Lasertag and practice beams won't explode tanks anymore.
This commit is contained in:
Chinsky
2012-11-18 11:24:17 +04:00
parent ffe541adec
commit 684679cefb
7 changed files with 21 additions and 22 deletions

View File

@@ -153,8 +153,6 @@
if(istype(P,/obj/item/projectile/beam)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/ion)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/energy)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/beam/bluetag)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/beam/redtag)) src.Artifact_Activate()
if (my_effect.trigger == "heat")
if(istype(P,/obj/item/projectile/temp)) src.Artifact_Activate()