Explosive Lattice complete.

This commit is contained in:
Mechoid
2020-04-03 21:10:55 -07:00
parent 48c54fc43b
commit 55d52ca127
7 changed files with 49 additions and 1 deletions

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@@ -49,6 +49,7 @@
var/pulse_modifier // Modifier for pulse, will be rounded on application, then added to the normal 'pulse' multiplier which ranges between 0 and 5 normally. Only applied if they're living.
var/pulse_set_level // Positive number. If this is non-null, it will hard-set the pulse level to this. Pulse ranges from 0 to 5 normally.
var/emp_modifier // Added to the EMP strength, which is an inverse scale from 1 to 4, with 1 being the strongest EMP. 5 is a nullification.
var/explosion_modifier // Added to the bomb strength, which is an inverse scale from 1 to 3, with 1 being gibstrength. 4 is a nullification.
/datum/modifier/New(var/new_holder, var/new_origin)
holder = new_holder

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@@ -360,6 +360,18 @@ the artifact triggers the rage.
emp_modifier = 5
// Nullifies explosions.
/datum/modifier/blastshield
name = "Blast Shielding"
desc = "You are protected from explosions somehow."
mob_overlay_state = "electricity"
on_created_text = "<span class='notice'>You feel a surge of energy, that fades to a stalwart hum.</span>"
on_expired_text = "<span class='warning'>You feel a longing for the flow of energy.</span>"
stacks = MODIFIER_STACK_EXTEND
explosion_modifier = 3
// Kills on expiration.
/datum/modifier/doomed
name = "Doomed"