Closets and Mechs no longer prevent death by freefall

This commit is contained in:
Anewbe
2018-02-05 00:53:12 -06:00
parent 6f8d35a2b3
commit 67e22cf0a6
5 changed files with 104 additions and 77 deletions
+4 -3
View File
@@ -185,10 +185,11 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
return
A.forceMove(T)
if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls.
// Living things should probably be logged when they fall...
if(isliving(A))
message_admins("\The [A] fell out of the sky.")
var/mob/living/L = A
L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this.
// ... because they're probably going to die from it.
A.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this.
else
message_admins("ERROR: planetary_fall step trigger lacks a planet to fall onto.")
return