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Fixes paralysis not causing stat = UNCONSCIOUS
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@@ -922,16 +922,16 @@
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animate_tail_reset()
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adjustHalLoss(-3)
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if(sleeping)
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speech_problem_flag = 1
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handle_dreams()
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if (mind)
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//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
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if(client || sleeping > 3)
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AdjustSleeping(-1)
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if( prob(2) && health && !hal_crit )
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spawn(0)
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emote("snore")
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if(sleeping)
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speech_problem_flag = 1
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handle_dreams()
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if (mind)
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//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
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if(client || sleeping > 3)
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AdjustSleeping(-1)
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if( prob(2) && health && !hal_crit )
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spawn(0)
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emote("snore")
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//CONSCIOUS
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else
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stat = CONSCIOUS
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