Merge branch 'dev' into ofBeesAndHoney

Conflicts:
	baystation12.dme
This commit is contained in:
Kelenius
2015-08-13 08:33:46 +03:00
423 changed files with 9874 additions and 8946 deletions

View File

@@ -82,7 +82,7 @@
..()
recipes += new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1)
recipes += new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1)
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1)
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
/material/sandstone/generate_recipes()
..()

View File

@@ -24,9 +24,6 @@
qdel(src)
return 0
// Update from material datum.
name = "[material.display_name] sheets"
desc = "A stack of sheets of [material.display_name]."
recipes = material.get_recipes()
stacktype = material.stack_type
if(islist(material.stack_origin_tech))
@@ -40,13 +37,37 @@
flags |= CONDUCT
matter = material.get_matter()
update_strings()
return 1
/obj/item/stack/material/get_material()
return material
/obj/item/stack/material/proc/update_strings()
// Update from material datum.
singular_name = material.sheet_singular_name
if(amount>1)
name = "[material.use_name] [material.sheet_plural_name]"
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
gender = PLURAL
else
name = "[material.use_name] [material.sheet_singular_name]"
desc = "A [material.sheet_singular_name] of [material.use_name]."
gender = NEUTER
/obj/item/stack/material/use(var/used)
. = ..()
update_strings()
return
/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
var/obj/item/stack/material/M = S
if(!istype(M) || material.name != M.material.name)
return 0
..(S,tamount,1)
if(src) update_strings()
if(M) M.update_strings()
/obj/item/stack/material/attack_self(var/mob/user)
if(!material.build_windows(user, src))
@@ -69,10 +90,14 @@
/obj/item/stack/material/sandstone
name = "sandstone brick"
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
default_type = "sandstone"
/obj/item/stack/material/marble
name = "marble brick"
icon_state = "sheet-marble"
default_type = "marble"
/obj/item/stack/material/diamond
name = "diamond"
icon_state = "sheet-diamond"
@@ -130,62 +155,53 @@
/obj/item/stack/material/steel
name = DEFAULT_WALL_MATERIAL
singular_name = "steel sheet"
icon_state = "sheet-metal"
default_type = DEFAULT_WALL_MATERIAL
/obj/item/stack/material/plasteel
name = "plasteel"
singular_name = "plasteel sheet"
icon_state = "sheet-plasteel"
item_state = "sheet-metal"
default_type = "plasteel"
/obj/item/stack/material/wood
name = "wooden plank"
singular_name = "wood plank"
icon_state = "sheet-wood"
default_type = "wood"
/obj/item/stack/material/cloth
name = "cloth"
singular_name = "cloth roll"
icon_state = "sheet-cloth"
default_type = "cloth"
/obj/item/stack/material/cardboard
name = "cardboard"
singular_name = "cardboard sheet"
icon_state = "sheet-card"
default_type = "cardboard"
/obj/item/stack/material/leather
name = "leather"
desc = "The by-product of mob grinding."
singular_name = "leather piece"
icon_state = "sheet-leather"
default_type = "leather"
/obj/item/stack/material/glass
name = "glass"
singular_name = "glass sheet"
icon_state = "sheet-glass"
default_type = "glass"
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
default_type = "reinforced glass"
default_type = "rglass"
/obj/item/stack/material/glass/phoronglass
name = "phoron glass"
singular_name = "phoron glass sheet"
icon_state = "sheet-phoronglass"
default_type = "phoron glass"
default_type = "phglass"
/obj/item/stack/material/glass/phoronrglass
name = "reinforced phoron glass"
singular_name = "reinforced phoron glass sheet"
icon_state = "sheet-phoronrglass"
default_type = "reinforced phoron glass"
default_type = "rphglass"

View File

@@ -34,5 +34,5 @@
/obj/item/stack/material/cyborg/glass/reinforced
icon_state = "sheet-rglass"
default_type = "reinforced glass"
default_type = "rglass"
charge_costs = list(500, 1000)

View File

@@ -27,6 +27,17 @@
// Assoc list containing all material datums indexed by name.
var/list/name_to_material
//Returns the material the object is made of, if applicable.
//Will we ever need to return more than one value here? Or should we just return the "dominant" material.
/obj/proc/get_material()
return null
//mostly for convenience
/obj/proc/get_material_name()
var/material/material = get_material()
if(material)
return material.name
// Builds the datum list above.
/proc/populate_material_list(force_remake=0)
if(name_to_material && !force_remake) return // Already set up!
@@ -44,12 +55,20 @@ var/list/name_to_material
populate_material_list()
return name_to_material[name]
/proc/material_display_name(name)
var/material/material = get_material_by_name(name)
if(material)
return material.display_name
return null
// Material definition and procs follow.
/material
var/name // Unique name for use in indexing the list.
var/display_name // Prettier name for display.
var/use_name
var/flags = 0 // Various status modifiers.
var/sheet_singular_name = "sheet"
var/sheet_plural_name = "sheets"
// Shards/tables/structures
var/shard_type = SHARD_SHRAPNEL // Path of debris object.
@@ -231,6 +250,8 @@ var/list/name_to_material
weight = 24
hardness = 40
stack_origin_tech = list(TECH_MATERIAL = 4)
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
/material/gold/bronze //placeholder for ashtrays
name = "bronze"
@@ -243,6 +264,8 @@ var/list/name_to_material
weight = 22
hardness = 50
stack_origin_tech = list(TECH_MATERIAL = 3)
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
/material/phoron
name = "phoron"
@@ -254,6 +277,8 @@ var/list/name_to_material
hardness = 30
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
door_icon_base = "stone"
sheet_singular_name = "crystal"
sheet_plural_name = "crystals"
/*
// Commenting this out while fires are so spectacularly lethal, as I can't seem to get this balanced appropriately.
@@ -282,6 +307,8 @@ var/list/name_to_material
weight = 22
hardness = 55
door_icon_base = "stone"
sheet_singular_name = "brick"
sheet_plural_name = "bricks"
/material/stone/marble
name = "marble"
@@ -289,6 +316,7 @@ var/list/name_to_material
weight = 26
hardness = 100
integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
stack_type = /obj/item/stack/material/marble
/material/steel
name = DEFAULT_WALL_MATERIAL
@@ -299,7 +327,7 @@ var/list/name_to_material
icon_colour = "#666666"
/material/steel/holographic
name = "holographic " + DEFAULT_WALL_MATERIAL
name = "holo" + DEFAULT_WALL_MATERIAL
display_name = DEFAULT_WALL_MATERIAL
stack_type = null
shard_type = SHARD_NONE
@@ -409,7 +437,8 @@ var/list/name_to_material
return (hardness > 35) //todo
/material/glass/reinforced
name = "reinforced glass"
name = "rglass"
display_name = "reinforced glass"
stack_type = /obj/item/stack/material/glass/reinforced
flags = MATERIAL_BRITTLE
icon_colour = "#00E1FF"
@@ -427,7 +456,8 @@ var/list/name_to_material
rod_product = null
/material/glass/phoron
name = "phoron glass"
name = "phglass"
display_name = "phoron glass"
stack_type = /obj/item/stack/material/glass/phoronglass
flags = MATERIAL_BRITTLE
ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE+300
@@ -439,7 +469,8 @@ var/list/name_to_material
rod_product = /obj/item/stack/material/glass/phoronrglass
/material/glass/phoron/reinforced
name = "reinforced phoron glass"
name = "rphglass"
display_name = "reinforced phoron glass"
stack_type = /obj/item/stack/material/glass/phoronrglass
stack_origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 2)
composite_material = list() //todo
@@ -463,7 +494,7 @@ var/list/name_to_material
stack_origin_tech = list(TECH_MATERIAL = 3)
/material/plastic/holographic
name = "holographic plastic"
name = "holoplastic"
display_name = "plastic"
stack_type = null
shard_type = SHARD_NONE
@@ -473,12 +504,16 @@ var/list/name_to_material
stack_type = /obj/item/stack/material/osmium
icon_colour = "#9999FF"
stack_origin_tech = list(TECH_MATERIAL = 5)
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
/material/tritium
name = "tritium"
stack_type = /obj/item/stack/material/tritium
icon_colour = "#777777"
stack_origin_tech = list(TECH_MATERIAL = 5)
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
/material/mhydrogen
name = "mhydrogen"
@@ -492,12 +527,16 @@ var/list/name_to_material
icon_colour = "#9999FF"
weight = 27
stack_origin_tech = list(TECH_MATERIAL = 2)
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
/material/iron
name = "iron"
stack_type = /obj/item/stack/material/iron
icon_colour = "#5C5454"
weight = 22
sheet_singular_name = "ingot"
sheet_plural_name = "ingots"
// Adminspawn only, do not let anyone get this.
/material/voxalloy
@@ -528,9 +567,11 @@ var/list/name_to_material
dooropen_noise = 'sound/effects/doorcreaky.ogg'
door_icon_base = "wood"
destruction_desc = "splinters"
sheet_singular_name = "plank"
sheet_plural_name = "planks"
/material/wood/holographic
name = "holographic wood"
name = "holowood"
display_name = "wood"
stack_type = null
shard_type = SHARD_NONE
@@ -566,6 +607,8 @@ var/list/name_to_material
icon_colour = "#402821"
icon_reinf = "reinf_cult"
shard_type = SHARD_STONE_PIECE
sheet_singular_name = "brick"
sheet_plural_name = "bricks"
/material/cult/place_dismantled_girder(var/turf/target)
new /obj/structure/girder/cult(target)
@@ -586,6 +629,8 @@ var/list/name_to_material
dooropen_noise = 'sound/effects/attackblob.ogg'
door_icon_base = "resin"
melting_point = T0C+300
sheet_singular_name = "blob"
sheet_plural_name = "blobs"
/material/resin/can_open_material_door(var/mob/living/user)
var/mob/living/carbon/M = user
@@ -610,6 +655,8 @@ var/list/name_to_material
flags = MATERIAL_PADDING
ignition_point = T0C+232
melting_point = T0C+300
sheet_singular_name = "tile"
sheet_plural_name = "tiles"
/material/cotton
name = "cotton"