Merge pull request #4378 from Neerti/12/1/2017_reaching_weapons

Adds Reach Variable to Weapons
This commit is contained in:
Anewbe
2017-12-02 12:00:26 -06:00
committed by GitHub
4 changed files with 16 additions and 3 deletions

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@@ -145,6 +145,7 @@
base_icon = "spearglass"
name = "spear"
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
description_info = "This weapon can strike from two tiles away, and over certain objects such as tables, or other people."
force = 10
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
@@ -158,4 +159,6 @@
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
default_material = "glass"
applies_material_colour = 0
fragile = 1 //It's a haphazard thing of glass, wire, and steel
fragile = 1 //It's a haphazard thing of glass, wire, and steel
reach = 2 // Spears are long.
attackspeed = 14