Allows one to define list of random selection items.

Includes a default list with a couple of semi-randomly selected probabilities.
This commit is contained in:
PsiOmegaDelta
2015-06-16 17:37:38 +02:00
parent 1e2f065695
commit 5b4dfdda9c
10 changed files with 736 additions and 290 deletions

View File

@@ -192,14 +192,12 @@
var/uplink_true = 0
var/purchases = ""
for(var/obj/item/device/uplink/H in world_uplinks)
if(H && H.uplink_owner && H.uplink_owner == ply)
if(H && H.owner && H.owner == ply)
TC_uses += H.used_TC
uplink_true = 1
var/list/refined_log = new()
for(var/datum/uplink_item/UI in H.purchase_log)
var/obj/I = new UI.path
refined_log.Add("[H.purchase_log[UI]]x\icon[I][UI.name]")
qdel(I)
refined_log.Add("[H.purchase_log[UI]]x[UI.log_icon()][UI.name]")
purchases = english_list(refined_log, nothing_text = "")
if(uplink_true)
text += " (used [TC_uses] TC)"

View File

@@ -148,8 +148,7 @@ var/datum/antagonist/traitor/traitors
if ((freq % 2) == 0)
freq += 1
freq = freqlist[rand(1, freqlist.len)]
var/obj/item/device/uplink/hidden/T = new(R)
T.uplink_owner = traitor_mob.mind
var/obj/item/device/uplink/hidden/T = new(R, traitor_mob.mind)
target_radio.hidden_uplink = T
target_radio.traitor_frequency = freq
traitor_mob << "A portable object teleportation relay has been installed in your [R.name] [loc]. Simply dial the frequency [format_frequency(freq)] to unlock its hidden features."
@@ -158,8 +157,7 @@ var/datum/antagonist/traitor/traitors
else if (istype(R, /obj/item/device/pda))
// generate a passcode if the uplink is hidden in a PDA
var/pda_pass = "[rand(100,999)] [pick("Alpha","Bravo","Delta","Omega")]"
var/obj/item/device/uplink/hidden/T = new(R)
T.uplink_owner = traitor_mob.mind
var/obj/item/device/uplink/hidden/T = new(R, traitor_mob.mind)
R.hidden_uplink = T
var/obj/item/device/pda/P = R
P.lock_code = pda_pass

View File

@@ -64,82 +64,6 @@ var/global/list/additional_antag_types = list()
var/uplink_welcome = "Illegal Uplink Console:"
var/uplink_uses = 12
var/list/datum/uplink_item/uplink_items = list(
"Ammunition" = list(
new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, ".357", "RA"),
new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "9mm", "R9"),
new/datum/uplink_item(/obj/item/ammo_magazine/chemdart, 2, "Darts", "AD"),
new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 2, "14.5mm", "SA")
),
"Highly Visible and Dangerous Weapons" = list(
new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"),
new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"),
new/datum/uplink_item(/obj/item/weapon/gun/projectile/dartgun, 5, "Dart Gun", "DG"),
new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/g9mm, 5, "Silenced 9mm", "S9"),
new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"),
new/datum/uplink_item(/obj/item/weapon/gun/projectile/revolver, 6, "Revolver", "RE"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU"),
new/datum/uplink_item(/obj/item/weapon/gun/projectile/heavysniper, 12, "Anti-materiel Rifle", "AMR")
),
"Stealthy and Inconspicuous Weapons" = list(
new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"),
new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"),
new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"),
new/datum/uplink_item(/obj/item/weapon/pen/reagent/paralysis, 3, "Paralysis Pen", "PP"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/toxin, 4, "Random Toxin - Beaker", "RT")
),
"Stealth and Camouflage Items" = list(
new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"),
new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Bug Kit", "BK"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"),
new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"),
new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"),
new/datum/uplink_item(/obj/item/weapon/disk/file/cameras/syndicate, 6, "Camera Network Access - Floppy", "SF")
),
"Devices and Tools" = list(
new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"),
new/datum/uplink_item(/obj/item/weapon/plastique, 2, "C-4 (Destroys walls)", "C4"),
new/datum/uplink_item(/obj/item/device/encryptionkey/syndicate, 2, "Encrypted Radio Channel Key", "ER"),
new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"),
new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/clerical, 3, "Morphic Clerical Kit", "CK"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/space, 3, "Space Suit", "SS"),
new/datum/uplink_item(/obj/item/clothing/glasses/thermal/syndi, 3, "Thermal Imaging Glasses", "TM"),
new/datum/uplink_item(/obj/item/clothing/suit/storage/vest/heavy/merc, 4, "Heavy Armor Vest", "HAV"),
new/datum/uplink_item(/obj/item/weapon/aiModule/syndicate, 7, "Hacked AI Upload Module", "AI"),
new/datum/uplink_item(/obj/item/device/powersink, 5, "Powersink (DANGER!)", "PS",),
new/datum/uplink_item(/obj/item/device/radio/beacon/syndicate, 7, "Singularity Beacon (DANGER!)", "SB"),
new/datum/uplink_item(/obj/item/weapon/circuitboard/teleporter, 20, "Teleporter Circuit Board", "TP")
),
"Implants" = list(
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_freedom, 3, "Freedom Implant", "FI"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_compress, 4, "Compressed Matter Implant", "CI"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_explosive, 6, "Explosive Implant (DANGER!)", "EI"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI")
),
"Medical" = list(
new/datum/uplink_item(/obj/item/weapon/storage/box/sinpockets, 1, "Box of Sin-Pockets", "DP"),
new/datum/uplink_item(/obj/item/weapon/storage/firstaid/surgery, 5, "Surgery kit", "SK"),
new/datum/uplink_item(/obj/item/weapon/storage/firstaid/combat, 5, "Combat medical kit", "CM")
),
"Hardsuit Modules" = list(
new/datum/uplink_item(/obj/item/rig_module/vision/thermal, 2, "Thermal Scanner", "RTS"),
new/datum/uplink_item(/obj/item/rig_module/fabricator/energy_net, 3, "Net Projector", "REN"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/ewar_voice, 4, "Electrowarfare Suite and Voice Synthesiser", "REV"),
new/datum/uplink_item(/obj/item/rig_module/maneuvering_jets, 4, "Maneuvering Jets", "RMJ"),
new/datum/uplink_item(/obj/item/rig_module/mounted/egun, 6, "Mounted Energy Gun", "REG"),
new/datum/uplink_item(/obj/item/rig_module/power_sink, 6, "Power Sink", "RPS"),
new/datum/uplink_item(/obj/item/rig_module/mounted, 8, "Mounted Laser Cannon", "RLC")
),
"(Pointless) Badassery" = list(
new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS"),
new/datum/uplink_item(/obj/item/toy/nanotrasenballoon, 10, "For showing that you love NT SOO much (Useless Balloon)", "NT")
)
)
/datum/game_mode/Topic(href, href_list[])
if(..())
return

View File

@@ -1,6 +1,6 @@
/obj/item/device/encryptionkey/
name = "standard encrpytion key"
name = "standard encryption key"
desc = "An encryption key for a radio headset. Contains cypherkeys."
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"

View File

@@ -6,159 +6,28 @@ A list of items and costs is stored under the datum of every game mode, alongsid
*/
/datum/uplink_item/
var/name = ""
var/cost = 0
var/path = null
var/reference = ""
var/description = ""
datum/uplink_item/New(var/itemPath, var/itemCost, var/itemName, var/itemReference, var/itemDescription)
cost = itemCost
path = itemPath
name = itemName
reference = itemReference
description = itemDescription
datum/uplink_item/proc/description()
if(!description)
// Fallback description
var/obj/temp = src.path
description = replacetext(initial(temp.desc), "\n", "<br>")
return description
/datum/uplink_item/proc/generate_item(var/newloc)
var/list/L = list()
if(ispath(path))
L += new path(newloc)
else if(islist(path))
for(var/item_path in path)
L += new item_path(newloc)
return L
datum/nano_item_lists
var/list/items_nano
var/list/items_reference
/obj/item/device/uplink
var/welcome // Welcoming menu message
var/uses // Numbers of crystals
var/list/ItemsCategory // List of categories with lists of items
var/list/ItemsReference // List of references with an associated item
var/list/nanoui_items // List of items for NanoUI use
var/nanoui_menu = 0 // The current menu we are in
var/list/nanoui_data = new // Additional data for NanoUI use
var/list/purchase_log = new
var/uplink_owner = null//text-only
var/list/purchase_log
var/datum/mind/owner = null
var/used_TC = 0
/obj/item/device/uplink/nano_host()
return loc
/obj/item/device/uplink/New()
/obj/item/device/uplink/New(var/location, var/datum/mind/owner)
..()
welcome = ticker.mode.uplink_welcome
uses = ticker.mode.uplink_uses
ItemsCategory = ticker.mode.uplink_items
src.owner = owner
purchase_log = list()
world_uplinks += src
/obj/item/device/uplink/Destroy()
world_uplinks -= src
..()
/obj/item/device/uplink/proc/generate_items()
var/datum/nano_item_lists/IL = generate_item_lists()
nanoui_items = IL.items_nano
ItemsReference = IL.items_reference
// BS12 no longer use this menu but there are forks that do, hency why we keep it
/obj/item/device/uplink/proc/generate_menu()
var/dat = "<B>[src.welcome]</B><BR>"
dat += "Tele-Crystals left: [src.uses]<BR>"
dat += "<HR>"
dat += "<B>Request item:</B><BR>"
dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br>"
var/category_items = 1
for(var/category in ItemsCategory)
if(category_items < 1)
dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
dat += "<br>"
dat += "<b>[category]</b><br>"
category_items = 0
for(var/datum/uplink_item/I in ItemsCategory[category])
if(I.cost > uses)
continue
dat += "<A href='byond://?src=\ref[src];buy_item=[I.reference];cost=[I.cost]'>[I.name]</A> ([I.cost])<BR>"
category_items++
dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
dat += "<HR>"
return dat
/*
Built the item lists for use with NanoUI
*/
/obj/item/device/uplink/proc/generate_item_lists()
var/list/nano = new
var/list/reference = new
for(var/category in ItemsCategory)
nano[++nano.len] = list("Category" = category, "items" = list())
for(var/datum/uplink_item/I in ItemsCategory[category])
nano[nano.len]["items"] += list(list("Name" = I.name, "Description" = I.description(),"Cost" = I.cost, "obj_path" = I.reference))
reference[I.reference] = I
var/datum/nano_item_lists/result = new
result.items_nano = nano
result.items_reference = reference
return result
//If 'random' was selected
/obj/item/device/uplink/proc/chooseRandomItem()
if(uses <= 0)
return
var/list/random_items = new
for(var/IR in ItemsReference)
var/datum/uplink_item/UI = ItemsReference[IR]
if(UI.cost <= uses)
random_items += UI
return pick(random_items)
/obj/item/device/uplink/Topic(href, href_list)
if(..())
return 1
if(href_list["buy_item"] == "random")
var/datum/uplink_item/UI = chooseRandomItem()
href_list["buy_item"] = UI.reference
return buy(UI, "RN")
else
var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]]
return buy(UI, UI ? UI.reference : "")
return 0
/obj/item/device/uplink/proc/buy(var/datum/uplink_item/UI, var/reference)
if(UI && UI.cost <= uses)
uses -= UI.cost
used_TC += UI.cost
feedback_add_details("traitor_uplink_items_bought", reference)
var/list/L = UI.generate_item(get_turf(usr))
if(ishuman(usr))
var/mob/living/carbon/human/A = usr
for(var/obj/I in L)
A.put_in_any_hand_if_possible(I)
purchase_log[UI] = purchase_log[UI] + 1
return 1
return 0
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
/* How to create an uplink in 3 easy steps!
@@ -175,6 +44,11 @@ datum/nano_item_lists
name = "hidden uplink"
desc = "There is something wrong if you're examining this."
var/active = 0
var/nanoui_menu = 0 // The current menu we are in
var/datum/uplink_category/category = 0 // The current category we are in
var/exploit_id // Id of the current exploit record we are viewing
var/list/nanoui_data // Data for NanoUI use
// The hidden uplink MUST be inside an obj/item's contents.
/obj/item/device/uplink/hidden/New()
@@ -182,6 +56,8 @@ datum/nano_item_lists
if(!istype(src.loc, /obj/item))
qdel(src)
..()
nanoui_data = list()
update_nano_data()
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
/obj/item/device/uplink/hidden/proc/toggle()
@@ -212,20 +88,13 @@ datum/nano_item_lists
data["welcome"] = welcome
data["crystals"] = uses
data["menu"] = nanoui_menu
if(!nanoui_items)
generate_items()
data["nano_items"] = nanoui_items
data += nanoui_data
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
if (!ui) // No auto-refresh
ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600, state = inventory_state)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
@@ -235,43 +104,54 @@ datum/nano_item_lists
// The purchasing code.
/obj/item/device/uplink/hidden/Topic(href, href_list)
if (usr.stat || usr.restrained())
if(..())
return 1
if (!( istype(usr, /mob/living/carbon/human)))
return 1
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
usr.set_machine(src)
if(..(href, href_list))
return 1
else if(href_list["lock"])
toggle()
ui.close()
return 1
if(href_list["return"])
nanoui_menu = round(nanoui_menu/10)
update_nano_data()
if(href_list["menu"])
nanoui_menu = text2num(href_list["menu"])
update_nano_data(href_list["id"])
if(href_list["buy_item"])
var/datum/uplink_item/UI = (locate(href_list["buy_item"]) in uplink.items)
UI.buy(src, usr)
else if(href_list["lock"])
toggle()
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
ui.close()
else if(href_list["return"])
nanoui_menu = round(nanoui_menu/10)
else if(href_list["menu"])
nanoui_menu = text2num(href_list["menu"])
if(href_list["id"])
exploit_id = href_list["id"]
if(href_list["category"])
category = locate(href_list["category"]) in uplink.categories
interact(usr)
update_nano_data()
return 1
/obj/item/device/uplink/hidden/proc/update_nano_data(var/id)
if(nanoui_menu == 1)
/obj/item/device/uplink/hidden/proc/update_nano_data()
if(nanoui_menu == 0)
var/categories[0]
for(var/datum/uplink_category/category in uplink.categories)
if(category.can_view(src))
categories[++categories.len] = list("name" = category.name, "ref" = "\ref[category]")
nanoui_data["categories"] = categories
else if(nanoui_menu == 1)
var/items[0]
for(var/datum/uplink_item/item in category.items)
if(item.can_view(src))
var/cost = item.cost()
if(!cost) cost = "???"
items[++items.len] = list("name" = item.name, "description" = replacetext(item.description(), "\n", "<br>"), "can_buy" = item.can_buy(src), "cost" = cost, "ref" = "\ref[item]")
nanoui_data["items"] = items
else if(nanoui_menu == 2)
var/permanentData[0]
for(var/datum/data/record/L in sortRecord(data_core.locked))
permanentData[++permanentData.len] = list(Name = L.fields["name"],"id" = L.fields["id"])
nanoui_data["exploit_records"] = permanentData
if(nanoui_menu == 11)
else if(nanoui_menu == 21)
nanoui_data["exploit_exists"] = 0
for(var/datum/data/record/L in data_core.locked)
if(L.fields["id"] == id)
if(L.fields["id"] == exploit_id)
nanoui_data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
// We trade off being able to automatically add shit for more control over what gets passed to json
// and if it's sanitized for html.

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@@ -0,0 +1,40 @@
/datum/uplink_category
var/name = ""
var/list/datum/uplink_item/items
/datum/uplink_category/New()
..()
items = list()
/datum/uplink_category/proc/can_view(obj/item/device/uplink/U)
for(var/datum/uplink_item/item in items)
if(item.can_view(U))
return 1
return 0
/datum/uplink_category/ammunition
name = "Ammunition"
/datum/uplink_category/visible_weapons
name = "Highly Visible and Dangerous Weapons"
/datum/uplink_category/stealthy_weapons
name = "Stealthy and Inconspicuous Weapons"
/datum/uplink_category/stealth_items
name = "Stealth and Camouflage Items"
/datum/uplink_category/tools
name = "Devices and Tools"
/datum/uplink_category/implants
name = "Implants"
/datum/uplink_category/medical
name = "Medical"
/datum/uplink_category/hardsuit_modules
name = "Hardsuit Modules"
/datum/uplink_category/badassery
name = "Badassery"

View File

@@ -0,0 +1,504 @@
var/datum/uplink/uplink = new()
/datum/uplink
var/list/items_assoc
var/list/datum/uplink_item/items
var/list/datum/uplink_category/categories
/datum/uplink/New()
items_assoc = list()
items = init_subtypes(/datum/uplink_item)
categories = init_subtypes(/datum/uplink_category)
for(var/datum/uplink_item/item in items)
if(!item.name)
items -= item
continue
items_assoc[item.type] = item
for(var/datum/uplink_category/category in categories)
if(item.category == category.type)
category.items += item
for(var/datum/uplink_category/category in categories)
category.items = dd_sortedObjectList(category.items)
/datum/uplink_item
var/name
var/desc
var/item_cost = 0
var/datum/uplink_category/category // Item category
var/list/datum/antagonist/antag_roles // Antag roles this item is displayed to. If empty, display to all.
/datum/uplink_item/item
var/path = null
/datum/uplink_item/New()
..()
antag_roles = list()
/datum/uplink_item/proc/buy(var/obj/item/device/uplink/U, var/mob/user)
var/cost = max(0, cost(U.uses))
var/obj/item/I = get_goods(get_turf(user))
if(istype(I) && ishuman(user))
var/mob/living/carbon/human/A = user
A.put_in_any_hand_if_possible(I)
U.uses -= cost
U.used_TC += cost
purchase_log(U)
return cost
/datum/uplink_item/proc/get_goods(var/loc)
return 0
/datum/uplink_item/proc/can_buy(obj/item/device/uplink/U)
if(cost(U.uses) > U.uses)
return 0
return can_view(U)
/datum/uplink_item/proc/can_view(obj/item/device/uplink/U)
// Making the assumption that if no uplink was supplied, then we don't care about antag roles
if(!U || !antag_roles.len)
return 1
// With no owner, there's no need to check antag status.
if(!U.owner)
return 0
for(var/antag_role in antag_roles)
var/datum/antagonist/antag = all_antag_types[antag_role]
if(antag.is_antagonist(U.owner))
return 1
return 0
/datum/uplink_item/proc/cost()
return item_cost
/datum/uplink_item/proc/description()
return desc
/datum/uplink_item/proc/log_icon()
return
/datum/uplink_item/proc/purchase_log(obj/item/device/uplink/U)
feedback_add_details("traitor_uplink_items_bought", "[src]")
U.purchase_log[src] = U.purchase_log[src] + 1
datum/uplink_item/dd_SortValue()
return cost(INFINITY)
/********************************
* *
* Physical Uplink Entires *
* *
********************************/
/datum/uplink_item/item/get_goods(var/loc)
var/obj/item/I = new path(loc)
return I
/datum/uplink_item/item/description()
if(!desc)
// Fallback description
var/obj/temp = src.path
desc = initial(temp.desc)
return ..()
/datum/uplink_item/item/log_icon()
var/obj/I = path
return "\icon[I]"
/*************
* Ammunition *
*************/
/datum/uplink_item/item/ammo
item_cost = 2
category = /datum/uplink_category/ammunition
/datum/uplink_item/item/ammo/a357
name = ".357"
path = /obj/item/ammo_magazine/a357
/datum/uplink_item/item/ammo/mc9mm
name = ".9mm"
path = /obj/item/ammo_magazine/mc9mm
/datum/uplink_item/item/ammo/darts
name = "Darts"
path = /obj/item/ammo_magazine/chemdart
/datum/uplink_item/item/ammo/sniperammo
name = "14.5mm"
path = /obj/item/weapon/storage/box/sniperammo
/***************************************
* Highly Visible and Dangerous Weapons *
***************************************/
/datum/uplink_item/item/visible_weapons
category = /datum/uplink_category/visible_weapons
/datum/uplink_item/item/visible_weapons/emp
name = "5xEMP Grenades"
item_cost = 3
path = /obj/item/weapon/storage/box/emps
/datum/uplink_item/item/visible_weapons/energy_sword
name = "Energy Sword"
item_cost = 4
path = /obj/item/weapon/melee/energy/sword
/datum/uplink_item/item/visible_weapons/dartgun
name = "Dart Gun"
item_cost = 5
path = /obj/item/weapon/gun/projectile/dartgun
/datum/uplink_item/item/visible_weapons/crossbow
name = "Energy Crossbow"
item_cost = 5
path = /obj/item/weapon/gun/energy/crossbow
/datum/uplink_item/item/visible_weapons/g9mm
name = "Silenced 9mm"
item_cost = 5
path = /obj/item/weapon/storage/box/syndie_kit/g9mm
/datum/uplink_item/item/visible_weapons/riggedlaser
name = "Exosuit Rigged Laser"
item_cost = 6
path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/uplink_item/item/visible_weapons/revolver
name = "Revolver"
item_cost = 6
path = /obj/item/weapon/gun/projectile/revolver
/datum/uplink_item/item/visible_weapons/heavysniper
name = "Anti-materiel Rifle"
path = /obj/item/weapon/gun/projectile/heavysniper
/datum/uplink_item/item/visible_weapons/heavysniper/cost()
return (ticker && ticker.mode && ticker.mode.uplink_uses) ? ticker.mode.uplink_uses : INFINITY
/*************************************
* Stealthy and Inconspicuous Weapons *
*************************************/
/datum/uplink_item/item/stealthy_weapons
category = /datum/uplink_category/stealthy_weapons
/datum/uplink_item/item/stealthy_weapons/soap
name = "Subversive Soap"
item_cost = 1
path = /obj/item/weapon/soap/syndie
/datum/uplink_item/item/stealthy_weapons/concealed_cane
name = "Concealed Cane Sword"
item_cost = 1
path = /obj/item/weapon/cane/concealed
/datum/uplink_item/item/stealthy_weapons/detomatix
name = "Detomatix PDA Cartridge"
item_cost = 3
path = /obj/item/weapon/cartridge/syndicate
/datum/uplink_item/item/stealthy_weapons/parapen
name = "Paralysis Pen"
item_cost = 3
path = /obj/item/weapon/pen/reagent/paralysis
/datum/uplink_item/item/stealthy_weapons/cigarette_kit
name = "Cigarette Kit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/cigarette
/datum/uplink_item/item/stealthy_weapons/random_toxin
name = "Random Toxin - Beaker"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/toxin
/*******************************
* Stealth and Camouflage Items *
*******************************/
/datum/uplink_item/item/stealth_items
category = /datum/uplink_category/stealth_items
/datum/uplink_item/item/stealth_items/id
name = "Agent ID card"
item_cost = 2
path = /obj/item/weapon/card/id/syndicate
/datum/uplink_item/item/stealth_items/syndigaloshes
name = "No-Slip Shoes"
item_cost = 2
path = /obj/item/clothing/shoes/syndigaloshes
/datum/uplink_item/item/stealth_items/spy
name = "Bug Kit"
item_cost = 2
path = /obj/item/weapon/storage/box/syndie_kit/spy
/datum/uplink_item/item/stealth_items/chameleon_kit
name = "Chameleon Kit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/chameleon
/datum/uplink_item/item/stealth_items/chameleon_projector
name = "Chameleon-Projector"
item_cost = 4
path = /obj/item/device/chameleon
/datum/uplink_item/item/stealth_items/chameleon_projector
name = "Chameleon-Projector"
item_cost = 4
path = /obj/item/device/chameleon
/datum/uplink_item/item/stealth_items/voice
name = "Voice Changer"
item_cost = 4
path = /obj/item/clothing/mask/gas/voice
/datum/uplink_item/item/stealth_items/camera_floppy
name = "Camera Network Access - Floppy"
item_cost = 6
path = /obj/item/weapon/disk/file/cameras/syndicate
/********************
* Devices and Tools *
********************/
/datum/uplink_item/item/tools
category = /datum/uplink_category/tools
/datum/uplink_item/item/tools/toolbox
name = "Fully Loaded Toolbox"
item_cost = 1
path = /obj/item/weapon/storage/toolbox/syndicate
/datum/uplink_item/item/tools/plastique
name = "C-4 (Destroys walls)"
item_cost = 2
path = /obj/item/weapon/plastique
/datum/uplink_item/item/tools/encryptionkey_radio
name = "Encrypted Radio Channel Key"
item_cost = 2
path = /obj/item/device/encryptionkey/syndicate
/datum/uplink_item/item/tools/encryptionkey_binary
name = "Binary Translator Key"
item_cost = 3
path = /obj/item/device/encryptionkey/binary
/datum/uplink_item/item/tools/emag
name = "Cryptographic Sequencer"
item_cost = 3
path = /obj/item/weapon/card/emag
/datum/uplink_item/item/tools/clerical
name = "Morphic Clerical Kit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/clerical
/datum/uplink_item/item/tools/space_suit
name = "Space Suit"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/space
/datum/uplink_item/item/tools/thermal
name = "Thermal Imaging Glasses"
item_cost = 3
path = /obj/item/clothing/glasses/thermal/syndi
/datum/uplink_item/item/tools/heavy_vest
name = "Heavy Armor Vest"
item_cost = 4
path = /obj/item/clothing/suit/storage/vest/heavy/merc
/datum/uplink_item/item/tools/powersink
name = "Powersink (DANGER!)"
item_cost = 5
path = /obj/item/device/powersink
/datum/uplink_item/item/tools/ai_module
name = "Hacked AI Upload Module"
item_cost = 7
path = /obj/item/weapon/aiModule/syndicate
/datum/uplink_item/item/tools/singularity_beacon
name = "Singularity Beacon (DANGER!)"
item_cost = 7
path = /obj/item/device/radio/beacon/syndicate
/datum/uplink_item/item/tools/teleporter
name = "Teleporter Circuit Board"
item_cost = 20
path = /obj/item/weapon/circuitboard/teleporter
/datum/uplink_item/item/tools/teleporter/New()
..()
antag_roles = list(MODE_MERCENARY)
/***********
* Implants *
***********/
/datum/uplink_item/item/implants
category = /datum/uplink_category/implants
/datum/uplink_item/item/implants/imp_freedom
name = "Freedom Implant"
item_cost = 3
path = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
/datum/uplink_item/item/implants/imp_compress
name = "Compressed Matter Implant"
item_cost = 4
path = /obj/item/weapon/storage/box/syndie_kit/imp_compress
/datum/uplink_item/item/implants/imp_explosive
name = "Explosive Implant (DANGER!)"
item_cost = 6
path = /obj/item/weapon/storage/box/syndie_kit/imp_explosive
/datum/uplink_item/item/implants/imp_uplink
name = "Uplink Implant (Contains 5 Telecrystals)"
item_cost = 10
path = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
/**********
* Medical *
**********/
/datum/uplink_item/item/medical
category = /datum/uplink_category/medical
/datum/uplink_item/item/medical/sinpockets
name = "Box of Sin-Pockets"
item_cost = 1
path = /obj/item/weapon/storage/box/sinpockets
/datum/uplink_item/item/medical/surgery
name = "Surgery kit"
item_cost = 6
path = /obj/item/weapon/storage/firstaid/surgery
/datum/uplink_item/item/medical/combat
name = "Combat medical kit"
item_cost = 6
path = /obj/item/weapon/storage/firstaid/combat
/*******************
* Hardsuit Modules *
*******************/
/datum/uplink_item/item/hardsuit_modules
category = /datum/uplink_category/hardsuit_modules
/datum/uplink_item/item/hardsuit_modules/thermal
name = "Thermal Scanner"
item_cost = 2
path = /obj/item/rig_module/vision/thermal
/datum/uplink_item/item/hardsuit_modules/energy_net
name = "Net Projector"
item_cost = 3
path = /obj/item/rig_module/fabricator/energy_net
/datum/uplink_item/item/ewar_voice
name = "Electrowarfare Suite and Voice Synthesiser"
item_cost = 4
path = /obj/item/weapon/storage/box/syndie_kit/ewar_voice
/datum/uplink_item/item/hardsuit_modules/maneuvering_jets
name = "Maneuvering Jets"
item_cost = 4
path = /obj/item/rig_module/maneuvering_jets
/datum/uplink_item/item/hardsuit_modules/egun
name = "Mounted Energy Gun"
item_cost = 6
path = /obj/item/rig_module/mounted/egun
/datum/uplink_item/item/hardsuit_modules/power_sink
name = "Power Sink"
item_cost = 6
path = /obj/item/rig_module/power_sink
/datum/uplink_item/item/hardsuit_modules/laser_canon
name = "Mounted Laser Cannon"
item_cost = 8
path = /obj/item/rig_module/mounted
/************
* Badassery *
************/
/datum/uplink_item/item/badassery
category = /datum/uplink_category/badassery
/datum/uplink_item/item/badassery/balloon
name = "For showing that You Are The BOSS (Useless Balloon)"
path = /obj/item/toy/syndicateballoon
/datum/uplink_item/item/badassery/balloon/NT
name = "For showing that you love NT SOO much (Useless Balloon)"
path = /obj/item/toy/nanotrasenballoon
/datum/uplink_item/item/badassery/balloon/cost()
return (ticker && ticker.mode && ticker.mode.uplink_uses) ? ticker.mode.uplink_uses : 10
/**************
* Random Item *
**************/
/datum/uplink_item/item/badassery/random
name = "Random Item"
desc = "Buys you one random item."
/datum/uplink_item/item/badassery/random/buy(var/obj/item/device/uplink/U, var/mob/user)
var/datum/uplink_item/item = default_uplink_selection.get_random_item(U)
item.buy(U, user)
return 1
/datum/uplink_item/item/badassery/random/can_buy(obj/item/device/uplink/U)
return default_uplink_selection.get_random_item(U) != null
/****************
* Surplus Crate *
****************/
/datum/uplink_item/item/badassery/surplus
name = "Surplus Crate"
item_cost = 40
var/item_worth = 60
var/icon
/datum/uplink_item/item/badassery/surplus/New()
..()
antag_roles = list(MODE_MERCENARY)
desc = "A crate containing [item_worth] telecrystal\s worth of surplus leftovers."
/datum/uplink_item/item/badassery/surplus/buy(var/obj/item/device/uplink/U, var/mob/user)
var/obj/structure/largecrate/C = new(get_turf(user))
var/list/bought_items = list()
var/remaining_TC = item_worth
U.uses += (item_worth - item_cost)
U.used_TC -= (item_worth - item_cost)
while(remaining_TC)
var/datum/uplink_item/I = default_uplink_selection.get_random_item(telecrystals = remaining_TC, bought_items = bought_items)
if(!I)
break
bought_items += I
remaining_TC -= I.cost()
purchase_log(U)
for(var/datum/uplink_item/item in bought_items)
item.purchase_log(U)
item.get_goods(C)
U.uses -= item_worth
U.used_TC += item_worth
return 1
/datum/uplink_item/item/badassery/surplus/log_icon()
if(!icon)
var/obj/structure/largecrate/C = /obj/structure/largecrate
icon = image(initial(C.icon), initial(C.icon_state))
return "\icon[icon]"

View File

@@ -0,0 +1,103 @@
var/datum/uplink_random_selection/default_uplink_selection = new/datum/uplink_random_selection/default()
/datum/uplink_random_item
var/uplink_item // The uplink item
var/keep_probability // The probability we'll decide to keep this item if selected
var/reselect_probability // Probability that we'll decide to keep this item if previously selected.
// Is done together with the keep_probability check. Being selected more than once does not affect this probability.
/datum/uplink_random_item/New(var/uplink_item, var/keep_probability = 100, var/reselect_propbability = 33)
..()
src.uplink_item = uplink_item
src.keep_probability = keep_probability
src.reselect_probability = reselect_probability
/datum/uplink_random_selection
var/list/datum/uplink_random_item/items
/datum/uplink_random_selection/New()
..()
items = list()
/datum/uplink_random_selection/proc/get_random_item(obj/item/device/uplink/U, var/telecrystals, var/list/bought_items)
var/const/attempts = 50
var/remainingTC = telecrystals ? telecrystals : U.uses
for(var/i = 0; i < attempts; i++)
var/datum/uplink_random_item/RI = pick(items)
if(!prob(RI.keep_probability))
continue
var/datum/uplink_item/I = uplink.items_assoc[RI.uplink_item]
if(I.cost() > remainingTC)
continue
if(bought_items && (I in bought_items) && !prob(RI.reselect_probability))
continue
if(U && !I.can_buy(U))
continue
return I
/datum/uplink_random_selection/default/New()
..()
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/g9mm)
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/mc9mm)
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/revolver)
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/a357)
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/heavysniper, 15, 0)
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/sniperammo, 15, 0)
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/emp, 50)
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/crossbow, 33)
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/energy_sword, 75)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/soap, 5, 100)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/concealed_cane, 50, 10)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/detomatix, 20, 10)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/parapen)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/cigarette_kit)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/id)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/spy)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/chameleon_kit)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/chameleon_projector)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/voice)
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/camera_floppy, 10, 0)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/toolbox, reselect_propbability = 10)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/plastique)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/encryptionkey_radio)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/encryptionkey_binary)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/emag, 100, 50)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/clerical)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/space_suit, 50, 10)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/thermal)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/heavy_vest)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/powersink, 10, 10)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/ai_module, 25, 0)
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/teleporter, 10, 0)
items += new/datum/uplink_random_item(/datum/uplink_item/item/implants/imp_freedom)
items += new/datum/uplink_random_item(/datum/uplink_item/item/implants/imp_compress)
items += new/datum/uplink_random_item(/datum/uplink_item/item/implants/imp_explosive)
items += new/datum/uplink_random_item(/datum/uplink_item/item/medical/sinpockets, reselect_propbability = 20)
items += new/datum/uplink_random_item(/datum/uplink_item/item/medical/surgery, reselect_propbability = 10)
items += new/datum/uplink_random_item(/datum/uplink_item/item/medical/combat, reselect_propbability = 10)
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/thermal, reselect_propbability = 15)
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/energy_net, reselect_propbability = 15)
items += new/datum/uplink_random_item(/datum/uplink_item/item/ewar_voice, reselect_propbability = 15)
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/maneuvering_jets, reselect_propbability = 15)
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/egun, reselect_propbability = 15)
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/power_sink, reselect_propbability = 15)
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/laser_canon, reselect_propbability = 5)
#ifdef DEBUG
/proc/debug_uplink_purchage_log()
for(var/antag_type in all_antag_types)
var/datum/antagonist/A = all_antag_types[antag_type]
A.print_player_summary()
/proc/debug_uplink_item_assoc_list()
for(var/key in uplink.items_assoc)
world << "[key] - [uplink.items_assoc[key]]"
#endif