diff --git a/code/__defines/materials.dm b/code/__defines/materials.dm
index 6571332aa0..2f5f257001 100644
--- a/code/__defines/materials.dm
+++ b/code/__defines/materials.dm
@@ -48,6 +48,7 @@
#define MAT_DEUTERIUM "deuterium"
#define MAT_CONCRETE "concrete"
#define MAT_PLASTEELREBAR "plasteel rebar"
+#define MAT_GRASS "grass"
#define DEFAULT_TABLE_MATERIAL MAT_PLASTIC
diff --git a/code/datums/autolathe/engineering.dm b/code/datums/autolathe/engineering.dm
index 4a0a2f6c41..c93d7622a2 100644
--- a/code/datums/autolathe/engineering.dm
+++ b/code/datums/autolathe/engineering.dm
@@ -78,6 +78,10 @@
name = "request console electronics"
path =/obj/item/circuitboard/request
+/datum/category_item/autolathe/engineering/electrochromic
+ name = "electrochromic window control electronics"
+ path =/obj/item/circuitboard/electrochromic
+
/datum/category_item/autolathe/engineering/pipelayer
name = "pipe layer electronics"
path =/obj/item/circuitboard/pipelayer
diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index 31febf7a60..84e6f21d66 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -1339,3 +1339,5 @@
O = T
to_chat(user, "You turn in 2 tickets to the [src] and claim a prize!")
return
+ else
+ ..() //You can now actually deconstruct these.
\ No newline at end of file
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index ee60d3d7ca..4183651648 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -1057,17 +1057,20 @@ About the new airlock wires panel:
return
else
return
- else if(C.is_screwdriver())
+ else if(C.is_screwdriver()) //we don't want screwdrivers to toggle the door, so...
if (src.p_open)
if (stat & BROKEN)
to_chat(usr, "The panel is broken and cannot be closed.")
- else
- src.p_open = 0
+ else //close the panel, do the sound, update the icon, but don't toggle the door
+ src.p_open = FALSE
playsound(src, C.usesound, 50, 1)
- else
- src.p_open = 1
+ src.update_icon()
+ return
+ else //open the panel, do the sound, update the icon, open the wires menu but don't toggle the door
+ src.p_open = TRUE
playsound(src, C.usesound, 50, 1)
- src.update_icon()
+ src.update_icon()
+ return src.attack_hand(user)
else if(C.is_wirecutter())
return src.attack_hand(user)
else if(istype(C, /obj/item/multitool))
@@ -1146,7 +1149,7 @@ About the new airlock wires panel:
..()
/obj/machinery/door/airlock/set_broken()
- src.p_open = 1
+ src.p_open = TRUE
stat |= BROKEN
if (secured_wires)
lock()
diff --git a/code/game/machinery/frame.dm b/code/game/machinery/frame.dm
index 8aa94aa01f..c8370fb8ab 100644
--- a/code/game/machinery/frame.dm
+++ b/code/game/machinery/frame.dm
@@ -224,6 +224,15 @@
frame_class = FRAME_CLASS_MACHINE
frame_size = 3
+/datum/frame/frame_types/electrochromic_button
+ name = "Electrochromic Window Button"
+ frame_class = FRAME_CLASS_ALARM
+ frame_size = 1
+ frame_style = FRAME_STYLE_WALL
+ x_offset = 24
+ y_offset = 24
+
+
//////////////////////////////
// Frame Object (Structure)
//////////////////////////////
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index 930d9d1424..a0b7528edf 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -20,9 +20,50 @@
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
+//crafting / welding vars
+ var/datum/material/material //*sigh* i guess this is how we're doing this.
+ var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass
+ var/can_weld = FALSE //set to TRUE for tiles you can reforge into their components via welding, like metal
+ var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel.
+ var/default_type = DEFAULT_WALL_MATERIAL
+
+
+
/obj/item/stack/tile/Initialize()
. = ..()
randpixel_xy()
+ if(craftable)
+ material = get_material_by_name("[default_type]")
+ if(!material)
+ return INITIALIZE_HINT_QDEL
+ if(material) //sanity check
+ recipes = material.get_recipes()
+ stacktype = material.stack_type
+
+/obj/item/stack/tile/attackby(obj/item/W as obj, mob/user as mob)
+ if (istype(W, /obj/item/weldingtool))
+ var/obj/item/weldingtool/WT = W
+
+ if(can_weld == FALSE)
+ to_chat("You can't reform these into their original components.")
+ return
+
+ if(get_amount() < 4)
+ to_chat(user, "You need at least four tiles to do this.")
+ return
+
+ if(WT.remove_fuel(0,user))
+ new welds_into(usr.loc)
+ usr.update_icon()
+ visible_message("\The [src] is shaped by [user.name] with the welding tool.","You hear welding.")
+ var/obj/item/stack/tile/T = src
+ src = null
+ var/replace = (user.get_inactive_hand()==T)
+ T.use(4)
+ if (!T && replace)
+ user.put_in_hands(welds_into)
+ return TRUE
+ return ..()
/*
* Grass
@@ -32,6 +73,7 @@
singular_name = "grass floor tile"
desc = "A patch of grass like they often use on golf courses."
icon_state = "tile_grass"
+ default_type = "grass"
force = 1.0
throwforce = 1.0
throw_speed = 5
@@ -41,6 +83,7 @@
no_variants = FALSE
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'
+ craftable = TRUE
/obj/item/stack/tile/grass/sif
name = "sivian grass tile"
@@ -163,6 +206,7 @@
throw_speed = 5
throw_range = 20
no_variants = FALSE
+ can_weld = TRUE
/obj/item/stack/tile/floor/red
name = "red floor tile"
@@ -188,6 +232,7 @@
singular_name = "steel floor tile"
icon_state = "tile_steel"
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
+ welds_into = /obj/item/stack/material/plasteel
no_variants = FALSE
/obj/item/stack/tile/floor/steel
@@ -195,6 +240,7 @@
singular_name = "steel floor tile"
icon_state = "tile_steel"
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
+ welds_into = /obj/item/stack/material/plasteel
no_variants = FALSE
/obj/item/stack/tile/floor/white
@@ -202,6 +248,7 @@
singular_name = "white floor tile"
icon_state = "tile_white"
matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
+ welds_into = /obj/item/stack/material/plastic
no_variants = FALSE
/obj/item/stack/tile/floor/yellow
@@ -216,6 +263,7 @@
singular_name = "dark floor tile"
icon_state = "tile_steel"
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
+ welds_into = /obj/item/stack/material/plasteel
no_variants = FALSE
/obj/item/stack/tile/floor/freezer
@@ -223,6 +271,7 @@
singular_name = "freezer floor tile"
icon_state = "tile_freezer"
matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
+ welds_into = /obj/item/stack/material/plastic
no_variants = FALSE
/obj/item/stack/tile/floor/cyborg
@@ -234,6 +283,7 @@
charge_costs = list(250)
stacktype = /obj/item/stack/tile/floor
build_type = /obj/item/stack/tile/floor
+ can_weld = FALSE //we're not going there
/obj/item/stack/tile/linoleum
name = "linoleum"
@@ -246,6 +296,7 @@
throw_range = 20
atom_flags = EMPTY_BITFIELD
no_variants = FALSE
+ can_weld = FALSE
/obj/item/stack/tile/wmarble
name = "light marble tile"
@@ -258,6 +309,8 @@
throw_range = 20
atom_flags = EMPTY_BITFIELD
no_variants = FALSE
+ can_weld = TRUE
+ welds_into = /obj/item/stack/material/marble
/obj/item/stack/tile/bmarble
name = "dark marble tile"
@@ -270,12 +323,15 @@
throw_range = 20
atom_flags = EMPTY_BITFIELD
no_variants = FALSE
+ can_weld = TRUE
+ welds_into = /obj/item/stack/material/marble
/obj/item/stack/tile/roofing
name = "roofing"
singular_name = "roofing"
desc = "A section of roofing material. You can use it to repair the ceiling, or expand it."
icon_state = "techtile_grid"
+ can_weld = FALSE //roofing can also be made from wood, so let's not open that can of worms today
/obj/item/stack/tile/roofing/cyborg
name = "roofing synthesizer"
@@ -284,3 +340,4 @@
charge_costs = list(250)
stacktype = /obj/item/stack/tile/roofing
build_type = /obj/item/stack/tile/roofing
+ can_weld = FALSE
diff --git a/code/game/objects/items/weapons/circuitboards/frame.dm b/code/game/objects/items/weapons/circuitboards/frame.dm
index b919932d37..9c3586ea8f 100644
--- a/code/game/objects/items/weapons/circuitboards/frame.dm
+++ b/code/game/objects/items/weapons/circuitboards/frame.dm
@@ -74,6 +74,12 @@
board_type = new /datum/frame/frame_types/geiger
matter = list(MAT_STEEL = 50, "glass" = 50)
+/obj/item/circuitboard/electrochromic
+ name = T_BOARD("electrochromic button")
+ build_path = /obj/machinery/button/windowtint
+ board_type = new /datum/frame/frame_types/electrochromic_button
+ matter = list(MAT_STEEL = 50, "glass" = 50)
+
//Computer
/obj/item/circuitboard/holopad
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index 5f05e6605c..a106685429 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -71,9 +71,12 @@
return
if (istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
- if(R.use(2))
+ if(R.get_amount() < 2)
+ to_chat(user, "You need at least two rods to form a catwalk here.")
+ else
to_chat(user, "You start connecting \the [R.name] to \the [src.name] ...")
if(do_after(user, 5 SECONDS))
+ R.use(2) //2023-02-27 bugfix to prevent rods being used without catwalk creation
src.alpha = 0 // Note: I don't know why this is set, Eris did it, just trusting for now. ~Leshana
new /obj/structure/catwalk(src.loc)
qdel(src)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index b709bdedd8..02faa8d307 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -611,13 +611,15 @@
if(istype(MT.connectable, /obj/machinery/button/windowtint))
var/obj/machinery/button/windowtint/buffered_button = MT.connectable
src.id = buffered_button.id
- to_chat(user, "\The [src] is linked to \the [buffered_button].")
+ to_chat(user, "\The [src] is linked to \the [buffered_button] with ID '[id]'.")
return TRUE
- // Otherwise fall back to asking them
- var/t = sanitizeSafe(input(user, "Enter the ID for the window.", src.name, null), MAX_NAME_LEN)
- if (!t && user.get_active_hand() != W && in_range(src, user))
+ // Otherwise fall back to asking them... and remind them what the current ID is.
+ if(id)
+ to_chat(user, "The window's current ID is [id].")
+ var/t = sanitizeSafe(input(user, "Enter the new ID for the window.", src.name, null), MAX_NAME_LEN)
+ if(t && in_range(src, user))
src.id = t
- to_chat(user, "The new ID of \the [src] is [id]")
+ to_chat(user, "The new ID of \the [src] is '[id]'.")
return TRUE
. = ..()
@@ -637,6 +639,7 @@
icon_state = "light0"
desc = "A remote control switch for polarized windows."
var/range = 7
+ circuit = /obj/item/circuitboard/electrochromic
/obj/machinery/button/windowtint/attack_hand(mob/user as mob)
if(..())
@@ -665,17 +668,21 @@
icon_state = "light[active]"
/obj/machinery/button/windowtint/attackby(obj/item/W as obj, mob/user as mob)
- if(istype(W, /obj/item/multitool))
+ if(default_deconstruction_screwdriver(user, W))
+ return
+ else if(alarm_deconstruction_wirecutters(user, W))
+ return
+ else if(istype(W, /obj/item/multitool))
var/obj/item/multitool/MT = W
if(!id)
// If no ID is set yet (newly built button?) let them select an ID for first-time use!
var/t = sanitizeSafe(input(user, "Enter an ID for \the [src].", src.name, null), MAX_NAME_LEN)
- if (t && user.get_active_hand() != W && in_range(src, user))
+ if(t && in_range(src, user))
src.id = t
- to_chat(user, "The new ID of \the [src] is [id]")
+ to_chat(user, "The new ID of \the [src] is '[id]'. To reset this, rebuild the control.")
if(id)
// It already has an ID (or they just set one), buffer it for copying to windows.
- to_chat(user, "You store \the [src] in \the [MT]'s buffer!")
+ to_chat(user, "You store \the [src] ID ('[id]') in \the [MT]'s buffer!")
MT.connectable = src
MT.update_icon()
return TRUE
diff --git a/code/modules/materials/materials/organic/grass.dm b/code/modules/materials/materials/organic/grass.dm
new file mode 100644
index 0000000000..4f2af4541e
--- /dev/null
+++ b/code/modules/materials/materials/organic/grass.dm
@@ -0,0 +1,31 @@
+/datum/material/grass
+ name = MAT_GRASS
+ display_name = "grass"
+ stack_type = /obj/item/stack/tile/grass
+ ignition_point = T0C+300
+ melting_point = T0C+300
+ protectiveness = 0
+ conductive = 0
+ integrity = 10
+ supply_conversion_value = 1
+
+/datum/material/grass/generate_recipes()
+ recipes = list(
+ new /datum/stack_recipe_list("bushes and flowers",list(
+ new /datum/stack_recipe("bush", /obj/structure/flora/ausbushes, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("reed bush", /obj/structure/flora/ausbushes/reedbush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("leafy bush", /obj/structure/flora/ausbushes/leafybush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("pale bush", /obj/structure/flora/ausbushes/palebush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("stalky bush", /obj/structure/flora/ausbushes/stalkybush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("grassy bush", /obj/structure/flora/ausbushes/grassybush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("ferny bush", /obj/structure/flora/ausbushes/fernybush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("sunny bush", /obj/structure/flora/ausbushes/sunnybush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("pointy bush", /obj/structure/flora/ausbushes/pointybush, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("lavender grass", /obj/structure/flora/ausbushes/lavendergrass, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("yellow-and-white flowers", /obj/structure/flora/ausbushes/ywflowers, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("blue-and-red flowers", /obj/structure/flora/ausbushes/brflowers, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("pink-and-purple flowers", /obj/structure/flora/ausbushes/ppflowers, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("sparse grass", /obj/structure/flora/ausbushes/sparsegrass, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
+ new /datum/stack_recipe("full grass", /obj/structure/flora/ausbushes/fullgrass, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]")
+ ))
+ )
\ No newline at end of file
diff --git a/icons/obj/stock_parts.dmi b/icons/obj/stock_parts.dmi
index cab72c2823..2c18fa87d3 100644
Binary files a/icons/obj/stock_parts.dmi and b/icons/obj/stock_parts.dmi differ
diff --git a/icons/turf/flooring/carpet.dmi b/icons/turf/flooring/carpet.dmi
index a66db7af48..1e9f6873f9 100644
Binary files a/icons/turf/flooring/carpet.dmi and b/icons/turf/flooring/carpet.dmi differ
diff --git a/polaris.dme b/polaris.dme
index 4ffd5c89c7..fdc64f9104 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -2174,6 +2174,7 @@
#include "code\modules\materials\materials\metals\steel.dm"
#include "code\modules\materials\materials\organic\animal_products.dm"
#include "code\modules\materials\materials\organic\cloth.dm"
+#include "code\modules\materials\materials\organic\grass.dm"
#include "code\modules\materials\materials\organic\leather.dm"
#include "code\modules\materials\materials\organic\resin.dm"
#include "code\modules\materials\materials\organic\wood.dm"