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If I change protection from ebow to check the "rad" protection value instead of "bio", it helps if I add such a value to the armor var in clothing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1571 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -18,7 +18,7 @@
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var/radiation_protection = 0.0 //percentage of radiation it will absorb
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var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
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var/armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0)
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var/armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
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@@ -17,7 +17,7 @@
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name = "bomb hood"
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icon_state = "bombsuit"
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
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armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 100, bio = 0)
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armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 100, bio = 0, rad = 0)
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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@@ -18,7 +18,7 @@
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heat_transfer_coefficient = 0.30
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 100, bio = 0)
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armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 100, bio = 0, rad = 0)
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/obj/item/clothing/suit/bomb_suit/security
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icon_state = "bombsuitsec"
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@@ -181,7 +181,7 @@
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/obj/item/clothing/suit/armor
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/gun/revolver,/obj/item/weapon/baton,/obj/item/weapon/handcuffs)
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armor = list(melee = 80, bullet = 60, laser = 40, taser = 5, bomb = 0, bio = 10)
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armor = list(melee = 80, bullet = 60, laser = 40, taser = 5, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/suit/armor/vest
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name = "armor"
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