mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-07-20 20:52:52 +01:00
Fixes for the asteroid turf post-changes.
This commit is contained in:
@@ -74,8 +74,8 @@
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return
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//Drill through the flooring, if any.
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if(istype(get_turf(src), /turf/simulated/floor))
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var/turf/simulated/floor/T = get_turf(src)
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if(istype(get_turf(src), /turf/simulated))
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var/turf/simulated/T = get_turf(src)
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T.ex_act(2.0)
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//Dig out the tasty ores.
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@@ -54,16 +54,21 @@ var/list/mining_overlay_cache = list()
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return
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density = 0
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opacity = 0
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update_icon()
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reconsider_lights()
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update_general()
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/turf/simulated/mineral/proc/make_wall()
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if(density && opacity)
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return
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density = 1
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opacity = 1
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update_icon()
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reconsider_lights()
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update_general()
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/turf/simulated/mineral/proc/update_general()
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update_icon(1)
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if(ticker && ticker.current_state == GAME_STATE_PLAYING)
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reconsider_lights()
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if(air_master)
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air_master.mark_for_update(src)
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/turf/simulated/mineral/Entered(atom/movable/M as mob|obj)
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. = ..()
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@@ -243,12 +248,40 @@ var/list/mining_overlay_cache = list()
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for(var/obj/item/weapon/ore/O in contents)
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O.attackby(W,user)
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return
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else if(istype(W,/obj/item/weapon/storage/bag/fossils))
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var/obj/item/weapon/storage/bag/fossils/S = W
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if(S.collection_mode)
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for(var/obj/item/weapon/fossil/F in contents)
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F.attackby(W,user)
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return
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else if(istype(W, /obj/item/stack/rods))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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return
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var/obj/item/stack/rods/R = W
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if (R.use(1))
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user << "<span class='notice'>Constructing support lattice ...</span>"
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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new /obj/structure/lattice(get_turf(src))
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else if(istype(W, /obj/item/stack/tile/floor))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/floor/S = W
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if (S.get_amount() < 1)
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return
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qdel(L)
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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ChangeTurf(/turf/simulated/floor)
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S.use(1)
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return
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else
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user << "<span class='warning'>The plating is going to need some support.</span>"
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return
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else
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if (istype(W, /obj/item/device/core_sampler))
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geologic_data.UpdateNearbyArtifactInfo(src)
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@@ -423,7 +456,7 @@ var/list/mining_overlay_cache = list()
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M.apply_effect(25, IRRADIATE)
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make_floor()
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update_icon()
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update_icon(1)
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/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
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//with skill and luck, players can cleanly extract finds
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