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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard
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@@ -15,7 +15,7 @@ mob/attacked_with_item() should then do mob-type specific stuff (like determinin
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Item Hit Effects:
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item/apply_hit_effect() can be overriden to do whatever you want. However "standard" physical damage based weapons should make use of the target mob's hit_with_weapon() proc to
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item/apply_hit_effect() can be overriden to do whatever you want. However "standard" physical damage based weapons should make use of the target mob's hit_with_weapon() proc to
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avoid code duplication. This includes items that may sometimes act as a standard weapon in addition to having other effects (e.g. stunbatons on harm intent).
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*/
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@@ -76,9 +76,10 @@ avoid code duplication. This includes items that may sometimes act as a standard
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//Called when a weapon is used to make a successful melee attack on a mob. Returns the blocked result
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/obj/item/proc/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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user.break_cloak()
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if(hitsound)
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playsound(loc, hitsound, 50, 1, -1)
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var/power = force
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if(HULK in user.mutations)
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power *= 2
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