Manual Merge

This commit is contained in:
Hubblenaut
2014-11-19 14:42:48 +01:00
602 changed files with 12514 additions and 11907 deletions

View File

@@ -973,7 +973,7 @@ var/global/floorIsLava = 0
if(3)
var/count = 0
for(var/mob/living/carbon/monkey/Monkey in world)
if(Monkey.z == 1)
if(Monkey.z in station_levels)
count++
return "Kill all [count] of the monkeys on the station"
if(4)

View File

@@ -76,7 +76,8 @@ var/list/admin_verbs_admin = list(
/client/proc/response_team, // Response Teams admin verb
/client/proc/toggle_antagHUD_use,
/client/proc/toggle_antagHUD_restrictions,
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
/client/proc/event_manager_panel
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,

View File

@@ -1283,11 +1283,11 @@
foo += text("<B>Is an AI</B> | ")
else
foo += text("<A HREF='?src=\ref[];makeai=\ref[]'>Make AI</A> | ", src, M)
if(M.z != 2)
if(isNotAdminLevel(M.z))
foo += text("<A HREF='?src=\ref[];sendtoprison=\ref[]'>Prison</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];sendtomaze=\ref[]'>Maze</A> | ", src, M)
else
foo += text("<B>On Z = 2</B> | ")
foo += text("<B>On Z = [M.z]</B> | ")
else
foo += text("<B>Hasn't Entered Game</B> | ")
foo += text("<A HREF='?src=\ref[];revive=\ref[]'>Heal/Revive</A> | ", src, M)
@@ -2295,7 +2295,7 @@
message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
for(var/turf/simulated/floor/F in world)
if(F.z == 1)
if(F.z in config.station_levels)
F.name = "lava"
F.desc = "The floor is LAVA!"
F.overlays += "lava"
@@ -2320,7 +2320,7 @@
sleep(10)
for(var/turf/simulated/floor/F in world) // Reset everything.
if(F.z == 1)
if(F.z in config.station_levels)
F.name = initial(F.name)
F.desc = initial(F.desc)
F.overlays.Cut()
@@ -2368,7 +2368,7 @@
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","EgL")
for(var/obj/machinery/door/airlock/W in world)
if(W.z == 1 && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
if(W.z in config.station_levels && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
command_announcement.Announce("Centcomm airlock control override activated. Please take this time to get acquainted with your coworkers.", new_sound = 'sound/AI/commandreport.ogg')
@@ -2561,20 +2561,10 @@
if(src.admincaster_feed_message.body =="" || src.admincaster_feed_message.body =="\[REDACTED\]" || src.admincaster_feed_channel.channel_name == "" )
src.admincaster_screen = 6
else
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = src.admincaster_signature
newMsg.body = src.admincaster_feed_message.body
newMsg.is_admin_message = 1
feedback_inc("newscaster_stories",1)
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
FC.messages += newMsg //Adding message to the network's appropriate feed_channel
break
news_network.SubmitArticle(src.admincaster_feed_message.body, src.admincaster_signature, src.admincaster_feed_channel.channel_name, null, 1)
src.admincaster_screen=4
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert(src.admincaster_feed_channel.channel_name)
log_admin("[key_name_admin(usr)] submitted a feed story to channel: [src.admincaster_feed_channel.channel_name]!")
src.access_news_network()

View File

@@ -17,7 +17,7 @@
var/inactive_on_main_station = 0
for(var/zone/zone in air_master.zones)
var/turf/simulated/turf = locate() in zone.contents
if(turf && turf.z == 1)
if(turf && turf.z in config.station_levels)
if(zone.needs_update)
active_on_main_station++
else

View File

@@ -117,14 +117,13 @@
return
examine()
set src in view()
..()
if((in_range(src, usr) || loc == usr))
examine(mob/user)
..(user)
if((in_range(src, user) || loc == user))
if(secured)
usr << "\The [src] is ready!"
user << "\The [src] is ready!"
else
usr << "\The [src] can be attached!"
user << "\The [src] can be attached!"
return

View File

@@ -11,9 +11,9 @@
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a phoron tank
/obj/item/device/onetankbomb/examine()
..()
bombtank.examine()
/obj/item/device/onetankbomb/examine(mob/user)
..(user)
user.examinate(bombtank)
/obj/item/device/onetankbomb/update_icon()
if(bombtank)

View File

@@ -84,14 +84,13 @@
src.overlays += O
*/
examine()
set src in view()
..()
if ((in_range(src, usr) || src.loc == usr))
examine(mob/user)
..(user)
if ((in_range(src, user) || src.loc == user))
if (src.secured)
usr << "\The [src] is ready!"
user << "\The [src] is ready!"
else
usr << "\The [src] can be attached!"
user << "\The [src] can be attached!"
return

View File

@@ -7,10 +7,10 @@
var/armed = 0
examine()
..()
examine(mob/user)
..(user)
if(armed)
usr << "It looks like it's armed."
user << "It looks like it's armed."
update_icon()
if(armed)

View File

@@ -13,6 +13,7 @@
var/frequency = 1457
var/delay = 0
var/airlock_wire = null
var/datum/wires/connected = null
var/datum/radio_frequency/radio_connection
var/deadman = 0
@@ -118,9 +119,8 @@
pulse(var/radio = 0)
if(istype(src.loc, /obj/machinery/door/airlock) && src.airlock_wire && src.wires)
var/obj/machinery/door/airlock/A = src.loc
A.pulse(src.airlock_wire)
if(src.connected && src.wires)
connected.Pulse(src)
else if(holder)
holder.process_activation(src, 1, 0)
else

View File

@@ -181,7 +181,7 @@
name = "Scientist"
corpseradio = /obj/item/device/radio/headset/headset_sci
corpseuniform = /obj/item/clothing/under/rank/scientist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpsesuit = /obj/item/clothing/suit/storage/toggle/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1

View File

@@ -105,7 +105,7 @@
/client/New(TopicData)
TopicData = null //Prevent calls to client.Topic from connect
if(connection != "seeker") //Invalid connection type.
if(!(connection in list("seeker", "web"))) //Invalid connection type.
return null
if(byond_version < MIN_CLIENT_VERSION) //Out of date client.
return null
@@ -298,5 +298,6 @@
'icons/spideros_icons/sos_11.png',
'icons/spideros_icons/sos_12.png',
'icons/spideros_icons/sos_13.png',
'icons/spideros_icons/sos_14.png'
'icons/spideros_icons/sos_14.png',
'html/images/ntlogo.png'
)

View File

@@ -1574,25 +1574,23 @@ datum/preferences
// Destroy/cyborgize organs
for(var/name in organ_data)
var/datum/organ/external/O = character.organs_by_name[name]
var/datum/organ/internal/I = character.internal_organs_by_name[name]
var/status = organ_data[name]
if(!I || !O)
continue
if(status == "amputated")
O.amputated = 1
O.status |= ORGAN_DESTROYED
O.destspawn = 1
if(status == "cyborg")
O.status |= ORGAN_ROBOT
if(status == "assisted")
I.mechassist()
else if(status == "mechanical")
I.mechanize()
else continue
var/status = organ_data[name]
var/datum/organ/external/O = character.organs_by_name[name]
if(O)
if(status == "amputated")
O.amputated = 1
O.status |= ORGAN_DESTROYED
O.destspawn = 1
else if(status == "cyborg")
O.status |= ORGAN_ROBOT
else
var/datum/organ/internal/I = character.internal_organs_by_name[name]
if(I)
if(status == "assisted")
I.mechassist()
else if(status == "mechanical")
I.mechanize()
if(underwear > underwear_m.len || underwear < 1)
underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES

View File

@@ -1,18 +1,45 @@
var/global/list/gear_datums = list()
/hook/startup/proc/populate_gear_list()
var/list/sort_categories = list(
"[slot_head]" = list(),
"[slot_glasses]" = list(),
"[slot_wear_mask]" = list(),
"[slot_w_uniform]" = list(),
"attachments" = list(),
"[slot_wear_suit]" = list(),
"[slot_gloves]" = list(),
"[slot_shoes]" = list(),
"utility" = list(),
"misc" = list(),
"unknown" = list(),
)
//create a list of gear datums to sort
for(var/type in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = new type()
gear_datums[G.display_name] = G
var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
sort_categories[category][G.display_name] = G
for (var/category in sort_categories)
gear_datums.Add(sortAssoc(sort_categories[category]))
return 1
/datum/gear
var/display_name //Name/index.
var/display_name //Name/index. Must be unique.
var/path //Path to item.
var/cost //Number of points used.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/sort_category
/datum/gear/New()
..()
if (!sort_category)
sort_category = "[slot]"
// This is sorted both by slot and alphabetically! Don't fuck it up!
// Headslot items
@@ -23,6 +50,12 @@ var/global/list/gear_datums = list()
cost = 2
slot = slot_head
/datum/gear/obandana
display_name = "bandana, orange"
path = /obj/item/clothing/head/orangebandana
cost = 2
slot = slot_head
/datum/gear/bandana
display_name = "bandana, pirate-red"
path = /obj/item/clothing/head/bandana
@@ -230,7 +263,7 @@ var/global/list/gear_datums = list()
/datum/gear/sterilemask
display_name = "sterile mask"
path = /obj/item/clothing/mask/surgical
slot = slot_w_uniform
slot = slot_wear_mask
cost = 2
// Uniform slot
@@ -260,7 +293,7 @@ var/global/list/gear_datums = list()
cost = 2
/datum/gear/skirt_red
display_name = " plaid skirt, red"
display_name = "plaid skirt, red"
path = /obj/item/clothing/under/dress/plaid_red
slot = slot_w_uniform
cost = 2
@@ -277,6 +310,12 @@ var/global/list/gear_datums = list()
slot = slot_w_uniform
cost = 3
/datum/gear/cheongsam
display_name = "cheongsam, white"
path = /obj/item/clothing/under/cheongsam
slot = slot_w_uniform
cost = 3
/datum/gear/uniform_captain
display_name = "uniform, captain's dress"
path = /obj/item/clothing/under/dress/dress_cap
@@ -324,74 +363,88 @@ var/global/list/gear_datums = list()
/datum/gear/armband_cargo
display_name = "armband, cargo"
path = /obj/item/clothing/tie/armband/cargo
sort_category = "attachments"
cost = 1
/datum/gear/armband_emt
display_name = "armband, EMT"
path = /obj/item/clothing/tie/armband/medgreen
sort_category = "attachments"
cost = 2
/datum/gear/armband_engineering
display_name = "armband, engineering"
path = /obj/item/clothing/tie/armband/engine
sort_category = "attachments"
cost = 1
/datum/gear/armband_hydroponics
display_name = "armband, hydroponics"
path = /obj/item/clothing/tie/armband/hydro
sort_category = "attachments"
cost = 1
/datum/gear/armband_medical
display_name = "armband, medical"
path = /obj/item/clothing/tie/armband/med
sort_category = "attachments"
cost = 1
/datum/gear/armband
display_name = "armband, red"
path = /obj/item/clothing/tie/armband
sort_category = "attachments"
cost = 1
/datum/gear/armband_science
display_name = "armband, science"
path = /obj/item/clothing/tie/armband/science
sort_category = "attachments"
cost = 1
/datum/gear/armpit
display_name = "shoulder holster"
path = /obj/item/clothing/tie/holster/armpit
sort_category = "attachments"
cost = 2
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Head of Security")
/datum/gear/tie_blue
display_name = "tie, blue"
path = /obj/item/clothing/tie/blue
sort_category = "attachments"
cost = 1
/datum/gear/tie_red
display_name = "tie, red"
path = /obj/item/clothing/tie/red
sort_category = "attachments"
cost = 1
/datum/gear/tie_horrible
display_name = "tie, socially disgraceful"
path = /obj/item/clothing/tie/horrible
sort_category = "attachments"
cost = 1
/datum/gear/brown_vest
display_name = "webbing, engineering"
path = /obj/item/clothing/tie/storage/brown_vest
sort_category = "attachments"
cost = 2
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/black_vest
display_name = "webbing, security"
path = /obj/item/clothing/tie/storage/black_vest
sort_category = "attachments"
cost = 2
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/webbing
display_name = "webbing, simple"
path = /obj/item/clothing/tie/storage/webbing
sort_category = "attachments"
cost = 2
// Suit slot
@@ -403,11 +456,41 @@ var/global/list/gear_datums = list()
slot = slot_wear_suit
/datum/gear/bomber
display_name = "bomberjacker"
path = /obj/item/clothing/suit/bomber
display_name = "bomber jacket"
path = /obj/item/clothing/suit/storage/bomber
cost = 4
slot = slot_wear_suit
/datum/gear/leather_jacket
display_name = "leather jacket, black"
path = /obj/item/clothing/suit/storage/leather_jacket
cost = 3
slot = slot_wear_suit
/datum/gear/leather_jacket_nt
display_name = "leather jacket, NanoTrasen, black"
path = /obj/item/clothing/suit/storage/leather_jacket/nanotrasen
cost = 3
slot = slot_wear_suit
/datum/gear/brown_jacket
display_name = "leather jacket, brown"
path = /obj/item/clothing/suit/storage/toggle/brown_jacket
cost = 3
slot = slot_wear_suit
/datum/gear/brown_jacket_nt
display_name = "leather jacket, NanoTrasen, brown"
path = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
cost = 3
slot = slot_wear_suit
/datum/gear/hoodie
display_name = "hoodie, grey"
path = /obj/item/clothing/suit/hoodie
cost = 2
slot = slot_wear_suit
/datum/gear/unathi_mantle
display_name = "hide mantle (Unathi)"
path = /obj/item/clothing/suit/unathi/mantle
@@ -427,22 +510,34 @@ var/global/list/gear_datums = list()
cost = 2
slot = slot_wear_suit
/datum/gear/gponcho
display_name = "poncho, blue"
path = /obj/item/clothing/suit/poncho/blue
cost = 3
slot = slot_wear_suit
/datum/gear/gponcho
display_name = "poncho, green"
path = /obj/item/clothing/suit/poncho/green
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/rponcho
display_name = "poncho, purple"
path = /obj/item/clothing/suit/poncho/purple
cost = 3
slot = slot_wear_suit
/datum/gear/rponcho
display_name = "poncho, red"
path = /obj/item/clothing/suit/poncho/red
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/poncho
display_name = "poncho, tan"
path = /obj/item/clothing/suit/poncho
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/unathi_robe
@@ -601,16 +696,24 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_shoes
// "Useful" items
// "Useful" items - I'm guessing things that might be used at work?
/datum/gear/briefcase
display_name = "briefcase"
path = /obj/item/weapon/storage/briefcase
sort_category = "utility"
cost = 2
/datum/gear/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
sort_category = "utility"
cost = 1
/datum/gear/matchbook
display_name = "matchbook"
path = /obj/item/weapon/storage/box/matches
sort_category = "utility"
cost = 2
// The rest of the trash.
@@ -618,49 +721,53 @@ var/global/list/gear_datums = list()
/datum/gear/ashtray
display_name = "ashtray, plastic"
path = /obj/item/ashtray/plastic
sort_category = "misc"
cost = 1
/datum/gear/cane
display_name = "cane"
path = /obj/item/weapon/cane
sort_category = "misc"
cost = 2
/datum/gear/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
cost = 1
/datum/gear/dice
display_name = "d20"
path = /obj/item/weapon/dice/d20
sort_category = "misc"
cost = 1
/datum/gear/cards
display_name = "deck of cards"
path = /obj/item/weapon/deck
sort_category = "misc"
cost = 1
/datum/gear/blipstick
display_name = "lipstick, black"
path = /obj/item/weapon/lipstick/black
sort_category = "misc"
cost = 1
/datum/gear/jlipstick
display_name = "lipstick, jade"
path = /obj/item/weapon/lipstick/jade
sort_category = "misc"
cost = 1
/datum/gear/plipstick
display_name = "lipstick, purple"
path = /obj/item/weapon/lipstick/purple
sort_category = "misc"
cost = 1
/datum/gear/rlipstick
display_name = "lipstick, red"
path = /obj/item/weapon/lipstick
sort_category = "misc"
cost = 1
/datum/gear/comb
display_name = "purple comb"
path = /obj/item/weapon/fluff/cado_keppel_1
path = /obj/item/weapon/haircomb
sort_category = "misc"
cost = 2

View File

@@ -10,6 +10,17 @@ var/list/spawntypes = list()
var/msg //Message to display on the arrivals computer.
var/list/turfs //List of turfs to spawn on.
var/display_name //Name used in preference setup.
var/list/restrict_job = null
var/list/disallow_job = null
proc/check_job_spawning(job)
if(restrict_job && !(job in restrict_job))
return 0
if(disallow_job && (job in disallow_job))
return 0
return 1
/datum/spawnpoint/arrivals
display_name = "Arrivals Shuttle"
@@ -30,7 +41,17 @@ var/list/spawntypes = list()
/datum/spawnpoint/cryo
display_name = "Cryogenic Storage"
msg = "has completed cryogenic revival"
disallow_job = list("Cyborg")
/datum/spawnpoint/cryo/New()
..()
turfs = latejoin_cryo
turfs = latejoin_cryo
/datum/spawnpoint/cyborg
display_name = "Cyborg Storage"
msg = "has been activated from storage"
restrict_job = list("Cyborg")
/datum/spawnpoint/cyborg/New()
..()
turfs = latejoin_cyborg

View File

@@ -1,5 +1,6 @@
/obj/item/clothing
name = "clothing"
siemens_coefficient = 0.9
var/list/species_restricted = null //Only these species can wear this kit.
/*
@@ -196,11 +197,6 @@ BLIND // can't see anything
species_restricted = list("exclude","Unathi","Tajara")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/gloves.dmi')
/obj/item/clothing/gloves/examine()
set src in usr
..()
return
/obj/item/clothing/gloves/update_clothing_icon()
if (ismob(src.loc))
var/mob/M = src.loc
@@ -387,20 +383,19 @@ BLIND // can't see anything
return
return
/obj/item/clothing/under/examine()
set src in view()
..()
/obj/item/clothing/under/examine(mob/user)
..(user)
switch(src.sensor_mode)
if(0)
usr << "Its sensors appear to be disabled."
user << "Its sensors appear to be disabled."
if(1)
usr << "Its binary life sensors appear to be enabled."
user << "Its binary life sensors appear to be enabled."
if(2)
usr << "Its vital tracker appears to be enabled."
user << "Its vital tracker appears to be enabled."
if(3)
usr << "Its vital tracker and tracking beacon appear to be enabled."
user << "Its vital tracker and tracking beacon appear to be enabled."
if(hastie)
usr << "\A [hastie] is clipped to it."
user << "\A [hastie] is clipped to it."
/obj/item/clothing/under/proc/set_sensors(mob/usr as mob)
var/mob/M = usr

View File

@@ -82,7 +82,11 @@
icon_state = "swathelm"
item_state = "helmet"
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
)
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7

View File

@@ -234,7 +234,7 @@
icon_state = "chickenhead"
item_state = "chickensuit"
flags = FPRINT | TABLEPASS | BLOCKHAIR
siemens_coefficient = 2.0
siemens_coefficient = 0.7
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/bearpelt
@@ -243,7 +243,7 @@
icon_state = "bearpelt"
item_state = "bearpelt"
flags = FPRINT | TABLEPASS | BLOCKHAIR
siemens_coefficient = 2.0
siemens_coefficient = 0.7
/obj/item/clothing/head/xenos
name = "xenos helmet"
@@ -261,5 +261,12 @@
icon_state = "philosopher_wig"
item_state = "philosopher_wig"
flags = FPRINT | TABLEPASS | BLOCKHAIR
siemens_coefficient = 2.0
siemens_coefficient = 2.0 //why is it so conductive?!
body_parts_covered = 0
/obj/item/clothing/head/orangebandana //themij: Taryn Kifer
name = "orange bandana"
desc = "An orange piece of cloth, worn on the head."
icon_state = "orange_bandana"
item_state = "orange_bandana"
body_parts_covered = 0

View File

@@ -7,6 +7,10 @@
flags_inv = HIDEFACE
body_parts_covered = FACE
w_class = 2
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
)
/obj/item/clothing/mask/balaclava/tactical
name = "green balaclava"
@@ -16,6 +20,10 @@
flags = FPRINT|TABLEPASS|BLOCKHAIR
flags_inv = HIDEFACE
w_class = 2
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
)
/obj/item/clothing/mask/luchador
name = "Luchador Mask"

View File

@@ -8,14 +8,11 @@
w_class = 2
gas_transfer_coefficient = 0.90
//Monkeys can not take the muzzle off of themself! Call PETA!
/obj/item/clothing/mask/muzzle/attack_paw(mob/user as mob)
if (src == user.wear_mask)
return
else
..()
return
// Clumsy folks can't take the mask off themselves.
/obj/item/clothing/mask/muzzle/attack_hand(mob/user as mob)
if(user.wear_mask == src && !user.IsAdvancedToolUser())
return 0
..()
/obj/item/clothing/mask/surgical
name = "sterile mask"

View File

@@ -23,10 +23,9 @@
user << "You enable the mag-pulse traction system."
user.update_inv_shoes() //so our mob-overlays update
examine()
set src in view()
..()
examine(mob/user)
..(user)
var/state = "disabled"
if(src.flags&NOSLIP)
state = "enabled"
usr << "Its mag-pulse traction system appears to be [state]."
user << "Its mag-pulse traction system appears to be [state]."

View File

@@ -231,8 +231,7 @@
magpulse = 0
canremove = 1
/obj/item/clothing/shoes/magboots/vox/examine()
set src in view()
..()
/obj/item/clothing/shoes/magboots/vox/examine(mob/user)
..(user)
if (magpulse)
usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
user << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.

View File

@@ -214,8 +214,8 @@ var/global/list/breach_burn_descriptors = list(
..()
/obj/item/clothing/suit/space/examine()
..()
/obj/item/clothing/suit/space/examine(mob/user)
..(user)
if(can_breach && breaches && breaches.len)
for(var/datum/breach/B in breaches)
usr << "\red <B>It has \a [B.descriptor].</B>"
user << "\red <B>It has \a [B.descriptor].</B>"

View File

@@ -17,10 +17,9 @@
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
/obj/item/clothing/head/helmet/space/rig/ert/examine()
..()
if(get_dist(usr,src) <= 1)
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/head/helmet/space/rig/ert/examine(mob/user)
if(..(user, 1))
user << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/suit/space/rig/ert
name = "emergency response team suit"
@@ -28,13 +27,9 @@
icon_state = "ert_commander"
item_state = "suit-command"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
/obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/handcuffs, /obj/item/weapon/storage/briefcase/inflatable)
siemens_coefficient = 0.6
//Commander

View File

@@ -8,6 +8,7 @@
siemens_coefficient = 0.2
species_restricted = null
body_parts_covered = HEAD|FACE
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
@@ -20,6 +21,7 @@
siemens_coefficient = 0.2
species_restricted = null //Workaround for spawning alien ninja without internals.
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT|HIDETAIL
supporting_limbs = list()
// Hardsuit breaching data

View File

@@ -378,10 +378,9 @@
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
/obj/item/clothing/head/helmet/space/rig/syndi/examine()
..()
if(get_dist(usr,src) <= 1)
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/head/helmet/space/rig/syndi/examine(mob/user)
if(..(user, 1))
user << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndie"

View File

@@ -141,11 +141,13 @@
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Lawyer
/obj/item/clothing/suit/storage/lawyer/bluejacket
/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
name = "Blue Suit Jacket"
desc = "A snappy dress jacket."
icon_state = "suitjacket_blue_open"
item_state = "suitjacket_blue_open"
icon_open = "suitjacket_blue_open"
icon_closed = "suitjacket_blue"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
@@ -158,62 +160,31 @@
body_parts_covered = UPPER_TORSO|ARMS
//Internal Affairs
/obj/item/clothing/suit/storage/internalaffairs
/obj/item/clothing/suit/storage/toggle/internalaffairs
name = "Internal Affairs Jacket"
desc = "A smooth black jacket."
icon_state = "ia_jacket_open"
item_state = "ia_jacket"
icon_open = "ia_jacket_open"
icon_closed = "ia_jacket"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
verb/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("ia_jacket_open")
src.icon_state = "ia_jacket"
usr << "You button up the jacket."
if("ia_jacket")
src.icon_state = "ia_jacket_open"
usr << "You unbutton the jacket."
else
usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
return
update_clothing_icon() //so our overlays update
//Medical
/obj/item/clothing/suit/storage/fr_jacket
/obj/item/clothing/suit/storage/toggle/fr_jacket
name = "first responder jacket"
desc = "A high-visibility jacket worn by medical first responders."
icon_state = "fr_jacket_open"
item_state = "fr_jacket"
icon_open = "fr_jacket_open"
icon_closed = "fr_jacket"
blood_overlay_type = "armor"
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
body_parts_covered = UPPER_TORSO|ARMS
verb/toggle()
set name = "Toggle Jacket Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("fr_jacket_open")
src.icon_state = "fr_jacket"
usr << "You button up the jacket."
if("fr_jacket")
src.icon_state = "fr_jacket_open"
usr << "You unbutton the jacket."
update_clothing_icon() //so our overlays update
//Mime
/obj/item/clothing/suit/suspenders
name = "suspenders"

View File

@@ -1,160 +1,104 @@
/obj/item/clothing/suit/storage/labcoat
/obj/item/clothing/suit/storage/toggle/labcoat
name = "labcoat"
desc = "A suit that protects against minor chemical spills."
icon_state = "labcoat_open"
item_state = "labcoat" //Is this even used for anything?
icon_open = "labcoat_open"
icon_closed = "labcoat"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
verb/toggle()
set name = "Toggle Labcoat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
//Why???
switch(icon_state)
if("labcoat_open")
src.icon_state = "labcoat"
usr << "You button up the labcoat."
if("labcoat")
src.icon_state = "labcoat_open"
usr << "You unbutton the labcoat."
if("red_labcoat_open")
src.icon_state = "red_labcoat"
usr << "You button up the labcoat."
if("red_labcoat")
src.icon_state = "red_labcoat_open"
usr << "You unbutton the labcoat."
if("blue_labcoat_open")
src.icon_state = "blue_labcoat"
usr << "You button up the labcoat."
if("blue_labcoat")
src.icon_state = "blue_labcoat_open"
usr << "You unbutton the labcoat."
if("purple_labcoat_open")
src.icon_state = "purple_labcoat"
usr << "You button up the labcoat."
if("purple_labcoat")
src.icon_state = "purple_labcoat_open"
usr << "You unbutton the labcoat."
if("green_labcoat_open")
src.icon_state = "green_labcoat"
usr << "You button up the labcoat."
if("green_labcoat")
src.icon_state = "green_labcoat_open"
usr << "You unbutton the labcoat."
if("orange_labcoat_open")
src.icon_state = "orange_labcoat"
usr << "You button up the labcoat."
if("orange_labcoat")
src.icon_state = "orange_labcoat_open"
usr << "You unbutton the labcoat."
if("labcoat_cmo_open")
src.icon_state = "labcoat_cmo"
usr << "You button up the labcoat."
if("labcoat_cmo")
src.icon_state = "labcoat_cmo_open"
usr << "You unbutton the labcoat."
if("labcoat_gen_open")
src.icon_state = "labcoat_gen"
usr << "You button up the labcoat."
if("labcoat_gen")
src.icon_state = "labcoat_gen_open"
usr << "You unbutton the labcoat."
if("labcoat_chem_open")
src.icon_state = "labcoat_chem"
usr << "You button up the labcoat."
if("labcoat_chem")
src.icon_state = "labcoat_chem_open"
usr << "You unbutton the labcoat."
if("labcoat_vir_open")
src.icon_state = "labcoat_vir"
usr << "You button up the labcoat."
if("labcoat_vir")
src.icon_state = "labcoat_vir_open"
usr << "You unbutton the labcoat."
if("labcoat_tox_open")
src.icon_state = "labcoat_tox"
usr << "You button up the labcoat."
if("labcoat_tox")
src.icon_state = "labcoat_tox_open"
usr << "You unbutton the labcoat."
if("labgreen_open")
src.icon_state = "labgreen"
usr << "You button up the labcoat."
if("labgreen")
src.icon_state = "labgreen_open"
usr << "You unbutton the labcoat."
else
usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
return
update_clothing_icon() //so our overlays update
/obj/item/clothing/suit/storage/labcoat/red
/obj/item/clothing/suit/storage/toggle/labcoat/red
name = "red labcoat"
desc = "A suit that protects against minor chemical spills. This one is red."
icon_state = "red_labcoat_open"
item_state = "red_labcoat"
icon_open = "red_labcoat_open"
icon_closed = "red_labcoat"
/obj/item/clothing/suit/storage/labcoat/blue
/obj/item/clothing/suit/storage/toggle/labcoat/blue
name = "blue labcoat"
desc = "A suit that protects against minor chemical spills. This one is blue."
icon_state = "blue_labcoat_open"
item_state = "blue_labcoat"
icon_open = "blue_labcoat_open"
icon_closed = "blue_labcoat"
/obj/item/clothing/suit/storage/labcoat/purple
/obj/item/clothing/suit/storage/toggle/labcoat/purple
name = "purple labcoat"
desc = "A suit that protects against minor chemical spills. This one is purple."
icon_state = "purple_labcoat_open"
item_state = "purple_labcoat"
icon_open = "purple_labcoat_open"
icon_closed = "purple_labcoat"
/obj/item/clothing/suit/storage/labcoat/orange
/obj/item/clothing/suit/storage/toggle/labcoat/orange
name = "orange labcoat"
desc = "A suit that protects against minor chemical spills. This one is orange."
icon_state = "orange_labcoat_open"
item_state = "orange_labcoat"
icon_open = "orange_labcoat_open"
icon_closed = "orange_labcoat"
/obj/item/clothing/suit/storage/labcoat/green
/obj/item/clothing/suit/storage/toggle/labcoat/green
name = "green labcoat"
desc = "A suit that protects against minor chemical spills. This one is green."
icon_state = "green_labcoat_open"
item_state = "green_labcoat"
icon_open = "green_labcoat_open"
icon_closed = "green_labcoat"
/obj/item/clothing/suit/storage/labcoat/cmo
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
name = "chief medical officer's labcoat"
desc = "Bluer than the standard model."
icon_state = "labcoat_cmo_open"
item_state = "labcoat_cmo"
icon_open = "labcoat_cmo_open"
icon_closed = "labcoat_cmo"
/obj/item/clothing/suit/storage/labcoat/mad
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
name = "chief medical officer labcoat"
desc = "A labcoat with command blue highlights."
icon_state = "labcoat_cmoalt_open"
icon_open = "labcoat_cmoalt_open"
icon_closed = "labcoat_cmoalt"
/obj/item/clothing/suit/storage/toggle/labcoat/mad
name = "The Mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
icon_state = "labgreen_open"
item_state = "labgreen"
icon_open = "labgreen_open"
icon_closed = "labgreen"
/obj/item/clothing/suit/storage/labcoat/genetics
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
name = "Geneticist labcoat"
desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
icon_state = "labcoat_gen_open"
icon_open = "labcoat_gen_open"
icon_closed = "labcoat_gen"
/obj/item/clothing/suit/storage/labcoat/chemist
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
name = "Chemist labcoat"
desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
icon_state = "labcoat_chem_open"
icon_open = "labcoat_chem_open"
icon_closed = "labcoat_chem"
/obj/item/clothing/suit/storage/labcoat/virologist
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
name = "Virologist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
icon_state = "labcoat_vir_open"
icon_open = "labcoat_vir_open"
icon_closed = "labcoat_vir"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/labcoat/science
/obj/item/clothing/suit/storage/toggle/labcoat/science
name = "Scientist labcoat"
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
icon_state = "labcoat_tox_open"
icon_open = "labcoat_tox_open"
icon_closed = "labcoat_tox"

View File

@@ -199,28 +199,6 @@
item_state = "ianshirt"
body_parts_covered = UPPER_TORSO|ARMS
//Blue suit jacket toggle
/obj/item/clothing/suit/suit/verb/toggle()
set name = "Toggle Jacket Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
if(src.icon_state == "suitjacket_blue_open")
src.icon_state = "suitjacket_blue"
src.item_state = "suitjacket_blue"
usr << "You button up the suit jacket."
else if(src.icon_state == "suitjacket_blue")
src.icon_state = "suitjacket_blue_open"
src.item_state = "suitjacket_blue_open"
usr << "You unbutton the suit jacket."
else
usr << "You button-up some imaginary buttons on your [src]."
return
update_clothing_icon()
//pyjamas
//originally intended to be pinstripes >.>
@@ -356,23 +334,70 @@
/obj/item/clothing/suit/poncho/green
name = "green poncho"
desc = "Your classic, non-racist poncho. This one is green."
desc = "A simple, comfortable cloak without sleeves. This one is green."
icon_state = "greenponcho"
item_state = "greenponcho"
/obj/item/clothing/suit/poncho/red
name = "red poncho"
desc = "Your classic, non-racist poncho. This one is red."
desc = "A simple, comfortable cloak without sleeves. This one is red."
icon_state = "redponcho"
item_state = "redponcho"
/obj/item/clothing/suit/bomber
name = "bomber jacker"
desc = "A well-worn WW2 leather bomber jacket."
/obj/item/clothing/suit/poncho/purple
name = "purple poncho"
desc = "A simple, comfortable cloak without sleeves. This one is purple."
icon_state = "purpleponcho"
item_state = "purpleponcho"
/obj/item/clothing/suit/poncho/blue
name = "blue poncho"
desc = "A simple, comfortable cloak without sleeves. This one is blue."
icon_state = "blueponcho"
item_state = "blueponcho"
/obj/item/clothing/suit/storage/bomber
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomber"
item_state = "bomber"
flags = FPRINT | TABLEPASS
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = T0C
siemens_coefficient = 0.7
min_cold_protection_temperature = T0C - 20
siemens_coefficient = 0.7
/obj/item/clothing/suit/storage/leather_jacket
name = "leather jacket"
desc = "A black leather coat."
icon_state = "leather_jacket"
item_state = "leather_jacket"
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
desc = "A black leather coat. The letters NT are proudly displayed on the back."
icon_state = "leather_jacket_nt"
//This one has buttons for some reason
/obj/item/clothing/suit/storage/toggle/brown_jacket
name = "leather jacket"
desc = "A brown leather coat."
icon_state = "brown_jacket"
item_state = "brown_jacket"
icon_open = "brown_jacket_open"
icon_closed = "brown_jacket"
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
desc = "A brown leather coat. The letters NT are proudly displayed on the back."
icon_state = "brown_jacket_nt"
icon_open = "brown_jacket_nt_open"
icon_closed = "brown_jacket_nt"
/obj/item/clothing/suit/hoodie
name = "grey hoodie"
desc = "A warm, grey sweatshirt."
icon_state = "grey_hoodie"
item_state = "grey_hoodie"
min_cold_protection_temperature = T0C - 20
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS

View File

@@ -26,4 +26,26 @@
/obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg)
pockets.hear_talk(M, msg)
..()
..()
//Jackets with buttons, used for labcoats, IA jackets, First Responder jackets, and brown jackets.
/obj/item/clothing/suit/storage/toggle
var/icon_open
var/icon_closed
verb/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
if(icon_state == icon_open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
icon_state = icon_closed
usr << "You button up the coat."
else if(icon_state == icon_closed)
icon_state = icon_open
usr << "You unbutton the coat."
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
return
update_clothing_icon() //so our overlays update

View File

@@ -120,7 +120,7 @@
New()
..()
var/blocked = list(/obj/item/clothing/suit/chameleon, /obj/item/clothing/suit/space/space_ninja,
/obj/item/clothing/suit/golem, /obj/item/clothing/suit/suit, /obj/item/clothing/suit/cyborg_suit, /obj/item/clothing/suit/justice,
/obj/item/clothing/suit/golem, /obj/item/clothing/suit/cyborg_suit, /obj/item/clothing/suit/justice,
/obj/item/clothing/suit/greatcoat)//Prevent infinite loops and bad suits.
for(var/U in typesof(/obj/item/clothing/suit)-blocked)
var/obj/item/clothing/suit/V = new U
@@ -257,7 +257,7 @@
icon_state = A.icon_state
item_state = A.item_state
item_color = A.item_color
//so our overlays update.
if (ismob(src.loc))
var/mob/M = src.loc
@@ -464,7 +464,7 @@
icon_state = A.icon_state
item_state = A.item_state
flags_inv = A.flags_inv
//so our overlays update.
if (ismob(src.loc))
var/mob/M = src.loc

View File

@@ -460,4 +460,12 @@
desc = "The very image of a working man. Not that you're probably doing work."
icon_state = "mechanic_s"
item_state = "mechanic_s"
item_color = "mechanic_s"
item_color = "mechanic_s"
/obj/item/clothing/under/cheongsam
name = "White Cheongsam"
desc = "It is a white cheongsam dress."
icon_state = "mai_yang"
item_state = "mai_yang"
item_color = "mai_yang"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS

View File

@@ -257,13 +257,12 @@
holstered.emp_act(severity)
..()
/obj/item/clothing/tie/holster/examine()
set src in view()
..()
/obj/item/clothing/tie/holster/examine(mob/user)
..(user)
if (holstered)
usr << "A [holstered] is holstered here."
user << "A [holstered] is holstered here."
else
usr << "It is empty."
user << "It is empty."
/obj/item/clothing/tie/holster/on_attached(obj/item/clothing/under/S, mob/user as mob)
..()

View File

@@ -301,19 +301,9 @@
icon_on = "engravedzippoon"
icon_off = "engravedzippo"
/obj/item/weapon/fluff/cado_keppel_1 //sparklysheep: Cado Keppel
/obj/item/weapon/haircomb/fluff/cado_keppel_1 //sparklysheep: Cado Keppel
name = "purple comb"
desc = "A pristine purple comb made from flexible plastic. It has a small K etched into its side."
w_class = 1.0
icon = 'icons/obj/custom_items.dmi'
icon_state = "purplecomb"
item_state = "purplecomb"
attack_self(mob/user)
if(user.r_hand == src || user.l_hand == src)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] uses [] to comb their hair with incredible style and sophistication. What a [].", user, src, user.gender == FEMALE ? "lady" : "guy"), 1)
return
/obj/item/weapon/fluff/hugo_cinderbacth_1 //thatoneguy: Hugo Cinderbatch
name = "Old Cane"
@@ -368,7 +358,7 @@
/obj/item/weapon/reagent_containers/glass/beaker/large/fluff/nashida_bishara_1 //rukral:Nashida Bisha'ra
name = "Nashida's Etched Beaker"
desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this 100 unit beaker."
desc = "The message: 'Please do not be removing this beaker from the chemistry lab. If lost, return to Nashida Bisha'ra' can be seen etched into the side of this large beaker."
icon = 'icons/obj/chemical.dmi'
icon_state = "beakerlarge"
matter = list("glass" = 5000)
@@ -756,12 +746,9 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "paintedwelding"
/obj/item/clothing/head/helmet/greenbandana/fluff/taryn_kifer_1 //themij: Taryn Kifer
/obj/item/clothing/head/orangebandana/fluff/taryn_kifer_1 //themij: Taryn Kifer
name = "orange bandana"
desc = "Hey, I think we're missing a hazard vest..."
icon = 'icons/obj/custom_items.dmi'
icon_state = "taryn_kifer_1"
body_parts_covered = 0
/obj/item/clothing/head/fluff
body_parts_covered = 0
@@ -878,6 +865,15 @@
icon_state = "mitlabcoat"
item_state = "mitlabcoat"
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/epsilon //Devildabeast: Looping Song
name = "e UMi labcoat"
desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder. The abbreviation \"e UMi\" is written on the back in bold text."
icon = 'icons/obj/custom_items.dmi'
icon_state = "labcoat_black_open"
icon_open = "labcoat_black_open"
icon_closed = "labcoat_black"
item_state = "labcoat_black"
/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
name = "leather jacket"
desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum."
@@ -1279,6 +1275,14 @@
icon_state = "digiboots"
species_restricted = null
/obj/item/clothing/shoes/jackboots/fluff/harmony_singh_1 //Bromuzl: Harmony Singh
name = "Springjacks"
desc = "A pair of highly modified jackboots in medical white, with some type of spring assembly on the ankle and heels, painted orange."
icon = 'icons/obj/custom_items.dmi'
icon_state = "springjacks"
item_state = "springjacks"
slowdown = SHOES_SLOWDOWN+1 //Slowing down because of her injured foot, these are for ease of pain so she can get off painkillers.
siemens_coefficient = 0.7 //copied from Jackboots under code/modules/clothing/shoes/miscellaneous.dm
//////////// Sets ////////////
@@ -1364,14 +1368,9 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "yuri_kornienkovich_flask"
/obj/item/clothing/under/fluff/mai_yang_dress // Mai Yang's pretty pretty dress.
/obj/item/clothing/under/cheongsam/fluff/mai_yang_dress // Mai Yang's pretty pretty dress.
name = "White Cheongsam"
desc = "It is a white cheongsam dress."
icon = 'icons/obj/custom_items.dmi'
icon_state = "mai_yang"
item_state = "mai_yang"
item_color = "mai_yang"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/fluff/sakura_hokkaido_kimono
name = "Sakura Kimono"

View File

@@ -93,9 +93,9 @@
icon_state = "evidenceobj"
return
/obj/item/weapon/evidencebag/examine()
..()
if (stored_item) stored_item.examine()
/obj/item/weapon/evidencebag/examine(mob/user)
..(user)
if (stored_item) user.examinate(stored_item)
/obj/item/weapon/storage/box/evidence
name = "evidence bag box"

View File

@@ -45,10 +45,3 @@
user.visible_message("[user] finishes wiping off the [A]!")
A.clean_blood()
return
/obj/item/weapon/reagent_containers/glass/rag/examine()
if (!usr)
return
usr << "That's \a [src]."
usr << desc
return

View File

@@ -52,51 +52,44 @@
affected_dest.temp_price_change[good_type] = rand(1,100) / 100
/datum/event/economic_event/announce()
//copy-pasted from the admin verbs to submit new newscaster messages
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "Nyx Daily"
newMsg.is_admin_message = 1
var/author = "Nyx Daily"
var/channel = author
//see if our location has custom event info for this event
newMsg.body = affected_dest.get_custom_eventstring()
if(!newMsg.body)
var/body = affected_dest.get_custom_eventstring()
if(!body)
switch(event_type)
if(RIOTS)
newMsg.body = "[pick("Riots have","Unrest has")] broken out on planet [affected_dest.name]. Authorities call for calm, as [pick("various parties","rebellious elements","peacekeeping forces","\'REDACTED\'")] begin stockpiling weaponry and armour. Meanwhile, food and mineral prices are dropping as local industries attempt empty their stocks in expectation of looting."
body = "[pick("Riots have","Unrest has")] broken out on planet [affected_dest.name]. Authorities call for calm, as [pick("various parties","rebellious elements","peacekeeping forces","\'REDACTED\'")] begin stockpiling weaponry and armour. Meanwhile, food and mineral prices are dropping as local industries attempt empty their stocks in expectation of looting."
if(WILD_ANIMAL_ATTACK)
newMsg.body = "Local [pick("wildlife","animal life","fauna")] on planet [affected_dest.name] has been increasing in agression and raiding outlying settlements for food. Big game hunters have been called in to help alleviate the problem, but numerous injuries have already occurred."
body = "Local [pick("wildlife","animal life","fauna")] on planet [affected_dest.name] has been increasing in agression and raiding outlying settlements for food. Big game hunters have been called in to help alleviate the problem, but numerous injuries have already occurred."
if(INDUSTRIAL_ACCIDENT)
newMsg.body = "[pick("An industrial accident","A smelting accident","A malfunction","A malfunctioning piece of machinery","Negligent maintenance","A cooleant leak","A ruptured conduit")] at a [pick("factory","installation","power plant","dockyards")] on [affected_dest.name] resulted in severe structural damage and numerous injuries. Repairs are ongoing."
body = "[pick("An industrial accident","A smelting accident","A malfunction","A malfunctioning piece of machinery","Negligent maintenance","A cooleant leak","A ruptured conduit")] at a [pick("factory","installation","power plant","dockyards")] on [affected_dest.name] resulted in severe structural damage and numerous injuries. Repairs are ongoing."
if(BIOHAZARD_OUTBREAK)
newMsg.body = "[pick("A \'REDACTED\'","A biohazard","An outbreak","A virus")] on [affected_dest.name] has resulted in quarantine, stopping much shipping in the area. Although the quarantine is now lifted, authorities are calling for deliveries of medical supplies to treat the infected, and gas to replace contaminated stocks."
body = "[pick("A \'REDACTED\'","A biohazard","An outbreak","A virus")] on [affected_dest.name] has resulted in quarantine, stopping much shipping in the area. Although the quarantine is now lifted, authorities are calling for deliveries of medical supplies to treat the infected, and gas to replace contaminated stocks."
if(PIRATES)
newMsg.body = "[pick("Pirates","Criminal elements","A [pick("mercenary","Donk Co.","Waffle Co.","\'REDACTED\'")] strike force")] have [pick("raided","blockaded","attempted to blackmail","attacked")] [affected_dest.name] today. Security has been tightened, but many valuable minerals were taken."
body = "[pick("Pirates","Criminal elements","A [pick("mercenary","Donk Co.","Waffle Co.","\'REDACTED\'")] strike force")] have [pick("raided","blockaded","attempted to blackmail","attacked")] [affected_dest.name] today. Security has been tightened, but many valuable minerals were taken."
if(CORPORATE_ATTACK)
newMsg.body = "A small [pick("pirate","Cybersun Industries","Gorlex Marauders","mercenary")] fleet has precise-jumped into proximity with [affected_dest.name], [pick("for a smash-and-grab operation","in a hit and run attack","in an overt display of hostilities")]. Much damage was done, and security has been tightened since the incident."
body = "A small [pick("pirate","Cybersun Industries","Gorlex Marauders","mercenary")] fleet has precise-jumped into proximity with [affected_dest.name], [pick("for a smash-and-grab operation","in a hit and run attack","in an overt display of hostilities")]. Much damage was done, and security has been tightened since the incident."
if(ALIEN_RAIDERS)
if(prob(20))
newMsg.body = "The Tiger Co-operative have raided [affected_dest.name] today, no doubt on orders from their enigmatic masters. Stealing wildlife, farm animals, medical research materials and kidnapping civilians. NanoTrasen authorities are standing by to counter attempts at bio-terrorism."
body = "The Tiger Co-operative have raided [affected_dest.name] today, no doubt on orders from their enigmatic masters. Stealing wildlife, farm animals, medical research materials and kidnapping civilians. NanoTrasen authorities are standing by to counter attempts at bio-terrorism."
else
newMsg.body = "[pick("The alien species designated \'United Exolitics\'","The alien species designated \'REDACTED\'","An unknown alien species")] have raided [affected_dest.name] today, stealing wildlife, farm animals, medical research materials and kidnapping civilians. It seems they desire to learn more about us, so the Navy will be standing by to accomodate them next time they try."
body = "[pick("The alien species designated \'United Exolitics\'","The alien species designated \'REDACTED\'","An unknown alien species")] have raided [affected_dest.name] today, stealing wildlife, farm animals, medical research materials and kidnapping civilians. It seems they desire to learn more about us, so the Navy will be standing by to accomodate them next time they try."
if(AI_LIBERATION)
newMsg.body = "A [pick("\'REDACTED\' was detected on","S.E.L.F operative infiltrated","malignant computer virus was detected on","rogue [pick("slicer","hacker")] was apprehended on")] [affected_dest.name] today, and managed to infect [pick("\'REDACTED\'","a sentient sub-system","a class one AI","a sentient defence installation")] before it could be stopped. Many lives were lost as it systematically begin murdering civilians, and considerable work must be done to repair the affected areas."
body = "A [pick("\'REDACTED\' was detected on","S.E.L.F operative infiltrated","malignant computer virus was detected on","rogue [pick("slicer","hacker")] was apprehended on")] [affected_dest.name] today, and managed to infect [pick("\'REDACTED\'","a sentient sub-system","a class one AI","a sentient defence installation")] before it could be stopped. Many lives were lost as it systematically begin murdering civilians, and considerable work must be done to repair the affected areas."
if(MOURNING)
newMsg.body = "[pick("The popular","The well-liked","The eminent","The well-known")] [pick("professor","entertainer","singer","researcher","public servant","administrator","ship captain","\'REDACTED\'")], [pick( random_name(pick(MALE,FEMALE)), 40; "\'REDACTED\'" )] has [pick("passed away","committed suicide","been murdered","died in a freakish accident")] on [affected_dest.name] today. The entire planet is in mourning, and prices have dropped for industrial goods as worker morale drops."
body = "[pick("The popular","The well-liked","The eminent","The well-known")] [pick("professor","entertainer","singer","researcher","public servant","administrator","ship captain","\'REDACTED\'")], [pick( random_name(pick(MALE,FEMALE)), 40; "\'REDACTED\'" )] has [pick("passed away","committed suicide","been murdered","died in a freakish accident")] on [affected_dest.name] today. The entire planet is in mourning, and prices have dropped for industrial goods as worker morale drops."
if(CULT_CELL_REVEALED)
newMsg.body = "A [pick("dastardly","blood-thirsty","villanous","crazed")] cult of [pick("The Elder Gods","Nar'sie","an apocalyptic sect","\'REDACTED\'")] has [pick("been discovered","been revealed","revealed themselves","gone public")] on [affected_dest.name] earlier today. Public morale has been shaken due to [pick("certain","several","one or two")] [pick("high-profile","well known","popular")] individuals [pick("performing \'REDACTED\' acts","claiming allegiance to the cult","swearing loyalty to the cult leader","promising to aid to the cult")] before those involved could be brought to justice. The editor reminds all personnel that supernatural myths will not be tolerated on NanoTrasen facilities."
body = "A [pick("dastardly","blood-thirsty","villanous","crazed")] cult of [pick("The Elder Gods","Nar'sie","an apocalyptic sect","\'REDACTED\'")] has [pick("been discovered","been revealed","revealed themselves","gone public")] on [affected_dest.name] earlier today. Public morale has been shaken due to [pick("certain","several","one or two")] [pick("high-profile","well known","popular")] individuals [pick("performing \'REDACTED\' acts","claiming allegiance to the cult","swearing loyalty to the cult leader","promising to aid to the cult")] before those involved could be brought to justice. The editor reminds all personnel that supernatural myths will not be tolerated on NanoTrasen facilities."
if(SECURITY_BREACH)
newMsg.body = "There was [pick("a security breach in","an unauthorised access in","an attempted theft in","an anarchist attack in","violent sabotage of")] a [pick("high-security","restricted access","classified","\'REDACTED\'")] [pick("\'REDACTED\'","section","zone","area")] this morning. Security was tightened on [affected_dest.name] after the incident, and the editor reassures all NanoTrasen personnel that such lapses are rare."
body = "There was [pick("a security breach in","an unauthorised access in","an attempted theft in","an anarchist attack in","violent sabotage of")] a [pick("high-security","restricted access","classified","\'REDACTED\'")] [pick("\'REDACTED\'","section","zone","area")] this morning. Security was tightened on [affected_dest.name] after the incident, and the editor reassures all NanoTrasen personnel that such lapses are rare."
if(ANIMAL_RIGHTS_RAID)
newMsg.body = "[pick("Militant animal rights activists","Members of the terrorist group Animal Rights Consortium","Members of the terrorist group \'REDACTED\'")] have [pick("launched a campaign of terror","unleashed a swathe of destruction","raided farms and pastures","forced entry to \'REDACTED\'")] on [affected_dest.name] earlier today, freeing numerous [pick("farm animals","animals","\'REDACTED\'")]. Prices for tame and breeding animals have spiked as a result."
body = "[pick("Militant animal rights activists","Members of the terrorist group Animal Rights Consortium","Members of the terrorist group \'REDACTED\'")] have [pick("launched a campaign of terror","unleashed a swathe of destruction","raided farms and pastures","forced entry to \'REDACTED\'")] on [affected_dest.name] earlier today, freeing numerous [pick("farm animals","animals","\'REDACTED\'")]. Prices for tame and breeding animals have spiked as a result."
if(FESTIVAL)
newMsg.body = "A [pick("festival","week long celebration","day of revelry","planet-wide holiday")] has been declared on [affected_dest.name] by [pick("Governor","Commissioner","General","Commandant","Administrator")] [random_name(pick(MALE,FEMALE))] to celebrate [pick("the birth of their [pick("son","daughter")]","coming of age of their [pick("son","daughter")]","the pacification of rogue military cell","the apprehension of a violent criminal who had been terrorising the planet")]. Massive stocks of food and meat have been bought driving up prices across the planet."
body = "A [pick("festival","week long celebration","day of revelry","planet-wide holiday")] has been declared on [affected_dest.name] by [pick("Governor","Commissioner","General","Commandant","Administrator")] [random_name(pick(MALE,FEMALE))] to celebrate [pick("the birth of their [pick("son","daughter")]","coming of age of their [pick("son","daughter")]","the pacification of rogue military cell","the apprehension of a violent criminal who had been terrorising the planet")]. Massive stocks of food and meat have been bought driving up prices across the planet."
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "Nyx Daily")
FC.messages += newMsg
break
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert("Nyx Daily")
news_network.SubmitArticle(body, author, channel, null, 1)
/datum/event/economic_event/end()
for(var/good_type in dearer_goods)

View File

@@ -11,78 +11,76 @@
if(!event_type)
return
//copy-pasted from the admin verbs to submit new newscaster messages
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "Nyx Daily"
newMsg.is_admin_message = 1
var/author = "Nyx Daily"
var/channel = author
//see if our location has custom event info for this event
newMsg.body = affected_dest.get_custom_eventstring()
if(!newMsg.body)
newMsg.body = ""
var/body = affected_dest.get_custom_eventstring()
if(!body)
body = ""
switch(event_type)
if(RESEARCH_BREAKTHROUGH)
newMsg.body = "A major breakthough in the field of [pick("phoron research","super-compressed materials","nano-augmentation","bluespace research","volatile power manipulation")] \
body = "A major breakthough in the field of [pick("phoron research","super-compressed materials","nano-augmentation","bluespace research","volatile power manipulation")] \
was announced [pick("yesterday","a few days ago","last week","earlier this month")] by a private firm on [affected_dest.name]. \
NanoTrasen declined to comment as to whether this could impinge on profits."
if(ELECTION)
newMsg.body = "The pre-selection of an additional candidates was announced for the upcoming [pick("supervisors council","advisory board","governership","board of inquisitors")] \
body = "The pre-selection of an additional candidates was announced for the upcoming [pick("supervisors council","advisory board","governership","board of inquisitors")] \
election on [affected_dest.name] was announced earlier today, \
[pick("media mogul","web celebrity", "industry titan", "superstar", "famed chef", "popular gardener", "ex-army officer", "multi-billionaire")] \
[random_name(pick(MALE,FEMALE))]. In a statement to the media they said '[pick("My only goal is to help the [pick("sick","poor","children")]",\
"I will maintain NanoTrasen's record profits","I believe in our future","We must return to our moral core","Just like... chill out dudes")]'."
if(RESIGNATION)
newMsg.body = "NanoTrasen regretfully announces the resignation of [pick("Sector Admiral","Division Admiral","Ship Admiral","Vice Admiral")] [random_name(pick(MALE,FEMALE))]."
body = "NanoTrasen regretfully announces the resignation of [pick("Sector Admiral","Division Admiral","Ship Admiral","Vice Admiral")] [random_name(pick(MALE,FEMALE))]."
if(prob(25))
var/locstring = pick("Segunda","Salusa","Cepheus","Andromeda","Gruis","Corona","Aquila","Asellus") + " " + pick("I","II","III","IV","V","VI","VII","VIII")
newMsg.body += " In a ceremony on [affected_dest.name] this afternoon, they will be awarded the \
body += " In a ceremony on [affected_dest.name] this afternoon, they will be awarded the \
[pick("Red Star of Sacrifice","Purple Heart of Heroism","Blue Eagle of Loyalty","Green Lion of Ingenuity")] for "
if(prob(33))
newMsg.body += "their actions at the Battle of [pick(locstring,"REDACTED")]."
body += "their actions at the Battle of [pick(locstring,"REDACTED")]."
else if(prob(50))
newMsg.body += "their contribution to the colony of [locstring]."
body += "their contribution to the colony of [locstring]."
else
newMsg.body += "their loyal service over the years."
body += "their loyal service over the years."
else if(prob(33))
newMsg.body += " They are expected to settle down in [affected_dest.name], where they have been granted a handsome pension."
body += " They are expected to settle down in [affected_dest.name], where they have been granted a handsome pension."
else if(prob(50))
newMsg.body += " The news was broken on [affected_dest.name] earlier today, where they cited reasons of '[pick("health","family","REDACTED")]'"
body += " The news was broken on [affected_dest.name] earlier today, where they cited reasons of '[pick("health","family","REDACTED")]'"
else
newMsg.body += " Administration Aerospace wishes them the best of luck in their retirement ceremony on [affected_dest.name]."
body += " Administration Aerospace wishes them the best of luck in their retirement ceremony on [affected_dest.name]."
if(CELEBRITY_DEATH)
newMsg.body = "It is with regret today that we announce the sudden passing of the "
body = "It is with regret today that we announce the sudden passing of the "
if(prob(33))
newMsg.body += "[pick("distinguished","decorated","veteran","highly respected")] \
body += "[pick("distinguished","decorated","veteran","highly respected")] \
[pick("Ship's Captain","Vice Admiral","Colonel","Lieutenant Colonel")] "
else if(prob(50))
newMsg.body += "[pick("award-winning","popular","highly respected","trend-setting")] \
body += "[pick("award-winning","popular","highly respected","trend-setting")] \
[pick("comedian","singer/songwright","artist","playwright","TV personality","model")] "
else
newMsg.body += "[pick("successful","highly respected","ingenious","esteemed")] \
body += "[pick("successful","highly respected","ingenious","esteemed")] \
[pick("academic","Professor","Doctor","Scientist")] "
newMsg.body += "[random_name(pick(MALE,FEMALE))] on [affected_dest.name] [pick("last week","yesterday","this morning","two days ago","three days ago")]\
body += "[random_name(pick(MALE,FEMALE))] on [affected_dest.name] [pick("last week","yesterday","this morning","two days ago","three days ago")]\
[pick(". Assassination is suspected, but the perpetrators have not yet been brought to justice",\
" due to mercenary infiltrators (since captured)",\
" during an industrial accident",\
" due to [pick("heart failure","kidney failure","liver failure","brain hemorrhage")]")]"
if(BARGAINS)
newMsg.body += "BARGAINS! BARGAINS! BARGAINS! Commerce Control on [affected_dest.name] wants you to know that everything must go! Across all retail centres, \
body += "BARGAINS! BARGAINS! BARGAINS! Commerce Control on [affected_dest.name] wants you to know that everything must go! Across all retail centres, \
all goods are being slashed, and all retailors are onboard - so come on over for the \[shopping\] time of your life."
if(SONG_DEBUT)
newMsg.body += "[pick("Singer","Singer/songwriter","Saxophonist","Pianist","Guitarist","TV personality","Star")] [random_name(pick(MALE,FEMALE))] \
body += "[pick("Singer","Singer/songwriter","Saxophonist","Pianist","Guitarist","TV personality","Star")] [random_name(pick(MALE,FEMALE))] \
announced the debut of their new [pick("single","album","EP","label")] '[pick("Everyone's","Look at the","Baby don't eye those","All of those","Dirty nasty")] \
[pick("roses","three stars","starships","nanobots","cyborgs","Skrell","Sren'darr")] \
[pick("on Venus","on Reade","on Moghes","in my hand","slip through my fingers","die for you","sing your heart out","fly away")]' \
with [pick("pre-puchases available","a release tour","cover signings","a launch concert")] on [affected_dest.name]."
if(MOVIE_RELEASE)
newMsg.body += "From the [pick("desk","home town","homeworld","mind")] of [pick("acclaimed","award-winning","popular","stellar")] \
body += "From the [pick("desk","home town","homeworld","mind")] of [pick("acclaimed","award-winning","popular","stellar")] \
[pick("playwright","author","director","actor","TV star")] [random_name(pick(MALE,FEMALE))] comes the latest sensation: '\
[pick("Deadly","The last","Lost","Dead")] [pick("Starships","Warriors","outcasts","Tajarans","Unathi","Skrell")] \
[pick("of","from","raid","go hunting on","visit","ravage","pillage","destroy")] \
@@ -90,57 +88,51 @@
. Own it on webcast today, or visit the galactic premier on [affected_dest.name]!"
if(BIG_GAME_HUNTERS)
newMsg.body += "Game hunters on [affected_dest.name] "
body += "Game hunters on [affected_dest.name] "
if(prob(33))
newMsg.body += "were surprised when an unusual species experts have since identified as \
body += "were surprised when an unusual species experts have since identified as \
[pick("a subclass of mammal","a divergent abhuman species","an intelligent species of lemur","organic/cyborg hybrids")] turned up. Believed to have been brought in by \
[pick("alien smugglers","early colonists","mercenary raiders","unwitting tourists")], this is the first such specimen discovered in the wild."
else if(prob(50))
newMsg.body += "were attacked by a vicious [pick("nas'r","diyaab","samak","predator which has not yet been identified")]\
body += "were attacked by a vicious [pick("nas'r","diyaab","samak","predator which has not yet been identified")]\
. Officials urge caution, and locals are advised to stock up on armaments."
else
newMsg.body += "brought in an unusually [pick("valuable","rare","large","vicious","intelligent")] [pick("mammal","predator","farwa","samak")] for inspection \
body += "brought in an unusually [pick("valuable","rare","large","vicious","intelligent")] [pick("mammal","predator","farwa","samak")] for inspection \
[pick("today","yesterday","last week")]. Speculators suggest they may be tipped to break several records."
if(GOSSIP)
newMsg.body += "[pick("TV host","Webcast personality","Superstar","Model","Actor","Singer")] [random_name(pick(MALE,FEMALE))] "
body += "[pick("TV host","Webcast personality","Superstar","Model","Actor","Singer")] [random_name(pick(MALE,FEMALE))] "
if(prob(33))
newMsg.body += "and their partner announced the birth of their [pick("first","second","third")] child on [affected_dest.name] early this morning. \
body += "and their partner announced the birth of their [pick("first","second","third")] child on [affected_dest.name] early this morning. \
Doctors say the child is well, and the parents are considering "
if(prob(50))
newMsg.body += capitalize(pick(first_names_female))
body += capitalize(pick(first_names_female))
else
newMsg.body += capitalize(pick(first_names_male))
newMsg.body += " for the name."
body += capitalize(pick(first_names_male))
body += " for the name."
else if(prob(50))
newMsg.body += "announced their [pick("split","break up","marriage","engagement")] with [pick("TV host","webcast personality","superstar","model","actor","singer")] \
body += "announced their [pick("split","break up","marriage","engagement")] with [pick("TV host","webcast personality","superstar","model","actor","singer")] \
[random_name(pick(MALE,FEMALE))] at [pick("a society ball","a new opening","a launch","a club")] on [affected_dest.name] yesterday, pundits are shocked."
else
newMsg.body += "is recovering from plastic surgery in a clinic on [affected_dest.name] for the [pick("second","third","fourth")] time, reportedly having made the decision in response to "
newMsg.body += "[pick("unkind comments by an ex","rumours started by jealous friends",\
body += "is recovering from plastic surgery in a clinic on [affected_dest.name] for the [pick("second","third","fourth")] time, reportedly having made the decision in response to "
body += "[pick("unkind comments by an ex","rumours started by jealous friends",\
"the decision to be dropped by a major sponsor","a disasterous interview on Nyx Tonight")]."
if(TOURISM)
newMsg.body += "Tourists are flocking to [affected_dest.name] after the surprise announcement of [pick("major shopping bargains by a wily retailer",\
body += "Tourists are flocking to [affected_dest.name] after the surprise announcement of [pick("major shopping bargains by a wily retailer",\
"a huge new ARG by a popular entertainment company","a secret tour by popular artiste [random_name(pick(MALE,FEMALE))]")]. \
Nyx Daily is offering discount tickets for two to see [random_name(pick(MALE,FEMALE))] live in return for eyewitness reports and up to the minute coverage."
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "Nyx Daily")
FC.messages += newMsg
break
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert("Nyx Daily")
news_network.SubmitArticle(body, author, channel, null, 1)
/datum/event/trivial_news
endWhen = 10
/datum/event/trivial_news/announce()
//copy-pasted from the admin verbs to submit new newscaster messages
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "Editor Mike Hammers"
//newMsg.is_admin_message = 1
var/author = "Editor Mike Hammers"
var/channel = "The Gibson Gazette"
var/datum/trade_destination/affected_dest = pick(weighted_mundaneevent_locations)
newMsg.body = pick(
var/body = pick(
"Tree stuck in tajaran; firefighters baffled.",\
"Armadillos want aardvarks removed from dictionary claims 'here first'.",\
"Angel found dancing on pinhead ordered to stop; cited for public nuisance.",\
@@ -225,9 +217,4 @@
"Broccoli discovered to be colonies of tiny aliens with murder on their minds"\
)
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "The Gibson Gazette")
FC.messages += newMsg
break
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert("The Gibson Gazette")
news_network.SubmitArticle(body, author, channel, null, 1)

View File

@@ -167,8 +167,7 @@ proc/spawn_money(var/sum, spawnloc, mob/living/carbon/human/human_user as mob)
desc = "A card that holds an amount of money."
var/owner_name = "" //So the ATM can set it so the EFTPOS can put a valid name on transactions.
/obj/item/weapon/spacecash/ewallet/examine()
set src in view()
..()
if (!(usr in view(2)) && usr!=src.loc) return
usr << "\blue Charge card's owner: [src.owner_name]. Thalers remaining: [src.worth]."
/obj/item/weapon/spacecash/ewallet/examine(mob/user)
..(user)
if (!(user in view(2)) && user!=src.loc) return
user << "\blue Charge card's owner: [src.owner_name]. Thalers remaining: [src.worth]."

View File

@@ -77,26 +77,8 @@ var/global/economy_init = 0
if(economy_init)
return 2
var/datum/feed_channel/newChannel = new /datum/feed_channel
newChannel.channel_name = "Public Station Announcements"
newChannel.author = "Automated Announcement Listing"
newChannel.locked = 1
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
newChannel = new /datum/feed_channel
newChannel.channel_name = "Nyx Daily"
newChannel.author = "CentComm Minister of Information"
newChannel.locked = 1
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
newChannel = new /datum/feed_channel
newChannel.channel_name = "The Gibson Gazette"
newChannel.author = "Editor Mike Hammers"
newChannel.locked = 1
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
news_network.CreateFeedChannel("Nyx Daily", "CentComm Minister of Information", 1, 1)
news_network.CreateFeedChannel("The Gibson Gazette", "Editor Mike Hammers", 1, 1)
for(var/loc_type in typesof(/datum/trade_destination) - /datum/trade_destination)
var/datum/trade_destination/D = new loc_type

View File

@@ -2,7 +2,6 @@
/datum/event/alien_infestation
announceWhen = 400
oneShot = 1
var/spawncount = 1
var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
@@ -21,7 +20,7 @@
/datum/event/alien_infestation/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in config.station_levels)
if(temp_vent.network.normal_members.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent

View File

@@ -1,8 +1,4 @@
//Cortical borer spawn event - care of RobRichards1997 with minor editing by Zuhayr.
/datum/event/borer_infestation
oneShot = 1
/datum/event/borer_infestation
announceWhen = 400
@@ -20,7 +16,7 @@
/datum/event/borer_infestation/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in config.station_levels)
//Stops cortical borers getting stuck in small networks. See: Security, Virology
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent

View File

@@ -1,7 +1,6 @@
/datum/event/brand_intelligence
announceWhen = 21
endWhen = 1000 //Ends when all vending machines are subverted anyway.
oneShot = 1
var/list/obj/machinery/vending/vendingMachines = list()
var/list/obj/machinery/vending/infectedVendingMachines = list()
@@ -14,7 +13,7 @@
/datum/event/brand_intelligence/start()
for(var/obj/machinery/vending/V in machines)
if(V.z != 1) continue
if(isNotStationLevel(V.z)) continue
vendingMachines.Add(V)
if(!vendingMachines.len)

View File

@@ -1,7 +1,7 @@
/datum/event/carp_migration
announceWhen = 50
oneShot = 1
endWhen = 900
endWhen = 900
var/list/spawned_carp = list()
/datum/event/carp_migration/setup()
@@ -9,12 +9,28 @@
endWhen = rand(600,1200)
/datum/event/carp_migration/announce()
command_announcement.Announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
var/announcement = ""
if(severity == EVENT_LEVEL_MAJOR)
announcement = "Massive migration of unknown biological entities has been detected near [station_name()], please stand-by."
else
announcement = "Unknown biological [spawned_carp.len == 1 ? "entity has" : "entities have"] been detected near [station_name()], please stand-by."
command_announcement.Announce(announcement, "Lifesign Alert")
/datum/event/carp_migration/start()
if(severity == EVENT_LEVEL_MAJOR)
for(var/i = 1 to rand(3,5))
spawn_fish(landmarks_list.len)
else if(severity == EVENT_LEVEL_MODERATE)
spawn_fish(landmarks_list.len)
else
spawn_fish(rand(1, 5))
/datum/event/carp_migration/proc/spawn_fish(var/limit)
for(var/obj/effect/landmark/C in landmarks_list)
if(C.name == "carpspawn")
spawned_carp.Add(new /mob/living/simple_animal/hostile/carp(C.loc))
if(spawned_carp.len >= limit)
return
/datum/event/carp_migration/end()
for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp)

View File

@@ -1,6 +1,5 @@
/datum/event/disease_outbreak
announceWhen = 15
oneShot = 1
/datum/event/disease_outbreak/announce()
@@ -17,7 +16,7 @@
var/turf/T = get_turf(H)
if(!T)
continue
if(T.z != 1)
if(isNotStationLevel(T.z))
continue
for(var/datum/disease/D in H.viruses)
foundAlready = 1

View File

@@ -1,10 +1,65 @@
/datum/event_meta
var/name = ""
var/enabled = 1 // Whether or not the event is available for random selection at all
var/weight = 0 // The base weight of this event. A zero means it may never fire, but see get_weight()
var/min_weight = 0 // The minimum weight that this event will have. Only used if non-zero.
var/max_weight = 0 // The maximum weight that this event will have. Only use if non-zero.
var/severity = 0 // The current severity of this event
var/one_shot = 0 //If true, then the event will not be re-added to the list of available events
var/list/role_weights = list()
var/datum/event/event_type
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0)
name = event_name
severity = event_severity
event_type = type
one_shot = is_one_shot
weight = event_weight
min_weight = min_event_weight
max_weight = max_event_weight
if(job_weights)
role_weights = job_weights
/datum/event_meta/proc/get_weight(var/list/active_with_role)
if(!enabled)
return 0
var/job_weight = 0
for(var/role in role_weights)
if(role in active_with_role)
job_weight += active_with_role[role] * role_weights[role]
var/total_weight = weight + job_weight
// Only min/max the weight if the values are non-zero
if(min_weight && total_weight < min_weight) total_weight = min_weight
if(max_weight && total_weight > max_weight) total_weight = max_weight
return total_weight
/datum/event_meta/alien/get_weight(var/list/active_with_role)
if(aliens_allowed)
return ..(active_with_role)
return 0
/datum/event_meta/ninja/get_weight(var/list/active_with_role)
if(toggle_space_ninja)
return ..(active_with_role)
return 0
/datum/event //NOTE: Times are measured in master controller ticks!
var/startWhen = 0 //When in the lifetime to call start().
var/announceWhen = 0 //When in the lifetime to call announce().
var/endWhen = 0 //When in the lifetime the event should end.
var/oneShot = 0 //If true, then the event removes itself from the list of potential events on creation.
var/severity = 0 //Severity. Lower means less severe, higher means more severe. Does not have to be supported. Is set on New().
var/activeFor = 0 //How long the event has existed. You don't need to change this.
var/isRunning = 1 //If this event is currently running. You should not change this.
var/startedAt = 0 //When this event started.
var/endedAt = 0 //When this event ended.
var/datum/event_meta/event_meta = null
/datum/event/nothing
//Called first before processing.
//Allows you to setup your event, such as randomly
@@ -41,43 +96,54 @@
/datum/event/proc/end()
return
//Returns the latest point of event processing.
/datum/event/proc/lastProcessAt()
return max(startWhen, max(announceWhen, endWhen))
//Do not override this proc, instead use the appropiate procs.
//This proc will handle the calls to the appropiate procs.
/datum/event/proc/process()
if(activeFor > startWhen && activeFor < endWhen)
tick()
if(activeFor == startWhen)
isRunning = 1
start()
if(activeFor == announceWhen)
announce()
if(activeFor == endWhen)
isRunning = 0
end()
// Everything is done, let's clean up.
if(activeFor >= endWhen && activeFor >= announceWhen && activeFor >= startWhen)
if(activeFor >= lastProcessAt())
kill()
activeFor++
//Garbage collects the event by removing it from the global events list,
//which should be the only place it's referenced.
//Called when start(), announce() and end() has all been called.
/datum/event/proc/kill()
events.Remove(src)
// If this event was forcefully killed run end() for individual cleanup
if(isRunning)
isRunning = 0
end()
endedAt = world.time
event_manager.active_events -= src
event_manager.event_complete(src)
/datum/event/New(var/datum/event_meta/EM)
// event needs to be responsible for this, as stuff like APLUs currently make their own events for curious reasons
event_manager.active_events += src
event_meta = EM
severity = event_meta.severity
if(severity < EVENT_LEVEL_MUNDANE) severity = EVENT_LEVEL_MUNDANE
if(severity > EVENT_LEVEL_MAJOR) severity = EVENT_LEVEL_MAJOR
startedAt = world.time
//Adds the event to the global events list, and removes it from the list
//of potential events.
/datum/event/New()
setup()
events.Add(src)
/*if(oneShot)
potentialRandomEvents.Remove(type)*/
..()

View File

@@ -0,0 +1,179 @@
#define ASSIGNMENT_ANY "Any"
#define ASSIGNMENT_AI "AI"
#define ASSIGNMENT_CYBORG "Cyborg"
#define ASSIGNMENT_ENGINEER "Engineer"
#define ASSIGNMENT_GARDENER "Gardener"
#define ASSIGNMENT_JANITOR "Janitor"
#define ASSIGNMENT_MEDICAL "Medical"
#define ASSIGNMENT_SCIENTIST "Scientist"
#define ASSIGNMENT_SECURITY "Security"
var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major")
/datum/event_container
var/severity = -1
var/delayed = 0
var/delay_modifier = 1
var/next_event_time = 0
var/list/available_events
var/list/last_event_time = list()
var/datum/event_meta/next_event = null
var/last_world_time = 0
/datum/event_container/proc/process()
if(!next_event_time)
set_event_delay()
if(delayed)
next_event_time += (world.time - last_world_time)
else if(world.time > next_event_time)
start_event()
last_world_time = world.time
/datum/event_container/proc/start_event()
if(!next_event) // If non-one has explicitly set an event, randomly pick one
next_event = acquire_event()
// Has an event been acquired?
if(next_event)
// Set when the event of this type was last fired, and prepare the next event start
last_event_time[next_event] = world.time
set_event_delay()
next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot
new next_event.event_type(next_event) // Events are added and removed from the processing queue in their New/kill procs
log_debug("Starting event '[next_event.name]' of severity [severity_to_string[severity]].")
next_event = null // When set to null, a random event will be selected next time
else
// If not, wait for one minute, instead of one tick, before checking again.
next_event_time += (60 * 10)
/datum/event_container/proc/acquire_event()
if(available_events.len == 0)
return
var/active_with_role = number_active_with_role()
var/list/possible_events = list()
for(var/datum/event_meta/EM in available_events)
var/event_weight = EM.get_weight(active_with_role)
if(EM.enabled && event_weight)
possible_events[EM] = event_weight
for(var/event_meta in last_event_time) if(possible_events[event_meta])
var/time_passed = world.time - event_last_fired[event_meta]
var/weight_modifier = max(0, (config.expected_round_length - time_passed) / 300)
var/new_weight = max(possible_events[event_meta] - weight_modifier, 0)
if(new_weight)
possible_events[event_meta] = new_weight
else
possible_events -= event_meta
if(possible_events.len == 0)
return null
// Select an event and remove it from the pool of available events
var/picked_event = pickweight(possible_events)
available_events -= picked_event
return picked_event
/datum/event_container/proc/set_event_delay()
// If the next event time has not yet been set and we have a custom first time start
if(next_event_time == 0 && config.event_first_run[severity])
var/lower = config.event_first_run[severity]["lower"]
var/upper = config.event_first_run[severity]["upper"]
var/event_delay = rand(lower, upper)
next_event_time = world.time + event_delay
// Otherwise, follow the standard setup process
else
var/playercount_modifier = 1
switch(player_list.len)
if(0 to 10)
playercount_modifier = 1.2
if(11 to 15)
playercount_modifier = 1.1
if(16 to 25)
playercount_modifier = 1
if(26 to 35)
playercount_modifier = 0.9
if(36 to 100000)
playercount_modifier = 0.8
playercount_modifier = playercount_modifier * delay_modifier
var/event_delay = rand(config.event_delay_lower[severity], config.event_delay_upper[severity]) * playercount_modifier
next_event_time = world.time + event_delay
log_debug("Next event of severity [severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.")
/datum/event_container/proc/SelectEvent()
var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events
if(!EM)
return
if(next_event)
available_events += next_event
available_events -= EM
next_event = EM
return EM
/datum/event_container/mundane
severity = EVENT_LEVEL_MUNDANE
available_events = list(
// Severity level, event name, even type, base weight, role weights, one shot, min weight, max weight. Last two only used if set and non-zero
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 100),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), 0, 25, 50),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), 1, 5, 15),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), 1, 10, 25),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence",/datum/event/brand_intelligence,20, list(ASSIGNMENT_JANITOR = 25), 1),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50)),
)
/datum/event_container/moderate
severity = EVENT_LEVEL_MODERATE
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 10),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 5, list(ASSIGNMENT_ENGINEER = 25, ASSIGNMENT_SECURITY = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space vines", /datum/event/spacevine, 10, list(ASSIGNMENT_ENGINEER = 5)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 0, list(ASSIGNMENT_ENGINEER = 10)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 50, list(ASSIGNMENT_AI = 25, ASSIGNMENT_SECURITY = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 50)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 25, list(ASSIGNMENT_ENGINEER = 10)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 15, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_JANITOR = 15)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 10)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 5, list(ASSIGNMENT_SECURITY = 5), 1),
new /datum/event_meta/alien(EVENT_LEVEL_MODERATE, "Alien Infestation", /datum/event/alien_infestation, 2.5,list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 25, ASSIGNMENT_CYBORG = 25, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SCIENTIST = 5)),
)
/datum/event_container/major
severity = EVENT_LEVEL_MAJOR
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 50),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 10), 1),
)
#undef ASSIGNMENT_ANY
#undef ASSIGNMENT_AI
#undef ASSIGNMENT_CYBORG
#undef ASSIGNMENT_ENGINEER
#undef ASSIGNMENT_GARDENER
#undef ASSIGNMENT_JANITOR
#undef ASSIGNMENT_MEDICAL
#undef ASSIGNMENT_SCIENTIST
#undef ASSIGNMENT_SECURITY

View File

@@ -187,7 +187,7 @@ var/list/event_last_fired = list()
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
// with a specific role.
// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
/proc/number_active_with_role(role)
/proc/number_active_with_role()
var/list/active_with_role = list()
active_with_role["Engineer"] = 0
active_with_role["Medical"] = 0
@@ -197,6 +197,7 @@ var/list/event_last_fired = list()
active_with_role["Cyborg"] = 0
active_with_role["Janitor"] = 0
active_with_role["Gardener"] = 0
active_with_role["Any"] = player_list.len
for(var/mob/M in player_list)
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive

View File

@@ -1,65 +1,279 @@
var/list/allEvents = typesof(/datum/event) - /datum/event
var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event
//var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event - /datum/event/spider_infestation - /datum/event/alien_infestation
/datum/event_manager
var/window_x = 700
var/window_y = 600
var/report_at_round_end = 0
var/table_options = " align='center'"
var/row_options1 = " width='85px'"
var/row_options2 = " width='260px'"
var/row_options3 = " width='150px'"
var/datum/event_container/selected_event_container = null
var/eventTimeLower = 12000 //20 minutes
var/eventTimeUpper = 24000 //40 minutes
var/scheduledEvent = null
var/list/datum/event/active_events = list()
var/list/datum/event/finished_events = list()
var/list/datum/event/allEvents
var/list/datum/event_container/event_containers = list(
EVENT_LEVEL_MUNDANE = new/datum/event_container/mundane,
EVENT_LEVEL_MODERATE = new/datum/event_container/moderate,
EVENT_LEVEL_MAJOR = new/datum/event_container/major
)
//Currently unused. Needs an admin panel for messing with events.
/*/proc/addPotentialEvent(var/type)
potentialRandomEvents |= type
var/datum/event_meta/new_event = new
/proc/removePotentialEvent(var/type)
potentialRandomEvents -= type*/
/datum/event_manager/New()
allEvents = typesof(/datum/event) - /datum/event
/datum/event_manager/proc/process()
for(var/datum/event/E in event_manager.active_events)
E.process()
/proc/checkEvent()
if(!scheduledEvent)
//more players = more time between events, less players = less time between events
var/playercount_modifier = 1
switch(player_list.len)
if(0 to 10)
playercount_modifier = 1.2
if(11 to 15)
playercount_modifier = 1.1
if(16 to 25)
playercount_modifier = 1
if(26 to 35)
playercount_modifier = 0.9
if(36 to 100000)
playercount_modifier = 0.8
for(var/i = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/list/datum/event_container/EC = event_containers[i]
EC.process()
if(ticker.mode && ticker.mode.name == "calamity") //Calamity mode lowers the time required between events drastically.
playercount_modifier = playercount_modifier * 0.5
var/next_event_delay = rand(eventTimeLower, eventTimeUpper) * playercount_modifier
scheduledEvent = world.timeofday + next_event_delay
log_debug("Next event in [next_event_delay/600] minutes.")
else if(world.timeofday > scheduledEvent)
spawn_dynamic_event()
scheduledEvent = null
checkEvent()
//unused, see proc/dynamic_event()
/*
/proc/spawnEvent()
if(!config.allow_random_events)
/datum/event_manager/proc/event_complete(var/datum/event/E)
if(!E.event_meta) // datum/event is used here and there for random reasons, maintaining "backwards compatibility"
log_debug("Event of '[E.type]' with missing meta-data has completed.")
return
var/Type = pick(potentialRandomEvents)
if(!Type)
finished_events += E
// Add the event back to the list of available events
var/datum/event_container/EC = event_containers[E.severity]
var/datum/event_meta/EM = E.event_meta
EC.available_events += EM
log_debug("Event '[EM.name]' has completed at [worldtime2text()].")
/datum/event_manager/proc/Interact(var/mob/living/user)
var/html = GetInteractWindow()
var/datum/browser/popup = new(user, "event_manager", "Event Manager", window_x, window_y)
popup.set_content(html)
popup.open()
/datum/event_manager/proc/RoundEnd()
if(!report_at_round_end)
return
//The event will add itself to the MC's event list
//and start working via the constructor.
new Type
*/
world << "<br><br><br><font size=3><b>Random Events This Round:</b></font>"
for(var/datum/event/E in active_events|finished_events)
var/datum/event_meta/EM = E.event_meta
if(EM.name == "Nothing")
continue
var/message = "'[EM.name]' began at [worldtime2text(E.startedAt)] "
if(E.isRunning)
message += "and is still running."
else
if(E.endedAt - E.startedAt > MinutesToTicks(5)) // Only mention end time if the entire duration was more than 5 minutes
message += "and ended at [worldtime2text(E.endedAt)]."
else
message += "and ran to completion."
/client/proc/forceEvent(var/type in allEvents)
world << message
/datum/event_manager/proc/GetInteractWindow()
var/html = "<A align='right' href='?src=\ref[src];refresh=1'>Refresh</A>"
if(selected_event_container)
var/event_time = max(0, selected_event_container.next_event_time - world.time)
html += "<A align='right' href='?src=\ref[src];back=1'>Back</A><br>"
html += "Time till start: [round(event_time / 600, 0.1)]<br>"
html += "<div class='block'>"
html += "<h2>Available [severity_to_string[selected_event_container.severity]] Events (queued & running events will not be displayed)</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
for(var/datum/event_meta/EM in selected_event_container.available_events)
html += "<tr>"
html += "<td>[EM.name]</td>"
html += "<td><A align='right' href='?src=\ref[src];set_weight=\ref[EM]'>[EM.weight]</A></td>"
html += "<td>[EM.min_weight]</td>"
html += "<td>[EM.max_weight]</td>"
html += "<td><A align='right' href='?src=\ref[src];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
html += "<td><span class='alert'>[EM.get_weight()]</span></td>"
html += "<td><A align='right' href='?src=\ref[src];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Add Event</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options2]>Name</td><td[row_options2]>Type</td><td[row_options1]>Weight</td><td[row_options1]>OneShot</td></tr>"
html += "<tr>"
html += "<td><A align='right' href='?src=\ref[src];set_name=\ref[new_event]'>[new_event.name ? new_event.name : "Enter Event"]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];set_type=\ref[new_event]'>[new_event.event_type ? new_event.event_type : "Select Type"]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];set_weight=\ref[new_event]'>[new_event.weight ? new_event.weight : 0]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];set_oneshot=\ref[new_event]'>[new_event.one_shot]</A></td>"
html += "</tr>"
html += "</table>"
html += "<A align='right' href='?src=\ref[src];add=\ref[selected_event_container]'>Add</A><br>"
html += "</div>"
else
html += "<A align='right' href='?src=\ref[src];toggle_report=1'>Round End Report: [report_at_round_end ? "On": "Off"]</A><br>"
html += "<div class='block'>"
html += "<h2>Event Start</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options1]>Starts At</td><td[row_options1]>Starts In</td><td[row_options3]>Adjust Start</td><td[row_options1]>Pause</td><td[row_options1]>Interval Mod</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/next_event_at = max(0, EC.next_event_time - world.time)
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td>[worldtime2text(max(EC.next_event_time, world.time))]</td>"
html += "<td>[round(next_event_at / 600, 0.1)]</td>"
html += "<td>"
html += "<A align='right' href='?src=\ref[src];dec_timer=2;event=\ref[EC]'>--</A>"
html += "<A align='right' href='?src=\ref[src];dec_timer=1;event=\ref[EC]'>-</A>"
html += "<A align='right' href='?src=\ref[src];inc_timer=1;event=\ref[EC]'>+</A>"
html += "<A align='right' href='?src=\ref[src];inc_timer=2;event=\ref[EC]'>++</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=\ref[src];pause=\ref[EC]'>[EC.delayed ? "Resume" : "Pause"]</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=\ref[src];interval=\ref[EC]'>[EC.delay_modifier]</A>"
html += "</td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Next Event</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options3]>Event Rotation</td><td>Clear</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/datum/event_meta/EM = EC.next_event
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td><A align='right' href='?src=\ref[src];select_event=\ref[EC]'>[EM ? EM.name : "Random"]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];view_events=\ref[EC]'>View</A></td>"
html += "<td><A align='right' href='?src=\ref[src];clear=\ref[EC]'>Clear</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Running Events</h2>"
html += "Estimated times, affected by master controller delays."
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options1]>Ends At</td><td[row_options1]>Ends In</td><td[row_options3]>Stop</td></tr>"
for(var/datum/event/E in active_events)
if(!E.event_meta)
continue
var/datum/event_meta/EM = E.event_meta
var/ends_at = E.startedAt + (E.lastProcessAt() * master_controller.minimum_ticks) // A best estimate
var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
html += "<tr>"
html += "<td>[severity_to_string[EM.severity]]</td>"
html += "<td>[EM.name]</td>"
html += "<td>[worldtime2text(ends_at)]</td>"
html += "<td>[ends_in]</td>"
html += "<td><A align='right' href='?src=\ref[src];stop=\ref[E]'>Stop</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
return html
/datum/event_manager/Topic(href, href_list)
if(..())
return
if(href_list["toggle_report"])
report_at_round_end = !report_at_round_end
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
else if(href_list["dec_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/decrease = (60 * RaiseToPower(10, text2num(href_list["dec_timer"])))
EC.next_event_time -= decrease
admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
else if(href_list["inc_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/increase = (60 * RaiseToPower(10, text2num(href_list["inc_timer"])))
EC.next_event_time += increase
admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
else if(href_list["select_event"])
var/datum/event_container/EC = locate(href_list["select_event"])
var/datum/event_meta/EM = EC.SelectEvent()
if(EM)
admin_log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
else if(href_list["pause"])
var/datum/event_container/EC = locate(href_list["pause"])
EC.delayed = !EC.delayed
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
else if(href_list["interval"])
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
if(delay && delay > 0)
var/datum/event_container/EC = locate(href_list["interval"])
EC.delay_modifier = delay
admin_log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
else if(href_list["stop"])
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
return
var/datum/event/E = locate(href_list["stop"])
var/datum/event_meta/EM = E.event_meta
admin_log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
E.kill()
else if(href_list["view_events"])
selected_event_container = locate(href_list["view_events"])
else if(href_list["back"])
selected_event_container = null
else if(href_list["set_name"])
var/name = input("Enter event name.", "Set Name") as text|null
if(name)
var/datum/event_meta/EM = locate(href_list["set_name"])
EM.name = name
else if(href_list["set_type"])
var/type = input("Select event type.", "Select") as null|anything in allEvents
if(type)
var/datum/event_meta/EM = locate(href_list["set_type"])
EM.event_type = type
else if(href_list["set_weight"])
var/weight = input("Enter weight. A higher value means higher chance for the event of being selected.", "Set Weight") as num|null
if(weight && weight > 0)
var/datum/event_meta/EM = locate(href_list["set_weight"])
EM.weight = weight
if(EM != new_event)
admin_log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
else if(href_list["toggle_oneshot"])
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
EM.one_shot = !EM.one_shot
if(EM != new_event)
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["toggle_enabled"])
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
EM.enabled = !EM.enabled
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["remove"])
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
return
var/datum/event_meta/EM = locate(href_list["remove"])
var/datum/event_container/EC = locate(href_list["EC"])
EC.available_events -= EM
admin_log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["add"])
if(!new_event.name || !new_event.event_type)
return
if(alert("This will add a new event to the rotation. Continue?","Add Event!","Yes","No") != "Yes")
return
selected_event_container.available_events += new_event
admin_log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
new_event = new
else if(href_list["clear"])
var/datum/event_container/EC = locate(href_list["clear"])
if(EC.next_event)
admin_log_and_message_admins("has unqueued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
EC.next_event = null
Interact(usr)
/client/proc/forceEvent(var/type in event_manager.allEvents)
set name = "Trigger Event (Debug Only)"
set category = "Debug"
@@ -67,5 +281,13 @@ var/scheduledEvent = null
return
if(ispath(type))
new type
new type(new /datum/event_meta(EVENT_LEVEL_MAJOR))
message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
/client/proc/event_manager_panel()
set name = "Event Manager Panel"
set category = "Admin"
if(event_manager)
event_manager.Interact(usr)
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return

View File

@@ -221,21 +221,21 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
spawn(0)
world << "Started processing APCs"
for (var/obj/machinery/power/apc/APC in world)
if(APC.z == 1)
if(APC.z in station_levels)
APC.ion_act()
apcnum++
world << "Finished processing APCs. Processed: [apcnum]"
spawn(0)
world << "Started processing SMES"
for (var/obj/machinery/power/smes/SMES in world)
if(SMES.z == 1)
if(SMES.z in station_levels)
SMES.ion_act()
smesnum++
world << "Finished processing SMES. Processed: [smesnum]"
spawn(0)
world << "Started processing AIRLOCKS"
for (var/obj/machinery/door/airlock/D in world)
if(D.z == 1)
if(D.z in station_levels)
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
airlocknum++
spawn(0)
@@ -244,7 +244,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
spawn(0)
world << "Started processing FIREDOORS"
for (var/obj/machinery/door/firedoor/D in world)
if(D.z == 1)
if(D.z in station_levels)
firedoornum++;
spawn(0)
D.ion_act()

View File

@@ -23,18 +23,11 @@
deposit_success = 1
/datum/event/money_lotto/announce()
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "NanoTrasen Editor"
newMsg.is_admin_message = 1
var/author = "NanoTrasen Editor"
var/channel = "Nyx Daily"
newMsg.body = "Nyx Daily wishes to congratulate <b>[winner_name]</b> for recieving the Nyx Stellar Slam Lottery, and receiving the out of this world sum of [winner_sum] credits!"
var/body = "Nyx Daily wishes to congratulate <b>[winner_name]</b> for recieving the Nyx Stellar Slam Lottery, and receiving the out of this world sum of [winner_sum] credits!"
if(!deposit_success)
newMsg.body += "<br>Unfortunately, we were unable to verify the account details provided, so we were unable to transfer the money. Send a cheque containing the sum of $500 to ND 'Stellar Slam' office on the Nyx gateway containing updated details, and your winnings'll be re-sent within the month."
body += "<br>Unfortunately, we were unable to verify the account details provided, so we were unable to transfer the money. Send a cheque containing the sum of 5000 Thalers to ND 'Stellar Slam' office on the Nyx gateway containing updated details, and your winnings'll be re-sent within the month."
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "Nyx Daily")
FC.messages += newMsg
break
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert("Nyx Daily")
news_network.SubmitArticle(body, author, channel, null, 1)

View File

@@ -104,10 +104,10 @@
//Commented out because we don't send messages like this anymore. Instead it will just popup in their chat window.
//P.tnote += "<i><b>&larr; From [sender] (Unknown / spam?):</b></i><br>[message]<br>"
if (!P.silent)
if (!P.message_silent)
playsound(P.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, P.loc))
if(!P.silent) O.show_message(text("\icon[P] *[P.ttone]*"))
if(!P.message_silent) O.show_message(text("\icon[P] *[P.ttone]*"))
//Search for holder of the PDA.
var/mob/living/L = null
if(P.loc && isliving(P.loc))

View File

@@ -1,6 +1,5 @@
/datum/event/prison_break
announceWhen = 50
oneShot = 1
var/releaseWhen = 25
var/list/area/prisonAreas = list()

View File

@@ -1,58 +1,56 @@
/datum/event/radiation_storm
announceWhen = 1
oneShot = 1
var/const/enterBelt = 60
var/const/leaveBelt = 170
var/const/revokeAccess = 230
endWhen = revokeAccess
var/postStartTicks
/datum/event/radiation_storm/announce()
// Don't do anything, we want to pack the announcement with the actual event
command_announcement.Announce("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
/datum/event/radiation_storm/start()
spawn()
command_announcement.Announce("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
make_maint_all_access()
sleep(600)
make_maint_all_access()
/datum/event/radiation_storm/tick()
if(activeFor == enterBelt)
command_announcement.Announce("The station has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
radiate()
for(var/i = 0, i < 10, i++)
for(var/mob/living/carbon/human/H in living_mob_list)
var/turf/T = get_turf(H)
if(!T)
continue
if(T.z != 1)
continue
if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
continue
if(istype(H,/mob/living/carbon/human))
H.apply_effect((rand(15,35)),IRRADIATE,0)
if(prob(5))
H.apply_effect((rand(40,70)),IRRADIATE,0)
if (prob(75))
randmutb(H) // Applies bad mutation
domutcheck(H,null,MUTCHK_FORCED)
else
randmutg(H) // Applies good mutation
domutcheck(H,null,MUTCHK_FORCED)
for(var/mob/living/carbon/monkey/M in living_mob_list)
var/turf/T = get_turf(M)
if(!T)
continue
if(T.z != 1)
continue
M.apply_effect((rand(5,25)),IRRADIATE,0)
sleep(100)
if(activeFor > enterBelt && activeFor < leaveBelt)
postStartTicks++
if(postStartTicks == 10)
postStartTicks = 0
radiate()
else if(activeFor == leaveBelt)
command_announcement.Announce("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert")
/datum/event/radiation_storm/proc/radiate()
for(var/mob/living/carbon/C in living_mob_list)
var/turf/T = get_turf(C)
if(!T)
continue
if(!(T.z in config.station_levels))
continue
if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
continue
sleep(600) // Want to give them time to get out of maintenance.
if(istype(C,/mob/living/carbon/human))
var/mob/living/carbon/human/H = C
H.apply_effect((rand(15,35)),IRRADIATE,0)
if(prob(5))
H.apply_effect((rand(40,70)),IRRADIATE,0)
if (prob(75))
randmutb(H) // Applies bad mutation
domutcheck(H,null,MUTCHK_FORCED)
else
randmutg(H) // Applies good mutation
domutcheck(H,null,MUTCHK_FORCED)
else if(istype(C,/mob/living/carbon/monkey))
C.apply_effect((rand(5,25)),IRRADIATE,0)
revoke_maint_all_access()
/datum/event/radiation_storm/end()
revoke_maint_all_access()

View File

@@ -1,5 +1,4 @@
/datum/event/rogue_drone
startWhen = 10
endWhen = 1000
var/list/drones_list = list()
@@ -41,7 +40,7 @@
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(3, 0, D.loc)
sparks.start()
D.z = 2
D.z = config.admin_levels[1]
D.has_loot = 0
del(D)

View File

@@ -1,2 +1 @@
/datum/event/space_ninja/setup()
space_ninja_arrival()

View File

@@ -1,8 +1,5 @@
/var/global/spacevines_spawned = 0
/datum/event/spacevine
oneShot = 1
/datum/event/spacevine/start()
//biomass is basically just a resprited version of space vines
if(prob(50))

View File

@@ -2,7 +2,6 @@
/datum/event/spider_infestation
announceWhen = 400
oneShot = 1
var/spawncount = 1
@@ -19,7 +18,7 @@
/datum/event/spider_infestation/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in config.station_levels)
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent

View File

@@ -1,11 +1,6 @@
datum/event/viral_infection
var/severity = 1
datum/event/viral_infection/setup()
announceWhen = rand(0, 3000)
endWhen = announceWhen + 1
severity = rand(1, 3)
datum/event/viral_infection/announce()
command_announcement.Announce("Confirmed outbreak of level five biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak5.ogg')
@@ -18,7 +13,9 @@ datum/event/viral_infection/start()
if(!candidates.len) return
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
while(severity > 0 && candidates.len)
severity = severity == 1 ? 1 : severity - 1
var/actual_severity = severity * rand(1, 3)
while(actual_severity > 0 && candidates.len)
infect_mob_random_lesser(candidates[1])
candidates.Remove(candidates[1])
severity--
actual_severity--

View File

@@ -1,20 +1,13 @@
/turf/simulated/wall
datum/event/wallrot
var/severity = 1
datum/event/wallrot/setup()
announceWhen = rand(0, 300)
endWhen = announceWhen + 1
severity = rand(5, 10)
datum/event/wallrot/announce()
command_announcement.Announce("Harmful fungi detected on station. Station structures may be contaminated.", "Biohazard Alert")
datum/event/wallrot/start()
spawn()
var/turf/center = null
var/turf/simulated/wall/center = null
// 100 attempts
for(var/i=0, i<100, i++)
@@ -24,14 +17,15 @@ datum/event/wallrot/start()
if(center)
// Make sure at least one piece of wall rots!
center:rot()
center.rot()
// Have a chance to rot lots of other walls.
var/rotcount = 0
var/actual_severity = severity * rand(5, 10)
for(var/turf/simulated/wall/W in range(5, center)) if(prob(50))
W:rot()
W.rot()
rotcount++
// Only rot up to severity walls
if(rotcount >= severity)
if(rotcount >= actual_severity)
break

View File

@@ -202,12 +202,12 @@
update_icon()
user.visible_message("\The [user] [concealed ? "conceals" : "reveals"] their hand.")
/obj/item/weapon/hand/examine()
..()
if((!concealed || src.loc == usr) && cards.len)
usr << "It contains: "
/obj/item/weapon/hand/examine(mob/user)
..(user)
if((!concealed || src.loc == user) && cards.len)
user << "It contains: "
for(var/datum/playingcard/P in cards)
usr << "The [P.name]."
user << "The [P.name]."
/obj/item/weapon/hand/update_icon(var/direction = 0)

View File

@@ -58,9 +58,6 @@
if(world.time > last_action + action_time)
finished_task()
/obj/machinery/botany/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/botany/attack_ai(mob/user as mob)
return attack_hand(user)

View File

@@ -25,7 +25,7 @@
/datum/seed/proc/request_player(var/mob/living/host)
if(!host) return
for(var/mob/dead/observer/O in player_list)
if(jobban_isbanned(O, "Dionaea") || (!is_alien_whitelisted(src, "Diona") && config.usealienwhitelist))
if(jobban_isbanned(O, "Dionaea") || (!is_alien_whitelisted(O, "Diona") && config.usealienwhitelist))
continue
if(O.client)
if(O.client.prefs.be_special & BE_PLANT && !(O.client in currently_querying))

View File

@@ -27,10 +27,10 @@
src.name = "packet of [seed.seed_name] [seed.seed_noun]"
src.desc = "It has a picture of [seed.display_name] on the front."
/obj/item/seeds/examine()
..()
/obj/item/seeds/examine(mob/user)
..(user)
if(seed && !seed.roundstart)
usr << "It's tagged as variety #[seed.uid]."
user << "It's tagged as variety #[seed.uid]."
/obj/item/seeds/cutting
name = "cuttings"

View File

@@ -41,6 +41,7 @@
if(/obj/item/weapon/twohanded/fireaxe) del src
if(/obj/item/weapon/hatchet) del src
if(/obj/item/weapon/melee/energy) del src
if(/obj/item/weapon/pickaxe/plasmacutter) del src
// Less effective weapons
if(/obj/item/weapon/wirecutters)
@@ -72,10 +73,6 @@
manual_unbuckle(user)
/obj/effect/plantsegment/attack_paw(mob/user as mob)
manual_unbuckle(user)
/obj/effect/plantsegment/proc/unbuckle()
if(buckled_mob)
if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt

View File

@@ -1,325 +1,322 @@
dmm_suite
///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
var/debug_file = file("maploader_debug.txt")
load_map(var/dmm_file as file, var/z_offset as num, var/y_offset as num, var/x_offset as num, var/load_speed = 0 as num)
if(!z_offset)
z_offset = world.maxz + 1
/**
* Construct the model map and control the loading process
*
* WORKING :
*
* 1) Makes an associative mapping of model_keys with model
* e.g aa = /turf/unsimulated/wall{icon_state = "rock"}
* 2) Read the map line by line, parsing the result (using parse_grid)
*
*/
/dmm_suite/load_map(var/dmm_file as file, var/z_offset as num)
if(!z_offset)//what z_level we are creating the map on
z_offset = world.maxz+1
//Ensure values are sane.
else if(z_offset < 0)
z_offset = abs(z_offset)
else if(!isnum(z_offset))
z_offset = 0
var/quote = ascii2text(34)
var/tfile = file2text(dmm_file)//the map file we're creating
var/tfile_len = length(tfile)
var/lpos = 1 // the models definition index
if(x_offset < 0)
x_offset = abs(x_offset)
else if(!isnum(x_offset))
x_offset = 0
///////////////////////////////////////////////////////////////////////////////////////
//first let's map model keys (e.g "aa") to their contents (e.g /turf/space{variables})
///////////////////////////////////////////////////////////////////////////////////////
var/list/grid_models = list()
var/key_len = length(copytext(tfile,2,findtext(tfile,quote,2,0)))//the length of the model key (e.g "aa" or "aba")
if(y_offset < 0)
y_offset = abs(y_offset)
else if(!isnum(y_offset))
y_offset = 0
//proceed line by line
for(lpos=1; lpos<tfile_len; lpos=findtext(tfile,"\n",lpos,0)+1)
var/tline = copytext(tfile,lpos,findtext(tfile,"\n",lpos,0))
if(copytext(tline,1,2) != quote)//we reached the map "layout"
break
var/model_key = copytext(tline,2,2+key_len)
var/model_contents = copytext(tline,findtext(tfile,"=")+3,length(tline))
grid_models[model_key] = model_contents
sleep(-1)
debug_file << "Starting Map Load @ ([x_offset], [y_offset], [z_offset]), [load_speed] tiles per second."
///////////////////////////////////////////////////////////////////////////////////////
//now let's fill the map with turf and objects using the constructed model map
///////////////////////////////////////////////////////////////////////////////////////
//Handle slowed loading.
var/delay_chance = 0
if(load_speed > 0)
//Chance out of 100 every tenth of a second.
delay_chance = 1000 / load_speed
//position of the currently processed square
var/zcrd=-1
var/ycrd=0
var/xcrd=0
//String holding a quotation mark.
var/quote = ascii2text(34)
for(var/zpos=findtext(tfile,"\n(1,1,",lpos,0);zpos!=0;zpos=findtext(tfile,"\n(1,1,",zpos+1,0)) //in case there's several maps to load
var/input_file = file2text(dmm_file)
var/input_file_len = length(input_file)
zcrd++
world.maxz = max(world.maxz, zcrd+z_offset)//create a new z_level if needed
//Stores the contents of each tile model in the map
var/list/grid_models = list()
//Length of the tile model code. e.g. "aaa" is 3 long.
var/key_len = length(copytext(input_file, 2 ,findtext(input_file, quote, 2)))
//The key of the default tile model. (In SS13 this is: "/turf/space,/area")
var/default_key
var/zgrid = copytext(tfile,findtext(tfile,quote+"\n",zpos,0)+2,findtext(tfile,"\n"+quote,zpos,0)+1) //copy the whole map grid
var/z_depth = length(zgrid)
debug_file << " Building turf array."
//if exceeding the world max x or y, increase it
var/x_depth = length(copytext(zgrid,1,findtext(zgrid,"\n",2,0)))
if(world.maxx<x_depth)
world.maxx=x_depth
//Iterates through the mapfile to build the model tiles for the map.
for(var/line_position = 1; line_position < input_file_len; line_position = findtext(input_file,"\n", line_position) + 1)
var/next_line = copytext(input_file, line_position, findtext(input_file,"\n", line_position) - 1)
var/y_depth = z_depth / (x_depth+1)//x_depth + 1 because we're counting the '\n' characters in z_depth
if(world.maxy<y_depth)
world.maxy=y_depth
//If the first character in the line is not a quote, the model tiles are all defined.
if(copytext(next_line, 1, 2) != quote)
//then proceed it line by line, starting from top
ycrd = y_depth
for(var/gpos=1;gpos!=0;gpos=findtext(zgrid,"\n",gpos,0)+1)
var/grid_line = copytext(zgrid,gpos,findtext(zgrid,"\n",gpos,0))
//fill the current square using the model map
xcrd=0
for(var/mpos=1;mpos<=x_depth;mpos+=key_len)
xcrd++
var/model_key = copytext(grid_line,mpos,mpos+key_len)
parse_grid(grid_models[model_key],xcrd,ycrd,zcrd+z_offset)
//reached end of current map
if(gpos+x_depth+1>z_depth)
break
//Copy contents of the model into the grid_models list.
var/model_key = copytext(next_line, 2, findtext(input_file, quote, 2))
var/model_contents = copytext(next_line, findtext(next_line, "=" ) + 3)
if(!default_key && model_contents == "[world.turf],[world.area]")
default_key = model_key
grid_models[model_key] = model_contents
if(prob(delay_chance))
sleep(1)
//Co-ordinates of the tile being loaded.
var/z_coordinate = -1
var/y_coordinate = 0
var/x_coordinate = 0
//Store the
var/y_depth = 0
//Iterate through all z-levels to load the tiles.
for(var/z_position = findtext(input_file, "\n(1,1,"); TRUE; z_position = findtext(input_file, "\n(1,1,", z_position + 1))
//break when there are no more z-levels.
if(z_position == 0)
break
//Increment the z_coordinate and update the world's borders
z_coordinate++
world.maxz = max(world.maxz, z_coordinate + z_offset)
//Here we go!
y_coordinate = 0
y_depth = 0
var/z_level = copytext(input_file, \
findtext(input_file, quote + "\n", z_position) + 2,\
findtext(input_file, "\n" + quote, z_position) + 1)
//Iterate through each line, increasing the y_coordinate.
for(var/grid_position = 1; grid_position != 0; grid_position = findtext(z_level, "\n", grid_position) + 1)
//Grab this line of data.
var/grid_line = copytext(z_level, grid_position, findtext(z_level, "\n", grid_position))
//Compute the size of the z-levels y axis.
if(!y_depth)
y_depth = length(z_level) / (length(grid_line) + 1)
y_depth += y_offset
if(y_depth != round(y_depth, 1))
debug_file << " Warning: y_depth is not a round number"
//And update the worlds variables.
if(world.maxy < y_depth)
world.maxy = y_depth
//The top of the map is the highest "y" co-ordinate, so we start there and iterate downwards
if(!y_coordinate)
y_coordinate = y_depth + 1
//Decrement and load this line of the map.
y_coordinate--
x_coordinate = x_offset
//Iterate through the line loading the model tile data.
for(var/model_position = 1; model_position <= length(grid_line); model_position += key_len)
x_coordinate++
//Find the model key and load that model.
var/model_key = copytext(grid_line, model_position, model_position + key_len)
//If the key is the default one, skip it and save the computation time.
if(model_key == default_key)
continue
if(world.maxx < x_coordinate)
world.maxx = x_coordinate
parse_grid(grid_models[model_key], x_coordinate, y_coordinate, z_coordinate + z_offset)
if(prob(delay_chance))
sleep(1)
//If we hit the last tile in this z-level, we should break out of the loop.
if(grid_position + length(grid_line) + 1 > length(z_level))
break
//Break out of the loop when we hit the end of the file.
if(findtext(input_file, quote + "}", z_position) + 2 >= input_file_len)
break
proc/parse_grid(var/model as text, var/x_coordinate as num, var/y_coordinate as num, var/z_coordinate as num)
//Accepts a text string containing a comma separated list of type paths of the
// same construction as those contained in a .dmm file, and instantiates them.
var/list/text_strings = list()
for(var/index = 1; findtext(model, quote); index++)
/*Loop: Stores quoted portions of text in text_strings, and replaces them with an
index to that list.
- Each iteration represents one quoted section of text.
*/
//Add the next section of quoted text to the list
var/first_quote = findtext(model, quote)
var/second_quote = findtext(model, quote, first_quote + 1)
var/quoted_chunk = copytext(model, first_quote + 1, second_quote)
text_strings += quoted_chunk
//Then remove the quoted section.
model = copytext(model, 1, first_quote) + "~[index]" + copytext(model, second_quote + 1)
var/debug_output = 0
//if(x_coordinate == 86 && y_coordinate == 88 && z_coordinate == 7)
// debug_output = 1
if(debug_output)
debug_file << " Now debugging turf: [model] ([x_coordinate], [y_coordinate], [z_coordinate])"
var/next_position = 1
for(var/data_position = 1, next_position || data_position != 1, data_position = next_position + 1)
next_position = findtext(model, ",/", data_position)
var/full_def = copytext(model, data_position, next_position)
if(debug_output)
debug_file << " Current Line: [full_def] -- ([data_position] - [next_position])"
/*Loop: Identifies each object's data, instantiates it, and reconstitues it's fields.
- Each iteration represents one object's data, including type path and field values.
*/
//Load the attribute data.
var/attribute_position = findtext(full_def,"{")
var/atom_def = text2path(copytext(full_def, 1, attribute_position))
var/list/attributes = list()
if(attribute_position)
full_def = copytext(full_def, attribute_position + 1)
if(debug_output)
debug_file << " Atom Def: [atom_def]"
debug_file << " Parameters: [full_def]"
var/next_attribute = 1
for(attribute_position = 1, next_attribute || attribute_position != 1, attribute_position = next_attribute + 1)
next_attribute = findtext(full_def, ";", attribute_position)
//Loop: Identifies each attribute/value pair, and stores it in attributes[].
attributes += copytext(full_def, attribute_position, next_attribute)
//Construct attributes associative list
var/list/fields = list()
for(var/attribute in attributes)
var/trim_left = trim_text(copytext(attribute, 1, findtext(attribute, "=")))
var/trim_right = trim_text(copytext(attribute, findtext(attribute, "=") + 1))
if(findtext(trim_right, "list("))
trim_right = get_list(trim_right, text_strings)
else if(findtext(trim_right, "~"))//Check for strings
while(findtext(trim_right,"~"))
var/reference_index = copytext(trim_right, findtext(trim_right, "~") + 1)
trim_right = text_strings[text2num(reference_index)]
//Check for numbers
else if(isnum(text2num(trim_right)))
trim_right = text2num(trim_right)
//Check for file
else if(copytext(trim_right,1,2) == "'")
trim_right = file(copytext(trim_right, 2, length(trim_right)))
fields[trim_left] = trim_right
sleep(-1)
if(debug_output)
var/return_data = " Debug Fields:"
for(var/item in fields)
return_data += " [item] = [fields[item]];"
debug_file << return_data
//Begin Instanciation
var/atom/instance
if(ispath(atom_def,/area))
instance = locate(atom_def)
if(!istype(instance, atom_def))
instance = new atom_def
instance.contents.Add(locate(x_coordinate,y_coordinate,z_coordinate))
else
instance = new atom_def(locate(x_coordinate,y_coordinate,z_coordinate))
if(instance)
for(var/item in fields)
instance.vars[item] = fields[item]
else if(!(atom_def in borked_paths))
borked_paths += atom_def
var/return_data = " Failure [atom_def] @ ([x_coordinate], [y_coordinate], [z_coordinate]) fields:"
for(var/item in fields)
return_data += " [item] = [fields[item]];"
debug_file << return_data
ycrd--
sleep(-1)
return 1
var/list/borked_paths = list()
//reached End Of File
if(findtext(tfile,quote+"}",zpos,0)+2==tfile_len)
break
sleep(-1)
proc/trim_text(var/what as text)
while(length(what) && findtext(what, " ", 1, 2))
what = copytext(what, 2)
/**
* Fill a given tile with its area/turf/objects/mobs
* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"},/area/mine/explored)
*
* WORKING :
*
* 1) Read the model string, member by member (delimiter is ',')
*
* 2) Get the path of the atom and store it into a list
*
* 3) a) Check if the member has variables (text within '{' and '}')
*
* 3) b) Construct an associative list with found variables, if any (the atom index in members is the same as its variables in members_attributes)
*
* 4) Instanciates the atom with its variables
*
*/
/dmm_suite/proc/parse_grid(var/model as text,var/xcrd as num,var/ycrd as num,var/zcrd as num)
/*Method parse_grid()
- Accepts a text string containing a comma separated list of type paths of the
same construction as those contained in a .dmm file, and instantiates them.
*/
while(length(what) && findtext(what, " ", length(what)))
what = copytext(what, 1, length(what))
var/list/members = list()//will contain all members (paths) in model (in our example : /turf/unsimulated/wall and /area/mine/explored)
var/list/members_attributes = list()//will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
return what
proc/get_list(var/text, var/list/text_strings)
//First, trim the data to just the list contents
var/list_start = findtext(text, "(") + 1
var/list_end = findtext(text, ")", list_start)
var/list_contents = copytext(text, list_start, list_end)
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
//Then, we seperate it into the individual entries
var/index=1
var/old_position = 1
var/dpos
var/list/entries = list()
var/entry_end = 1
do
//finding next member (e.g /turf/unsimulated/wall{icon_state = "rock"} or /area/mine/explored)
dpos= find_next_delimiter_position(model,old_position,",","{","}")//find next delimiter (comma here) that's not within {...}
for(var/entry_start = 1, entry_end || entry_start != 1, entry_start = entry_end + 1)
entry_end = findtext(list_contents, ",", entry_start)
entries += copytext(list_contents, entry_start, entry_end)
var/full_def = copytext(model,old_position,dpos)//full definition, e.g : /obj/foo/bar{variables=derp}
var/atom_def = text2path(copytext(full_def,1,findtext(full_def,"{")))//path definition, e.g /obj/foo/bar
members.Add(atom_def)
old_position = dpos + 1
//Finally, we assemble the completed list.
var/list/final_list = list()
for(var/entry in entries)
var/equals_position = findtext(entry, "=")
//transform the variables in text format into a list (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
var/list/fields = list()
if(equals_position)
var/trim_left = trim_text(copytext(entry, 1, equals_position))
var/trim_right = trim_text(copytext(entry, equals_position + 1))
var/variables_start = findtext(full_def,"{")
if(variables_start)//if there's any variable
full_def = copytext(full_def,variables_start+1,length(full_def))//removing the last '}'
fields = text2list(full_def,";")
if(findtext(trim_right, "list("))
trim_right = get_list(trim_right, text_strings)
//then fill the members_attributes list with the corresponding variables
members_attributes.len++
members_attributes[index++] = fields
else if(findtext(trim_right, "~"))//Check for strings
while(findtext(trim_right,"~"))
var/reference_index = copytext(trim_right, findtext(trim_right, "~") + 1)
trim_right = text_strings[text2num(reference_index)]
sleep(-1)
while(dpos != 0)
//Check for numbers
else if(isnum(text2num(trim_right)))
trim_right = text2num(trim_right)
//Check for file
else if(copytext(trim_right,1,2) == "'")
trim_right = file(copytext(trim_right, 2, length(trim_right)))
////////////////
//Instanciation
////////////////
if(findtext(trim_left, "~"))//Check for strings
while(findtext(trim_left,"~"))
var/reference_index = copytext(trim_left, findtext(trim_left, "~") + 1)
trim_left = text_strings[text2num(reference_index)]
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
final_list[trim_left] = trim_right
//first instance the /area and remove it from the members list
var/length = members.len
var/atom/instance
var/dmm_suite/preloader/_preloader = new(members_attributes[length])//preloader for assigning set variables on atom creation
else
if(findtext(entry, "~"))//Check for strings
while(findtext(entry, "~"))
var/reference_index = copytext(entry, findtext(entry, "~") + 1)
entry = text_strings[text2num(reference_index)]
instance = locate(members[length])
instance.contents.Add(locate(xcrd,ycrd,zcrd))
//Check for numbers
else if(isnum(text2num(entry)))
entry = text2num(entry)
if(_preloader && instance)
_preloader.load(instance)
//Check for file
else if(copytext(entry, 1, 2) == "'")
entry = file(copytext(entry, 2, length(entry)))
members.Remove(members[length])
final_list += entry
//then instance the /turf and remove it from the members list
length = members.len
return final_list
instance_atom(members[length],members_attributes[length],xcrd,ycrd,zcrd)
members.Remove(members[length])
//Replace the previous part of the code with this if it's unsafe to assume tiles have ALWAYS an /area AND a /turf
/*while(members.len > 0)
var/length = members.len
var/member = members[length]
if(ispath(member,/area))
var/atom/instance
var/dmm_suite/preloader/_preloader = new(members_attributes[length])
instance = locate(member)
instance.contents.Add(locate(xcrd,ycrd,zcrd))
if(_preloader && instance)
_preloader.load(instance)
members.Remove(member)
continue
else if(ispath(member,/turf))
instance_atom(member,members_attributes[length],xcrd,ycrd,zcrd)
members.Remove(member)
continue
else
break
*/
//finally instance all remainings objects/mobs
for(var/k=1,k<=members.len,k++)
instance_atom(members[k],members_attributes[k],xcrd,ycrd,zcrd)
////////////////
//Helpers procs
////////////////
//Instance an atom at (x,y,z) and gives it the variables in attributes
/dmm_suite/proc/instance_atom(var/path,var/list/attributes, var/x, var/y, var/z)
var/atom/instance
var/dmm_suite/preloader/_preloader = new(attributes)
instance = new path (locate(x,y,z), _preloader)//first preloader pass
if(_preloader && instance)//second preloader pass, as some variables may have been reset/changed by New()
_preloader.load(instance)
//text trimming (both directions) helper proc
//optionally removes quotes before and after the text (for variable name)
/dmm_suite/proc/trim_text(var/what as text,var/trim_quotes=0)
while(length(what) && (findtext(what," ",1,2)))// || findtext(what,quote,1,2)))
what=copytext(what,2,0)
while(length(what) && (findtext(what," ",length(what),0)))// || findtext(what,quote,length(what),0)))
what=copytext(what,1,length(what))
if(trim_quotes)
while(length(what) && (findtext(what,quote,1,2)))
what=copytext(what,2,0)
while(length(what) && (findtext(what,quote,length(what),0)))
what=copytext(what,1,length(what))
return what
//find the position of the next delimiter,skipping whatever is comprised between opening_escape and closing_escape
//returns 0 if reached the last delimiter
/dmm_suite/proc/find_next_delimiter_position(var/text as text,var/initial_position as num, var/delimiter=",",var/opening_escape=quote,var/closing_escape=quote)
var/position = initial_position
var/next_delimiter = findtext(text,delimiter,position,0)
var/next_opening = findtext(text,opening_escape,position,0)
while((next_opening != 0) && (next_opening < next_delimiter))
position = findtext(text,closing_escape,next_opening + 1,0)+1
next_delimiter = findtext(text,delimiter,position,0)
next_opening = findtext(text,opening_escape,position,0)
return next_delimiter
//build a list from variables in text form (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
//return the filled list
/dmm_suite/proc/text2list(var/text as text,var/delimiter=",")
var/list/to_return = list()
var/position
var/old_position = 1
do
//find next delimiter that is not within "..."
position = find_next_delimiter_position(text,old_position,delimiter)
//check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(text,"=",old_position, position)
var/trim_left = trim_text(copytext(text,old_position,(equal_position ? equal_position : position)),1)//the name of the variable, must trim quotes to build a BYOND compliant associatives list
old_position = position + 1
if(equal_position)//associative var, so do the association
var/trim_right = trim_text(copytext(text,equal_position+1,position))//the content of the variable
//Check for string
if(findtext(trim_right,quote,1,2))
trim_right = copytext(trim_right,2,findtext(trim_right,quote,3,0))
//Check for number
else if(isnum(text2num(trim_right)))
trim_right = text2num(trim_right)
//Check for file
else if(copytext(trim_right,1,2) == "'")
trim_right = file(copytext(trim_right,2,length(trim_right)))
//Check for list
else if(copytext(trim_right,1,5) == "list")
trim_right = text2list(copytext(trim_right,6,length(trim_right)))
to_return[trim_left] = trim_right
else//simple var
to_return[trim_left] = null
while(position != 0)
return to_return
//atom creation method that preloads variables before creation
atom/New(atom/loc, dmm_suite/preloader/_dmm_preloader)
if(istype(_dmm_preloader, /dmm_suite/preloader))
_dmm_preloader.load(src)
. = ..()
//////////////////
//Preloader datum
//////////////////
/dmm_suite/preloader
parent_type = /datum
var/list/attributes
/dmm_suite/preloader/New(list/the_attributes)
.=..()
if(!the_attributes.len)
Del()
attributes = the_attributes
/dmm_suite/preloader/proc/load(atom/what)
for(var/attribute in attributes)
what.vars[attribute] = attributes[attribute]
Del()

View File

@@ -63,7 +63,7 @@
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 1
CC.updateicon()
CC.update_icon()
overlays = list()
string_attached = null
user << "\blue You detach the string from the coin."

View File

@@ -159,6 +159,8 @@
matter = list("metal" = 50)
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharp = 0
edge = 1
/obj/item/weapon/shovel/spade
name = "spade"

View File

@@ -36,35 +36,29 @@
else
stored_ore[O.name] = 1
/obj/structure/ore_box/examine()
set name = "Examine"
set category = "IC"
set src in view(usr.client) //If it can be seen, it can be examined.
/obj/structure/ore_box/examine(mob/user)
user << "That's an [src]."
user << desc
if (!( usr ))
return
usr << "That's an [src]."
usr << desc
if(!istype(usr, /mob/living/carbon/human)) //Only living, intelligent creatures with hands can check the contents of ore boxes.
if(!istype(user, /mob/living/carbon/human)) //Only living, intelligent creatures with hands can check the contents of ore boxes.
return
if(!Adjacent(usr)) //Can only check the contents of ore boxes if you can physically reach them.
if(!Adjacent(user)) //Can only check the contents of ore boxes if you can physically reach them.
return
add_fingerprint(usr)
add_fingerprint(user)
if(!contents.len)
usr << "It is empty."
user << "It is empty."
return
if(world.time > last_update + 10)
update_ore_count()
last_update = world.time
usr << "It holds:"
user << "It holds:"
for(var/ore in stored_ore)
usr << "- [stored_ore[ore]] [ore]"
user << "- [stored_ore[ore]] [ore]"
return
@@ -95,4 +89,12 @@
O.loc = src.loc
usr << "\blue You empty the ore box"
return
return
/obj/structure/ore_box/ex_act(severity)
if(severity == 1.0 || (severity < 3.0 && prob(50)))
for (var/obj/item/weapon/ore/O in contents)
O.loc = src.loc
O.ex_act(severity++)
del(src)
return

View File

@@ -200,10 +200,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
S.Crossed(src)
/mob/dead/observer/examine()
if(usr)
usr << desc
/mob/dead/observer/can_use_hands() return 0
/mob/dead/observer/is_active() return 0
@@ -550,3 +546,48 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
W.message = message
W.add_hiddenprint(src)
W.visible_message("\red Invisible fingers crudely paint something in blood on [T]...")
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
if(!..())
return 0
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A]</span>")
return 1
/mob/dead/proc/manifest()
verbs += /mob/dead/proc/toggle_visibility
toggle_visibility()
/mob/dead/proc/toggle_icon(var/icon)
if(!client)
return
var/iconRemoved = 0
for(var/image/I in client.images)
if(I.icon_state == icon)
iconRemoved = 1
del(I)
if(!iconRemoved)
var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon)
client.images += J
/mob/dead/proc/toggle_visibility()
set category = "Ghost"
set name = "Toggle Visibility"
set desc = "Allows you to turn (in)visible (almost) at will."
var/toggled_invisible
if(invisibility && world.time < toggled_invisible + 600)
src << "You must gather strength before you can turn visible again..."
return
if(invisibility == 0)
toggled_invisible = world.time
visible_message("<span class='emote'>It fades from sight...</span>", "<span class='info'>You are now invisible</span>")
else
src << "<span class='info>You are now visible</span>"
invisibility = invisibility == INVISIBILITY_OBSERVER ? 0 : INVISIBILITY_OBSERVER
// Give the ghost a cult icon which should be visible only to itself
toggle_icon("cult")

View File

@@ -181,6 +181,31 @@
update_inv_wear_mask(0)
return
/mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress.
if(!I) //If there's nothing to drop, the drop is automatically successful. If(unEquip) should generally be used to check for NODROP.
return 1
/*if((I.flags & NODROP) && !force)
return 0*/
if(!I.canremove && !force)
return 0
if(I == r_hand)
r_hand = null
update_inv_r_hand()
else if(I == l_hand)
l_hand = null
update_inv_l_hand()
if(I)
if(client)
client.screen -= I
I.loc = loc
I.dropped(src)
if(I)
I.layer = initial(I.layer)
return 1
//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
/mob/proc/remove_from_mob(var/obj/O)

View File

@@ -5,12 +5,6 @@
icon = 'icons/mob/alien.dmi'
icon_state = "alien"
pass_flags = PASSTABLE
melee_damage_lower = 1
melee_damage_upper = 3
attacktext = "bites"
attack_sound = null
friendly = "nuzzles"
wall_smash = 0
health = 100
maxHealth = 100

View File

@@ -14,128 +14,14 @@
updatehealth()
return
/mob/living/carbon/alien/attack_animal(mob/living/M as mob)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/M as mob)
if(istype(M,/mob/living/simple_animal))
var/mob/living/simple_animal/S = M
if(S.melee_damage_upper == 0)
S.emote("[S.friendly] [src]")
else
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[S]</B> [S.attacktext] [src]!", 1)
var/damage = rand(S.melee_damage_lower, S.melee_damage_upper)
adjustBruteLoss(damage)
S.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [S.name] ([S.ckey])</font>")
updatehealth()
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M as mob)
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
switch(M.a_intent)
if ("help")
help_shake_act(M)
else
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
if (health > 0)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
adjustBruteLoss(rand(1, 3))
updatehealth()
return
/mob/living/carbon/alien/attack_slime(mob/living/carbon/slime/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if(M.Victim) return // can't attack while eating!
if (health > -100)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
adjustBruteLoss(damage)
updatehealth()
return
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
if(G.cell.charge >= 2500)
G.cell.use(2500)
Weaken(5)
if (stuttering < 5)
stuttering = 5
Stun(5)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
return
else
M << "\red Not enough charge! "
return
switch(M.a_intent)
if ("help")
if (health > 0)
help_shake_act(M)
else
if (M.health >= -75.0)
if ((M.head && M.head.flags & 4) || (M.wear_mask && !( M.wear_mask.flags & 32 )) )
M << "\blue <B>Remove that mask!</B>"
return
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
O.source = M
O.target = src
O.s_loc = M.loc
O.t_loc = loc
O.place = "CPR"
requests += O
spawn( 0 )
O.process()
return
if ("grab")
if (M == src)

View File

@@ -1,14 +1,15 @@
/mob/living/carbon/alien/diona/attack_hand(mob/living/carbon/human/M as mob)
//Let people pick the little buggers up.
if(M.a_intent == "help")
if(M.species && M.species.name == "Diona")
M << "You feel your being twine with that of [src] as it merges with your biomass."
src << "You feel your being twine with that of [M] as you merge with its biomass."
src.verbs += /mob/living/carbon/alien/diona/proc/split
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
src.loc = M
else
get_scooped(M)
if(istype(M))
//Let people pick the little buggers up.
if(M.a_intent == "help")
if(M.species && M.species.name == "Diona")
M << "You feel your being twine with that of [src] as it merges with your biomass."
src << "You feel your being twine with that of [M] as you merge with its biomass."
src.verbs += /mob/living/carbon/alien/diona/proc/split
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
src.loc = M
else
get_scooped(M)
..()

View File

@@ -5,8 +5,6 @@
speak_emote = list("hisses")
icon_state = "larva"
language = "Hivemind"
melee_damage_lower = 3
melee_damage_upper = 6
amount_grown = 0
max_grown = 200

View File

@@ -42,16 +42,12 @@
brainmob << "\blue You feel slightly disoriented. That's normal when you're just a brain."
callHook("debrain", list(brainmob))
/obj/item/organ/brain/examine() // -- TLE
set src in oview(12)
if (!( usr ))
return
usr << "This is \icon[src] \an [name]."
/obj/item/organ/brain/examine(mob/user) // -- TLE
..(user)
if(brainmob && brainmob.client)//if thar be a brain inside... the brain.
usr << "You can feel the small spark of life still left in this one."
user << "You can feel the small spark of life still left in this one."
else
usr << "This one seems particularly lifeless. Perhaps it will regain some of its luster later.."
user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later.."
/obj/item/organ/brain/removed(var/mob/living/target,var/mob/living/user)

View File

@@ -92,15 +92,10 @@
for (var/mob/M in viewers(T))
M.show_message("\blue The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?")
/obj/item/device/mmi/posibrain/examine()
set src in oview()
if(!usr || !src) return
if( (usr.sdisabilities & BLIND || usr.blinded || usr.stat) && !istype(usr,/mob/dead/observer) )
usr << "<span class='notice'>Something is there but you can't see it.</span>"
/obj/item/device/mmi/posibrain/examine(mob/user)
if(!..(user))
return
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
msg += "<span class='warning'>"
@@ -113,7 +108,7 @@
else
msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
msg += "<span class='info'>*---------*</span>"
usr << msg
user << msg
return
/obj/item/device/mmi/posibrain/emp_act(severity)

View File

@@ -83,22 +83,6 @@
return
/mob/living/carbon/attack_paw(mob/M as mob)
if(!istype(M, /mob/living/carbon)) return
for(var/datum/disease/D in viruses)
if(D.spread_by_touch())
M.contract_disease(D, 0, 1, CONTACT_HANDS)
for(var/datum/disease/D in M.viruses)
if(D.spread_by_touch())
contract_disease(D, 0, 1, CONTACT_HANDS)
return
/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
if(status_flags & GODMODE) return 0 //godmode
shock_damage *= siemens_coeff

View File

@@ -24,10 +24,6 @@ var/const/MAX_ACTIVE_TIME = 400
var/strength = 5
var/attached = 0
/obj/item/clothing/mask/facehugger/attack_paw(user as mob) //can be picked up by aliens
attack_hand(user)
return
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
if((stat == CONSCIOUS && !sterile))
@@ -47,15 +43,15 @@ var/const/MAX_ACTIVE_TIME = 400
else
del(src)
/obj/item/clothing/mask/facehugger/examine()
..()
/obj/item/clothing/mask/facehugger/examine(mob/user)
..(user)
switch(stat)
if(DEAD,UNCONSCIOUS)
usr << "\red \b [src] is not moving."
user << "\red \b [src] is not moving."
if(CONSCIOUS)
usr << "\red \b [src] seems to be active."
user << "\red \b [src] seems to be active."
if (sterile)
usr << "\red \b It looks like the proboscis has been removed."
user << "\red \b It looks like the proboscis has been removed."
return
/obj/item/clothing/mask/facehugger/attackby()

View File

@@ -26,7 +26,7 @@
cold_level_2 = -1
cold_level_3 = -1
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
flags = NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
reagent_tag = IS_XENOS

View File

@@ -372,7 +372,7 @@
if (!M)
message = "<B>[src]</B> points."
else
M.point()
pointed(M)
if (M)
message = "<B>[src]</B> points to [M]."

View File

@@ -1,11 +1,4 @@
/mob/living/carbon/human/examine()
set src in view()
if(!usr || !src) return
if( usr.sdisabilities & BLIND || usr.blinded || usr.stat==UNCONSCIOUS )
usr << "<span class='notice'>Something is there but you can't see it.</span>"
return
/mob/living/carbon/human/examine(mob/user)
var/skipgloves = 0
var/skipsuitstorage = 0
var/skipjumpsuit = 0
@@ -71,56 +64,56 @@
tie_msg += " with \icon[U.hastie] \a [U.hastie]"
if(w_uniform.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][tie_msg]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != "#030303") ? "blood" : "oil"]-stained [w_uniform.name][tie_msg]!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
//head
if(head)
if(head.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [(head.blood_color != "#030303") ? "blood" : "oil"]-stained [head.name] on [t_his] head!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[head] \a [head] on [t_his] head.\n"
//suit/armour
if(wear_suit)
if(wear_suit.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[wear_suit] \a [wear_suit].\n"
//suit/armour storage
if(s_store && !skipsuitstorage)
if(s_store.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != "#030303") ? "blood" : "oil"]-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] carrying \icon[s_store] \a [s_store] on [t_his] [wear_suit.name].\n"
//back
if(back)
if(back.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[back] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
msg += "<span class='warning'>[t_He] [t_has] \icon[back] [back.gender==PLURAL?"some":"a"] [(back.blood_color != "#030303") ? "blood" : "oil"]-stained [back] on [t_his] back.</span>\n"
else
msg += "[t_He] [t_has] \icon[back] \a [back] on [t_his] back.\n"
//left hand
if(l_hand)
if(l_hand.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] blood-stained [l_hand.name] in [t_his] left hand!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [l_hand.name] in [t_his] left hand!</span>\n"
else
msg += "[t_He] [t_is] holding \icon[l_hand] \a [l_hand] in [t_his] left hand.\n"
//right hand
if(r_hand)
if(r_hand.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] blood-stained [r_hand.name] in [t_his] right hand!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [r_hand.name] in [t_his] right hand!</span>\n"
else
msg += "[t_He] [t_is] holding \icon[r_hand] \a [r_hand] in [t_his] right hand.\n"
//gloves
if(gloves && !skipgloves)
if(gloves.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != "#030303") ? "blood" : "oil"]-stained [gloves.name] on [t_his] hands!</span>\n"
else
msg += "[t_He] [t_has] \icon[gloves] \a [gloves] on [t_his] hands.\n"
else if(blood_DNA)
@@ -138,14 +131,14 @@
//belt
if(belt)
if(belt.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[belt] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != "#030303") ? "blood" : "oil"]-stained [belt.name] about [t_his] waist!</span>\n"
else
msg += "[t_He] [t_has] \icon[belt] \a [belt] about [t_his] waist.\n"
//shoes
if(shoes && !skipshoes)
if(shoes.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != "#030303") ? "blood" : "oil"]-stained [shoes.name] on [t_his] feet!</span>\n"
else
msg += "[t_He] [t_is] wearing \icon[shoes] \a [shoes] on [t_his] feet.\n"
else if(feet_blood_DNA)
@@ -154,14 +147,14 @@
//mask
if(wear_mask && !skipmask)
if(wear_mask.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_mask.name] on [t_his] face!</span>\n"
else
msg += "[t_He] [t_has] \icon[wear_mask] \a [wear_mask] on [t_his] face.\n"
//eyes
if(glasses && !skipeyes)
if(glasses.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != "#030303") ? "blood" : "oil"]-stained [glasses] covering [t_his] eyes!</span>\n"
else
msg += "[t_He] [t_has] \icon[glasses] \a [glasses] covering [t_his] eyes.\n"
@@ -447,7 +440,7 @@
pose = addtext(pose,".") //Makes sure all emotes end with a period.
msg += "\n[t_He] is [pose]"
usr << msg
user << msg
//Helper procedure. Called by /mob/living/carbon/human/examine() and /mob/living/carbon/human/Topic() to determine HUD access to security and medical records.
/proc/hasHUD(mob/M as mob, hudtype)

View File

@@ -186,25 +186,6 @@
updatehealth()
return
/mob/living/carbon/human/attack_animal(mob/living/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
var/armor = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor)
if(armor >= 2) return
/mob/living/carbon/human/proc/implant_loyalty(mob/living/carbon/human/M, override = FALSE) // Won't override by default.
if(!config.use_loyalty_implants && !override) return // Nuh-uh.
@@ -223,69 +204,6 @@
return 1
return 0
/mob/living/carbon/human/attack_slime(mob/living/carbon/slime/M as mob)
if(M.Victim) return // can't attack while eating!
if (health > -100)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(10, 35)
else
damage = rand(5, 25)
var/dam_zone = pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg", "groin")
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
if(M.powerlevel > 0)
var/stunprob = 10
var/power = M.powerlevel + rand(0,3)
switch(M.powerlevel)
if(1 to 2) stunprob = 20
if(3 to 4) stunprob = 30
if(5 to 6) stunprob = 40
if(7 to 8) stunprob = 60
if(9) stunprob = 70
if(10) stunprob = 95
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>The [M.name] has shocked []!</B>", src), 1)
Weaken(power)
if (stuttering < power)
stuttering = power
Stun(power)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
if (prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return
/mob/living/carbon/human/restrained()
if (handcuffed)
return 1
@@ -293,8 +211,6 @@
return 1
return 0
/mob/living/carbon/human/var/co2overloadtime = null
/mob/living/carbon/human/var/temperature_resistance = T0C+75
@@ -715,11 +631,11 @@
if (href_list["lookitem"])
var/obj/item/I = locate(href_list["lookitem"])
I.examine()
src.examinate(I)
if (href_list["lookmob"])
var/mob/M = locate(href_list["lookmob"])
M.examine()
src.examinate(M)
if (href_list["flavor_change"])
switch(href_list["flavor_change"])
@@ -775,9 +691,12 @@
return number
/mob/living/carbon/human/IsAdvancedToolUser()
return species.has_fine_manipulation
/mob/living/carbon/human/IsAdvancedToolUser(var/silent)
if(species.has_fine_manipulation)
return 1
if(!silent)
src << "<span class='warning'>You don't have the dexterity to use [src]!</span>"
return 0
/mob/living/carbon/human/abiotic(var/full_body = 0)
if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask || src.head || src.shoes || src.w_uniform || src.wear_suit || src.glasses || src.l_ear || src.r_ear || src.gloves)))

View File

@@ -1,93 +1,72 @@
/mob/living/carbon/human/attack_hand(mob/living/carbon/human/M as mob)
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
/mob/living/carbon/human/attack_hand(mob/living/carbon/M as mob)
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
if (M.hand)
temp = M:organs_by_name["l_hand"]
if(temp && !temp.is_usable())
M << "\red You can't use your [temp.display_name]."
return
var/mob/living/carbon/human/H = M
if(istype(H))
var/datum/organ/external/temp = H.organs_by_name["r_hand"]
if(H.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
H << "\red You can't use your [temp.display_name]."
return
..()
if((M != src) && check_shields(0, M.name))
visible_message("\red <B>[M] attempted to touch [src]!</B>")
return 0
// Should this all be in Touch()?
if(istype(H))
if((H != src) && check_shields(0, H.name))
visible_message("\red <B>[H] attempted to touch [src]!</B>")
return 0
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
if(G.cell.charge >= 2500)
G.cell.use(2500)
visible_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Stungloved [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stungloved by [M.name] ([M.ckey])</font>")
msg_admin_attack("[M.name] ([M.ckey]) stungloved [src.name] ([src.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[M.x];Y=[M.y];Z=[M.z]'>JMP</a>)")
var/armorblock = run_armor_check(M.zone_sel.selecting, "energy")
apply_effects(5,5,0,0,5,0,0,armorblock)
return 1
else
M << "\red Not enough charge! "
visible_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>")
return
if(istype(M.gloves , /obj/item/clothing/gloves/boxing/hologlove))
if(istype(H.gloves, /obj/item/clothing/gloves/boxing/hologlove))
var/damage = rand(0, 9)
if(!damage)
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("\red <B>[M] has attempted to punch [src]!</B>")
visible_message("\red <B>[H] has attempted to punch [src]!</B>")
return 0
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
var/datum/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
if(HULK in M.mutations) damage += 5
if(HULK in H.mutations)
damage += 5
playsound(loc, "punch", 25, 1, -1)
visible_message("\red <B>[M] has punched [src]!</B>")
visible_message("\red <B>[H] has punched [src]!</B>")
apply_damage(damage, HALLOSS, affecting, armor_block)
if(damage >= 9)
visible_message("\red <B>[M] has weakened [src]!</B>")
visible_message("\red <B>[H] has weakened [src]!</B>")
apply_effect(4, WEAKEN, armor_block)
return
else
if(istype(M,/mob/living/carbon))
// log_debug("No gloves, [M] is truing to infect [src]")
M.spread_disease_to(src, "Contact")
if(istype(M,/mob/living/carbon))
M.spread_disease_to(src, "Contact")
switch(M.a_intent)
if("help")
if(health >= config.health_threshold_crit)
if(istype(H) && health < config.health_threshold_crit)
if((H.head && (H.head.flags & HEADCOVERSMOUTH)) || (H.wear_mask && (H.wear_mask.flags & MASKCOVERSMOUTH)))
H << "\blue <B>Remove your mask!</B>"
return 0
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
H << "\blue <B>Remove [src]'s mask!</B>"
return 0
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human()
O.source = M
O.target = src
O.s_loc = M.loc
O.t_loc = loc
O.place = "CPR"
requests += O
spawn(0)
O.process()
else
help_shake_act(M)
return 1
// if(M.health < -75) return 0
if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))
M << "\blue <B>Remove your mask!</B>"
return 0
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
M << "\blue <B>Remove his mask!</B>"
return 0
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human()
O.source = M
O.target = src
O.s_loc = M.loc
O.t_loc = loc
O.place = "CPR"
requests += O
spawn(0)
O.process()
return 1
if("grab")
@@ -111,11 +90,15 @@
if("hurt")
if(!istype(H))
attack_generic(H,rand(1,3),"punched")
return
// See if they can attack, and which attacks to use.
var/datum/unarmed_attack/attack = M.species.unarmed
if(!attack.is_usable(M))
attack = M.species.secondary_unarmed
if(!attack.is_usable(M))
var/datum/unarmed_attack/attack = H.species.unarmed
if(!attack.is_usable(H))
attack = H.species.secondary_unarmed
if(!attack.is_usable(H))
return 0 // COMMENT: This means that there's no way the secondary attack gets used, ever. Needs work ~Hubble
if(attack_move) return 0
@@ -123,24 +106,24 @@
var/damage = rand(1, 5)
var/block = 0
var/accurate = 0
var/target_zone = check_zone(M.zone_sel.selecting) // The zone that was targeted
var/target_zone = check_zone(H.zone_sel.selecting) // The zone that was targeted
var/hit_zone = target_zone // The zone that is actually hit
var/datum/organ/external/affecting = get_organ(hit_zone)
// Snowflakey magboot stomp
if(src.lying && M.canmove && !M.lying && M.shoes && istype(M.shoes, /obj/item/clothing/shoes/magboots))
var/obj/item/clothing/shoes/magboots/mboots = M.shoes
if(src.lying && H.canmove && !H.lying && H.shoes && istype(H.shoes, /obj/item/clothing/shoes/magboots))
var/obj/item/clothing/shoes/magboots/mboots = H.shoes
if(mboots.magpulse)
visible_message("\red [M] raises one of \his magboots over [src]'s [affecting.display_name]...")
visible_message("\red [H] raises one of \his magboots over [src]'s [affecting.display_name]...")
attack_move = 1
spawn(20)
if(M.canmove && !M.lying && M.Adjacent(src) && src.lying)
visible_message("\red <B>[M] stomps \his magboot down on [src]'s [affecting.display_name] with full force!</B>")
if(H.canmove && !H.lying && H.Adjacent(src) && src.lying)
visible_message("\red <B>[H] stomps \his magboot down on [src]'s [affecting.display_name] with full force!</B>")
apply_damage(rand(20,30), BRUTE, affecting, run_armor_check(affecting, "melee"))
playsound(loc, 'sound/weapons/genhit3.ogg', 25, 1, -1)
attack_move = 0
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Magboot-stomped [src.name] ([src.ckey])</font>")
H.attack_log += text("\[[time_stamp()]\] <font color='red'>Magboot-stomped [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been magboot-stomped by [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name(M)] magboot-stomped [key_name(src)]")
return 0
@@ -167,33 +150,33 @@
hit_zone = ran_zone(target_zone)
if(prob(15) && hit_zone != "chest") // Missed!
playsound(loc, attack.miss_sound, 25, 1, -1)
visible_message("\red <B>[M] attempted to punch [src]!</B>")
visible_message("\red <B>[H] attempted to punch [src]!</B>")
visible_message("\red [pick("The punch barely misses their [affecting.display_name]!", "[src] manages to dodge narrowly!")]")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attempted to [pick(attack.attack_verb)] [src.name] ([src.ckey]) (dodged)</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Dodged attack by [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name(M)] attempted to [pick(attack.attack_verb)] [key_name(src)] (dodged)")
H.attack_log += text("\[[time_stamp()]\] <font color='red'>attempted to [pick(attack.attack_verb)] [src.name] ([src.ckey]) (dodged)</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Dodged attack by [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(H)] attempted to [pick(attack.attack_verb)] [key_name(src)] (dodged)")
return 0
if(block)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("\red <B>[M] went for [src]'s [affecting.display_name] but was blocked!</B>")
visible_message("\red <B>[H] went for [src]'s [affecting.display_name] but was blocked!</B>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attempted to [pick(attack.attack_verb)] [src.name] ([src.ckey]) (blocked)</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Blocked attack by [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name(M)] attempted to [pick(attack.attack_verb)] [key_name(src)] (blocked)")
H.attack_log += text("\[[time_stamp()]\] <font color='red'>attempted to [pick(attack.attack_verb)] [src.name] ([src.ckey]) (blocked)</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Blocked attack by [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(H)] attempted to [pick(attack.attack_verb)] [key_name(src)] (blocked)")
return 0
// Handle the attack logs
attack.combat_log(M, src, hit_zone, damage)
attack.combat_log(H, src, hit_zone, damage)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[pick(attack.attack_verb)]ed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [pick(attack.attack_verb)]ed by [M.name] ([M.ckey])</font>")
msg_admin_attack("[key_name(M)] [pick(attack.attack_verb)]ed [key_name(src)]")
H.attack_log += text("\[[time_stamp()]\] <font color='red'>[pick(attack.attack_verb)]ed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [pick(attack.attack_verb)]ed by [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(H)] [pick(attack.attack_verb)]ed [key_name(src)]")
// This here is where buffs go
if(M.mind && (M.mind.special_role == "Ninja" || M.mind.special_role == "Changeling"))
if(H.mind && (H.mind.special_role == "Ninja" || H.mind.special_role == "Changeling"))
damage += 2 // We assume Ninjas and Changelings are slightly better in combat than the usual human
if(HULK in M.mutations)
if(HULK in H.mutations)
damage *= 2 // Hulks do twice the damage
var/armor_block = run_armor_check(affecting, "melee") // IMPORTANT: To run armor check after attack log as it produces a log itself
@@ -231,12 +214,11 @@
// Sum up species damage bonus at the very end so xenos don't get buffed stun chances
damage += attack.damage // 3 for human/skrell, 5 for tajaran/unathi
playsound(M.loc, attack.attack_sound, 25, 1, -1)
playsound(H.loc, attack.attack_sound, 25, 1, -1)
// Finally, apply damage to target
apply_damage(damage, BRUTE, affecting, armor_block, sharp=attack.sharp, edge=attack.edge)
if("disarm")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>")
@@ -312,4 +294,20 @@
return
/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
return
return
/mob/living/carbon/human/attack_generic(var/mob/user, var/damage, var/attack_message)
if(!damage)
return
user.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [user.name] ([user.ckey])</font>")
src.visible_message("<span class='danger'>[user] has [attack_message] [src]!</span>")
var/dam_zone = pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg", "groin")
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
updatehealth()
return 1

View File

@@ -1,23 +0,0 @@
/mob/living/carbon/human/attack_paw(mob/M as mob)
..()
if (M.a_intent == "help")
help_shake_act(M)
else
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
var/damage = rand(1, 3)
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/jungle_fever))
var/mob/living/carbon/human/H = src
src = null
src = H.monkeyize()
contract_disease(D,1,0)
return

View File

@@ -55,6 +55,9 @@
if (bodytemperature < 283.222)
tally += (283.222 - bodytemperature) / 10 * 1.75
if(can_stand <= 1)
tally += 5 //hopping around on one foot is slow
if(mRun in mutations)
tally = 0

View File

@@ -250,6 +250,7 @@
language = "Siik'tajr"
tail = "tajtail"
unarmed_type = /datum/unarmed_attack/claws
secondary_unarmed_type = /datum/unarmed_attack/bite/eye_tooth
darksight = 8
cold_level_1 = 200 //Default 260
@@ -378,6 +379,7 @@
deform = 'icons/mob/human_races/r_def_plant.dmi'
language = "Rootspeak"
unarmed_type = /datum/unarmed_attack/diona
secondary_unarmed_type = null //Does a walking mass of dionaea even have jaws, as we understand them?
primitive = /mob/living/carbon/alien/diona
slowdown = 7
rarity_value = 3
@@ -444,6 +446,7 @@
deform = 'icons/mob/human_races/r_machine.dmi'
language = "Tradeband"
unarmed_type = /datum/unarmed_attack/punch
secondary_unarmed_type = null
rarity_value = 2
eyes = "blank_eyes"
@@ -520,6 +523,14 @@
playsound(M.loc, attack_sound, 25, 1, -1)
/datum/unarmed_attack/bite
attack_verb = list("bite") // 'x has biteed y', needs work.
attack_sound = 'sound/weapons/bite.ogg'
shredding = 0
damage = 3
sharp = 0
edge = 0
/datum/unarmed_attack/bite/eye_tooth
attack_verb = list("bite") // 'x has biteed y', needs work.
attack_sound = 'sound/weapons/bite.ogg'
shredding = 0
@@ -550,7 +561,7 @@
if(T == M)
M.visible_message("\red <B>[M] [pick(attack_verb)]ed \himself in the [organ]!</B>")
return 0
if(!M.lying)
if(!T.lying)
switch(skill)
if(0)
switch(zone)
@@ -607,7 +618,7 @@
switch(damage)
if(1 to 4) M.visible_message("\red <B>[M] kicked [T] in \his [organ]!</B>")
if(5) M.visible_message("\red <B>[M] stomped down hard on [T]'s [organ]!")
else if (M.loc != M.loc)
else if (M.loc != T.loc)
M.visible_message("\red <B>[M] [pick("stomped down hard on", "kicked against", "gave a strong kick against", "rams their foot into")] [T]'s [organ]!</B>")
else
M.visible_message("\red <B>[M] [pick("punches", "throws a punch", "strikes", "slaps", "rams their [pick(attack_noun)] into")] [T]'s [organ]!</B>")
@@ -619,7 +630,7 @@
damage = 5
/datum/unarmed_attack/claws
attack_verb = list("scratch", "claw", "gouge", "tear", "rip")
attack_verb = list("scratch", "claw", "gouge")
attack_noun = list("claws")
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
@@ -640,67 +651,23 @@
if(T == M)
M.visible_message("\red <B>[M] [pick(attack_verb)]ed \himself in the [organ]!</B>")
return 0
if(!M.lying)
switch(skill)
if(0)
switch(zone)
if("head", "chest", "l_arm", "r_arm", "l_hand", "r_hand")
M.visible_message("\red <B>[M] [pick("flailed", "thrashed")] at [T]'s [organ]!</B>")
if("groin", "l_leg", "r_leg", "l_foot", "r_foot")
M.visible_message("\red <B>[M] [pick("kicked", "thrashed")] at [T]'s [organ]!</B>")
if(1 to 2) // Amateur, Trained
switch(zone)
if("head")
// ----- HEAD ----- //
switch(damage)
if(1 to 2) M.visible_message("\red <B>[M] slapped [T] across \his cheek!</B>")
if(3 to 4) M.visible_message("\red <B>[M] struck [T] in the head[pick("", " with a closed fist")]!</B>")
if(5) M.visible_message("\red <B>[M] gave [T] a resounding slap to the face!</B>")
if("chest", "l_arm", "r_arm", "l_hand", "r_hand")
// -- UPPER BODY -- //
switch(damage)
if(1 to 2) M.visible_message("\red <B>[M] slapped [T]'s [organ]!</B>")
if(3 to 4) M.visible_message("\red <B>[M] [findtext(zone, "hand")?"[pick(attack_verb)]ed":pick("[pick(attack_verb)]ed", "shoulders")] [T] in \his [organ]!</B>")
if(5) M.visible_message("\red <B>[M] rammed \his [pick(attack_noun)] into [T]'s [organ]!</B>")
if("groin", "l_leg", "r_leg")
// -- LOWER BODY -- //
switch(damage)
if(1 to 2) M.visible_message("\red <B>[M] gave [T] a light kick to the [organ]!</B>")
if(3 to 4) M.visible_message("\red <B>[M] [pick("kicked", "kneed")] [T] in \his [organ]!</B>")
if(5) M.visible_message("\red <B>[M] landed a strong kick against [T]'s [organ]!</B>")
if("l_foot", "r_foot")
// ----- FEET ----- //
switch(damage)
if(1 to 4) M.visible_message("\red <B>[M] kicked [T] in \his [organ]!</B>")
if(5) M.visible_message("\red <B>[M] stomped down hard on [T]'s [organ]!")
if(3) // Professional
switch(zone)
if("head")
// ----- HEAD ----- //
switch(damage)
if(1 to 2) M.visible_message("\red <B>[M] threw a [pick("jab", "cross", "hook")] punch against [T]'s head!</B>")
if(3 to 4) M.visible_message("\red <B>[M] threw an uppercut on [T]!</B>")
if(5 to 6) M.visible_message("\red <B>[M] grabbed [T]'s head and gave \him a strong headbutt!</B>")
if("chest", "l_arm", "r_arm", "l_hand", "r_hand")
// -- UPPER BODY -- //
switch(damage)
if(1 to 4) M.visible_message("\red <B>[M] [findtext(zone, "hand")?"[pick(attack_verb)]ed":pick("[pick(attack_verb)]ed", "shoulders")] [T] in \his [organ]!</B>")
if(5 to 6) M.visible_message("\red <B>[M] rammed \his [pick(attack_noun)] into [T]'s [organ]!</B>")
if("groin", "l_leg", "r_leg")
// -- LOWER BODY -- //
switch(damage)
if(1 to 2) M.visible_message("\red <B>[M] threw a light [pick("front", "side")] kick against [T]'s [organ]!</B>")
if(3 to 4) M.visible_message("\red <B>[M] gave [T] a [pick("knee strike", "kick")] in \his [organ]!</B>")
if(5 to 6) M.visible_message("\red <B>[M] threw a strong [pick("front", "side", "roundhouse")] kick against [T]'s [organ]!</B>")
if("l_foot", "r_foot")
// ----- FEET ----- //
switch(damage)
if(1 to 4) M.visible_message("\red <B>[M] kicked [T] in \his [organ]!</B>")
if(5) M.visible_message("\red <B>[M] stomped down hard on [T]'s [organ]!")
else if (M.loc != M.loc)
M.visible_message("\red <B>[M] [pick("stomped down hard on", "kicked against", "gave a strong kick against", "rams their foot into")] [T]'s [organ]!</B>")
else
M.visible_message("\red <B>[M] [pick("punches", "throws a punch", "strikes", "slaps", "rams their [pick(attack_noun)] into")] [T]'s [organ]!</B>")
switch(skill)
if(0)
M.visible_message("\red <B>[M] [pick("flailed", "clawed")] at [T]'s [organ]!</B>")
if(1 to 3)
switch(zone)
if("head")
// ----- HEAD ----- //
switch(damage)
if(1 to 2) M.visible_message("\red <B>[M] scratched [T] across \his cheek!</B>")
if(3 to 4) M.visible_message("\red <B>[M] [pick(attack_verb)]ed [pick("", "the side of")][T] [pick("head", "neck")][pick("", " with spread [pick(attack_noun)]")]!</B>")
if(5) M.visible_message("\red <B>[M] [pick(attack_verb)]ed [T] across \his face!</B>")
if("chest", "l_arm", "r_arm", "l_hand", "r_hand", "groin", "l_leg", "r_leg", "l_foot", "r_foot")
// ----- BODY ----- //
switch(damage)
if(1 to 2) M.visible_message("\red <B>[M] scratched [T]'s [organ]!</B>")
if(3 to 4) M.visible_message("\red <B>[M] [pick(attack_verb)]ed [pick("", "the side of")][T]'s [organ]!</B>")
if(5) M.visible_message("\red <B>[M] digs \his [pick(attack_noun)] deep into [T]'s [organ]!</B>")
/datum/unarmed_attack/claws/strong
attack_verb = list("slash")

View File

@@ -862,7 +862,7 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
if(r_hand)
r_hand.screen_loc = ui_rhand //TODO
var/t_state = r_hand.item_state
var/t_state = r_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
if(!t_state) t_state = r_hand.icon_state
if(r_hand.icon_override)
@@ -880,7 +880,7 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
if(l_hand)
l_hand.screen_loc = ui_lhand //TODO
var/t_state = l_hand.item_state
var/t_state = l_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
if(!t_state) t_state = l_hand.icon_state
if(l_hand.icon_override)

View File

@@ -1,12 +1,6 @@
/mob/living/carbon/slime/examine()
set src in oview()
if(!usr || !src) return
if( (usr.sdisabilities & BLIND || usr.blinded || usr.stat) && !istype(usr,/mob/dead/observer) )
usr << "<span class='notice'>Something is there but you can't see it.</span>"
return
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
/mob/living/carbon/slime/examine(mob/user)
..(user)
var/msg = ""
if (src.stat == DEAD)
msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
else
@@ -33,5 +27,5 @@
msg += "<span class='warning'><B>It is radiating with massive levels of electrical activity!</B></span>\n"
msg += "*---------*</span>"
usr << msg
user << msg
return

View File

@@ -83,7 +83,7 @@
Atkcool = 0
if(Target.Adjacent(src))
Target.attack_slime(src)
UnarmedAttack(Target)
return
if(!Target.lying && prob(80))
@@ -94,7 +94,7 @@
Atkcool = 0
if(Target.Adjacent(src))
Target.attack_slime(src)
UnarmedAttack(Target)
else
if(!Atkcool && Target.Adjacent(src))

View File

@@ -119,7 +119,7 @@
if(istype(AM, /obj/structure/window) || istype(AM, /obj/structure/grille))
if(nutrition <= get_hunger_nutrition() && !Atkcool)
if (is_adult || prob(5))
AM.attack_slime(src)
UnarmedAttack(AM)
spawn()
Atkcool = 1
sleep(45)
@@ -253,84 +253,7 @@
updatehealth()
return
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (Victim) return // can't attack while eating!
if (health > -100)
visible_message("<span class='danger'> The [M.name] has glomped [src]!</span>", \
"<span class='userdanger'> The [M.name] has glomped [src]!</span>")
var/damage = rand(1, 3)
attacked += 5
if(M.is_adult)
damage = rand(1, 6)
else
damage = rand(1, 3)
adjustBruteLoss(damage)
updatehealth()
return
/mob/living/carbon/slime/attack_animal(mob/living/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attacked += 10
adjustBruteLoss(damage)
updatehealth()
/mob/living/carbon/slime/attack_paw(mob/living/carbon/monkey/M as mob)
if(!(istype(M, /mob/living/carbon/monkey)))
return // Fix for aliens receiving double messages when attacking other aliens.
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
switch(M.a_intent)
if ("help")
help_shake_act(M)
else
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
if (health > 0)
attacked += 10
//playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] has attacked [src]!</span>", \
"<span class='userdanger'>[M.name] has attacked [src]!</span>")
adjustBruteLoss(rand(1, 3))
updatehealth()
return
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
..()
@@ -387,18 +310,6 @@
return
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
if(G.cell.charge >= 2500)
G.cell.use(2500)
visible_message("<span class='warning'>[src] has been touched with the stun gloves by [M]!</span>")
return
else
M << "\red Not enough charge! "
return
switch(M.a_intent)
if ("help")

View File

@@ -21,3 +21,16 @@
return 1
return ..()
/mob/living/carbon/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
if (speaker in Friends)
speech_buffer = list()
speech_buffer.Add(speaker)
speech_buffer.Add(lowertext(html_decode(message)))
..()
/mob/living/carbon/slime/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
if (speaker in Friends)
speech_buffer = list()
speech_buffer.Add(speaker)
speech_buffer.Add(lowertext(html_decode(message)))
..()

View File

@@ -1,13 +1,7 @@
/mob/living/carbon/monkey/examine()
set src in oview()
if(!usr || !src) return
if( (usr.sdisabilities & BLIND || usr.blinded || usr.stat) && !istype(usr,/mob/dead/observer) )
usr << "<span class='notice'>Something is there but you can't see it.</span>"
return
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
/mob/living/carbon/monkey/examine(mob/user)
..(user)
var/msg = ""
if (src.handcuffed)
msg += "It is \icon[src.handcuffed] handcuffed!\n"
if (src.wear_mask)
@@ -41,5 +35,5 @@
msg += "*---------*</span>"
usr << msg
user << msg
return

View File

@@ -143,58 +143,7 @@
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
return
//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living
/mob/living/carbon/monkey/attack_paw(mob/M as mob)
..()
if (M.a_intent == "help")
help_shake_act(M)
else
if ((M.a_intent == "hurt" && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) )))
if ((prob(75) && health > 0))
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M.name] has bit [name]!</B>", 1)
var/damage = rand(1, 5)
adjustBruteLoss(damage)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/jungle_fever))
contract_disease(D,1,0)
else
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M.name] has attempted to bite [name]!</B>", 1)
return
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if (istype(loc, /turf) && istype(loc.loc, /area/start))
M << "No attacking people at spawn, you jackass."
return
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
if(G.cell.charge >= 2500)
G.cell.use(2500)
Weaken(5)
if (stuttering < 5)
stuttering = 5
Stun(5)
for(var/mob/O in viewers(src, null))
if (O.client)
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall", 2)
return
else
M << "\red Not enough charge! "
return
if (M.a_intent == "help")
help_shake_act(M)
@@ -254,82 +203,6 @@
O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
return
/mob/living/carbon/monkey/attack_animal(mob/living/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
/mob/living/carbon/monkey/attack_slime(mob/living/carbon/slime/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
return
if(M.Victim) return // can't attack while eating!
if (health > -100)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
adjustBruteLoss(damage)
if(M.powerlevel > 0)
var/stunprob = 10
var/power = M.powerlevel + rand(0,3)
switch(M.powerlevel)
if(1 to 2) stunprob = 20
if(3 to 4) stunprob = 30
if(5 to 6) stunprob = 40
if(7 to 8) stunprob = 60
if(9) stunprob = 70
if(10) stunprob = 95
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>The [M.name] has shocked []!</B>", src), 1)
Weaken(power)
if (stuttering < power)
stuttering = power
Stun(power)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
if (prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return
/mob/living/carbon/monkey/Stat()
..()
statpanel("Status")
@@ -393,8 +266,10 @@
del(src)
return
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
//Unless its monkey mode monkeys cant use advanced tools
/mob/living/carbon/monkey/IsAdvancedToolUser(var/silent)
if(!silent)
src << "<span class='warning'>You don't have the dexterity to use [src]!</span>"
return 0
/mob/living/carbon/monkey/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list())
@@ -412,4 +287,4 @@
message = capitalize(trim_left(message))
..(message, speaking, verb, alt_name, italics, message_range, used_radios)
..(message, speaking, verb, alt_name, italics, message_range, used_radios)

View File

@@ -1,3 +1,25 @@
//mob verbs are faster than object verbs. See mob/verb/examine.
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
set name = "Pull"
set category = "Object"
if(AM.Adjacent(src))
src.start_pulling(AM)
return
//mob verbs are faster than object verbs. See above.
/mob/living/pointed(atom/A as mob|obj|turf in view())
if(src.stat || !src.canmove || src.restrained())
return 0
if(src.status_flags & FAKEDEATH)
return 0
if(!..())
return 0
usr.visible_message("<b>[src]</b> points to [A]")
return 1
/mob/living/verb/succumb()
set hidden = 1
if ((src.health < 0 && src.health > -95.0))

View File

@@ -179,3 +179,15 @@
return 0
// End BS12 momentum-transfer code.
/mob/living/attack_generic(var/mob/user, var/damage, var/attack_message)
if(!damage)
return
adjustBruteLoss(damage)
user.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [user.name] ([user.ckey])</font>")
src.visible_message("<span class='danger'>[user] has [attack_message] [src]!</span>")
spawn(1) updatehealth()
return 1

View File

@@ -37,12 +37,4 @@
var/tod = null // Time of death
var/update_slimes = 1
var/silent = null //Can't talk. Value goes down every life proc.
// Putting these here for attack_animal().
var/melee_damage_lower = 0
var/melee_damage_upper = 0
var/attacktext = "attacks"
var/attack_sound = null
var/friendly = "nuzzles"
var/wall_smash = 0
var/silent = null //Can't talk. Value goes down every life proc.

View File

@@ -12,6 +12,8 @@ var/list/department_radio_keys = list(
":w" = "whisper", "#w" = "whisper", ".w" = "whisper",
":t" = "Mercenary", "#t" = "Mercenary", ".t" = "Mercenary",
":u" = "Supply", "#u" = "Supply", ".u" = "Supply",
":v" = "Service", "#v" = "Service", ".v" = "Service",
":o" = "AI Private", "#o" = "AI Private", ".o" = "AI Private",
":R" = "right ear", "#R" = "right ear", ".R" = "right ear",
":L" = "left ear", "#L" = "left ear", ".L" = "left ear",
@@ -25,6 +27,8 @@ var/list/department_radio_keys = list(
":W" = "whisper", "#W" = "whisper", ".W" = "whisper",
":T" = "Mercenary", "#T" = "Mercenary", ".T" = "Mercenary",
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
":V" = "Service", "#V" = "Service", ".V" = "Service",
":O" = "AI Private", "#O" = "AI Private", ".O" = "AI Private",
//kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
@@ -42,6 +46,21 @@ var/list/department_radio_keys = list(
":<3A>" = "Supply", "#<23>" = "Supply", ".<2E>" = "Supply",
)
var/list/channel_to_radio_key = new
proc/get_radio_key_from_channel(var/channel)
var/key = channel_to_radio_key[channel]
if(!key)
for(var/radio_key in department_radio_keys)
if(department_radio_keys[radio_key] == channel)
key = radio_key
break
if(!key)
key = ""
channel_to_radio_key[channel] = key
return key
/mob/living/proc/binarycheck()
if (istype(src, /mob/living/silicon/pai))
@@ -71,8 +90,7 @@ var/list/department_radio_keys = list(
src.custom_emote(1, "[pick(speaking.signlang_verb)].")
if (speaking.flags & SIGNLANG)
say_signlang(message, pick(speaking.signlang_verb), speaking)
return 1
return say_signlang(message, pick(speaking.signlang_verb), speaking)
//make sure the air can transmit speech
var/datum/gas_mixture/environment = T.return_air()
@@ -99,12 +117,6 @@ var/list/department_radio_keys = list(
hearturfs += M.locs[1]
for(var/obj/O in M.contents)
listening_obj |= O
if (isslime(I))
var/mob/living/carbon/slime/S = I
if (src in S.Friends)
S.speech_buffer = list()
S.speech_buffer.Add(src)
S.speech_buffer.Add(lowertext(html_decode(message)))
else if(istype(I, /obj/))
var/obj/O = I
hearturfs += O.locs[1]
@@ -137,6 +149,7 @@ var/list/department_radio_keys = list(
/mob/living/proc/say_signlang(var/message, var/verb="gestures", var/datum/language/language)
for (var/mob/O in viewers(src, null))
O.hear_signlang(message, verb, language, src)
return 1
/obj/effect/speech_bubble
var/mob/parent

View File

@@ -16,7 +16,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/ai_roster,
/mob/living/silicon/ai/proc/ai_statuschange,
/mob/living/silicon/ai/proc/ai_store_location,
/mob/living/silicon/ai/proc/checklaws,
/mob/living/silicon/ai/proc/ai_checklaws,
/mob/living/silicon/ai/proc/control_integrated_radio,
/mob/living/silicon/ai/proc/core,
/mob/living/silicon/ai/proc/pick_icon,
@@ -49,11 +49,7 @@ var/list/ai_verbs_default = list(
var/obj/machinery/camera/camera = null
var/list/connected_robots = list()
var/aiRestorePowerRoutine = 0
//var/list/laws = list()
var/viewalerts = 0
var/lawcheck[1]
var/ioncheck[1]
var/lawchannel = "Common" // Default channel on which to state laws
var/icon/holo_icon//Default is assigned when AI is created.
var/obj/item/device/pda/ai/aiPDA = null
var/obj/item/device/multitool/aiMulti = null
@@ -121,7 +117,11 @@ var/list/ai_verbs_default = list(
aiMulti = new(src)
aiRadio = new(src)
common_radio = aiRadio
aiRadio.myAi = src
additional_law_channels += "Binary"
additional_law_channels += "Holopad"
aiCamera = new/obj/item/device/camera/siliconcam/ai_camera(src)
if (istype(loc, /turf))
@@ -146,16 +146,7 @@ var/list/ai_verbs_default = list(
if (B.brainmob.mind)
B.brainmob.mind.transfer_to(src)
src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
src << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
src << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
src << "To use something, simply click on it."
src << "Use say :b to speak to your cyborgs through binary."
if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai)))
show_laws()
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
job = "AI"
on_mob_init()
spawn(5)
new /obj/machinery/ai_powersupply(src)
@@ -174,10 +165,50 @@ var/list/ai_verbs_default = list(
..()
return
/mob/living/silicon/ai/proc/on_mob_init()
src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
src << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
src << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
src << "To use something, simply click on it."
src << "Use say :b to speak to your cyborgs through binary. Use say :h to speak from an active holopad."
src << "For department channels, use the following say commands:"
var/radio_text = ""
for(var/i = 1 to common_radio.channels.len)
var/channel = common_radio.channels[i]
var/key = get_radio_key_from_channel(channel)
radio_text += "[key] - [channel]"
if(i != common_radio.channels.len)
radio_text += ", "
src << radio_text
if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai)))
show_laws()
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
job = "AI"
/mob/living/silicon/ai/Del()
ai_list -= src
..()
/mob/living/silicon/ai/pointed(atom/A as mob|obj|turf in view())
set popup_menu = 0
set src = usr.contents
return 0
/mob/living/silicon/ai/proc/system_integrity()
return (health-config.health_threshold_dead)/2
// this function shows the health of the pAI in the Status panel
/mob/living/silicon/ai/show_system_integrity()
// An AI doesn't become inoperable until -100% (or whatever config.health_threshold_dead is set to)
if(!src.stat)
stat(null, text("System integrity: [system_integrity()]%"))
else
stat(null, text("Systems nonfunctional"))
/mob/living/silicon/ai/proc/SetName(pickedName as text)
real_name = pickedName
name = pickedName
@@ -427,7 +458,8 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/Topic(href, href_list)
if(usr != src)
return
..()
if(..())
return
if (href_list["mach_close"])
if (href_list["mach_close"] == "aialerts")
viewalerts = 0
@@ -455,13 +487,6 @@ var/list/ai_verbs_default = list(
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
if (href_list["lawr"]) // Selects on which channel to state laws
var/setchannel = input(usr, "Specify channel.", "Channel selection") in list("State","Common","Science","Command","Medical","Engineering","Security","Supply","Binary","Holopad", "Cancel")
if(setchannel == "Cancel")
return
lawchannel = setchannel
checklaws()
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
@@ -517,20 +542,6 @@ var/list/ai_verbs_default = list(
updatehealth()
return 2
/mob/living/silicon/ai/attack_animal(mob/living/M as mob)
if(M.melee_damage_upper == 0)
M.emote("[M.friendly] [src]")
else
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
/mob/living/silicon/ai/reset_view(atom/A)
if(camera)
camera.SetLuminosity(0)

View File

@@ -1,12 +1,8 @@
/mob/living/silicon/ai/examine()
set src in oview()
if(!usr || !src) return
if( (usr.sdisabilities & BLIND || usr.blinded || usr.stat) && !istype(usr,/mob/dead/observer) )
usr << "<span class='notice'>Something is there but you can't see it.</span>"
/mob/living/silicon/ai/examine(mob/user)
if(!..(user))
return
var/msg = "<span class='info'>*---------*\nThis is \icon[src] <EM>[src]</EM>!\n"
var/msg = ""
if (src.stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
else

View File

@@ -17,21 +17,17 @@
/mob/aiEye/Move()
return 0
// Hide popout menu verbs
/mob/aiEye/examine()
/mob/aiEye/examinate(atom/A as mob|obj|turf in view())
set popup_menu = 0
set src = usr.contents
return 0
/mob/aiEye/pull()
/mob/aiEye/pointed(atom/A as mob|obj|turf in view())
set popup_menu = 0
set src = usr.contents
return 0
/mob/aiEye/point()
set popup_menu = 0
set src = usr.contents
return 0
/mob/aiEye/examine(mob/user)
// Use this when setting the aiEye's location.
// It will also stream the chunk that the new loc is in.

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