mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-16 13:12:22 +00:00
Merge pull request #8590 from Spookerton/spkrtn/fix/lingering-overlay-odds
fix overlay odds
This commit is contained in:
@@ -1,242 +1,239 @@
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SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER
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wait = 1 // SS_TICKER - Ticks
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priority = FIRE_PRIORITY_OVERLAYS
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init_order = INIT_ORDER_OVERLAY
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/// The queue of atoms that need overlay updates.
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var/static/tmp/list/queue = list()
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/// An image used to create appearances to be cached.
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var/static/tmp/image/renderer = new
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/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
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var/static/tmp/list/state_cache = list()
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/// A list([icon] = [appearance], ...) cache of appearances.
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var/static/tmp/list/icon_cache = list()
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/// The number of appearances currently cached.
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var/static/tmp/cache_size = 0
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/datum/controller/subsystem/overlays/Recover()
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queue.Cut()
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renderer = new
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state_cache.Cut()
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icon_cache.Cut()
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cache_size = 0
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/datum/controller/subsystem/overlays/Initialize(timeofday)
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fire(FALSE, TRUE)
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/datum/controller/subsystem/overlays/stat_entry()
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..("Queued Atoms: [queue.len], Cache Size: [cache_size]")
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/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
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var/count = 1
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for (var/atom/atom as anything in queue)
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++count
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atom?.UpdateOverlays()
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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queue.Cut(count)
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return
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queue.Cut()
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/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
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var/list/subcache = state_cache[icon]
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if (!subcache)
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subcache = list()
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state_cache[icon] = subcache
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if (!subcache[state])
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renderer.icon = icon
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renderer.icon_state = state
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subcache[state] = renderer.appearance
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++cache_size
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return subcache[state]
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/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
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if (!icon_cache[icon])
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renderer.icon = icon
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icon_cache[icon] = renderer.appearance
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++cache_size
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return icon_cache[icon]
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/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
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if (!sources)
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return list()
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if (!islist(sources))
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sources = list(sources)
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var/image/image
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var/list/result = list()
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var/icon/icon = subject.icon
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for (var/atom/entry as anything in sources)
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if (!entry)
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continue
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else if (istext(entry))
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result += GetStateAppearance(icon, entry)
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else if (isicon(entry))
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result += GetIconAppearance(entry)
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else
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if (isloc(entry))
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if (entry.flags & OVERLAY_QUEUED)
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entry.ImmediateOverlayUpdate()
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renderer.appearance = entry
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if (!ispath(entry))
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image = entry
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renderer.dir = image.dir
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result += renderer.appearance
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return result
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/// Enqueues the atom for an overlay update if not already queued
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/atom/proc/QueueOverlayUpdate()
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if (flags & OVERLAY_QUEUED)
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return
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SSoverlays.queue += src
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flags |= OVERLAY_QUEUED
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/// Builds the atom's overlay state from caches
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/atom/proc/UpdateOverlays()
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if (gc_destroyed)
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if (length(overlays))
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overlays.Cut()
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return
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flags &= ~OVERLAY_QUEUED
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if (length(priority_overlays))
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if (length(our_overlays))
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overlays = priority_overlays + our_overlays
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else
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overlays = priority_overlays
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else if (length(our_overlays))
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overlays = our_overlays
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else
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overlays.Cut()
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/// Immediately runs an overlay update and dequeues the atom
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/atom/proc/ImmediateOverlayUpdate()
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SSoverlays.queue -= src
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UpdateOverlays()
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/// Clears the atom's overlay cache(s) and queues an update if needed
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/atom/proc/cut_overlays(priority)
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if (priority)
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if (!length(priority_overlays))
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return
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priority_overlays.Cut()
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QueueOverlayUpdate()
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else if (length(our_overlays))
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our_overlays.Cut()
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QueueOverlayUpdate()
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/**
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* Adds specific overlay(s) to the atom.
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* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
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*
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* @param add The overlay(s) to add. These may be
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* - A string: In which case it is treated as an icon_state of the atom's icon.
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* - An icon: It is treated as an icon.
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* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
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* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
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* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
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* - Or a list containing any of the above.
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* @param priority The overlays are added to the "priority" list istead of the normal one.
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*/
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/atom/proc/add_overlay(list/add, priority)
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if (!add)
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return
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add = SSoverlays.GetAppearanceList(src, add)
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if (!length(add))
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return
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if (priority)
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if (priority_overlays)
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priority_overlays += add
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else
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priority_overlays = add
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else if (our_overlays)
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our_overlays += add
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else
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our_overlays = add
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QueueOverlayUpdate()
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/**
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* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
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*
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* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
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* @param priority If true, also will remove them from the "priority" overlays.
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*/
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/atom/proc/cut_overlay(list/cut, priority)
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if (!cut)
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return
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cut = SSoverlays.GetAppearanceList(src, cut)
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if (!length(cut))
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return
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var/update
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if (priority && length(priority_overlays))
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priority_overlays -= cut
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update = TRUE
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if (length(our_overlays))
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our_overlays -= cut
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update = TRUE
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if (update)
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QueueOverlayUpdate()
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/**
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* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
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* Note: This copies only the normal overlays, not the "priority" overlays.
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*
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* @param other The atom to copy overlays from.
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* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
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*/
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/atom/proc/copy_overlays(atom/other, cut)
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if (!other)
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if (cut)
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cut_overlays()
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return
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if (!length(other.our_overlays))
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if (cut)
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cut_overlays()
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return
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if (cut || !length(our_overlays))
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our_overlays = other.our_overlays.Copy()
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else
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our_overlays |= other.our_overlays
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QueueOverlayUpdate()
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/**
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* Returns a list of overlays that the target atom has
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*
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* @param priority If true, returns priority overlays as well
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* @param special If true, returns special overlays like emissives and em_blockers
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*/
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/proc/get_overlays(atom/other, priority, special)
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var/list/including = list()
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if (!other)
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return including
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for (var/image/I as anything in other.our_overlays)
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if (!special && I.plane > 0)
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continue
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including += I
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if (!priority)
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return including
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for (var/image/I as anything in other.priority_overlays)
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if (!special && I.plane > 0)
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continue
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including += I
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return including
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SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER
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wait = 1 // SS_TICKER - Ticks
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priority = FIRE_PRIORITY_OVERLAYS
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init_order = INIT_ORDER_OVERLAY
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/// The queue of atoms that need overlay updates.
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var/static/tmp/list/queue = list()
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/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
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var/static/tmp/list/state_cache = list()
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/// A list([icon] = [appearance], ...) cache of appearances.
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var/static/tmp/list/icon_cache = list()
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/// The number of appearances currently cached.
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var/static/tmp/cache_size = 0
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/datum/controller/subsystem/overlays/Recover()
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queue.Cut()
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state_cache.Cut()
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icon_cache.Cut()
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cache_size = 0
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for (var/atom/atom)
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atom.flags &= ~OVERLAY_QUEUED
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CHECK_TICK
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/datum/controller/subsystem/overlays/Initialize(timeofday)
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fire(FALSE, TRUE)
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/datum/controller/subsystem/overlays/stat_entry()
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..("Queued Atoms: [queue.len], Cache Size: [cache_size]")
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/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
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var/count = 1
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for (var/atom/atom as anything in queue)
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++count
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atom?.UpdateOverlays()
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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queue.Cut(count)
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return
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queue.Cut()
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/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
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var/list/subcache = state_cache[icon]
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if (!subcache)
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subcache = list()
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state_cache[icon] = subcache
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if (!subcache[state])
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var/image/image = new (icon, null, state)
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subcache[state] = image.appearance
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++cache_size
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return subcache[state]
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/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
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if (!icon_cache[icon])
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var/image/image = new (icon)
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icon_cache[icon] = image.appearance
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++cache_size
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return icon_cache[icon]
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/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
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if (!sources)
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return list()
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if (!islist(sources))
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sources = list(sources)
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var/list/result = list()
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var/icon/icon = subject.icon
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for (var/atom/entry as anything in sources)
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if (!entry)
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continue
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else if (istext(entry))
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result += GetStateAppearance(icon, entry)
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else if (isicon(entry))
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result += GetIconAppearance(entry)
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else
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if (isloc(entry))
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if (entry.flags & OVERLAY_QUEUED)
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entry.ImmediateOverlayUpdate()
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if (!ispath(entry))
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result += entry.appearance
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else
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var/image/image = entry
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result += image.appearance
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return result
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/// Enqueues the atom for an overlay update if not already queued
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/atom/proc/QueueOverlayUpdate()
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if (flags & OVERLAY_QUEUED)
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return
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SSoverlays.queue += src
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flags |= OVERLAY_QUEUED
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|
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/// Builds the atom's overlay state from caches
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/atom/proc/UpdateOverlays()
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if (gc_destroyed)
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if (length(overlays))
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overlays.Cut()
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return
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flags &= ~OVERLAY_QUEUED
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if (length(priority_overlays))
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if (length(our_overlays))
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overlays = priority_overlays + our_overlays
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else
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overlays = priority_overlays
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else if (length(our_overlays))
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overlays = our_overlays
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else
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overlays.Cut()
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|
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/// Immediately runs an overlay update and dequeues the atom
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/atom/proc/ImmediateOverlayUpdate()
|
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SSoverlays.queue -= src
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UpdateOverlays()
|
||||
|
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|
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/// Clears the atom's overlay cache(s) and queues an update if needed
|
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/atom/proc/cut_overlays(priority)
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if (priority)
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if (!length(priority_overlays))
|
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return
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priority_overlays.Cut()
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QueueOverlayUpdate()
|
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else if (length(our_overlays))
|
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our_overlays.Cut()
|
||||
QueueOverlayUpdate()
|
||||
|
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|
||||
/**
|
||||
* Adds specific overlay(s) to the atom.
|
||||
* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
|
||||
*
|
||||
* @param add The overlay(s) to add. These may be
|
||||
* - A string: In which case it is treated as an icon_state of the atom's icon.
|
||||
* - An icon: It is treated as an icon.
|
||||
* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
|
||||
* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
|
||||
* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
|
||||
* - Or a list containing any of the above.
|
||||
* @param priority The overlays are added to the "priority" list istead of the normal one.
|
||||
*/
|
||||
/atom/proc/add_overlay(list/add, priority)
|
||||
if (!add)
|
||||
return
|
||||
add = SSoverlays.GetAppearanceList(src, add)
|
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if (!length(add))
|
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return
|
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if (priority)
|
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if (priority_overlays)
|
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priority_overlays += add
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else
|
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priority_overlays = add
|
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else if (our_overlays)
|
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our_overlays += add
|
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else
|
||||
our_overlays = add
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
|
||||
*
|
||||
* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
|
||||
* @param priority If true, also will remove them from the "priority" overlays.
|
||||
*/
|
||||
/atom/proc/cut_overlay(list/cut, priority)
|
||||
if (!cut)
|
||||
return
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cut = SSoverlays.GetAppearanceList(src, cut)
|
||||
if (!length(cut))
|
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return
|
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var/update
|
||||
if (priority && length(priority_overlays))
|
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priority_overlays -= cut
|
||||
update = TRUE
|
||||
if (length(our_overlays))
|
||||
our_overlays -= cut
|
||||
update = TRUE
|
||||
if (update)
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
|
||||
* Note: This copies only the normal overlays, not the "priority" overlays.
|
||||
*
|
||||
* @param other The atom to copy overlays from.
|
||||
* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
|
||||
*/
|
||||
/atom/proc/copy_overlays(atom/other, cut)
|
||||
if (!other)
|
||||
if (cut)
|
||||
cut_overlays()
|
||||
return
|
||||
if (!length(other.our_overlays))
|
||||
if (cut)
|
||||
cut_overlays()
|
||||
return
|
||||
if (cut || !length(our_overlays))
|
||||
our_overlays = other.our_overlays.Copy()
|
||||
else
|
||||
our_overlays |= other.our_overlays
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Returns a list of overlays that the target atom has
|
||||
*
|
||||
* @param priority If true, returns priority overlays as well
|
||||
* @param special If true, returns special overlays like emissives and em_blockers
|
||||
*/
|
||||
/proc/get_overlays(atom/other, priority, special)
|
||||
var/list/including = list()
|
||||
if (!other)
|
||||
return including
|
||||
for (var/image/I as anything in other.our_overlays)
|
||||
if (!special && I.plane > 0)
|
||||
continue
|
||||
including += I
|
||||
if (!priority)
|
||||
return including
|
||||
for (var/image/I as anything in other.priority_overlays)
|
||||
if (!special && I.plane > 0)
|
||||
continue
|
||||
including += I
|
||||
return including
|
||||
|
||||
Reference in New Issue
Block a user