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Lotsa stuff. Map update.
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@@ -6,6 +6,7 @@
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var/list/CustomItemList = list(
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// ckey real_name item path
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// list("miniature","Dave Booze",/obj/item/toy/crayonbox) //screw this i dont want crayons, it's an example okay
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list("skymarshal", "Phillip Oswald", /obj/item/weapon/coin/silver) //Phillip likes to chew on cigars. Just unlit cigars, don't ask me why. Must be a clone thing. (Cigarette machines dispense cigars if they have a coin in them) --SkyMarshal
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)
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/proc/EquipCustomItems(mob/living/carbon/human/M)
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@@ -65,7 +65,7 @@
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if ( istype(I,/obj/item/clothing/suit/storage/det_suit) && coat)
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user << "There's already a coat on the rack!"
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return ..()
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user << "The coatrack wants none of what you offer."
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user << "The coat rack wants none of what you offer."
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return ..()
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