TG: Added Invisty's Emitter sprites.

Cleaned up part of the door code and moved some defines to their proper files.
Firelocks can now be welded open and now shows the welded overlay properly.
Borgs can now properly mess with door wiring. r2895
This commit is contained in:
Ren Erthilo
2012-03-27 05:50:15 +01:00
parent 06394fe66b
commit 5fabd286d1
11 changed files with 595 additions and 459 deletions

View File

@@ -10,6 +10,11 @@
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam"
/obj/item/weapon/gun/energy/laser/practice
name = "practice laser gun"
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
projectile_type = "/obj/item/projectile/beam/practice"
obj/item/weapon/gun/energy/laser/retro
name ="\improper Retro Laser"

View File

@@ -47,6 +47,15 @@
spawn(0)
del(src)
/obj/item/projectile/beam/practice
name = "laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 0
damage_type = BURN
flag = "laser"
eyeblur = 2
/obj/item/projectile/beam/heavylaser
name = "\improper Heavy Laser"
icon_state = "heavylaser"