Merge pull request #5773 from Neerti/identification_system

Adds Identification System, New Autoinjectors
This commit is contained in:
Neerti
2018-12-14 21:06:06 -06:00
committed by Anewbe
parent d5b0840feb
commit 68d3406898
21 changed files with 751 additions and 95 deletions
+25 -1
View File
@@ -911,4 +911,28 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/borg/upgrade/tasercooler,
/obj/item/borg/upgrade/syndicate,
/obj/item/borg/upgrade/vtec
)
)
// Contains old mediciation, most of it unidentified and has a good chance of being useless.
/obj/structure/loot_pile/surface/medicine_cabinet
name = "abandoned medicine cabinet"
desc = "An old cabinet, it might still have something of use inside."
icon_state = "medicine_cabinet"
density = FALSE
chance_uncommon = 0
chance_rare = 0
common_loot = list(
/obj/random/unidentified_medicine/old_medicine
)
// Like the above but has way better odds, in exchange for being in a place still inhabited (or was recently).
/obj/structure/loot_pile/surface/medicine_cabinet/fresh
name = "medicine cabinet"
desc = "A cabinet designed to hold medicine, it might still have something of use inside."
icon_state = "medicine_cabinet"
density = FALSE
common_loot = list(
/obj/random/unidentified_medicine/fresh_medicine
)