Reviews all POIs for loot/balance + adds random universal anomalies [MDB_IGNORE] (#8464)

* Reviews all PRs for loot/balance + adds random universal anomalies

* Include new file

* tgm formats for a couple of deconverted maps
This commit is contained in:
Cerebulon
2022-04-16 09:43:02 -08:00
committed by GitHub
parent 4b9f68814e
commit 5f22d34b42
104 changed files with 1775 additions and 1335 deletions
+3
View File
@@ -24,6 +24,7 @@
var/list/origin_tech = null //Used by R&D to determine what research bonuses it grants.
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/force = 0
var/start_anomalous = FALSE //Used to generate an effect_master datum component on init
var/heat_protection = 0 //flags which determine which body parts are protected from heat. Use the HEAD, UPPER_TORSO, LOWER_TORSO, etc. flags. See setup.dm
var/cold_protection = 0 //flags which determine which body parts are protected from cold. Use the HEAD, UPPER_TORSO, LOWER_TORSO, etc. flags. See setup.dm
@@ -113,6 +114,8 @@
embed_chance = max(5, round(force/w_class))
else
embed_chance = max(5, round(force/(w_class*3)))
if(start_anomalous == TRUE)
become_anomalous()
/obj/item/equipped()
..()