mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-14 20:22:42 +00:00
Efforts towards making equip procs consistently return the mob.
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@@ -3,6 +3,7 @@ var/global/list/outfits_decls_root_
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var/global/list/outfits_decls_by_type_
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/proc/outfit_by_type(var/outfit_type)
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RETURN_TYPE(/decl/hierarchy/outfit)
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if(!outfits_decls_root_)
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init_outfit_decls()
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return outfits_decls_by_type_[outfit_type]
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@@ -117,7 +118,7 @@ var/global/list/outfits_decls_by_type_
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post_equip(H)
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if(W) // We set ID info last to ensure the ID photo is as correct as possible.
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H.set_id_info(W)
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return 1
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return H
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/decl/hierarchy/outfit/proc/equip_base(mob/living/carbon/human/H)
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pre_equip(H)
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@@ -167,6 +168,8 @@ var/global/list/outfits_decls_by_type_
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if(H.species)
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H.species.equip_survival_gear(H, flags&OUTFIT_EXTENDED_SURVIVAL, flags&OUTFIT_COMPREHENSIVE_SURVIVAL)
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return H
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/decl/hierarchy/outfit/proc/equip_id(mob/living/carbon/human/H, rank, assignment)
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if(!id_slot || !id_type)
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return
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@@ -42,14 +42,14 @@
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/decl/hierarchy/outfit/death_command/equip(var/mob/living/carbon/human/H)
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deathsquad.equip(H)
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return 1
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return H
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/decl/hierarchy/outfit/syndicate_command
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name = "Spec ops - Syndicate commando"
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/decl/hierarchy/outfit/syndicate_command/equip(var/mob/living/carbon/human/H)
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commandos.equip(H)
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return 1
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return H
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/decl/hierarchy/outfit/mercenary
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name = "Spec ops - Mercenary"
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@@ -159,7 +159,6 @@
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ticker.Bible_deity_name = B.deity_name
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feedback_set_details("religion_deity","[new_deity]")
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feedback_set_details("religion_book","[new_book_style]")
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return 1
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/* If you uncomment this, every time the mob preview updates it makes a new PDA. It seems to work just fine and display without it, so why this exists, haven't a clue. -Hawk
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/datum/job/chaplain/equip_preview(var/mob/living/carbon/human/H, var/alt_title, var/datum/preferences/prefs)
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@@ -43,13 +43,10 @@
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department_accounts = department_accounts || departments_managed
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/datum/job/proc/equip(var/mob/living/carbon/human/H, var/alt_title)
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var/decl/hierarchy/outfit/outfit = get_outfit(H, alt_title)
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if(!outfit)
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return FALSE
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. = outfit.equip(H, title, alt_title)
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return 1
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return get_outfit(H, alt_title)?.equip(H, title, alt_title)
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/datum/job/proc/get_outfit(var/mob/living/carbon/human/H, var/alt_title)
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RETURN_TYPE(/decl/hierarchy/outfit)
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if(alt_title && alt_titles)
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var/datum/alt_title/A = alt_titles[alt_title]
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if(A && initial(A.title_outfit))
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@@ -93,10 +90,7 @@
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// overrideable separately so AIs/borgs can have cardborg hats without unnecessary new()/qdel()
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/datum/job/proc/equip_preview(mob/living/carbon/human/H, var/alt_title, var/datum/preferences/prefs)
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var/decl/hierarchy/outfit/outfit = get_outfit(H, alt_title)
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if(!outfit)
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return FALSE
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. = outfit.equip_base(H, title, alt_title)
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return get_outfit(H, alt_title)?.equip_base(H, title, alt_title)
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/datum/job/proc/get_access()
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if(!config || config.jobs_have_minimal_access)
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@@ -26,8 +26,7 @@
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// AI procs
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/datum/job/ai/equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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return 1
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return H
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/datum/job/ai/is_position_available()
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return (empty_playable_ai_cores.len != 0)
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@@ -35,7 +34,7 @@
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/datum/job/ai/equip_preview(mob/living/carbon/human/H, var/alt_title, var/datum/preferences/prefs)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/straight_jacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/collectable/cardborg(H), slot_head)
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return 1
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return H
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//////////////////////////////////
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// Cyborg
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@@ -82,10 +81,9 @@
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// Cyborg procs
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/datum/job/cyborg/equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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return 1
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return H
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/datum/job/cyborg/equip_preview(mob/living/carbon/human/H, var/alt_title, var/datum/preferences/prefs)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/costume/cardborg(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/collectable/cardborg(H), slot_head)
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return 1
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return H
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@@ -203,7 +203,7 @@
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copy_to(mannequin, TRUE)
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if(!equip_preview_mob)
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return
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return mannequin
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var/datum/job/previewJob
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// Determine what job is marked as 'High' priority, and dress them up as such.
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@@ -262,10 +262,11 @@
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mannequin.dna = new /datum/dna(null)
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mannequin.delete_inventory(TRUE)
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mannequin = dress_preview_mob(mannequin)
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if(ishuman(mannequin))
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mannequin.toggle_tail(setting = animations_toggle)
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mannequin.toggle_wing(setting = animations_toggle)
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mannequin.ImmediateOverlayUpdate()
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if(isatom(mannequin))
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if(ishuman(mannequin))
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mannequin.toggle_tail(setting = animations_toggle)
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mannequin.toggle_wing(setting = animations_toggle)
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mannequin.ImmediateOverlayUpdate()
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update_character_previews(new /mutable_appearance(mannequin))
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/datum/preferences/proc/get_highest_job()
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