diff --git a/code/WorkInProgress/SkyMarshal/wardrobes.dm b/code/WorkInProgress/SkyMarshal/wardrobes.dm index 009c4c3b6b..afa700c9ec 100755 --- a/code/WorkInProgress/SkyMarshal/wardrobes.dm +++ b/code/WorkInProgress/SkyMarshal/wardrobes.dm @@ -224,12 +224,10 @@ var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) new /obj/item/weapon/storage/box(BPK) new /obj/item/weapon/pen(src) + new /obj/item/weapon/clipboard(src) new /obj/item/device/pda/heads/hop(src) new /obj/item/weapon/storage/id_kit(src) - //new /obj/item/weapon/gun/energy/gun(src) new /obj/item/device/flash(src) - //new /obj/item/clothing/suit/armor/vest(src) - //new /obj/item/clothing/head/helmet(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/blue(src) new /obj/item/device/radio/headset/heads/hop(src) diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index bdec1b8a2f..e98a4d4737 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -52,9 +52,8 @@ H.equip_if_possible(new /obj/item/clothing/under/rank/head_of_personnel(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/heads/hop(H), H.slot_belt) - //H.equip_if_possible(new /obj/item/clothing/suit/armor/vest(H), H.slot_wear_suit) - //H.equip_if_possible(new /obj/item/clothing/head/helmet(H), H.slot_head) H.equip_if_possible(new /obj/item/clothing/gloves/blue(H), H.slot_gloves) + H.equip_if_possible(new /obj/item/weapon/clipboard(H), H.slot_l_hand) if(H.backbag == 1) H.equip_if_possible(new /obj/item/weapon/storage/id_kit(H), H.slot_r_hand) else diff --git a/code/game/objects/closets/wardrobe.dm b/code/game/objects/closets/wardrobe.dm index 3f6ea4ebc3..7a26614e79 100644 --- a/code/game/objects/closets/wardrobe.dm +++ b/code/game/objects/closets/wardrobe.dm @@ -46,10 +46,9 @@ obj/structure/closet/wardrobe/hos/New() obj/structure/closet/wardrobe/hop/New() new /obj/item/clothing/under/rank/head_of_personnel(src) - //new /obj/item/clothing/suit/armor/vest(src) + new /obj/item/weapon/clipboard(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/gloves/blue(src) - //new /obj/item/clothing/head/helmet(src) /obj/structure/closet/wardrobe/pink/New() new /obj/item/clothing/under/color/pink(src)