mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-23 13:17:03 +01:00
Porting flying robots from Bay. [IDB IGNORE] (#8885)
* Semiport of Allow_Spacemove from Bay. * Porting flying robots from Bay. * Converting platforms to an alt title of Robot. * Converting existing modules to new proc flow. * Cleaning up jetpack code for robots. * Making flyers and platforms buildable. * Debugging/refining robots port. * Reverting some unneeded spacemove changes. * Refining/debugging bots. * Removing Bay subtypes, adding flying subtypes of existing modules. * Icon rework for flying robots. * Working commit for flying borgs PR.
This commit is contained in:
@@ -0,0 +1,194 @@
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/obj/item/robot_parts/frame
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name = "standard robot frame"
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desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
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icon_state = "robo_suit"
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var/list/parts = list()
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var/list/required_parts = list(
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BP_L_ARM = /obj/item/robot_parts/l_arm,
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BP_R_ARM = /obj/item/robot_parts/r_arm,
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BP_TORSO = /obj/item/robot_parts/chest,
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BP_L_LEG = /obj/item/robot_parts/l_leg,
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BP_R_LEG = /obj/item/robot_parts/r_leg,
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BP_HEAD = /obj/item/robot_parts/head
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)
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var/created_name = ""
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var/product = /mob/living/silicon/robot
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/obj/item/robot_parts/frame/examine(mob/user)
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. = ..()
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if(check_completion())
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. += SPAN_NOTICE("It is ready to receive a controlling intelligence.")
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else
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for(var/part in required_parts)
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if(!parts[part])
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var/obj/item/part_type = part
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. += SPAN_WARNING("It is missing \a [initial(part_type.name)]")
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/obj/item/robot_parts/frame/update_model_info(var/model)
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return FALSE
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/obj/item/robot_parts/frame/Initialize()
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. = ..()
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update_icon()
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/obj/item/robot_parts/frame/update_icon()
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cut_overlays()
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for(var/part in required_parts)
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if(parts[part])
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add_overlay("[part]+o")
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/obj/item/robot_parts/frame/proc/check_completion()
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for(var/part in required_parts)
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if(!parts[part])
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return FALSE
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return TRUE
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/obj/item/robot_parts/frame/attackby(obj/item/W, mob/user)
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// Uninstall a robotic part.
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if(W.is_crowbar())
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if(!parts.len)
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to_chat(user, SPAN_WARNING("\The [src] has no parts to remove."))
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return
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var/removing = pick(parts)
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var/obj/item/robot_parts/part = parts[removing]
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part.forceMove(get_turf(src))
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user.put_in_hands(part)
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parts -= removing
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to_chat(user, SPAN_WARNING("You lever \the [part] off \the [src]."))
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update_icon()
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// Install a robotic part.
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else if (istype(W, /obj/item/robot_parts))
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var/obj/item/robot_parts/part = W
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if(!required_parts[part.bp_tag] || !istype(W, required_parts[part.bp_tag]))
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to_chat(user, SPAN_WARNING("\The [src] is not compatible with \the [W]."))
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return
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if(parts[part.bp_tag])
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to_chat(user, SPAN_WARNING("\The [src] already has \a [W] installed."))
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return
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if(part.can_install(user) && user.unEquip(W, src))
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parts[part.bp_tag] = part
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part.forceMove(src)
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update_icon()
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// Install an MMI/brain.
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else if(istype(W, /obj/item/mmi))
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if(!istype(loc,/turf))
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to_chat(user, SPAN_WARNING("You can't put \the [W] in without the frame being on the ground."))
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return
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if(!check_completion())
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to_chat(user, SPAN_WARNING("The frame is not ready for the central processor to be installed."))
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return
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var/obj/item/mmi/M = W
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var/mob/living/carbon/brain/B = M.brainmob
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if(!B)
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to_chat(user, SPAN_WARNING("Sticking an empty [W.name] into the frame would sort of defeat the purpose."))
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return
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if(jobban_isbanned(B, "Robot"))
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to_chat(user, SPAN_WARNING("\The [W] does not seem to fit."))
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return
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if(B.stat == DEAD)
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to_chat(user, SPAN_WARNING("Sticking a dead [W.name] into the frame would sort of defeat the purpose."))
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return
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var/ghost_can_reenter = 0
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if(B.mind)
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if(B.key)
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ghost_can_reenter = TRUE
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else
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for(var/mob/observer/dead/G in player_list)
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if(G.can_reenter_corpse && G.mind == B.mind)
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ghost_can_reenter = TRUE
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//Jamming a ghosted brain into a borg is likely detrimental, and may result in some problems.
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to_chat(user, SPAN_NOTICE("\The [W] is completely unresponsive, but it may be able to auto-resuscitate if you leave it be for awhile."))
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break
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if(!ghost_can_reenter)
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to_chat(user, SPAN_WARNING("\The [W] is completely unresponsive; there's no point."))
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return
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if(!user.unEquip(W))
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return
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var/mob/living/silicon/robot/O = new product(get_turf(loc))
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if(!O)
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return
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O.mmi = W
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O.invisibility = 0
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O.custom_name = created_name
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O.updatename("Default")
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B.mind.transfer_to(O)
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if(O.mind && O.mind.assigned_role)
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O.job = O.mind.assigned_role
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else
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O.job = "Robot"
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var/obj/item/robot_parts/chest/chest = parts[BP_TORSO]
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if (chest && chest.cell)
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chest.cell.forceMove(O)
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W.forceMove(O) //Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
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// Since we "magically" installed a cell, we also have to update the correct component.
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if(O.cell)
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var/datum/robot_component/cell_component = O.components["power cell"]
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cell_component.wrapped = O.cell
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cell_component.installed = 1
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callHook("borgify", list(O))
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O.Namepick()
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qdel(src)
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else if(istype(W, /obj/item/pen))
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var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN)
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if(t && (in_range(src, user) || loc == user))
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created_name = t
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else
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..()
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/obj/item/robot_parts/frame/Destroy()
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parts.Cut()
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for(var/thing in contents)
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qdel(thing)
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. = ..()
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/obj/item/robot_parts/frame/proc/dismantled_from(mob/living/silicon/robot/donor)
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for(var/thing in required_parts - list(BP_TORSO, BP_HEAD))
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var/part_type = required_parts[thing]
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parts[thing] = new part_type(src)
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var/obj/item/robot_parts/chest/chest = (locate() in donor.contents) || new
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if(chest)
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chest.forceMove(src)
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parts[BP_TORSO] = chest
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update_icon()
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/obj/item/robot_parts/frame/SetDefaultName()
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name = initial(name)
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/obj/item/robot_parts/frame/flyer
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name = "flying robot frame"
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icon = 'icons/obj/robot_parts_flying.dmi'
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product = /mob/living/silicon/robot/flying
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required_parts = list(
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BP_L_ARM = /obj/item/robot_parts/l_arm,
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BP_R_ARM = /obj/item/robot_parts/r_arm,
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BP_TORSO = /obj/item/robot_parts/chest,
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BP_HEAD = /obj/item/robot_parts/head
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)
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/obj/item/robot_parts/frame/platform
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name = "large robot frame"
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icon = 'icons/obj/robot_parts_platform.dmi'
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product = /mob/living/silicon/robot/platform
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required_parts = list(
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BP_L_ARM = /obj/item/robot_parts/l_arm,
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BP_R_ARM = /obj/item/robot_parts/r_arm,
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BP_L_LEG = /obj/item/robot_parts/l_leg,
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BP_R_LEG = /obj/item/robot_parts/r_leg,
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BP_TORSO = /obj/item/robot_parts/chest,
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BP_HEAD = /obj/item/robot_parts/head
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)
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@@ -4,294 +4,222 @@
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item_state = "buildpipe"
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icon_state = "blank"
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slot_flags = SLOT_BELT
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dir = SOUTH
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var/list/part = null // Order of args is important for installing robolimbs.
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var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
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var/model_info
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dir = SOUTH
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var/bp_tag = null // What part is this?
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/obj/item/robot_parts/set_dir()
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return
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/obj/item/robot_parts/proc/update_model_info(var/model)
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if(!model)
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return FALSE
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model_info = model
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var/datum/robolimb/R = all_robolimbs[model]
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if(R)
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name = "[R.company] [initial(name)]"
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desc = "[R.desc]"
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if(icon_state in icon_states(R.icon))
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icon = R.icon
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return TRUE
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return FALSE
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/obj/item/robot_parts/Initialize(ml, model)
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. = ..(ml)
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if(!update_model_info(model))
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SetDefaultName()
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/obj/item/robot_parts/proc/SetDefaultName()
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name = "robot [initial(name)]"
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/obj/item/robot_parts/proc/can_install(mob/user)
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return TRUE
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/obj/item/robot_parts/l_arm
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name = "cyborg left arm"
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name = "left arm"
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desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
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icon_state = "l_arm"
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part = list(BP_L_ARM, BP_L_HAND)
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model_info = 1
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bp_tag = BP_L_ARM
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/obj/item/robot_parts/r_arm
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name = "cyborg right arm"
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name = "right arm"
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desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
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icon_state = "r_arm"
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part = list(BP_R_ARM, BP_R_HAND)
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model_info = 1
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bp_tag = BP_R_ARM
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/obj/item/robot_parts/l_leg
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name = "cyborg left leg"
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name = "left leg"
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desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
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icon_state = "l_leg"
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part = list(BP_L_LEG, BP_L_FOOT)
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model_info = 1
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bp_tag = BP_L_LEG
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/obj/item/robot_parts/r_leg
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name = "cyborg leg"
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name = "right leg"
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desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
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icon_state = "r_leg"
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part = list(BP_R_LEG, BP_R_FOOT)
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model_info = 1
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/obj/item/robot_parts/chest
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name = "cyborg chest"
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desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
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icon_state = "chest"
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part = list(BP_GROIN,BP_TORSO)
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var/wires = 0.0
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var/obj/item/cell/cell = null
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bp_tag = BP_R_LEG
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/obj/item/robot_parts/head
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name = "cyborg head"
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name = "head"
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desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
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icon_state = "head"
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part = list(BP_HEAD)
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bp_tag = BP_HEAD
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var/obj/item/flash/flash1 = null
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var/obj/item/flash/flash2 = null
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/obj/item/robot_parts/robot_suit
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name = "endoskeleton"
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desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
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icon_state = "robo_suit"
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var/obj/item/robot_parts/l_arm/l_arm = null
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var/obj/item/robot_parts/r_arm/r_arm = null
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var/obj/item/robot_parts/l_leg/l_leg = null
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var/obj/item/robot_parts/r_leg/r_leg = null
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var/obj/item/robot_parts/chest/chest = null
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var/obj/item/robot_parts/head/head = null
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var/created_name = ""
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/obj/item/robot_parts/head/can_install(mob/user)
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var/success = TRUE
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if(!flash1 || !flash2)
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to_chat(user, SPAN_WARNING("You need to attach a flash to it first!"))
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success = FALSE
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return success && ..()
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/obj/item/robot_parts/robot_suit/Initialize()
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. = ..()
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src.updateicon()
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/obj/item/robot_parts/chest
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name = "torso"
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desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
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icon_state = "torso"
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part = list(BP_GROIN,BP_TORSO)
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bp_tag = BP_TORSO
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var/wires = 0.0
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var/obj/item/cell/cell = null
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/obj/item/robot_parts/robot_suit/proc/updateicon()
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cut_overlays()
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if(src.l_arm)
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add_overlay("l_arm+o")
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if(src.r_arm)
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add_overlay("r_arm+o")
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if(src.chest)
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add_overlay("chest+o")
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if(src.l_leg)
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add_overlay("l_leg+o")
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if(src.r_leg)
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add_overlay("r_leg+o")
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if(src.head)
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add_overlay("head+o")
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/obj/item/robot_parts/chest/can_install(mob/user)
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var/success = TRUE
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if(!wires)
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to_chat(user, SPAN_WARNING("You need to attach wires to it first!"))
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success = FALSE
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if(!cell)
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to_chat(user, SPAN_WARNING("You need to attach a cell to it first!"))
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success = FALSE
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return success && ..()
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/obj/item/robot_parts/robot_suit/proc/check_completion()
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if(src.l_arm && src.r_arm)
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if(src.l_leg && src.r_leg)
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if(src.chest && src.head)
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feedback_inc("cyborg_frames_built",1)
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return 1
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return 0
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/obj/item/robot_parts/chest/attackby(obj/item/W, mob/user)
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/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/stack/material) && W.get_material_name() == MAT_STEEL && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
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var/obj/item/stack/material/M = W
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if (M.use(1))
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var/obj/item/secbot_assembly/ed209_assembly/B = new /obj/item/secbot_assembly/ed209_assembly
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B.loc = get_turf(src)
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to_chat(user, "<span class='notice'>You armed the robot frame.</span>")
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if (user.get_inactive_hand()==src)
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user.remove_from_mob(src)
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user.put_in_inactive_hand(B)
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need one sheet of metal to arm the robot frame.</span>")
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if(istype(W, /obj/item/robot_parts/l_leg))
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if(src.l_leg) return
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user.drop_item()
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W.loc = src
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src.l_leg = W
|
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src.updateicon()
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if(istype(W, /obj/item/robot_parts/r_leg))
|
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if(src.r_leg) return
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user.drop_item()
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W.loc = src
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src.r_leg = W
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src.updateicon()
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|
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if(istype(W, /obj/item/robot_parts/l_arm))
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if(src.l_arm) return
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user.drop_item()
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W.loc = src
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src.l_arm = W
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src.updateicon()
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if(istype(W, /obj/item/robot_parts/r_arm))
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if(src.r_arm) return
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user.drop_item()
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W.loc = src
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src.r_arm = W
|
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src.updateicon()
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|
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if(istype(W, /obj/item/robot_parts/chest))
|
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if(src.chest) return
|
||||
if(W:wires && W:cell)
|
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user.drop_item()
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W.loc = src
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||||
src.chest = W
|
||||
src.updateicon()
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else if(!W:wires)
|
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to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
|
||||
else
|
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to_chat(user, "<span class='warning'>You need to attach a cell to it first!</span>")
|
||||
|
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if(istype(W, /obj/item/robot_parts/head))
|
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if(src.head) return
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||||
if(W:flash2 && W:flash1)
|
||||
user.drop_item()
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||||
W.loc = src
|
||||
src.head = W
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||||
src.updateicon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
|
||||
|
||||
if(istype(W, /obj/item/mmi))
|
||||
var/obj/item/mmi/M = W
|
||||
if(check_completion())
|
||||
if(!istype(loc,/turf))
|
||||
to_chat(user, "<span class='warning'>You can't put \the [W] in, the frame has to be standing on the ground to be perfectly precise.</span>")
|
||||
return
|
||||
if(!istype(W, /obj/item/mmi/inert))
|
||||
if(!M.brainmob)
|
||||
to_chat(user, "<span class='warning'>Sticking an empty [W] into the frame would sort of defeat the purpose.</span>")
|
||||
return
|
||||
if(!M.brainmob.key)
|
||||
var/ghost_can_reenter = 0
|
||||
if(M.brainmob.mind)
|
||||
for(var/mob/observer/dead/G in player_list)
|
||||
if(G.can_reenter_corpse && G.mind == M.brainmob.mind)
|
||||
ghost_can_reenter = 1 //May come in use again at another point.
|
||||
to_chat(user, "<span class='notice'>\The [W] is completely unresponsive; though it may be able to auto-resuscitate.</span>") //Jamming a ghosted brain into a borg is likely detrimental, and may result in some problems.
|
||||
return
|
||||
if(!ghost_can_reenter)
|
||||
to_chat(user, "<span class='notice'>\The [W] is completely unresponsive; there's no point.</span>")
|
||||
return
|
||||
|
||||
if(M.brainmob.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>Sticking a dead [W] into the frame would sort of defeat the purpose.</span>")
|
||||
return
|
||||
|
||||
if(jobban_isbanned(M.brainmob, "Cyborg"))
|
||||
to_chat(user, "<span class='warning'>This [W] does not seem to fit.</span>")
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc), TRUE)
|
||||
if(!O) return
|
||||
|
||||
user.drop_item()
|
||||
|
||||
O.mmi = W
|
||||
O.post_mmi_setup()
|
||||
O.invisibility = 0
|
||||
O.custom_name = created_name
|
||||
O.updatename("Default")
|
||||
|
||||
if(M.brainmob)
|
||||
M.brainmob.mind.transfer_to(O)
|
||||
if(O.mind && O.mind.special_role)
|
||||
O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
|
||||
for(var/datum/language/L in M.brainmob.languages)
|
||||
O.add_language(L.name)
|
||||
O.job = "Cyborg"
|
||||
O.cell = chest.cell
|
||||
O.cell.loc = O
|
||||
W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
|
||||
// Since we "magically" installed a cell, we also have to update the correct component.
|
||||
if(O.cell)
|
||||
var/datum/robot_component/cell_component = O.components["power cell"]
|
||||
cell_component.wrapped = O.cell
|
||||
cell_component.installed = 1
|
||||
|
||||
feedback_inc("cyborg_birth",1)
|
||||
callHook("borgify", list(O))
|
||||
O.Namepick()
|
||||
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The MMI must go in after everything else!</span>")
|
||||
|
||||
if (istype(W, /obj/item/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter new robot name", src.name, src.created_name), MAX_NAME_LEN)
|
||||
if (!t)
|
||||
return
|
||||
if (!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
|
||||
src.created_name = t
|
||||
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/cell))
|
||||
if(src.cell)
|
||||
to_chat(user, "<span class='warning'>You have already inserted a cell!</span>")
|
||||
return
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
to_chat(user, SPAN_WARNING("You have already inserted a cell!"))
|
||||
return TRUE
|
||||
if(user.unEquip(W, src))
|
||||
src.cell = W
|
||||
to_chat(user, "<span class='notice'>You insert the cell!</span>")
|
||||
W.forceMove(src)
|
||||
to_chat(user, SPAN_NOTICE("You insert the cell!"))
|
||||
return TRUE
|
||||
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
if(src.wires)
|
||||
to_chat(user, "<span class='warning'>You have already inserted wire!</span>")
|
||||
return
|
||||
else
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
coil.use(1)
|
||||
to_chat(user, SPAN_WARNING("You have already inserted wire!"))
|
||||
return TRUE
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if(coil.use(1))
|
||||
src.wires = 1.0
|
||||
to_chat(user, "<span class='notice'>You insert the wire!</span>")
|
||||
return
|
||||
to_chat(user, SPAN_NOTICE("You insert the wire!"))
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_parts/head/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/robot_parts/head))
|
||||
var/obj/item/robot_parts/head/head_part = W
|
||||
// Attempt to create full-body prosthesis.
|
||||
var/success = TRUE
|
||||
success &= can_install(user)
|
||||
success &= head_part.can_install(user)
|
||||
if (success)
|
||||
|
||||
// Species selection.
|
||||
var/species = input(user, "Select a species for the prosthetic.") as null|anything in GetCyborgSpecies()
|
||||
if(!species)
|
||||
return TRUE
|
||||
var/name = sanitizeSafe(input(user,"Set a name for the new prosthetic."), MAX_NAME_LEN)
|
||||
if(!name)
|
||||
name = "prosthetic ([random_id("prosthetic_id", 1, 999)])"
|
||||
|
||||
// Create a new, nonliving human.
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(get_turf(loc))
|
||||
H.death(0, DEATHGASP_NO_MESSAGE)
|
||||
H.set_species(species)
|
||||
H.fully_replace_character_name(name)
|
||||
|
||||
// Remove all external organs other than chest and head..
|
||||
for (var/O in list(BP_L_ARM, BP_R_ARM, BP_L_LEG, BP_R_LEG))
|
||||
var/obj/item/organ/external/organ = H.organs_by_name[O]
|
||||
H.organs -= organ
|
||||
H.organs_by_name[organ.organ_tag] = null
|
||||
qdel(organ)
|
||||
|
||||
// Remove brain (we want to put one in).
|
||||
var/obj/item/organ/internal/brain = H.internal_organs_by_name[O_BRAIN]
|
||||
H.organs -= brain
|
||||
H.organs_by_name[brain.organ_tag] = null
|
||||
qdel(brain)
|
||||
|
||||
// Robotize remaining organs: Eyes, head, and chest.
|
||||
// Respect brand used.
|
||||
var/obj/item/organ/internal/eyes = H.internal_organs_by_name[O_EYES]
|
||||
eyes.robotize()
|
||||
|
||||
var/obj/item/organ/external/head = H.organs_by_name[BP_HEAD]
|
||||
var/head_company = head_part.model_info
|
||||
head.robotize(head_company)
|
||||
|
||||
var/obj/item/organ/external/chest = H.organs_by_name[BP_TORSO]
|
||||
var/chest_company = model_info
|
||||
chest.robotize(chest_company)
|
||||
|
||||
// Cleanup
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_parts/chest/proc/GetCyborgSpecies()
|
||||
. = list()
|
||||
for(var/N in GLOB.playable_species)
|
||||
var/datum/species/S = GLOB.all_species[N]
|
||||
if(S.spawn_flags & SPECIES_NO_FBP_CONSTRUCTION)
|
||||
continue
|
||||
. += N
|
||||
|
||||
/obj/item/robot_parts/head/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if(istype(W, /obj/item/flash))
|
||||
if(istype(user,/mob/living/silicon/robot))
|
||||
var/current_module = user.get_active_hand()
|
||||
if(current_module == W)
|
||||
to_chat(user, "<span class='warning'>How do you propose to do that?</span>")
|
||||
to_chat(user, SPAN_WARNING("How do you propose to do that?"))
|
||||
return
|
||||
else
|
||||
add_flashes(W,user)
|
||||
else
|
||||
add_flashes(W,user)
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/head/proc/add_flashes(obj/item/W as obj, mob/user as mob) //Made into a separate proc to avoid copypasta
|
||||
/obj/item/robot_parts/head/proc/add_flashes(obj/item/W, mob/user) //Made into a seperate proc to avoid copypasta
|
||||
if(src.flash1 && src.flash2)
|
||||
to_chat(user, "<span class='notice'>You have already inserted the eyes!</span>")
|
||||
to_chat(user, SPAN_NOTICE("You have already inserted the eyes!"))
|
||||
return
|
||||
else if(src.flash1)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
if(!user.unEquip(W, src))
|
||||
return
|
||||
src.flash2 = W
|
||||
to_chat(user, "<span class='notice'>You insert the flash into the eye socket!</span>")
|
||||
W.forceMove(src)
|
||||
to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
if(!user.unEquip(W, src))
|
||||
return
|
||||
src.flash1 = W
|
||||
to_chat(user, "<span class='notice'>You insert the flash into the eye socket!</span>")
|
||||
W.forceMove(src)
|
||||
to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
|
||||
|
||||
|
||||
/obj/item/robot_parts/emag_act(var/remaining_charges, var/mob/user)
|
||||
/obj/item/robot_parts/emag_act(remaining_charges, mob/user)
|
||||
if(sabotaged)
|
||||
to_chat(user, "<span class='warning'>[src] is already sabotaged!</span>")
|
||||
to_chat(user, SPAN_WARNING("[src] is already sabotaged!"))
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You short out the safeties.</span>")
|
||||
to_chat(user, SPAN_WARNING("You short out the safeties."))
|
||||
sabotaged = 1
|
||||
return 1
|
||||
|
||||
@@ -133,22 +133,17 @@
|
||||
require_module = 1
|
||||
|
||||
/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
if(..())
|
||||
return FALSE
|
||||
|
||||
var/obj/item/tank/jetpack/carbondioxide/T = locate() in R.module
|
||||
if(!T)
|
||||
T = locate() in R.module.contents
|
||||
if(!T)
|
||||
T = locate() in R.module.modules
|
||||
if(!T)
|
||||
R.module.modules += new/obj/item/tank/jetpack/carbondioxide(R.module)
|
||||
for(var/obj/item/tank/jetpack/carbondioxide in R.module.modules)
|
||||
R.internals = src
|
||||
return 1
|
||||
if(T)
|
||||
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
|
||||
if(R.module.jetpack)
|
||||
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
|
||||
to_chat(usr, "There's no mounting point for the module!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
R.module.jetpack = new /obj/item/tank/jetpack/carbondioxide(R.module)
|
||||
R.internals = R.module.jetpack
|
||||
return TRUE
|
||||
|
||||
/obj/item/borg/upgrade/advhealth
|
||||
name = "advanced health analyzer module"
|
||||
|
||||
Reference in New Issue
Block a user