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Vending machine throwing tweaks
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@@ -60,6 +60,7 @@
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emagged = 0 //Ignores if somebody doesn't have card access to that machine.
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var/seconds_electrified = 0 //Shock customers like an airlock.
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var/shoot_inventory = 0 //Fire items at customers! We're broken!
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var/shoot_inventory_chance = 1
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var/scan_id = 1
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var/obj/item/weapon/coin/coin
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@@ -662,7 +663,7 @@ GLOBAL_LIST_EMPTY(vending_products)
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speak(slogan)
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last_slogan = world.time
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if(shoot_inventory && prob(2))
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if(shoot_inventory && prob(shoot_inventory_chance))
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throw_item()
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return
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@@ -702,20 +703,20 @@ GLOBAL_LIST_EMPTY(vending_products)
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//Somebody cut an important wire and now we're following a new definition of "pitch."
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/obj/machinery/vending/proc/throw_item()
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var/obj/throw_item = null
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var/obj/item/throw_item = null
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var/mob/living/target = locate() in view(7,src)
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if(!target)
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return 0
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for(var/datum/stored_item/vending_product/R in product_records)
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for(var/datum/stored_item/vending_product/R in shuffle(product_records))
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throw_item = R.get_product(loc)
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if(!throw_item)
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continue
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break
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if(!throw_item)
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return 0
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spawn(0)
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throw_item.throw_at(target, 16, 3, src)
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return FALSE
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throw_item.vendor_action(src)
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INVOKE_ASYNC(throw_item, /atom/movable.proc/throw_at, target, rand(3, 10), rand(1, 3), src)
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visible_message("<span class='warning'>\The [src] launches \a [throw_item] at \the [target]!</span>")
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return 1
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