Merge pull request #4510 from Cyantime/varient

Fixes 'varient'
This commit is contained in:
Neerti
2018-01-10 18:36:15 -05:00
committed by GitHub
7 changed files with 9 additions and 9 deletions

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@@ -4,6 +4,6 @@
description_antag = "Turrets can be emagged to target anyone and everyone, on lethals, and cannot be turned off if emagged."
/obj/machinery/porta_turret/ai_defense
description_info = "This is a varient of the normal turret, utilizing an internal energy weapon. This version can fire stun \
description_info = "This is a variant of the normal turret, utilizing an internal energy weapon. This version can fire stun \
beams, or an xray laser, which is much harder for solid objects to stop than normal laser light, and can be configured remotely \
with a turret control switch. This varient is also much more durable, and is hardened against electromagnetic pulses."
with a turret control switch. This variant is also much more durable, and is hardened against electromagnetic pulses."

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@@ -1,6 +1,6 @@
/obj/item/weapon/gun/energy/laser
name = "laser rifle"
desc = "A Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts. This varient has the ability to \
desc = "A Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts. This variant has the ability to \
switch between standard fire and a more efficent but weaker 'suppressive' fire."
icon_state = "laser"
item_state = "laser"

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@@ -134,7 +134,7 @@
/datum/reagent/toxin/mold
name = "Mold"
id = "mold"
description = "A mold is a fungus that causes biodegradation of natural materials. This varient contains mycotoxins, and is dangerous to humans."
description = "A mold is a fungus that causes biodegradation of natural materials. This variant contains mycotoxins, and is dangerous to humans."
taste_description = "mold"
reagent_state = SOLID
strength = 5