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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into looping_sounds
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@@ -911,4 +911,28 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/borg/upgrade/tasercooler,
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/obj/item/borg/upgrade/syndicate,
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/obj/item/borg/upgrade/vtec
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)
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)
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// Contains old mediciation, most of it unidentified and has a good chance of being useless.
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/obj/structure/loot_pile/surface/medicine_cabinet
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name = "abandoned medicine cabinet"
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desc = "An old cabinet, it might still have something of use inside."
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icon_state = "medicine_cabinet"
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density = FALSE
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chance_uncommon = 0
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chance_rare = 0
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common_loot = list(
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/obj/random/unidentified_medicine/old_medicine
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)
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// Like the above but has way better odds, in exchange for being in a place still inhabited (or was recently).
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/obj/structure/loot_pile/surface/medicine_cabinet/fresh
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name = "medicine cabinet"
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desc = "A cabinet designed to hold medicine, it might still have something of use inside."
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icon_state = "medicine_cabinet"
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density = FALSE
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common_loot = list(
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/obj/random/unidentified_medicine/fresh_medicine
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)
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