Merge pull request #7053 from VOREStation/pol-airefactor

Refactor AI into two subsystems
This commit is contained in:
Atermonera
2020-05-01 12:09:08 -07:00
committed by GitHub
10 changed files with 133 additions and 64 deletions

View File

@@ -2,8 +2,8 @@ SUBSYSTEM_DEF(ai)
name = "AI"
init_order = INIT_ORDER_AI
priority = FIRE_PRIORITY_AI
wait = 5 // This gets run twice a second, however this is technically two loops in one, with the second loop being run every four iterations.
flags = SS_NO_INIT|SS_TICKER
wait = 2 SECONDS
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/processing = list()
@@ -22,15 +22,11 @@ SUBSYSTEM_DEF(ai)
var/list/currentrun = src.currentrun
while(currentrun.len)
// var/mob/living/L = currentrun[currentrun.len]
var/datum/ai_holder/A = currentrun[currentrun.len]
--currentrun.len
if(!A || QDELETED(A) || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
continue
if(times_fired % 4 == 0 && A.holder.stat != DEAD)
A.handle_strategicals()
if(A.holder.stat != DEAD) // The /TG/ version checks stat twice, presumably in-case processing somehow got the mob killed in that instant.
A.handle_tactics()
A.handle_strategicals()
if(MC_TICK_CHECK)
return

View File

@@ -0,0 +1,32 @@
SUBSYSTEM_DEF(aifast)
name = "AI (Fast)"
init_order = INIT_ORDER_AI_FAST
priority = FIRE_PRIORITY_AI
wait = 0.25 SECONDS // Every quarter second
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/aifast/stat_entry(msg_prefix)
var/list/msg = list(msg_prefix)
msg += "P:[processing.len]"
..(msg.Join())
/datum/controller/subsystem/aifast/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/ai_holder/A = currentrun[currentrun.len]
--currentrun.len
if(!A || QDELETED(A) || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
continue
A.handle_tactics()
if(MC_TICK_CHECK)
return