Merge pull request #5791 from Neerti/looping_sounds

Adds Various Sounds, Looping Sound System
This commit is contained in:
Anewbe
2018-12-31 09:01:31 -06:00
committed by GitHub
133 changed files with 768 additions and 80 deletions
@@ -54,15 +54,19 @@
interval_upper_bound = 15 SECONDS
/obj/effect/map_effect/interval/sound_emitter/geiger
sounds_to_play = list("geiger")
interval_lower_bound = 2 SECONDS
interval_upper_bound = 2 SECONDS
/obj/effect/map_effect/interval/sound_emitter/geiger_weak
sounds_to_play = list("geiger_weak")
sounds_to_play = list('sound/items/geiger/low1.ogg', 'sound/items/geiger/low2.ogg', 'sound/items/geiger/low3.ogg', 'sound/items/geiger/low4.ogg')
interval_lower_bound = 1 SECOND
interval_upper_bound = 1 SECOND
/obj/effect/map_effect/interval/sound_emitter/geiger/med
sounds_to_play = list('sound/items/geiger/med1.ogg', 'sound/items/geiger/med2.ogg', 'sound/items/geiger/med3.ogg', 'sound/items/geiger/med4.ogg')
/obj/effect/map_effect/interval/sound_emitter/geiger/high
sounds_to_play = list('sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/items/geiger/high3.ogg', 'sound/items/geiger/high4.ogg')
/obj/effect/map_effect/interval/sound_emitter/geiger/ext
sounds_to_play = list('sound/items/geiger/ext1.ogg', 'sound/items/geiger/ext2.ogg', 'sound/items/geiger/ext3.ogg', 'sound/items/geiger/ext4.ogg')
/obj/effect/map_effect/interval/sound_emitter/punching
sounds_to_play = list("punch")
interval_lower_bound = 5
@@ -73,10 +77,8 @@
interval_lower_bound = 5 SECONDS
interval_upper_bound = 10 SECONDS
/obj/effect/map_effect/interval/sound_emitter/distant_explosions
/obj/effect/map_effect/interval/sound_emitter/explosions/distant
sounds_to_play = list('sound/effects/explosionfar.ogg')
interval_lower_bound = 5 SECONDS
interval_upper_bound = 10 SECONDS
/obj/effect/map_effect/interval/sound_emitter/ballistic_gunfight
sounds_to_play = list(
+19 -18
View File
@@ -1,8 +1,3 @@
#define RAD_LEVEL_LOW 0.01 // Around the level at which radiation starts to become harmful
#define RAD_LEVEL_MODERATE 10
#define RAD_LEVEL_HIGH 25
#define RAD_LEVEL_VERY_HIGH 50
//Geiger counter
//Rewritten version of TG's geiger counter
//I opted to show exact radiation levels
@@ -15,12 +10,16 @@
w_class = ITEMSIZE_SMALL
var/scanning = 0
var/radiation_count = 0
var/datum/looping_sound/geiger/soundloop
/obj/item/device/geiger/New()
/obj/item/device/geiger/Initialize()
START_PROCESSING(SSobj, src)
soundloop = new(list(src), FALSE)
return ..()
/obj/item/device/geiger/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(soundloop)
return ..()
/obj/item/device/geiger/process()
@@ -31,6 +30,7 @@
return
radiation_count = radiation_repository.get_rads_at_turf(get_turf(src))
update_icon()
update_sound()
/obj/item/device/geiger/examine(mob/user)
..(user)
@@ -44,18 +44,24 @@
if(amount > radiation_count)
radiation_count = amount
var/sound = "geiger"
if(amount < 5)
sound = "geiger_weak"
playsound(src, sound, between(10, 10 + (radiation_count * 4), 100), 0)
if(sound == "geiger_weak") // A weak geiger sound every two seconds sounds too infrequent.
spawn(1 SECOND)
playsound(src, sound, between(10, 10 + (radiation_count * 4), 100), 0)
update_icon()
update_sound()
/obj/item/device/geiger/proc/update_sound()
var/datum/looping_sound/geiger/loop = soundloop
if(!scanning)
loop.stop()
return
if(!radiation_count)
loop.stop()
return
loop.last_radiation = radiation_count
loop.start()
/obj/item/device/geiger/attack_self(var/mob/user)
scanning = !scanning
update_icon()
update_sound()
to_chat(user, "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] \the [src].</span>")
/obj/item/device/geiger/update_icon()
@@ -76,8 +82,3 @@
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH to INFINITY)
icon_state = "geiger_on_5"
#undef RAD_LEVEL_LOW
#undef RAD_LEVEL_MODERATE
#undef RAD_LEVEL_HIGH
#undef RAD_LEVEL_VERY_HIGH
+11 -2
View File
@@ -131,10 +131,16 @@
var/watertemp = "normal" //freezing, normal, or boiling
var/is_washing = 0
var/list/temperature_settings = list("normal" = 310, "boiling" = T0C+100, "freezing" = T0C)
var/datum/looping_sound/showering/soundloop
/obj/machinery/shower/New()
..()
/obj/machinery/shower/Initialize()
create_reagents(50)
soundloop = new(list(src), FALSE)
return ..()
/obj/machinery/shower/Destroy()
QDEL_NULL(soundloop)
return ..()
//add heat controls? when emagged, you can freeze to death in it?
@@ -151,11 +157,14 @@
on = !on
update_icon()
if(on)
soundloop.start()
if (M.loc == loc)
wash(M)
process_heat(M)
for (var/atom/movable/G in src.loc)
G.clean_blood()
else
soundloop.stop()
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
if(I.type == /obj/item/device/analyzer)