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Merge pull request #4378 from Neerti/12/1/2017_reaching_weapons
Adds Reach Variable to Weapons
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@@ -145,6 +145,7 @@
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base_icon = "spearglass"
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name = "spear"
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desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
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description_info = "This weapon can strike from two tiles away, and over certain objects such as tables, or other people."
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force = 10
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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@@ -158,4 +159,6 @@
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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default_material = "glass"
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applies_material_colour = 0
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fragile = 1 //It's a haphazard thing of glass, wire, and steel
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fragile = 1 //It's a haphazard thing of glass, wire, and steel
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reach = 2 // Spears are long.
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attackspeed = 14
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