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Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp and edge flags where appropriate.
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@@ -5,6 +5,7 @@
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icon_state = "d66"
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w_class = 1
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var/sides = 6
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attack_verb = list("diced")
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/obj/item/weapon/dice/New()
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icon_state = "[name][rand(sides)]"
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@@ -79,6 +79,8 @@
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slot_flags = SLOT_BELT
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force = 2
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throwforce = 1
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sharp = 1
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edge = 1
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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@@ -99,6 +101,8 @@
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slot_flags = SLOT_BELT
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force = 40
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throwforce = 10
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sharp = 1
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edge = 1
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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@@ -122,6 +126,8 @@
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 40
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throwforce = 10
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sharp = 1
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edge = 1
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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