mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-16 21:22:40 +00:00
Merge pull request #8590 from Spookerton/spkrtn/fix/lingering-overlay-odds
fix overlay odds
This commit is contained in:
@@ -1,242 +1,239 @@
|
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SUBSYSTEM_DEF(overlays)
|
||||
name = "Overlay"
|
||||
flags = SS_TICKER
|
||||
wait = 1 // SS_TICKER - Ticks
|
||||
priority = FIRE_PRIORITY_OVERLAYS
|
||||
init_order = INIT_ORDER_OVERLAY
|
||||
|
||||
/// The queue of atoms that need overlay updates.
|
||||
var/static/tmp/list/queue = list()
|
||||
|
||||
/// An image used to create appearances to be cached.
|
||||
var/static/tmp/image/renderer = new
|
||||
|
||||
/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
|
||||
var/static/tmp/list/state_cache = list()
|
||||
|
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/// A list([icon] = [appearance], ...) cache of appearances.
|
||||
var/static/tmp/list/icon_cache = list()
|
||||
|
||||
/// The number of appearances currently cached.
|
||||
var/static/tmp/cache_size = 0
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||||
|
||||
|
||||
/datum/controller/subsystem/overlays/Recover()
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||||
queue.Cut()
|
||||
renderer = new
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||||
state_cache.Cut()
|
||||
icon_cache.Cut()
|
||||
cache_size = 0
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||||
|
||||
|
||||
/datum/controller/subsystem/overlays/Initialize(timeofday)
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fire(FALSE, TRUE)
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/stat_entry()
|
||||
..("Queued Atoms: [queue.len], Cache Size: [cache_size]")
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||||
|
||||
|
||||
/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
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||||
var/count = 1
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for (var/atom/atom as anything in queue)
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++count
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||||
atom?.UpdateOverlays()
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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queue.Cut(count)
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return
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queue.Cut()
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|
||||
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/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
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||||
var/list/subcache = state_cache[icon]
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if (!subcache)
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subcache = list()
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state_cache[icon] = subcache
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if (!subcache[state])
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renderer.icon = icon
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renderer.icon_state = state
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subcache[state] = renderer.appearance
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++cache_size
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return subcache[state]
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/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
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if (!icon_cache[icon])
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renderer.icon = icon
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icon_cache[icon] = renderer.appearance
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++cache_size
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return icon_cache[icon]
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/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
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if (!sources)
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return list()
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if (!islist(sources))
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||||
sources = list(sources)
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var/image/image
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var/list/result = list()
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var/icon/icon = subject.icon
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for (var/atom/entry as anything in sources)
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if (!entry)
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continue
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||||
else if (istext(entry))
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result += GetStateAppearance(icon, entry)
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else if (isicon(entry))
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result += GetIconAppearance(entry)
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else
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if (isloc(entry))
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if (entry.flags & OVERLAY_QUEUED)
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entry.ImmediateOverlayUpdate()
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renderer.appearance = entry
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if (!ispath(entry))
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image = entry
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renderer.dir = image.dir
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result += renderer.appearance
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return result
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|
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||||
/// Enqueues the atom for an overlay update if not already queued
|
||||
/atom/proc/QueueOverlayUpdate()
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if (flags & OVERLAY_QUEUED)
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||||
return
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SSoverlays.queue += src
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||||
flags |= OVERLAY_QUEUED
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||||
|
||||
|
||||
/// Builds the atom's overlay state from caches
|
||||
/atom/proc/UpdateOverlays()
|
||||
if (gc_destroyed)
|
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if (length(overlays))
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overlays.Cut()
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||||
return
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flags &= ~OVERLAY_QUEUED
|
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if (length(priority_overlays))
|
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if (length(our_overlays))
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overlays = priority_overlays + our_overlays
|
||||
else
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||||
overlays = priority_overlays
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||||
else if (length(our_overlays))
|
||||
overlays = our_overlays
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||||
else
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||||
overlays.Cut()
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||||
|
||||
|
||||
/// Immediately runs an overlay update and dequeues the atom
|
||||
/atom/proc/ImmediateOverlayUpdate()
|
||||
SSoverlays.queue -= src
|
||||
UpdateOverlays()
|
||||
|
||||
|
||||
/// Clears the atom's overlay cache(s) and queues an update if needed
|
||||
/atom/proc/cut_overlays(priority)
|
||||
if (priority)
|
||||
if (!length(priority_overlays))
|
||||
return
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||||
priority_overlays.Cut()
|
||||
QueueOverlayUpdate()
|
||||
else if (length(our_overlays))
|
||||
our_overlays.Cut()
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Adds specific overlay(s) to the atom.
|
||||
* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
|
||||
*
|
||||
* @param add The overlay(s) to add. These may be
|
||||
* - A string: In which case it is treated as an icon_state of the atom's icon.
|
||||
* - An icon: It is treated as an icon.
|
||||
* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
|
||||
* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
|
||||
* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
|
||||
* - Or a list containing any of the above.
|
||||
* @param priority The overlays are added to the "priority" list istead of the normal one.
|
||||
*/
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||||
/atom/proc/add_overlay(list/add, priority)
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||||
if (!add)
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return
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||||
add = SSoverlays.GetAppearanceList(src, add)
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||||
if (!length(add))
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||||
return
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||||
if (priority)
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||||
if (priority_overlays)
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||||
priority_overlays += add
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||||
else
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||||
priority_overlays = add
|
||||
else if (our_overlays)
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||||
our_overlays += add
|
||||
else
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||||
our_overlays = add
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
|
||||
*
|
||||
* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
|
||||
* @param priority If true, also will remove them from the "priority" overlays.
|
||||
*/
|
||||
/atom/proc/cut_overlay(list/cut, priority)
|
||||
if (!cut)
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||||
return
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||||
cut = SSoverlays.GetAppearanceList(src, cut)
|
||||
if (!length(cut))
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||||
return
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||||
var/update
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||||
if (priority && length(priority_overlays))
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priority_overlays -= cut
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||||
update = TRUE
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||||
if (length(our_overlays))
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our_overlays -= cut
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||||
update = TRUE
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||||
if (update)
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
|
||||
* Note: This copies only the normal overlays, not the "priority" overlays.
|
||||
*
|
||||
* @param other The atom to copy overlays from.
|
||||
* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
|
||||
*/
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||||
/atom/proc/copy_overlays(atom/other, cut)
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||||
if (!other)
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||||
if (cut)
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||||
cut_overlays()
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||||
return
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||||
if (!length(other.our_overlays))
|
||||
if (cut)
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||||
cut_overlays()
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||||
return
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||||
if (cut || !length(our_overlays))
|
||||
our_overlays = other.our_overlays.Copy()
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||||
else
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||||
our_overlays |= other.our_overlays
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Returns a list of overlays that the target atom has
|
||||
*
|
||||
* @param priority If true, returns priority overlays as well
|
||||
* @param special If true, returns special overlays like emissives and em_blockers
|
||||
*/
|
||||
/proc/get_overlays(atom/other, priority, special)
|
||||
var/list/including = list()
|
||||
if (!other)
|
||||
return including
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||||
for (var/image/I as anything in other.our_overlays)
|
||||
if (!special && I.plane > 0)
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||||
continue
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||||
including += I
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||||
if (!priority)
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||||
return including
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||||
for (var/image/I as anything in other.priority_overlays)
|
||||
if (!special && I.plane > 0)
|
||||
continue
|
||||
including += I
|
||||
return including
|
||||
SUBSYSTEM_DEF(overlays)
|
||||
name = "Overlay"
|
||||
flags = SS_TICKER
|
||||
wait = 1 // SS_TICKER - Ticks
|
||||
priority = FIRE_PRIORITY_OVERLAYS
|
||||
init_order = INIT_ORDER_OVERLAY
|
||||
|
||||
/// The queue of atoms that need overlay updates.
|
||||
var/static/tmp/list/queue = list()
|
||||
|
||||
/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
|
||||
var/static/tmp/list/state_cache = list()
|
||||
|
||||
/// A list([icon] = [appearance], ...) cache of appearances.
|
||||
var/static/tmp/list/icon_cache = list()
|
||||
|
||||
/// The number of appearances currently cached.
|
||||
var/static/tmp/cache_size = 0
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/Recover()
|
||||
queue.Cut()
|
||||
state_cache.Cut()
|
||||
icon_cache.Cut()
|
||||
cache_size = 0
|
||||
for (var/atom/atom)
|
||||
atom.flags &= ~OVERLAY_QUEUED
|
||||
CHECK_TICK
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/Initialize(timeofday)
|
||||
fire(FALSE, TRUE)
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/stat_entry()
|
||||
..("Queued Atoms: [queue.len], Cache Size: [cache_size]")
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
|
||||
var/count = 1
|
||||
for (var/atom/atom as anything in queue)
|
||||
++count
|
||||
atom?.UpdateOverlays()
|
||||
if (no_mc_tick)
|
||||
CHECK_TICK
|
||||
else if (MC_TICK_CHECK)
|
||||
queue.Cut(count)
|
||||
return
|
||||
queue.Cut()
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
|
||||
var/list/subcache = state_cache[icon]
|
||||
if (!subcache)
|
||||
subcache = list()
|
||||
state_cache[icon] = subcache
|
||||
if (!subcache[state])
|
||||
var/image/image = new (icon, null, state)
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||||
subcache[state] = image.appearance
|
||||
++cache_size
|
||||
return subcache[state]
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
|
||||
if (!icon_cache[icon])
|
||||
var/image/image = new (icon)
|
||||
icon_cache[icon] = image.appearance
|
||||
++cache_size
|
||||
return icon_cache[icon]
|
||||
|
||||
|
||||
/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
|
||||
if (!sources)
|
||||
return list()
|
||||
if (!islist(sources))
|
||||
sources = list(sources)
|
||||
var/list/result = list()
|
||||
var/icon/icon = subject.icon
|
||||
for (var/atom/entry as anything in sources)
|
||||
if (!entry)
|
||||
continue
|
||||
else if (istext(entry))
|
||||
result += GetStateAppearance(icon, entry)
|
||||
else if (isicon(entry))
|
||||
result += GetIconAppearance(entry)
|
||||
else
|
||||
if (isloc(entry))
|
||||
if (entry.flags & OVERLAY_QUEUED)
|
||||
entry.ImmediateOverlayUpdate()
|
||||
if (!ispath(entry))
|
||||
result += entry.appearance
|
||||
else
|
||||
var/image/image = entry
|
||||
result += image.appearance
|
||||
return result
|
||||
|
||||
|
||||
/// Enqueues the atom for an overlay update if not already queued
|
||||
/atom/proc/QueueOverlayUpdate()
|
||||
if (flags & OVERLAY_QUEUED)
|
||||
return
|
||||
SSoverlays.queue += src
|
||||
flags |= OVERLAY_QUEUED
|
||||
|
||||
|
||||
/// Builds the atom's overlay state from caches
|
||||
/atom/proc/UpdateOverlays()
|
||||
if (gc_destroyed)
|
||||
if (length(overlays))
|
||||
overlays.Cut()
|
||||
return
|
||||
flags &= ~OVERLAY_QUEUED
|
||||
if (length(priority_overlays))
|
||||
if (length(our_overlays))
|
||||
overlays = priority_overlays + our_overlays
|
||||
else
|
||||
overlays = priority_overlays
|
||||
else if (length(our_overlays))
|
||||
overlays = our_overlays
|
||||
else
|
||||
overlays.Cut()
|
||||
|
||||
|
||||
/// Immediately runs an overlay update and dequeues the atom
|
||||
/atom/proc/ImmediateOverlayUpdate()
|
||||
SSoverlays.queue -= src
|
||||
UpdateOverlays()
|
||||
|
||||
|
||||
/// Clears the atom's overlay cache(s) and queues an update if needed
|
||||
/atom/proc/cut_overlays(priority)
|
||||
if (priority)
|
||||
if (!length(priority_overlays))
|
||||
return
|
||||
priority_overlays.Cut()
|
||||
QueueOverlayUpdate()
|
||||
else if (length(our_overlays))
|
||||
our_overlays.Cut()
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Adds specific overlay(s) to the atom.
|
||||
* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
|
||||
*
|
||||
* @param add The overlay(s) to add. These may be
|
||||
* - A string: In which case it is treated as an icon_state of the atom's icon.
|
||||
* - An icon: It is treated as an icon.
|
||||
* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
|
||||
* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
|
||||
* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
|
||||
* - Or a list containing any of the above.
|
||||
* @param priority The overlays are added to the "priority" list istead of the normal one.
|
||||
*/
|
||||
/atom/proc/add_overlay(list/add, priority)
|
||||
if (!add)
|
||||
return
|
||||
add = SSoverlays.GetAppearanceList(src, add)
|
||||
if (!length(add))
|
||||
return
|
||||
if (priority)
|
||||
if (priority_overlays)
|
||||
priority_overlays += add
|
||||
else
|
||||
priority_overlays = add
|
||||
else if (our_overlays)
|
||||
our_overlays += add
|
||||
else
|
||||
our_overlays = add
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
|
||||
*
|
||||
* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
|
||||
* @param priority If true, also will remove them from the "priority" overlays.
|
||||
*/
|
||||
/atom/proc/cut_overlay(list/cut, priority)
|
||||
if (!cut)
|
||||
return
|
||||
cut = SSoverlays.GetAppearanceList(src, cut)
|
||||
if (!length(cut))
|
||||
return
|
||||
var/update
|
||||
if (priority && length(priority_overlays))
|
||||
priority_overlays -= cut
|
||||
update = TRUE
|
||||
if (length(our_overlays))
|
||||
our_overlays -= cut
|
||||
update = TRUE
|
||||
if (update)
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
|
||||
* Note: This copies only the normal overlays, not the "priority" overlays.
|
||||
*
|
||||
* @param other The atom to copy overlays from.
|
||||
* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
|
||||
*/
|
||||
/atom/proc/copy_overlays(atom/other, cut)
|
||||
if (!other)
|
||||
if (cut)
|
||||
cut_overlays()
|
||||
return
|
||||
if (!length(other.our_overlays))
|
||||
if (cut)
|
||||
cut_overlays()
|
||||
return
|
||||
if (cut || !length(our_overlays))
|
||||
our_overlays = other.our_overlays.Copy()
|
||||
else
|
||||
our_overlays |= other.our_overlays
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Returns a list of overlays that the target atom has
|
||||
*
|
||||
* @param priority If true, returns priority overlays as well
|
||||
* @param special If true, returns special overlays like emissives and em_blockers
|
||||
*/
|
||||
/proc/get_overlays(atom/other, priority, special)
|
||||
var/list/including = list()
|
||||
if (!other)
|
||||
return including
|
||||
for (var/image/I as anything in other.our_overlays)
|
||||
if (!special && I.plane > 0)
|
||||
continue
|
||||
including += I
|
||||
if (!priority)
|
||||
return including
|
||||
for (var/image/I as anything in other.priority_overlays)
|
||||
if (!special && I.plane > 0)
|
||||
continue
|
||||
including += I
|
||||
return including
|
||||
|
||||
@@ -1,51 +1,50 @@
|
||||
/obj/structure/closet/secure_closet/guncabinet
|
||||
name = "gun cabinet"
|
||||
icon = 'icons/obj/guncabinet.dmi'
|
||||
icon_state = "base"
|
||||
req_one_access = list(access_armory)
|
||||
closet_appearance = null
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/toggle()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/update_icon()
|
||||
cut_overlays()
|
||||
if(opened)
|
||||
add_overlay("door_open")
|
||||
else
|
||||
var/lazors = 0
|
||||
var/shottas = 0
|
||||
for (var/obj/item/gun/G in contents)
|
||||
if (istype(G, /obj/item/gun/energy))
|
||||
lazors++
|
||||
if (istype(G, /obj/item/gun/projectile))
|
||||
shottas++
|
||||
for (var/i = 0 to 2)
|
||||
if(lazors || shottas) // only make icons if we have one of the two types.
|
||||
var/image/gun = image(icon(src.icon))
|
||||
if (lazors > shottas)
|
||||
lazors--
|
||||
gun.icon_state = "laser"
|
||||
else if (shottas)
|
||||
shottas--
|
||||
gun.icon_state = "projectile"
|
||||
gun.pixel_x = i*4
|
||||
add_overlay(gun)
|
||||
|
||||
add_overlay("door")
|
||||
|
||||
if(sealed)
|
||||
add_overlay("sealed")
|
||||
|
||||
if(broken)
|
||||
add_overlay("broken")
|
||||
else if (locked)
|
||||
add_overlay("locked")
|
||||
else
|
||||
add_overlay("open")
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet
|
||||
name = "gun cabinet"
|
||||
icon = 'icons/obj/guncabinet.dmi'
|
||||
icon_state = "base"
|
||||
req_one_access = list(access_armory)
|
||||
closet_appearance = null
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/toggle()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/update_icon()
|
||||
cut_overlays()
|
||||
var/list/add = list()
|
||||
if (!opened)
|
||||
var/energy_count = 0
|
||||
var/projectile_count = 0
|
||||
for (var/obj/item/gun/gun in contents)
|
||||
if (istype(gun, /obj/item/gun/energy))
|
||||
++energy_count
|
||||
else if(istype(gun, /obj/item/gun/projectile))
|
||||
++projectile_count
|
||||
for (var/i = 0 to 2)
|
||||
if (!energy_count && !projectile_count)
|
||||
break
|
||||
var/image/image = new (icon)
|
||||
image.pixel_x = i * 4
|
||||
if (energy_count > projectile_count)
|
||||
image.icon_state = "laser"
|
||||
--energy_count
|
||||
else if (projectile_count)
|
||||
image.icon_state = "projectile"
|
||||
--projectile_count
|
||||
add += image
|
||||
add += "door"
|
||||
if (sealed)
|
||||
add += "sealed"
|
||||
if (broken)
|
||||
add += "broken"
|
||||
else if (locked)
|
||||
add += "locked"
|
||||
else
|
||||
add += "open"
|
||||
else
|
||||
add += "door_open"
|
||||
add_overlay(add)
|
||||
|
||||
@@ -1,92 +1,92 @@
|
||||
//Refreshes the icon and sets the luminosity
|
||||
/obj/machinery/portable_atmospherics/hydroponics/update_icon()
|
||||
// Update name.
|
||||
if(seed)
|
||||
if(mechanical)
|
||||
name = "[base_name] ([seed.seed_name])"
|
||||
else
|
||||
name = "[seed.seed_name]"
|
||||
else
|
||||
name = initial(name)
|
||||
|
||||
if(labelled)
|
||||
name += " ([labelled])"
|
||||
|
||||
overlays.Cut()
|
||||
// Updates the plant overlay.
|
||||
if(!isnull(seed))
|
||||
|
||||
if(mechanical && health <= (seed.get_trait(TRAIT_ENDURANCE) / 2))
|
||||
add_overlay("over_lowhealth3")
|
||||
if(dead)
|
||||
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-dead"
|
||||
var/image/dead_overlay = plant_controller.plant_icon_cache["[ikey]"]
|
||||
if(!dead_overlay)
|
||||
dead_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
|
||||
dead_overlay.color = DEAD_PLANT_COLOUR
|
||||
add_overlay(dead_overlay)
|
||||
else
|
||||
if(!seed.growth_stages)
|
||||
seed.update_growth_stages()
|
||||
if(!seed.growth_stages)
|
||||
to_world("<span class='danger'>Seed type [seed.get_trait(TRAIT_PLANT_ICON)] cannot find a growth stage value.</span>")
|
||||
return
|
||||
var/overlay_stage = 1
|
||||
if(age >= seed.get_trait(TRAIT_MATURATION))
|
||||
overlay_stage = seed.growth_stages
|
||||
else
|
||||
var/maturation = seed.get_trait(TRAIT_MATURATION)/seed.growth_stages
|
||||
if(maturation < 1)
|
||||
maturation = 1
|
||||
overlay_stage = maturation ? max(1,round(age/maturation)) : 1
|
||||
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-[overlay_stage]"
|
||||
var/image/plant_overlay = plant_controller.plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
|
||||
if(frozen == 1)
|
||||
plant_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
|
||||
plant_overlay.color = FROZEN_PLANT_COLOUR
|
||||
if(!plant_overlay)
|
||||
plant_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
|
||||
plant_overlay.color = seed.get_trait(TRAIT_PLANT_COLOUR)
|
||||
plant_controller.plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"] = plant_overlay
|
||||
add_overlay(plant_overlay)
|
||||
|
||||
if(harvest && overlay_stage == seed.growth_stages)
|
||||
ikey = "[seed.get_trait(TRAIT_PRODUCT_ICON)]"
|
||||
var/image/harvest_overlay = plant_controller.plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
|
||||
if(!harvest_overlay)
|
||||
harvest_overlay = image('icons/obj/hydroponics_products.dmi', "[ikey]")
|
||||
harvest_overlay.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
plant_controller.plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"] = harvest_overlay
|
||||
add_overlay(harvest_overlay)
|
||||
|
||||
|
||||
//Draw the cover.
|
||||
if(closed_system)
|
||||
add_overlay("hydrocover")
|
||||
|
||||
//Updated the various alert icons.
|
||||
if(mechanical)
|
||||
var/list/add = list()
|
||||
if(waterlevel <= 10)
|
||||
add += "over_lowwater3"
|
||||
if(nutrilevel <= 2)
|
||||
add += "over_lownutri3"
|
||||
if(weedlevel >= 5 || pestlevel >= 5 || toxins >= 40)
|
||||
add += "over_alert3"
|
||||
if(harvest)
|
||||
add += "over_harvest3"
|
||||
if(frozen)
|
||||
add += "over_frozen3"
|
||||
add_overlay(add)
|
||||
|
||||
// Update bioluminescence.
|
||||
if(seed)
|
||||
if(seed.get_trait(TRAIT_BIOLUM))
|
||||
var/clr
|
||||
if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
|
||||
clr = seed.get_trait(TRAIT_BIOLUM_COLOUR)
|
||||
set_light(round(seed.get_trait(TRAIT_POTENCY)/10), l_color = clr)
|
||||
return
|
||||
|
||||
set_light(0)
|
||||
return
|
||||
//Refreshes the icon and sets the luminosity
|
||||
/obj/machinery/portable_atmospherics/hydroponics/update_icon()
|
||||
// Update name.
|
||||
if(seed)
|
||||
if(mechanical)
|
||||
name = "[base_name] ([seed.seed_name])"
|
||||
else
|
||||
name = "[seed.seed_name]"
|
||||
else
|
||||
name = initial(name)
|
||||
|
||||
if(labelled)
|
||||
name += " ([labelled])"
|
||||
|
||||
cut_overlays()
|
||||
// Updates the plant overlay.
|
||||
if(!isnull(seed))
|
||||
|
||||
if(mechanical && health <= (seed.get_trait(TRAIT_ENDURANCE) / 2))
|
||||
add_overlay("over_lowhealth3")
|
||||
if(dead)
|
||||
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-dead"
|
||||
var/image/dead_overlay = plant_controller.plant_icon_cache["[ikey]"]
|
||||
if(!dead_overlay)
|
||||
dead_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
|
||||
dead_overlay.color = DEAD_PLANT_COLOUR
|
||||
add_overlay(dead_overlay)
|
||||
else
|
||||
if(!seed.growth_stages)
|
||||
seed.update_growth_stages()
|
||||
if(!seed.growth_stages)
|
||||
to_world("<span class='danger'>Seed type [seed.get_trait(TRAIT_PLANT_ICON)] cannot find a growth stage value.</span>")
|
||||
return
|
||||
var/overlay_stage = 1
|
||||
if(age >= seed.get_trait(TRAIT_MATURATION))
|
||||
overlay_stage = seed.growth_stages
|
||||
else
|
||||
var/maturation = seed.get_trait(TRAIT_MATURATION)/seed.growth_stages
|
||||
if(maturation < 1)
|
||||
maturation = 1
|
||||
overlay_stage = maturation ? max(1,round(age/maturation)) : 1
|
||||
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-[overlay_stage]"
|
||||
var/image/plant_overlay = plant_controller.plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
|
||||
if(frozen == 1)
|
||||
plant_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
|
||||
plant_overlay.color = FROZEN_PLANT_COLOUR
|
||||
if(!plant_overlay)
|
||||
plant_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
|
||||
plant_overlay.color = seed.get_trait(TRAIT_PLANT_COLOUR)
|
||||
plant_controller.plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"] = plant_overlay
|
||||
add_overlay(plant_overlay)
|
||||
|
||||
if(harvest && overlay_stage == seed.growth_stages)
|
||||
ikey = "[seed.get_trait(TRAIT_PRODUCT_ICON)]"
|
||||
var/image/harvest_overlay = plant_controller.plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
|
||||
if(!harvest_overlay)
|
||||
harvest_overlay = image('icons/obj/hydroponics_products.dmi', "[ikey]")
|
||||
harvest_overlay.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
plant_controller.plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"] = harvest_overlay
|
||||
add_overlay(harvest_overlay)
|
||||
|
||||
|
||||
//Draw the cover.
|
||||
if(closed_system)
|
||||
add_overlay("hydrocover")
|
||||
|
||||
//Updated the various alert icons.
|
||||
if(mechanical)
|
||||
var/list/add = list()
|
||||
if(waterlevel <= 10)
|
||||
add += "over_lowwater3"
|
||||
if(nutrilevel <= 2)
|
||||
add += "over_lownutri3"
|
||||
if(weedlevel >= 5 || pestlevel >= 5 || toxins >= 40)
|
||||
add += "over_alert3"
|
||||
if(harvest)
|
||||
add += "over_harvest3"
|
||||
if(frozen)
|
||||
add += "over_frozen3"
|
||||
add_overlay(add)
|
||||
|
||||
// Update bioluminescence.
|
||||
if(seed)
|
||||
if(seed.get_trait(TRAIT_BIOLUM))
|
||||
var/clr
|
||||
if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
|
||||
clr = seed.get_trait(TRAIT_BIOLUM_COLOUR)
|
||||
set_light(round(seed.get_trait(TRAIT_POTENCY)/10), l_color = clr)
|
||||
return
|
||||
|
||||
set_light(0)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user