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Made firelocks work right with ZAS.
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@@ -1044,17 +1044,17 @@ steam.start() -- spawns the effect
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proc/update_nearby_tiles(need_rebuild)
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if(!air_master) return 0
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var/turf/simulated/source = loc
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var/turf/simulated/source = get_turf(src)
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var/turf/simulated/north = get_step(source,NORTH)
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var/turf/simulated/south = get_step(source,SOUTH)
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var/turf/simulated/east = get_step(source,EAST)
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var/turf/simulated/west = get_step(source,WEST)
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if(istype(source)) air_master.tiles_to_update += source
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if(istype(north)) air_master.tiles_to_update += north
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if(istype(south)) air_master.tiles_to_update += south
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if(istype(east)) air_master.tiles_to_update += east
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if(istype(west)) air_master.tiles_to_update += west
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if(istype(source)) air_master.tiles_to_update |= source
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if(istype(north)) air_master.tiles_to_update |= north
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if(istype(south)) air_master.tiles_to_update |= south
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if(istype(east)) air_master.tiles_to_update |= east
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if(istype(west)) air_master.tiles_to_update |= west
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return 1
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