Code cleanup.

This commit is contained in:
Segrain
2013-10-24 09:54:15 +03:00
parent 0dc3b3c31e
commit 5698addc75
3 changed files with 15 additions and 37 deletions

View File

@@ -35,7 +35,6 @@
icon_state = "night"
item_state = "glasses"
origin_tech = "magnets=2"
vision_flags = SEE_TURFS
darkness_view = 3
/obj/item/clothing/glasses/eyepatch

View File

@@ -1267,12 +1267,6 @@ mob/living/carbon/human/yank_out_object()
species = all_species[new_species]
see_in_dark = species.darksight
if(see_in_dark > 2)
see_invisible = SEE_INVISIBLE_LEVEL_ONE
else
see_invisible = SEE_INVISIBLE_LIVING
spawn(0)
update_icons()

View File

@@ -1173,6 +1173,8 @@
if(healths) healths.icon_state = "health7" //DEAD healthmeter
else
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = species.darksight
see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : SEE_INVISIBLE_LIVING
if(dna)
switch(dna.mutantrace)
if("slime")
@@ -1217,46 +1219,29 @@
if(!druggy) see_invisible = SEE_INVISIBLE_LIVING
if(glasses)
if(istype(glasses, /obj/item/clothing/glasses/meson))
sight |= SEE_TURFS
if(!druggy)
see_invisible = SEE_INVISIBLE_MINIMUM
else if(istype(glasses, /obj/item/clothing/glasses/night))
see_in_dark = 5
if(!druggy)
see_invisible = SEE_INVISIBLE_MINIMUM
else if(istype(glasses, /obj/item/clothing/glasses/thermal))
sight |= SEE_MOBS
if(!druggy)
see_invisible = SEE_INVISIBLE_MINIMUM
else if(istype(glasses, /obj/item/clothing/glasses/material))
sight |= SEE_OBJS
if(!druggy)
see_invisible = SEE_INVISIBLE_MINIMUM
var/obj/item/clothing/glasses/G = glasses
if(istype(G))
see_in_dark += G.darkness_view
if(G.vision_flags)
sight |= G.vision_flags
if(!druggy)
see_invisible = SEE_INVISIBLE_MINIMUM
/* HUD shit goes here, as long as it doesn't modify sight flags */
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
else if(istype(glasses, /obj/item/clothing/glasses/sunglasses))
see_in_dark = 1
if(istype(glasses, /obj/item/clothing/glasses/sunglasses/sechud))
var/obj/item/clothing/glasses/sunglasses/sechud/O = glasses
if(O.hud) O.hud.process_hud(src)
if(!druggy) see_invisible = SEE_INVISIBLE_LIVING
if(istype(glasses, /obj/item/clothing/glasses/sunglasses/sechud))
var/obj/item/clothing/glasses/sunglasses/sechud/O = glasses
if(O.hud) O.hud.process_hud(src)
if(!druggy) see_invisible = SEE_INVISIBLE_LIVING
else if(istype(glasses, /obj/item/clothing/glasses/hud))
var/obj/item/clothing/glasses/hud/O = glasses
O.process_hud(src)
if(!druggy)
see_invisible = SEE_INVISIBLE_LIVING
else
see_invisible = SEE_INVISIBLE_LIVING
else if(!seer) // this works on BYOND 500 +
see_in_dark = species.darksight
else if(!seer)
see_invisible = SEE_INVISIBLE_LIVING
/* else if(!glasses || !seer) // On previous tests, this worked, but as of BYOND 500, it works for all but sunglasses
see_in_dark = species.darksight
see_invisible = SEE_INVISIBLE_LIVING */
if(healths)
if (analgesic)