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HE pipe changes
HE pipes will now change colour as they heat up, the procs for calculating this are in type2type.dm. Mobs buckled to HE pipes will be forced to lie down and will share heat with and get burned by the pipe network. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -56,7 +56,7 @@
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var/cold_level_3 = 120 // Cold damage level 3 below this point.
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var/heat_level_1 = 360 // Heat damage level 1 above this point.
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var/heat_level_2 = 400 // Heat damage level 2 above this point.
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var/heat_level_3 = 1000 // Heat damage level 2 above this point.
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var/heat_level_3 = 1000 // Heat damage level 3 above this point.
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var/synth_temp_gain = 0 // IS_SYNTHETIC species will gain this much temperature every second
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var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
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var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
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