mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-24 05:36:57 +01:00
514->515 initial
adds _version.dm compatibility file + core/math/math.dm dependency adds polyvis.html tool to go along with math.dm converts uses of n_ceil to ceil
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@@ -0,0 +1,168 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>cbrand picker</title>
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<style>
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html, body {
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background-color: #222;
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color: #eee;
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}
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</style>
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<script type="module">
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const quadratic_interp = (t, p0, p1, p2) => {
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const mt = 1 - t
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return p0 * mt * mt +
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2 * p1 * mt * t +
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p2 * t * t
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}
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const cubic_interp = (t, p0, p1, p2, p3) => {
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const t2 = t * t
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const mt = 1 - t
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const mt2 = mt * mt
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return p0 * mt2 * mt +
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3 * p1 * mt2 * t +
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3 * p2 * mt * t2 +
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p3 * t2 * t
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}
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const quartic_interp = (t, p0, p1, p2, p3, p4) => {
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const t2 = t * t
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const t3 = t2 * t
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const mt = 1 - t
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const mt2 = mt * mt
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const mt3 = mt2 * mt
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return p0 * mt3 * mt +
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4 * p1 * mt3 * t +
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6 * p2 * mt2 * t2 +
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4 * p3 * mt * t3 +
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p4 * t3 * t
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}
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const random_iterations = 1e5
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const ctx = document.querySelector('canvas').getContext('2d')
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const out = document.querySelector('#out')
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const inputs = [ ...document.querySelectorAll('input[type="range"]') ]
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.reduce(function (inputs, input) {
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inputs[input.id] = input
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return inputs
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}, {})
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let interp_func = quadratic_interp
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let procname = 'interp2'
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const funcSelector = document.querySelector('select')
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funcSelector.addEventListener('change', updateInterpFunc)
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function updateInterpFunc () {
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if (funcSelector.value === 'quadratic') {
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inputs['p4y'].setAttribute('hidden', true)
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inputs['p5y'].setAttribute('hidden', true)
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interp_func = quadratic_interp
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procname = 'poly_interp2'
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}
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else if (funcSelector.value === 'cubic') {
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inputs['p4y'].removeAttribute('hidden')
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inputs['p5y'].setAttribute('hidden', true)
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interp_func = cubic_interp
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procname = 'poly_interp3'
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}
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else {
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inputs['p4y'].removeAttribute('hidden')
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inputs['p5y'].removeAttribute('hidden')
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interp_func = quartic_interp
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procname = 'poly_interp4'
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}
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}
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function getInput (...ids) {
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return ids.map(id => Number.parseFloat(inputs[id].value))
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}
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function getInputY () {
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return getInput('p1y', 'p2y', 'p3y', 'p4y', 'p5y')
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}
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updateInterpFunc()
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let lastInputs
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requestAnimationFrame(function frame() {
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requestAnimationFrame(frame)
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let inputs = getInputY()
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let sig = inputs.join() + funcSelector.value
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if (sig === lastInputs)
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return
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lastInputs = sig
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const { clientWidth: w, clientHeight: h } = ctx.canvas
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ctx.strokeStyle = 'black'
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ctx.fillStyle = 'black'
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ctx.fillRect(0,0,w,h)
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const [ y1, y2, y3, y4 ] = inputs
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ctx.strokeStyle = 'dodgerblue'
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ctx.lineWidth = 1.0
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ctx.fillStyle = 'dodgerblue'
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const results = new Array(101).fill(0)
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for (let i = 1; i < random_iterations; ++i)
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++results[Math.round(interp_func(Math.random(), ...inputs) * 100)]
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let lowest = 100
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let highest = 0
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let mode = 0
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let mode_val = 0
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for (let i = 0; i <= 100; ++i) {
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let val = results[i]
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if (!val)
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continue
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if (val > mode_val) {
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mode = i
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mode_val = val
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}
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if (i < lowest)
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lowest = i
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if (i > highest)
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highest = i
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}
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for (let i = lowest; i <= highest; ++i) {
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let val = results[i]
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ctx.fillRect(w, h - i * 0.01 * h, -((val / mode_val) * (w / 2)), h * 0.01)
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}
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ctx.strokeStyle = 'darkred'
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ctx.lineWidth = 4.0
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ctx.beginPath()
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ctx.moveTo(0, h - inputs[0] * h)
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for (let i = 1; i <= 100; ++i)
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ctx.lineTo(i / 100 * w, h - interp_func(i / 100, ...inputs) * h)
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ctx.stroke()
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ctx.strokeStyle = 'white'
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ctx.lineWidth = 1.0
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ctx.strokeText(`${(highest/100).toFixed(2)}`, w/2 - 40, h - (highest * 0.01 * h) + 12)
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ctx.strokeText(`${(lowest/100).toFixed(2)}`, w/2 - 40, h - (lowest * 0.01 * h) - 12)
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ctx.strokeStyle = 'green'
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ctx.strokeRect(0, 0, w, h)
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out.innerText = `${procname}(${inputs.join(', ')}, rand())`
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})
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</script>
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</head>
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<body>
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<select>
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<option value="quadratic">quadratic</option>
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<option value="cubic">cubic</option>
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<option value="quartic">quartic</option>
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</select>
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<p><input id="p1y" type="range" min="0" max="1" step="0.01" value="0"></p>
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<p><input id="p2y" type="range" min="0" max="1" step="0.01" value="0.8"></p>
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<p><input id="p3y" type="range" min="0" max="1" step="0.01" value="0.2"></p>
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<p><input id="p4y" type="range" min="0" max="1" step="0.01" value="1"></p>
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<p><input id="p5y" type="range" min="0" max="1" step="0.01" value="1"></p>
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<p>red line: the sample curve.</p>
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<p>blue bars: the distribution, given random 0..1 numbers.</p>
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<p>white numbers: rough min/max values possible.</p>
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<p>dm call: <span id="out"></span></p>
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<p><canvas id="shape" width="500" height="500"></canvas></p>
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</body>
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</html>
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