Changelog.

This commit is contained in:
Zuhayr
2013-06-27 06:41:47 -07:00
7 changed files with 24 additions and 7 deletions

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@@ -96,7 +96,7 @@
if(status & ORGAN_BROKEN && prob(40) && brute)
owner.emote("scream") //getting hit on broken hand hurts
if(used_weapon)
add_autopsy_data(used_weapon, brute + burn)
add_autopsy_data("[used_weapon]", brute + burn)
var/can_cut = (prob(brute*2) || sharp) && !(status & ORGAN_ROBOT)
// If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking

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@@ -145,7 +145,7 @@
proc/bleeding()
// internal wounds don't bleed in the sense of this function
return (!(bandaged||clamped) && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage && !src.internal)
return (!(bandaged||clamped) && (damage_type == BRUISE && damage >= 20 || damage_type == CUT && damage >= 10) && current_stage <= max_bleeding_stage && !src.internal)
/** CUTS **/
/datum/wound/cut/small