HE pipe changes

HE pipes will now change colour as they heat up, the procs for
 calculating this are in type2type.dm.
Mobs buckled to HE pipes will be forced to lie down and will share
 heat with and get burned by the pipe network.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2015-01-12 21:22:22 +00:00
parent 537b78fc80
commit 70f67409d5
5 changed files with 71 additions and 4 deletions

View File

@@ -56,7 +56,7 @@
var/cold_level_3 = 120 // Cold damage level 3 below this point.
var/heat_level_1 = 360 // Heat damage level 1 above this point.
var/heat_level_2 = 400 // Heat damage level 2 above this point.
var/heat_level_3 = 1000 // Heat damage level 2 above this point.
var/heat_level_3 = 1000 // Heat damage level 3 above this point.
var/synth_temp_gain = 0 // IS_SYNTHETIC species will gain this much temperature every second
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.