mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 18:42:19 +00:00
Allows one to define list of random selection items.
Includes a default list with a couple of semi-randomly selected probabilities.
This commit is contained in:
@@ -192,14 +192,12 @@
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var/uplink_true = 0
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var/purchases = ""
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for(var/obj/item/device/uplink/H in world_uplinks)
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if(H && H.uplink_owner && H.uplink_owner == ply)
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if(H && H.owner && H.owner == ply)
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TC_uses += H.used_TC
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uplink_true = 1
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var/list/refined_log = new()
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for(var/datum/uplink_item/UI in H.purchase_log)
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var/obj/I = new UI.path
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refined_log.Add("[H.purchase_log[UI]]x\icon[I][UI.name]")
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qdel(I)
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refined_log.Add("[H.purchase_log[UI]]x[UI.log_icon()][UI.name]")
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purchases = english_list(refined_log, nothing_text = "")
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if(uplink_true)
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text += " (used [TC_uses] TC)"
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@@ -148,8 +148,7 @@ var/datum/antagonist/traitor/traitors
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if ((freq % 2) == 0)
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freq += 1
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freq = freqlist[rand(1, freqlist.len)]
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var/obj/item/device/uplink/hidden/T = new(R)
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T.uplink_owner = traitor_mob.mind
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var/obj/item/device/uplink/hidden/T = new(R, traitor_mob.mind)
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target_radio.hidden_uplink = T
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target_radio.traitor_frequency = freq
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traitor_mob << "A portable object teleportation relay has been installed in your [R.name] [loc]. Simply dial the frequency [format_frequency(freq)] to unlock its hidden features."
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@@ -158,8 +157,7 @@ var/datum/antagonist/traitor/traitors
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else if (istype(R, /obj/item/device/pda))
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// generate a passcode if the uplink is hidden in a PDA
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var/pda_pass = "[rand(100,999)] [pick("Alpha","Bravo","Delta","Omega")]"
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var/obj/item/device/uplink/hidden/T = new(R)
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T.uplink_owner = traitor_mob.mind
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var/obj/item/device/uplink/hidden/T = new(R, traitor_mob.mind)
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R.hidden_uplink = T
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var/obj/item/device/pda/P = R
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P.lock_code = pda_pass
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@@ -64,82 +64,6 @@ var/global/list/additional_antag_types = list()
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var/uplink_welcome = "Illegal Uplink Console:"
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var/uplink_uses = 12
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var/list/datum/uplink_item/uplink_items = list(
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"Ammunition" = list(
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new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, ".357", "RA"),
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new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "9mm", "R9"),
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new/datum/uplink_item(/obj/item/ammo_magazine/chemdart, 2, "Darts", "AD"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 2, "14.5mm", "SA")
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),
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"Highly Visible and Dangerous Weapons" = list(
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new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"),
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new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"),
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new/datum/uplink_item(/obj/item/weapon/gun/projectile/dartgun, 5, "Dart Gun", "DG"),
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new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/g9mm, 5, "Silenced 9mm", "S9"),
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new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"),
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new/datum/uplink_item(/obj/item/weapon/gun/projectile/revolver, 6, "Revolver", "RE"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU"),
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new/datum/uplink_item(/obj/item/weapon/gun/projectile/heavysniper, 12, "Anti-materiel Rifle", "AMR")
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),
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"Stealthy and Inconspicuous Weapons" = list(
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new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"),
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new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"),
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new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"),
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new/datum/uplink_item(/obj/item/weapon/pen/reagent/paralysis, 3, "Paralysis Pen", "PP"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/toxin, 4, "Random Toxin - Beaker", "RT")
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),
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"Stealth and Camouflage Items" = list(
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new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"),
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new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Bug Kit", "BK"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"),
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new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"),
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new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"),
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new/datum/uplink_item(/obj/item/weapon/disk/file/cameras/syndicate, 6, "Camera Network Access - Floppy", "SF")
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),
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"Devices and Tools" = list(
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new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"),
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new/datum/uplink_item(/obj/item/weapon/plastique, 2, "C-4 (Destroys walls)", "C4"),
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new/datum/uplink_item(/obj/item/device/encryptionkey/syndicate, 2, "Encrypted Radio Channel Key", "ER"),
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new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"),
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new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/clerical, 3, "Morphic Clerical Kit", "CK"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/space, 3, "Space Suit", "SS"),
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new/datum/uplink_item(/obj/item/clothing/glasses/thermal/syndi, 3, "Thermal Imaging Glasses", "TM"),
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new/datum/uplink_item(/obj/item/clothing/suit/storage/vest/heavy/merc, 4, "Heavy Armor Vest", "HAV"),
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new/datum/uplink_item(/obj/item/weapon/aiModule/syndicate, 7, "Hacked AI Upload Module", "AI"),
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new/datum/uplink_item(/obj/item/device/powersink, 5, "Powersink (DANGER!)", "PS",),
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new/datum/uplink_item(/obj/item/device/radio/beacon/syndicate, 7, "Singularity Beacon (DANGER!)", "SB"),
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new/datum/uplink_item(/obj/item/weapon/circuitboard/teleporter, 20, "Teleporter Circuit Board", "TP")
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),
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"Implants" = list(
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_freedom, 3, "Freedom Implant", "FI"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_compress, 4, "Compressed Matter Implant", "CI"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_explosive, 6, "Explosive Implant (DANGER!)", "EI"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI")
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),
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"Medical" = list(
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new/datum/uplink_item(/obj/item/weapon/storage/box/sinpockets, 1, "Box of Sin-Pockets", "DP"),
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new/datum/uplink_item(/obj/item/weapon/storage/firstaid/surgery, 5, "Surgery kit", "SK"),
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new/datum/uplink_item(/obj/item/weapon/storage/firstaid/combat, 5, "Combat medical kit", "CM")
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),
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"Hardsuit Modules" = list(
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new/datum/uplink_item(/obj/item/rig_module/vision/thermal, 2, "Thermal Scanner", "RTS"),
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new/datum/uplink_item(/obj/item/rig_module/fabricator/energy_net, 3, "Net Projector", "REN"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/ewar_voice, 4, "Electrowarfare Suite and Voice Synthesiser", "REV"),
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new/datum/uplink_item(/obj/item/rig_module/maneuvering_jets, 4, "Maneuvering Jets", "RMJ"),
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new/datum/uplink_item(/obj/item/rig_module/mounted/egun, 6, "Mounted Energy Gun", "REG"),
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new/datum/uplink_item(/obj/item/rig_module/power_sink, 6, "Power Sink", "RPS"),
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new/datum/uplink_item(/obj/item/rig_module/mounted, 8, "Mounted Laser Cannon", "RLC")
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),
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"(Pointless) Badassery" = list(
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new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS"),
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new/datum/uplink_item(/obj/item/toy/nanotrasenballoon, 10, "For showing that you love NT SOO much (Useless Balloon)", "NT")
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)
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)
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/datum/game_mode/Topic(href, href_list[])
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if(..())
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return
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@@ -1,6 +1,6 @@
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/obj/item/device/encryptionkey/
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name = "standard encrpytion key"
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name = "standard encryption key"
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desc = "An encryption key for a radio headset. Contains cypherkeys."
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icon = 'icons/obj/radio.dmi'
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icon_state = "cypherkey"
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@@ -6,159 +6,28 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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*/
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/datum/uplink_item/
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var/name = ""
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var/cost = 0
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var/path = null
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var/reference = ""
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var/description = ""
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datum/uplink_item/New(var/itemPath, var/itemCost, var/itemName, var/itemReference, var/itemDescription)
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cost = itemCost
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path = itemPath
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name = itemName
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reference = itemReference
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description = itemDescription
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datum/uplink_item/proc/description()
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if(!description)
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// Fallback description
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var/obj/temp = src.path
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description = replacetext(initial(temp.desc), "\n", "<br>")
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return description
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/datum/uplink_item/proc/generate_item(var/newloc)
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var/list/L = list()
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if(ispath(path))
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L += new path(newloc)
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else if(islist(path))
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for(var/item_path in path)
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L += new item_path(newloc)
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return L
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datum/nano_item_lists
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var/list/items_nano
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var/list/items_reference
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/obj/item/device/uplink
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var/welcome // Welcoming menu message
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var/uses // Numbers of crystals
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var/list/ItemsCategory // List of categories with lists of items
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var/list/ItemsReference // List of references with an associated item
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var/list/nanoui_items // List of items for NanoUI use
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var/nanoui_menu = 0 // The current menu we are in
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var/list/nanoui_data = new // Additional data for NanoUI use
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var/list/purchase_log = new
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var/uplink_owner = null//text-only
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var/list/purchase_log
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var/datum/mind/owner = null
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var/used_TC = 0
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/obj/item/device/uplink/nano_host()
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return loc
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/obj/item/device/uplink/New()
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/obj/item/device/uplink/New(var/location, var/datum/mind/owner)
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..()
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welcome = ticker.mode.uplink_welcome
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uses = ticker.mode.uplink_uses
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ItemsCategory = ticker.mode.uplink_items
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src.owner = owner
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purchase_log = list()
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world_uplinks += src
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/obj/item/device/uplink/Destroy()
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world_uplinks -= src
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..()
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/obj/item/device/uplink/proc/generate_items()
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var/datum/nano_item_lists/IL = generate_item_lists()
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nanoui_items = IL.items_nano
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ItemsReference = IL.items_reference
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// BS12 no longer use this menu but there are forks that do, hency why we keep it
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/obj/item/device/uplink/proc/generate_menu()
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var/dat = "<B>[src.welcome]</B><BR>"
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dat += "Tele-Crystals left: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Request item:</B><BR>"
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dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br>"
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var/category_items = 1
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for(var/category in ItemsCategory)
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if(category_items < 1)
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dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
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dat += "<br>"
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dat += "<b>[category]</b><br>"
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category_items = 0
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for(var/datum/uplink_item/I in ItemsCategory[category])
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if(I.cost > uses)
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continue
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dat += "<A href='byond://?src=\ref[src];buy_item=[I.reference];cost=[I.cost]'>[I.name]</A> ([I.cost])<BR>"
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category_items++
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dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
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dat += "<HR>"
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return dat
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/*
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Built the item lists for use with NanoUI
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*/
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/obj/item/device/uplink/proc/generate_item_lists()
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var/list/nano = new
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var/list/reference = new
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for(var/category in ItemsCategory)
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nano[++nano.len] = list("Category" = category, "items" = list())
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for(var/datum/uplink_item/I in ItemsCategory[category])
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nano[nano.len]["items"] += list(list("Name" = I.name, "Description" = I.description(),"Cost" = I.cost, "obj_path" = I.reference))
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reference[I.reference] = I
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var/datum/nano_item_lists/result = new
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result.items_nano = nano
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result.items_reference = reference
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return result
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//If 'random' was selected
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/obj/item/device/uplink/proc/chooseRandomItem()
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if(uses <= 0)
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return
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var/list/random_items = new
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for(var/IR in ItemsReference)
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var/datum/uplink_item/UI = ItemsReference[IR]
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if(UI.cost <= uses)
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random_items += UI
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return pick(random_items)
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/obj/item/device/uplink/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["buy_item"] == "random")
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var/datum/uplink_item/UI = chooseRandomItem()
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href_list["buy_item"] = UI.reference
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return buy(UI, "RN")
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else
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var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]]
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return buy(UI, UI ? UI.reference : "")
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return 0
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/obj/item/device/uplink/proc/buy(var/datum/uplink_item/UI, var/reference)
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if(UI && UI.cost <= uses)
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uses -= UI.cost
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used_TC += UI.cost
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feedback_add_details("traitor_uplink_items_bought", reference)
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var/list/L = UI.generate_item(get_turf(usr))
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if(ishuman(usr))
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var/mob/living/carbon/human/A = usr
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for(var/obj/I in L)
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A.put_in_any_hand_if_possible(I)
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purchase_log[UI] = purchase_log[UI] + 1
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return 1
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return 0
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// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
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/* How to create an uplink in 3 easy steps!
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@@ -175,6 +44,11 @@ datum/nano_item_lists
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name = "hidden uplink"
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desc = "There is something wrong if you're examining this."
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var/active = 0
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var/nanoui_menu = 0 // The current menu we are in
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var/datum/uplink_category/category = 0 // The current category we are in
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var/exploit_id // Id of the current exploit record we are viewing
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var/list/nanoui_data // Data for NanoUI use
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// The hidden uplink MUST be inside an obj/item's contents.
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/obj/item/device/uplink/hidden/New()
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@@ -182,6 +56,8 @@ datum/nano_item_lists
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if(!istype(src.loc, /obj/item))
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qdel(src)
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..()
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nanoui_data = list()
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update_nano_data()
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// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
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/obj/item/device/uplink/hidden/proc/toggle()
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@@ -212,20 +88,13 @@ datum/nano_item_lists
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data["welcome"] = welcome
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data["crystals"] = uses
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data["menu"] = nanoui_menu
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if(!nanoui_items)
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generate_items()
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data["nano_items"] = nanoui_items
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data += nanoui_data
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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if (!ui) // No auto-refresh
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ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600, state = inventory_state)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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@@ -235,43 +104,54 @@ datum/nano_item_lists
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// The purchasing code.
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/obj/item/device/uplink/hidden/Topic(href, href_list)
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if (usr.stat || usr.restrained())
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if(..())
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return 1
|
||||
|
||||
if (!( istype(usr, /mob/living/carbon/human)))
|
||||
return 1
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
|
||||
usr.set_machine(src)
|
||||
if(..(href, href_list))
|
||||
return 1
|
||||
else if(href_list["lock"])
|
||||
toggle()
|
||||
ui.close()
|
||||
return 1
|
||||
if(href_list["return"])
|
||||
nanoui_menu = round(nanoui_menu/10)
|
||||
update_nano_data()
|
||||
if(href_list["menu"])
|
||||
nanoui_menu = text2num(href_list["menu"])
|
||||
update_nano_data(href_list["id"])
|
||||
if(href_list["buy_item"])
|
||||
var/datum/uplink_item/UI = (locate(href_list["buy_item"]) in uplink.items)
|
||||
UI.buy(src, usr)
|
||||
else if(href_list["lock"])
|
||||
toggle()
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
ui.close()
|
||||
else if(href_list["return"])
|
||||
nanoui_menu = round(nanoui_menu/10)
|
||||
else if(href_list["menu"])
|
||||
nanoui_menu = text2num(href_list["menu"])
|
||||
if(href_list["id"])
|
||||
exploit_id = href_list["id"]
|
||||
if(href_list["category"])
|
||||
category = locate(href_list["category"]) in uplink.categories
|
||||
|
||||
interact(usr)
|
||||
update_nano_data()
|
||||
return 1
|
||||
|
||||
/obj/item/device/uplink/hidden/proc/update_nano_data(var/id)
|
||||
if(nanoui_menu == 1)
|
||||
/obj/item/device/uplink/hidden/proc/update_nano_data()
|
||||
if(nanoui_menu == 0)
|
||||
var/categories[0]
|
||||
for(var/datum/uplink_category/category in uplink.categories)
|
||||
if(category.can_view(src))
|
||||
categories[++categories.len] = list("name" = category.name, "ref" = "\ref[category]")
|
||||
nanoui_data["categories"] = categories
|
||||
else if(nanoui_menu == 1)
|
||||
var/items[0]
|
||||
for(var/datum/uplink_item/item in category.items)
|
||||
if(item.can_view(src))
|
||||
var/cost = item.cost()
|
||||
if(!cost) cost = "???"
|
||||
items[++items.len] = list("name" = item.name, "description" = replacetext(item.description(), "\n", "<br>"), "can_buy" = item.can_buy(src), "cost" = cost, "ref" = "\ref[item]")
|
||||
nanoui_data["items"] = items
|
||||
else if(nanoui_menu == 2)
|
||||
var/permanentData[0]
|
||||
for(var/datum/data/record/L in sortRecord(data_core.locked))
|
||||
permanentData[++permanentData.len] = list(Name = L.fields["name"],"id" = L.fields["id"])
|
||||
nanoui_data["exploit_records"] = permanentData
|
||||
|
||||
if(nanoui_menu == 11)
|
||||
else if(nanoui_menu == 21)
|
||||
nanoui_data["exploit_exists"] = 0
|
||||
|
||||
for(var/datum/data/record/L in data_core.locked)
|
||||
if(L.fields["id"] == id)
|
||||
if(L.fields["id"] == exploit_id)
|
||||
nanoui_data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
|
||||
// We trade off being able to automatically add shit for more control over what gets passed to json
|
||||
// and if it's sanitized for html.
|
||||
40
code/game/objects/items/devices/uplink_categories.dm
Normal file
40
code/game/objects/items/devices/uplink_categories.dm
Normal file
@@ -0,0 +1,40 @@
|
||||
/datum/uplink_category
|
||||
var/name = ""
|
||||
var/list/datum/uplink_item/items
|
||||
|
||||
/datum/uplink_category/New()
|
||||
..()
|
||||
items = list()
|
||||
|
||||
/datum/uplink_category/proc/can_view(obj/item/device/uplink/U)
|
||||
for(var/datum/uplink_item/item in items)
|
||||
if(item.can_view(U))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/uplink_category/ammunition
|
||||
name = "Ammunition"
|
||||
|
||||
/datum/uplink_category/visible_weapons
|
||||
name = "Highly Visible and Dangerous Weapons"
|
||||
|
||||
/datum/uplink_category/stealthy_weapons
|
||||
name = "Stealthy and Inconspicuous Weapons"
|
||||
|
||||
/datum/uplink_category/stealth_items
|
||||
name = "Stealth and Camouflage Items"
|
||||
|
||||
/datum/uplink_category/tools
|
||||
name = "Devices and Tools"
|
||||
|
||||
/datum/uplink_category/implants
|
||||
name = "Implants"
|
||||
|
||||
/datum/uplink_category/medical
|
||||
name = "Medical"
|
||||
|
||||
/datum/uplink_category/hardsuit_modules
|
||||
name = "Hardsuit Modules"
|
||||
|
||||
/datum/uplink_category/badassery
|
||||
name = "Badassery"
|
||||
504
code/game/objects/items/devices/uplink_items.dm
Normal file
504
code/game/objects/items/devices/uplink_items.dm
Normal file
@@ -0,0 +1,504 @@
|
||||
var/datum/uplink/uplink = new()
|
||||
|
||||
/datum/uplink
|
||||
var/list/items_assoc
|
||||
var/list/datum/uplink_item/items
|
||||
var/list/datum/uplink_category/categories
|
||||
|
||||
/datum/uplink/New()
|
||||
items_assoc = list()
|
||||
items = init_subtypes(/datum/uplink_item)
|
||||
categories = init_subtypes(/datum/uplink_category)
|
||||
|
||||
for(var/datum/uplink_item/item in items)
|
||||
if(!item.name)
|
||||
items -= item
|
||||
continue
|
||||
|
||||
items_assoc[item.type] = item
|
||||
|
||||
for(var/datum/uplink_category/category in categories)
|
||||
if(item.category == category.type)
|
||||
category.items += item
|
||||
|
||||
for(var/datum/uplink_category/category in categories)
|
||||
category.items = dd_sortedObjectList(category.items)
|
||||
|
||||
/datum/uplink_item
|
||||
var/name
|
||||
var/desc
|
||||
var/item_cost = 0
|
||||
var/datum/uplink_category/category // Item category
|
||||
var/list/datum/antagonist/antag_roles // Antag roles this item is displayed to. If empty, display to all.
|
||||
|
||||
/datum/uplink_item/item
|
||||
var/path = null
|
||||
|
||||
/datum/uplink_item/New()
|
||||
..()
|
||||
antag_roles = list()
|
||||
|
||||
/datum/uplink_item/proc/buy(var/obj/item/device/uplink/U, var/mob/user)
|
||||
var/cost = max(0, cost(U.uses))
|
||||
var/obj/item/I = get_goods(get_turf(user))
|
||||
if(istype(I) && ishuman(user))
|
||||
var/mob/living/carbon/human/A = user
|
||||
A.put_in_any_hand_if_possible(I)
|
||||
U.uses -= cost
|
||||
U.used_TC += cost
|
||||
purchase_log(U)
|
||||
|
||||
return cost
|
||||
|
||||
/datum/uplink_item/proc/get_goods(var/loc)
|
||||
return 0
|
||||
|
||||
/datum/uplink_item/proc/can_buy(obj/item/device/uplink/U)
|
||||
if(cost(U.uses) > U.uses)
|
||||
return 0
|
||||
|
||||
return can_view(U)
|
||||
|
||||
/datum/uplink_item/proc/can_view(obj/item/device/uplink/U)
|
||||
// Making the assumption that if no uplink was supplied, then we don't care about antag roles
|
||||
if(!U || !antag_roles.len)
|
||||
return 1
|
||||
|
||||
// With no owner, there's no need to check antag status.
|
||||
if(!U.owner)
|
||||
return 0
|
||||
|
||||
for(var/antag_role in antag_roles)
|
||||
var/datum/antagonist/antag = all_antag_types[antag_role]
|
||||
if(antag.is_antagonist(U.owner))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/uplink_item/proc/cost()
|
||||
return item_cost
|
||||
|
||||
/datum/uplink_item/proc/description()
|
||||
return desc
|
||||
|
||||
/datum/uplink_item/proc/log_icon()
|
||||
return
|
||||
|
||||
/datum/uplink_item/proc/purchase_log(obj/item/device/uplink/U)
|
||||
feedback_add_details("traitor_uplink_items_bought", "[src]")
|
||||
U.purchase_log[src] = U.purchase_log[src] + 1
|
||||
|
||||
datum/uplink_item/dd_SortValue()
|
||||
return cost(INFINITY)
|
||||
|
||||
/********************************
|
||||
* *
|
||||
* Physical Uplink Entires *
|
||||
* *
|
||||
********************************/
|
||||
/datum/uplink_item/item/get_goods(var/loc)
|
||||
var/obj/item/I = new path(loc)
|
||||
return I
|
||||
|
||||
/datum/uplink_item/item/description()
|
||||
if(!desc)
|
||||
// Fallback description
|
||||
var/obj/temp = src.path
|
||||
desc = initial(temp.desc)
|
||||
return ..()
|
||||
|
||||
/datum/uplink_item/item/log_icon()
|
||||
var/obj/I = path
|
||||
return "\icon[I]"
|
||||
|
||||
/*************
|
||||
* Ammunition *
|
||||
*************/
|
||||
/datum/uplink_item/item/ammo
|
||||
item_cost = 2
|
||||
category = /datum/uplink_category/ammunition
|
||||
|
||||
/datum/uplink_item/item/ammo/a357
|
||||
name = ".357"
|
||||
path = /obj/item/ammo_magazine/a357
|
||||
|
||||
/datum/uplink_item/item/ammo/mc9mm
|
||||
name = ".9mm"
|
||||
path = /obj/item/ammo_magazine/mc9mm
|
||||
|
||||
/datum/uplink_item/item/ammo/darts
|
||||
name = "Darts"
|
||||
path = /obj/item/ammo_magazine/chemdart
|
||||
|
||||
/datum/uplink_item/item/ammo/sniperammo
|
||||
name = "14.5mm"
|
||||
path = /obj/item/weapon/storage/box/sniperammo
|
||||
|
||||
/***************************************
|
||||
* Highly Visible and Dangerous Weapons *
|
||||
***************************************/
|
||||
/datum/uplink_item/item/visible_weapons
|
||||
category = /datum/uplink_category/visible_weapons
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/emp
|
||||
name = "5xEMP Grenades"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/emps
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/energy_sword
|
||||
name = "Energy Sword"
|
||||
item_cost = 4
|
||||
path = /obj/item/weapon/melee/energy/sword
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/dartgun
|
||||
name = "Dart Gun"
|
||||
item_cost = 5
|
||||
path = /obj/item/weapon/gun/projectile/dartgun
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/crossbow
|
||||
name = "Energy Crossbow"
|
||||
item_cost = 5
|
||||
path = /obj/item/weapon/gun/energy/crossbow
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/g9mm
|
||||
name = "Silenced 9mm"
|
||||
item_cost = 5
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/g9mm
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/riggedlaser
|
||||
name = "Exosuit Rigged Laser"
|
||||
item_cost = 6
|
||||
path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/revolver
|
||||
name = "Revolver"
|
||||
item_cost = 6
|
||||
path = /obj/item/weapon/gun/projectile/revolver
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/heavysniper
|
||||
name = "Anti-materiel Rifle"
|
||||
path = /obj/item/weapon/gun/projectile/heavysniper
|
||||
|
||||
/datum/uplink_item/item/visible_weapons/heavysniper/cost()
|
||||
return (ticker && ticker.mode && ticker.mode.uplink_uses) ? ticker.mode.uplink_uses : INFINITY
|
||||
|
||||
/*************************************
|
||||
* Stealthy and Inconspicuous Weapons *
|
||||
*************************************/
|
||||
/datum/uplink_item/item/stealthy_weapons
|
||||
category = /datum/uplink_category/stealthy_weapons
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/soap
|
||||
name = "Subversive Soap"
|
||||
item_cost = 1
|
||||
path = /obj/item/weapon/soap/syndie
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/concealed_cane
|
||||
name = "Concealed Cane Sword"
|
||||
item_cost = 1
|
||||
path = /obj/item/weapon/cane/concealed
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/detomatix
|
||||
name = "Detomatix PDA Cartridge"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/cartridge/syndicate
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/parapen
|
||||
name = "Paralysis Pen"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/pen/reagent/paralysis
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/cigarette_kit
|
||||
name = "Cigarette Kit"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/cigarette
|
||||
|
||||
/datum/uplink_item/item/stealthy_weapons/random_toxin
|
||||
name = "Random Toxin - Beaker"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/toxin
|
||||
|
||||
/*******************************
|
||||
* Stealth and Camouflage Items *
|
||||
*******************************/
|
||||
/datum/uplink_item/item/stealth_items
|
||||
category = /datum/uplink_category/stealth_items
|
||||
|
||||
/datum/uplink_item/item/stealth_items/id
|
||||
name = "Agent ID card"
|
||||
item_cost = 2
|
||||
path = /obj/item/weapon/card/id/syndicate
|
||||
|
||||
/datum/uplink_item/item/stealth_items/syndigaloshes
|
||||
name = "No-Slip Shoes"
|
||||
item_cost = 2
|
||||
path = /obj/item/clothing/shoes/syndigaloshes
|
||||
|
||||
/datum/uplink_item/item/stealth_items/spy
|
||||
name = "Bug Kit"
|
||||
item_cost = 2
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/spy
|
||||
|
||||
/datum/uplink_item/item/stealth_items/chameleon_kit
|
||||
name = "Chameleon Kit"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
||||
|
||||
/datum/uplink_item/item/stealth_items/chameleon_projector
|
||||
name = "Chameleon-Projector"
|
||||
item_cost = 4
|
||||
path = /obj/item/device/chameleon
|
||||
|
||||
/datum/uplink_item/item/stealth_items/chameleon_projector
|
||||
name = "Chameleon-Projector"
|
||||
item_cost = 4
|
||||
path = /obj/item/device/chameleon
|
||||
|
||||
/datum/uplink_item/item/stealth_items/voice
|
||||
name = "Voice Changer"
|
||||
item_cost = 4
|
||||
path = /obj/item/clothing/mask/gas/voice
|
||||
|
||||
/datum/uplink_item/item/stealth_items/camera_floppy
|
||||
name = "Camera Network Access - Floppy"
|
||||
item_cost = 6
|
||||
path = /obj/item/weapon/disk/file/cameras/syndicate
|
||||
|
||||
/********************
|
||||
* Devices and Tools *
|
||||
********************/
|
||||
/datum/uplink_item/item/tools
|
||||
category = /datum/uplink_category/tools
|
||||
|
||||
/datum/uplink_item/item/tools/toolbox
|
||||
name = "Fully Loaded Toolbox"
|
||||
item_cost = 1
|
||||
path = /obj/item/weapon/storage/toolbox/syndicate
|
||||
|
||||
/datum/uplink_item/item/tools/plastique
|
||||
name = "C-4 (Destroys walls)"
|
||||
item_cost = 2
|
||||
path = /obj/item/weapon/plastique
|
||||
|
||||
/datum/uplink_item/item/tools/encryptionkey_radio
|
||||
name = "Encrypted Radio Channel Key"
|
||||
item_cost = 2
|
||||
path = /obj/item/device/encryptionkey/syndicate
|
||||
|
||||
/datum/uplink_item/item/tools/encryptionkey_binary
|
||||
name = "Binary Translator Key"
|
||||
item_cost = 3
|
||||
path = /obj/item/device/encryptionkey/binary
|
||||
|
||||
/datum/uplink_item/item/tools/emag
|
||||
name = "Cryptographic Sequencer"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/card/emag
|
||||
|
||||
/datum/uplink_item/item/tools/clerical
|
||||
name = "Morphic Clerical Kit"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/clerical
|
||||
|
||||
/datum/uplink_item/item/tools/space_suit
|
||||
name = "Space Suit"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/space
|
||||
|
||||
/datum/uplink_item/item/tools/thermal
|
||||
name = "Thermal Imaging Glasses"
|
||||
item_cost = 3
|
||||
path = /obj/item/clothing/glasses/thermal/syndi
|
||||
|
||||
/datum/uplink_item/item/tools/heavy_vest
|
||||
name = "Heavy Armor Vest"
|
||||
item_cost = 4
|
||||
path = /obj/item/clothing/suit/storage/vest/heavy/merc
|
||||
|
||||
/datum/uplink_item/item/tools/powersink
|
||||
name = "Powersink (DANGER!)"
|
||||
item_cost = 5
|
||||
path = /obj/item/device/powersink
|
||||
|
||||
/datum/uplink_item/item/tools/ai_module
|
||||
name = "Hacked AI Upload Module"
|
||||
item_cost = 7
|
||||
path = /obj/item/weapon/aiModule/syndicate
|
||||
|
||||
/datum/uplink_item/item/tools/singularity_beacon
|
||||
name = "Singularity Beacon (DANGER!)"
|
||||
item_cost = 7
|
||||
path = /obj/item/device/radio/beacon/syndicate
|
||||
|
||||
/datum/uplink_item/item/tools/teleporter
|
||||
name = "Teleporter Circuit Board"
|
||||
item_cost = 20
|
||||
path = /obj/item/weapon/circuitboard/teleporter
|
||||
|
||||
/datum/uplink_item/item/tools/teleporter/New()
|
||||
..()
|
||||
antag_roles = list(MODE_MERCENARY)
|
||||
|
||||
/***********
|
||||
* Implants *
|
||||
***********/
|
||||
/datum/uplink_item/item/implants
|
||||
category = /datum/uplink_category/implants
|
||||
|
||||
/datum/uplink_item/item/implants/imp_freedom
|
||||
name = "Freedom Implant"
|
||||
item_cost = 3
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
|
||||
|
||||
/datum/uplink_item/item/implants/imp_compress
|
||||
name = "Compressed Matter Implant"
|
||||
item_cost = 4
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/imp_compress
|
||||
|
||||
/datum/uplink_item/item/implants/imp_explosive
|
||||
name = "Explosive Implant (DANGER!)"
|
||||
item_cost = 6
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/imp_explosive
|
||||
|
||||
/datum/uplink_item/item/implants/imp_uplink
|
||||
name = "Uplink Implant (Contains 5 Telecrystals)"
|
||||
item_cost = 10
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
|
||||
|
||||
/**********
|
||||
* Medical *
|
||||
**********/
|
||||
/datum/uplink_item/item/medical
|
||||
category = /datum/uplink_category/medical
|
||||
|
||||
/datum/uplink_item/item/medical/sinpockets
|
||||
name = "Box of Sin-Pockets"
|
||||
item_cost = 1
|
||||
path = /obj/item/weapon/storage/box/sinpockets
|
||||
|
||||
/datum/uplink_item/item/medical/surgery
|
||||
name = "Surgery kit"
|
||||
item_cost = 6
|
||||
path = /obj/item/weapon/storage/firstaid/surgery
|
||||
|
||||
/datum/uplink_item/item/medical/combat
|
||||
name = "Combat medical kit"
|
||||
item_cost = 6
|
||||
path = /obj/item/weapon/storage/firstaid/combat
|
||||
|
||||
/*******************
|
||||
* Hardsuit Modules *
|
||||
*******************/
|
||||
/datum/uplink_item/item/hardsuit_modules
|
||||
category = /datum/uplink_category/hardsuit_modules
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/thermal
|
||||
name = "Thermal Scanner"
|
||||
item_cost = 2
|
||||
path = /obj/item/rig_module/vision/thermal
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/energy_net
|
||||
name = "Net Projector"
|
||||
item_cost = 3
|
||||
path = /obj/item/rig_module/fabricator/energy_net
|
||||
|
||||
/datum/uplink_item/item/ewar_voice
|
||||
name = "Electrowarfare Suite and Voice Synthesiser"
|
||||
item_cost = 4
|
||||
path = /obj/item/weapon/storage/box/syndie_kit/ewar_voice
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/maneuvering_jets
|
||||
name = "Maneuvering Jets"
|
||||
item_cost = 4
|
||||
path = /obj/item/rig_module/maneuvering_jets
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/egun
|
||||
name = "Mounted Energy Gun"
|
||||
item_cost = 6
|
||||
path = /obj/item/rig_module/mounted/egun
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/power_sink
|
||||
name = "Power Sink"
|
||||
item_cost = 6
|
||||
path = /obj/item/rig_module/power_sink
|
||||
|
||||
/datum/uplink_item/item/hardsuit_modules/laser_canon
|
||||
name = "Mounted Laser Cannon"
|
||||
item_cost = 8
|
||||
path = /obj/item/rig_module/mounted
|
||||
|
||||
/************
|
||||
* Badassery *
|
||||
************/
|
||||
/datum/uplink_item/item/badassery
|
||||
category = /datum/uplink_category/badassery
|
||||
|
||||
/datum/uplink_item/item/badassery/balloon
|
||||
name = "For showing that You Are The BOSS (Useless Balloon)"
|
||||
path = /obj/item/toy/syndicateballoon
|
||||
|
||||
/datum/uplink_item/item/badassery/balloon/NT
|
||||
name = "For showing that you love NT SOO much (Useless Balloon)"
|
||||
path = /obj/item/toy/nanotrasenballoon
|
||||
|
||||
/datum/uplink_item/item/badassery/balloon/cost()
|
||||
return (ticker && ticker.mode && ticker.mode.uplink_uses) ? ticker.mode.uplink_uses : 10
|
||||
|
||||
/**************
|
||||
* Random Item *
|
||||
**************/
|
||||
/datum/uplink_item/item/badassery/random
|
||||
name = "Random Item"
|
||||
desc = "Buys you one random item."
|
||||
|
||||
/datum/uplink_item/item/badassery/random/buy(var/obj/item/device/uplink/U, var/mob/user)
|
||||
var/datum/uplink_item/item = default_uplink_selection.get_random_item(U)
|
||||
item.buy(U, user)
|
||||
return 1
|
||||
|
||||
/datum/uplink_item/item/badassery/random/can_buy(obj/item/device/uplink/U)
|
||||
return default_uplink_selection.get_random_item(U) != null
|
||||
|
||||
/****************
|
||||
* Surplus Crate *
|
||||
****************/
|
||||
/datum/uplink_item/item/badassery/surplus
|
||||
name = "Surplus Crate"
|
||||
item_cost = 40
|
||||
var/item_worth = 60
|
||||
var/icon
|
||||
|
||||
/datum/uplink_item/item/badassery/surplus/New()
|
||||
..()
|
||||
antag_roles = list(MODE_MERCENARY)
|
||||
desc = "A crate containing [item_worth] telecrystal\s worth of surplus leftovers."
|
||||
|
||||
/datum/uplink_item/item/badassery/surplus/buy(var/obj/item/device/uplink/U, var/mob/user)
|
||||
var/obj/structure/largecrate/C = new(get_turf(user))
|
||||
var/list/bought_items = list()
|
||||
var/remaining_TC = item_worth
|
||||
U.uses += (item_worth - item_cost)
|
||||
U.used_TC -= (item_worth - item_cost)
|
||||
|
||||
while(remaining_TC)
|
||||
var/datum/uplink_item/I = default_uplink_selection.get_random_item(telecrystals = remaining_TC, bought_items = bought_items)
|
||||
if(!I)
|
||||
break
|
||||
bought_items += I
|
||||
remaining_TC -= I.cost()
|
||||
|
||||
purchase_log(U)
|
||||
for(var/datum/uplink_item/item in bought_items)
|
||||
item.purchase_log(U)
|
||||
item.get_goods(C)
|
||||
|
||||
U.uses -= item_worth
|
||||
U.used_TC += item_worth
|
||||
|
||||
return 1
|
||||
|
||||
/datum/uplink_item/item/badassery/surplus/log_icon()
|
||||
if(!icon)
|
||||
var/obj/structure/largecrate/C = /obj/structure/largecrate
|
||||
icon = image(initial(C.icon), initial(C.icon_state))
|
||||
|
||||
return "\icon[icon]"
|
||||
103
code/game/objects/items/devices/uplink_random_lists.dm
Normal file
103
code/game/objects/items/devices/uplink_random_lists.dm
Normal file
@@ -0,0 +1,103 @@
|
||||
var/datum/uplink_random_selection/default_uplink_selection = new/datum/uplink_random_selection/default()
|
||||
|
||||
/datum/uplink_random_item
|
||||
var/uplink_item // The uplink item
|
||||
var/keep_probability // The probability we'll decide to keep this item if selected
|
||||
var/reselect_probability // Probability that we'll decide to keep this item if previously selected.
|
||||
// Is done together with the keep_probability check. Being selected more than once does not affect this probability.
|
||||
|
||||
/datum/uplink_random_item/New(var/uplink_item, var/keep_probability = 100, var/reselect_propbability = 33)
|
||||
..()
|
||||
src.uplink_item = uplink_item
|
||||
src.keep_probability = keep_probability
|
||||
src.reselect_probability = reselect_probability
|
||||
|
||||
/datum/uplink_random_selection
|
||||
var/list/datum/uplink_random_item/items
|
||||
|
||||
/datum/uplink_random_selection/New()
|
||||
..()
|
||||
items = list()
|
||||
|
||||
/datum/uplink_random_selection/proc/get_random_item(obj/item/device/uplink/U, var/telecrystals, var/list/bought_items)
|
||||
var/const/attempts = 50
|
||||
var/remainingTC = telecrystals ? telecrystals : U.uses
|
||||
|
||||
for(var/i = 0; i < attempts; i++)
|
||||
var/datum/uplink_random_item/RI = pick(items)
|
||||
if(!prob(RI.keep_probability))
|
||||
continue
|
||||
var/datum/uplink_item/I = uplink.items_assoc[RI.uplink_item]
|
||||
if(I.cost() > remainingTC)
|
||||
continue
|
||||
if(bought_items && (I in bought_items) && !prob(RI.reselect_probability))
|
||||
continue
|
||||
if(U && !I.can_buy(U))
|
||||
continue
|
||||
return I
|
||||
|
||||
/datum/uplink_random_selection/default/New()
|
||||
..()
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/g9mm)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/mc9mm)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/revolver)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/a357)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/heavysniper, 15, 0)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/sniperammo, 15, 0)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/emp, 50)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/crossbow, 33)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/energy_sword, 75)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/soap, 5, 100)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/concealed_cane, 50, 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/detomatix, 20, 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/parapen)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealthy_weapons/cigarette_kit)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/id)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/spy)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/chameleon_kit)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/chameleon_projector)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/voice)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/stealth_items/camera_floppy, 10, 0)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/toolbox, reselect_propbability = 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/plastique)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/encryptionkey_radio)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/encryptionkey_binary)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/emag, 100, 50)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/clerical)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/space_suit, 50, 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/thermal)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/heavy_vest)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/powersink, 10, 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/ai_module, 25, 0)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/tools/teleporter, 10, 0)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/implants/imp_freedom)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/implants/imp_compress)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/implants/imp_explosive)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/medical/sinpockets, reselect_propbability = 20)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/medical/surgery, reselect_propbability = 10)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/medical/combat, reselect_propbability = 10)
|
||||
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/thermal, reselect_propbability = 15)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/energy_net, reselect_propbability = 15)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/ewar_voice, reselect_propbability = 15)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/maneuvering_jets, reselect_propbability = 15)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/egun, reselect_propbability = 15)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/power_sink, reselect_propbability = 15)
|
||||
items += new/datum/uplink_random_item(/datum/uplink_item/item/hardsuit_modules/laser_canon, reselect_propbability = 5)
|
||||
|
||||
#ifdef DEBUG
|
||||
/proc/debug_uplink_purchage_log()
|
||||
for(var/antag_type in all_antag_types)
|
||||
var/datum/antagonist/A = all_antag_types[antag_type]
|
||||
A.print_player_summary()
|
||||
|
||||
/proc/debug_uplink_item_assoc_list()
|
||||
for(var/key in uplink.items_assoc)
|
||||
world << "[key] - [uplink.items_assoc[key]]"
|
||||
#endif
|
||||
Reference in New Issue
Block a user