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Merge pull request #3141 from VOREStation/shuttlebetter
Dynamic Shuttle Walls/Landings
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@@ -104,8 +104,6 @@
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var/turf/D = locate(T.x, throwy - 1, 1)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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qdel(T)
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for(var/mob/living/carbon/bug in destination)
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bug.gib()
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@@ -119,7 +117,7 @@
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if(M.client)
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spawn(0)
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if(M.buckled)
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M << "\red Sudden acceleration presses you into your chair!"
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M << "\red Sudden acceleration presses you into \the [M.buckled]!"
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shake_camera(M, 3, 1)
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else
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M << "\red The floor lurches beneath you!"
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