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More flash shell tweaks, autolathe recipes
Tweaks the flash shell some more. Tweaks shotgun stun shells, adds spent icon. Additional autolathe ammo recipes.
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@@ -84,13 +84,21 @@
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projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
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matter = list("metal" = 500)
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//Can stun in one hit if aimed at the head, but
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//is blocked by clothing that stops tasers and is vulnerable to EMP
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A 12 gauge taser cartridge."
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icon_state = "stunshell"
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spent_icon = "stunshell-spent"
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projectile_type = /obj/item/projectile/energy/electrode/stunshot
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matter = list("metal" = 1250, "glass" = 1250)
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/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
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if(prob(100/severity)) BB = null
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update_icon()
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//Does not stun, only blinds, but has area of effect.
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/obj/item/ammo_casing/shotgun/flash
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name = "flash shell"
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desc = "A flash shell used to provide illumination."
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@@ -98,13 +106,6 @@
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projectile_type = /obj/item/projectile/energy/flash/flare
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matter = list("metal" = 250, "glass" = 250)
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun dart"
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desc = "A dart for use in shotguns."
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icon_state = "dart"
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projectile_type = /obj/item/projectile/energy/dart
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matter = list("metal" = 12500)
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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caliber = "a762"
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@@ -129,6 +130,7 @@
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projectile_type = /obj/item/projectile/bullet/chameleon
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caliber = ".45"
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/*
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/obj/item/ammo_casing/a418
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desc = "A .418 bullet casing."
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caliber = "357"
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@@ -137,4 +139,5 @@
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/obj/item/ammo_casing/a666
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desc = "A .666 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet/cyanideround
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projectile_type = /obj/item/projectile/bullet/cyanideround
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*/
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