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Reviews all POIs for loot/balance + adds random universal anomalies [MDB_IGNORE] (#8464)
* Reviews all PRs for loot/balance + adds random universal anomalies * Include new file * tgm formats for a couple of deconverted maps
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@@ -24,6 +24,7 @@
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var/list/origin_tech = null //Used by R&D to determine what research bonuses it grants.
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var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/force = 0
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var/start_anomalous = FALSE //Used to generate an effect_master datum component on init
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var/heat_protection = 0 //flags which determine which body parts are protected from heat. Use the HEAD, UPPER_TORSO, LOWER_TORSO, etc. flags. See setup.dm
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var/cold_protection = 0 //flags which determine which body parts are protected from cold. Use the HEAD, UPPER_TORSO, LOWER_TORSO, etc. flags. See setup.dm
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@@ -113,6 +114,8 @@
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embed_chance = max(5, round(force/w_class))
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else
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embed_chance = max(5, round(force/(w_class*3)))
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if(start_anomalous == TRUE)
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become_anomalous()
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/obj/item/equipped()
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..()
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