Herp derp forgot to uncheck a file.

Holograms added, though I won't be surprised if they're buggy. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@708 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-12-27 12:01:48 +00:00
parent 1ad450eb19
commit 5f42e2ec35
13 changed files with 635 additions and 26 deletions

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/mob/living/silicon/aihologram/New()
..()
if(parent_ai)
src.name = parent_ai:name
src.real_name = parent_ai:real_name
/mob/living/silicon/aihologram/Stat()
..()
statpanel("Status")
if (src.client.statpanel == "Status")
if(emergency_shuttle.online && emergency_shuttle.location < 2)
var/timeleft = emergency_shuttle.timeleft()
if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
/mob/living/silicon/aihologram/proc/ai_roster()
set category = "AI Commands"
set name = "Show Crew Manifest"
var/dat = "<html><head><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
for (var/datum/data/record/t in data_core.general)
dat += "[t.fields["name"]] - [t.fields["rank"]]<br>"
dat += "</body></html>"
src << browse(dat, "window=airoster")
onclose(src, "airoster")
/mob/living/silicon/aihologram/ex_act(severity) //something immaterial is immune to bombs and everything else, really
return
/mob/living/silicon/aihologram/meteorhit(obj/O as obj)
return
/mob/living/silicon/aihologram/bullet_act(flag)
return
/mob/living/silicon/aihologram/proc/back_to_ai()
set category = "AI Commands"
set name = "Return To AI"
del(src)

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/mob/living/silicon/aihologram/Del() //can't "die" per se, so it's only Del()
if(parent_ai)
parent_ai:client = src.client //parent_ai is always an ai mob, so : is okay
..()

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/mob/living/silicon/aihologram/emote(var/act)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
var/m_type = 1
for (var/obj/item/weapon/implant/I in src)
if (I.implanted)
I.trigger(act, src)
var/message
switch(act)
if ("airguitar")
if (!src.restrained())
message = "<B>[src]</B> is strumming the air and headbanging like a safari chimp."
m_type = 1
if ("blink")
message = "<B>[src]</B> blinks."
m_type = 1
if ("blink_r")
message = "<B>[src]</B> blinks rapidly."
m_type = 1
if ("bow")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> bows to [param]."
else
message = "<B>[src]</B> bows."
m_type = 1
if ("custom")
var/input = input("Choose an emote to display.")
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if (input2 == "Visible")
m_type = 1
else if (input2 == "Hearable")
if (src.miming)
return
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = "<B>[src]</B> [input]"
if ("salute")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> salutes to [param]."
else
message = "<B>[src]</b> salutes."
m_type = 1
if ("choke")
if (!muzzled)
message = "<B>[src]</B> chokes!"
m_type = 2
else
message = "<B>[src]</B> makes a strong noise."
m_type = 2
if ("clap")
if (!src.restrained())
message = "<B>[src]</B> claps."
m_type = 2
if ("flap")
if (!src.restrained())
message = "<B>[src]</B> flaps his wings."
m_type = 2
if ("aflap")
if (!src.restrained())
message = "<B>[src]</B> flaps his wings ANGRILY!"
m_type = 2
if ("drool")
message = "<B>[src]</B> drools."
m_type = 1
if ("eyebrow")
message = "<B>[src]</B> raises an eyebrow."
m_type = 1
if ("chuckle")
if (!muzzled)
message = "<B>[src]</B> chuckles."
m_type = 2
else
message = "<B>[src]</B> makes a noise."
m_type = 2
if ("twitch")
message = "<B>[src]</B> twitches violently."
m_type = 1
if ("twitch_s")
message = "<B>[src]</B> twitches."
m_type = 1
if ("faint")
message = "<B>[src]</B> faints."
src.sleeping = 1
m_type = 1
if ("cough")
if (!muzzled)
message = "<B>[src]</B> coughs!"
m_type = 2
else
message = "<B>[src]</B> makes a strong noise."
m_type = 2
if ("frown")
message = "<B>[src]</B> frowns."
m_type = 1
if ("nod")
message = "<B>[src]</B> nods."
m_type = 1
if ("blush")
message = "<B>[src]</B> blushes."
m_type = 1
if ("gasp")
if (!muzzled)
message = "<B>[src]</B> gasps!"
m_type = 2
else
message = "<B>[src]</B> makes a weak noise."
m_type = 2
if ("deathgasp")
message = "<B>[src]</B> seizes up and falls limp, \his eyes dead and lifeless..."
m_type = 1
if ("giggle")
if (!muzzled)
message = "<B>[src]</B> giggles."
m_type = 2
else
message = "<B>[src]</B> makes a noise."
m_type = 2
if ("glare")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> glares at [param]."
else
message = "<B>[src]</B> glares."
if ("stare")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> stares at [param]."
else
message = "<B>[src]</B> stares."
if ("look")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> looks at [param]."
else
message = "<B>[src]</B> looks."
m_type = 1
if ("grin")
message = "<B>[src]</B> grins."
m_type = 1
if ("cry")
if (!muzzled)
message = "<B>[src]</B> cries."
m_type = 2
else
message = "<B>[src]</B> makes a weak noise. \He frowns."
m_type = 2
if ("sigh")
if (!muzzled)
message = "<B>[src]</B> sighs."
m_type = 2
else
message = "<B>[src]</B> makes a weak noise."
m_type = 2
if ("laugh")
if (!muzzled)
message = "<B>[src]</B> laughs."
m_type = 2
else
message = "<B>[src]</B> makes a noise."
m_type = 2
if ("mumble")
message = "<B>[src]</B> mumbles!"
m_type = 2
if ("grumble")
if (!muzzled)
message = "<B>[src]</B> grumbles!"
m_type = 2
else
message = "<B>[src]</B> makes a noise."
m_type = 2
if ("groan")
if (!muzzled)
message = "<B>[src]</B> groans!"
m_type = 2
else
message = "<B>[src]</B> makes a loud noise."
m_type = 2
if ("moan")
message = "<B>[src]</B> moans!"
m_type = 2
if ("johnny")
var/M
if (param)
M = param
if (!M)
param = null
else
message = "<B>[src]</B> says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows his name out in smoke."
m_type = 2
if ("point")
if (!src.restrained())
var/mob/M = null
if (param)
for (var/atom/A as mob|obj|turf|area in view(null, null))
if (param == A.name)
M = A
break
if (!M)
message = "<B>[src]</B> points."
else
M.point()
if (M)
message = "<B>[src]</B> points to [M]."
else
m_type = 1
if ("raise")
if (!src.restrained())
message = "<B>[src]</B> raises a hand."
m_type = 1
if("shake")
message = "<B>[src]</B> shakes \his head."
m_type = 1
if ("shrug")
message = "<B>[src]</B> shrugs."
m_type = 1
if ("signal")
if (!src.restrained())
var/t1 = round(text2num(param))
if (isnum(t1))
if (t1 <= 5 && (!src.r_hand || !src.l_hand))
message = "<B>[src]</B> raises [t1] finger\s."
else if (t1 <= 10 && (!src.r_hand && !src.l_hand))
message = "<B>[src]</B> raises [t1] finger\s."
m_type = 1
if ("smile")
message = "<B>[src]</B> smiles."
m_type = 1
if ("shiver")
message = "<B>[src]</B> shivers."
m_type = 2
if ("pale")
message = "<B>[src]</B> goes pale for a second."
m_type = 1
if ("tremble")
message = "<B>[src]</B> trembles in fear!"
m_type = 1
if ("sneeze")
if (!muzzled)
message = "<B>[src]</B> sneezes."
m_type = 2
else
message = "<B>[src]</B> makes a strange noise."
m_type = 2
if ("sniff")
message = "<B>[src]</B> sniffs."
m_type = 2
if ("snore")
if (!muzzled)
message = "<B>[src]</B> snores."
m_type = 2
else
message = "<B>[src]</B> makes a noise."
m_type = 2
if ("whimper")
if (!muzzled)
message = "<B>[src]</B> whimpers."
m_type = 2
else
message = "<B>[src]</B> makes a weak noise."
m_type = 2
if ("wink")
message = "<B>[src]</B> winks."
m_type = 1
if ("yawn")
if (!muzzled)
message = "<B>[src]</B> yawns."
m_type = 2
if ("collapse")
if (!src.paralysis)
src.paralysis += 2
message = "<B>[src]</B> collapses!"
m_type = 2
if("hug")
m_type = 1
if (!src.restrained())
var/M = null
if (param)
for (var/mob/A in view(1, null))
if (param == A.name)
M = A
break
if (M == src)
M = null
if (M)
message = "<B>[src]</B> hugs [M]."
else
message = "<B>[src]</B> hugs \himself."
if ("handshake")
m_type = 1
if (!src.restrained() && !src.r_hand)
var/mob/M = null
if (param)
for (var/mob/A in view(1, null))
if (param == A.name)
M = A
break
if (M == src)
M = null
if (M)
if (M.canmove && !M.r_hand && !M.restrained())
message = "<B>[src]</B> shakes hands with [M]."
else
message = "<B>[src]</B> holds out \his hand to [M]."
if("daps")
m_type = 1
if (!src.restrained())
var/M = null
if (param)
for (var/mob/A in view(1, null))
if (param == A.name)
M = A
break
if (M)
message = "<B>[src]</B> gives daps to [M]."
else
message = "<B>[src]</B> sadly can't find anybody to give daps to, and daps \himself. Shameful."
if ("scream")
if (!muzzled)
message = "<B>[src]</B> screams!"
m_type = 2
else
message = "<B>[src]</B> makes a very loud noise."
m_type = 2
if ("help")
src << "blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough,\ncry, custom, deathgasp, drool, eyebrow, frown, gasp, giggle, groan, grumble, handshake, hug-(none)/mob, glare-(none)/mob,\ngrin, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, raise, salute, shake, shiver, shrug,\nsigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, tremble, twitch, twitch_s, whimper,\nwink, yawn"
else
src << "\blue Unusable emote '[act]'. Say *help for a list."
if (message)
if (m_type & 1)
for (var/mob/O in viewers(src, null))
O.show_message(message, m_type)
else if (m_type & 2)
for (var/mob/O in hearers(src, null))
O.show_message(message, m_type)

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/mob/living/silicon/aihologram/examine()
set src in oview()
usr << "\blue *---------*"
usr << text("\blue This is \icon[] <B>[]</B>!", src, src.name)
return

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/obj/hud/proc/aihologram_hud()
src.station_explosion = new src.h_type( src )
src.station_explosion.icon = 'station_explosion.dmi'
src.station_explosion.icon_state = "start"
src.station_explosion.layer = 20
src.station_explosion.mouse_opacity = 0
src.station_explosion.screen_loc = "1,3"
return

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//I don't even know -- Urist

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/mob/dead/aihologram/Login()
..()
src.client.screen = null
if (!isturf(src.loc))
src.client.eye = src.loc
src.client.perspective = EYE_PERSPECTIVE
return

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/mob/living/silicon/aihologram/say_understands(var/other)
if (istype(other, /mob/living/carbon/human))
return 1
if (istype(other, /mob/living/silicon))
return 1
return ..()
/mob/living/silicon/aihologram/say_quote(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "queries, \"[text]\"";
else if (ending == "!")
return "declares, \"[copytext(text, 1, length(text))]\"";
return "states, \"[text]\"";