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VChat: Redone chat output done in Vue.js (#6761)
* Better notifications * Add buttons to del/move tabs in edit mode * Add a <span> to emotes * Fix duplicate IDs in VChat and add more logging * VChat: Redone chat output in Vue.js * Ported tg asset cache * VChat DME Update * Replace \image macro with bicon() * NanoUI Subsystem Fixes Don't do this, the asset subsystem does this for you * Allow narrate/globalnarrate shenanigans Allows HTML if your entire thing is HTML * Disable bicon() icon object cache, and create text tag cache * Ore Scanner is written incorrectly Only revealed by vchat * Fixes 2 VChat bugs * Underline links in VChat * Fix LOOC color * VChat Improvements Hopefully, anyway. - Arbitrary font size setting - Line height setting - Multiple crush settings - Rewrote how tabs work hopefully for performance - Hidden messages are actually put elsewhere - Attempts to correct chat backlog restore on rejoin * Surgery steps to use <span> * Some VChat Tweaks - Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working) - The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes. - Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s. * Include date in filename for VChat log save * Merge pull request #6767 from Cyantime/patch-2 Change chat export naming scheme * Adds VChat tab saving Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc. * Fix chat exporting when someone has used unicode Only affects clients still using 512 * Use CLIENT_FROM_VAR for ease of code reading * Update code/modules/client/asset_cache.dm Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com> * Fix runtime when client disconnects before vchat loads * Fix polaris version of command reports * Fix LOOC color in oldchat * Put some styles in various adminpm messages * Round info and advanced who spans * Fix missing tag-end * Maybe fix images for linux and statpanel but also doom everyone Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com> Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
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@@ -67,7 +67,7 @@
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else if(W.is_wrench())
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src.anchored = !src.anchored
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playsound(src, W.usesound, 75, 1)
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src.visible_message("<font color='blue'>\icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].</font>")
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src.visible_message("<font color='blue'>[bicon(src)] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].</font>")
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if(active)
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toggle()
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@@ -248,7 +248,7 @@
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covered_turfs = null
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for(var/mob/M in view(5,src))
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to_chat(M, "\icon[src] You hear heavy droning start up.")
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to_chat(M, "[bicon(src)] You hear heavy droning start up.")
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for(var/obj/effect/energy_field/E in field) // Update the icons here to ensure all the shields have been made already.
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E.update_icon()
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else
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@@ -258,7 +258,7 @@
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qdel(D)
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for(var/mob/M in view(5,src))
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to_chat(M, "\icon[src] You hear heavy droning fade out.")
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to_chat(M, "[bicon(src)] You hear heavy droning fade out.")
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/obj/machinery/shield_gen/update_icon()
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if(stat & BROKEN)
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