From 5f4bde83b2c6b2e51a8037333f22b2d9e3cfbbcc Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Wed, 18 May 2016 18:23:37 -0400 Subject: [PATCH] Makes plastique better It destroys the wall it's placed on, rather than slightly somewhat dismantling it a little and requiring you to have a toolbelt to finish the job. --- code/game/objects/items/weapons/explosives.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index 8e3fed202d..294812513c 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -18,7 +18,7 @@ wires = new(src) image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2") ..() - + /obj/item/weapon/plastique/Destroy() qdel(wires) wires = null @@ -78,7 +78,7 @@ if(target) if (istype(target, /turf/simulated/wall)) var/turf/simulated/wall/W = target - W.dismantle_wall(1) + W.dismantle_wall(1,1,1) else if(istype(target, /mob/living)) target.ex_act(2) // c4 can't gib mobs anymore. else