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Fixes issue #1971
Lasertag and practice beams won't explode tanks anymore.
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@@ -153,8 +153,6 @@
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if(istype(P,/obj/item/projectile/beam)) src.Artifact_Activate()
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else if(istype(P,/obj/item/projectile/ion)) src.Artifact_Activate()
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else if(istype(P,/obj/item/projectile/energy)) src.Artifact_Activate()
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else if(istype(P,/obj/item/projectile/beam/bluetag)) src.Artifact_Activate()
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else if(istype(P,/obj/item/projectile/beam/redtag)) src.Artifact_Activate()
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if (my_effect.trigger == "heat")
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if(istype(P,/obj/item/projectile/temp)) src.Artifact_Activate()
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