Span classes

This commit is contained in:
mwerezak
2015-05-16 00:21:40 -04:00
parent 3e41d6ff6e
commit 5d620ff05b
2 changed files with 18 additions and 18 deletions

View File

@@ -68,7 +68,7 @@
/obj/item/weapon/gun/launcher/crossbow/consume_next_projectile(mob/user=null)
if(tension <= 0)
user << "\red \The [src] is not drawn back!"
user << "<span class='warning'>\The [src] is not drawn back!</span>"
return null
return bolt
@@ -220,11 +220,11 @@
if(buildstate == 0)
var/obj/item/stack/rods/R = W
if(R.use(3))
user << "\blue You assemble a backbone of rods around the wooden stock."
user << "<span class='notice'>You assemble a backbone of rods around the wooden stock.</span>"
buildstate++
update_icon()
else
user << "\blue You need at least three rods to complete this task."
user << "<span class='notice'>You need at least three rods to complete this task.</span>"
return
else if(istype(W,/obj/item/weapon/weldingtool))
if(buildstate == 1)
@@ -232,7 +232,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "\blue You weld the rods into place."
user << "<span class='notice'>You weld the rods into place.</span>"
buildstate++
update_icon()
return
@@ -240,33 +240,33 @@
var/obj/item/stack/cable_coil/C = W
if(buildstate == 2)
if(C.use(5))
user << "\blue You wire a crude cell mount into the top of the crossbow."
user << "<span class='notice'>You wire a crude cell mount into the top of the crossbow.</span>"
buildstate++
update_icon()
else
user << "\blue You need at least five segments of cable coil to complete this task."
user << "<span class='notice'>You need at least five segments of cable coil to complete this task.</span>"
return
else if(buildstate == 4)
if(C.use(5))
user << "\blue You string a steel cable across the crossbow's lath."
user << "<span class='notice'>You string a steel cable across the crossbow's lath.</span>"
buildstate++
update_icon()
else
user << "\blue You need at least five segments of cable coil to complete this task."
user << "<span class='notice'>You need at least five segments of cable coil to complete this task.</span>"
return
else if(istype(W,/obj/item/stack/sheet/mineral/plastic))
if(buildstate == 3)
var/obj/item/stack/sheet/mineral/plastic/P = W
if(P.use(3))
user << "\blue You assemble and install a heavy plastic lath onto the crossbow."
user << "<span class='notice'>You assemble and install a heavy plastic lath onto the crossbow.</span>"
buildstate++
update_icon()
else
user << "\blue You need at least three plastic sheets to complete this task."
user << "<span class='notice'>You need at least three plastic sheets to complete this task.</span>"
return
else if(istype(W,/obj/item/weapon/screwdriver))
if(buildstate == 5)
user << "\blue You secure the crossbow's various parts."
user << "<span class='notice'>You secure the crossbow's various parts.</span>"
new /obj/item/weapon/gun/launcher/crossbow(get_turf(src))
del(src)
return

View File

@@ -163,7 +163,7 @@
if(buildstate == 0)
user.remove_from_mob(W)
del(W)
user << "\blue You secure the piping inside the frame."
user << "<span class='notice'>You secure the piping inside the frame.</span>"
buildstate++
update_icon()
return
@@ -171,17 +171,17 @@
if(buildstate == 2)
var/obj/item/stack/sheet/metal/M = W
if(M.use(5))
user << "\blue You assemble a chassis around the cannon frame."
user << "<span class='notice'>You assemble a chassis around the cannon frame.</span>"
buildstate++
update_icon()
else
user << "\blue You need at least five metal sheets to complete this task."
user << "<span class='notice'>You need at least five metal sheets to complete this task.</span>"
return
else if(istype(W,/obj/item/device/transfer_valve))
if(buildstate == 4)
user.remove_from_mob(W)
del(W)
user << "\blue You install the transfer valve and connect it to the piping."
user << "<span class='notice'>You install the transfer valve and connect it to the piping.</span>"
buildstate++
update_icon()
return
@@ -191,7 +191,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "\blue You weld the pipe into place."
user << "<span class='notice'>You weld the pipe into place.</span>"
buildstate++
update_icon()
if(buildstate == 3)
@@ -199,7 +199,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "\blue You weld the metal chassis together."
user << "<span class='notice'>You weld the metal chassis together.</span>"
buildstate++
update_icon()
if(buildstate == 5)
@@ -207,7 +207,7 @@
if(T.remove_fuel(0,user))
if(!src || !T.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "\blue You weld the valve into place."
user << "<span class='notice'>You weld the valve into place.</span>"
new /obj/item/weapon/gun/launcher/pneumatic(get_turf(src))
del(src)
return