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Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/game/gamemodes/cult/runes.dm code/game/objects/items/weapons/implants/implantcase.dm code/game/objects/items/weapons/melee/energy.dm code/modules/mob/living/carbon/human/emote.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/silicon/robot/drone/drone.dm code/modules/mob/living/silicon/robot/emote.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/nano/modules/crew_monitor.dm code/modules/organs/organ_internal.dm
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@@ -218,7 +218,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!choice)
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return 0
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if(!istype(choice, /mob/dead/observer))
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var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
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var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank them out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
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if(confirm != "Yes")
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return 0
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var/obj/item/device/paicard/card = new(T)
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