From 71b8045ee4f5562b50d6461eab3f7dbb9bd7884e Mon Sep 17 00:00:00 2001 From: Whitellama Date: Wed, 21 Nov 2012 04:00:52 -0800 Subject: [PATCH] Added banging against windows with harm intent --- code/game/objects/structures/window.dm | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index a6af06a6a6..2979fe328b 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -119,13 +119,17 @@ if(reinf) new /obj/item/stack/rods( src.loc) src.density = 0 del(src) - return + else if (usr.a_intent == "hurt") + playsound(src.loc, 'Glassknock.ogg', 80, 1) + usr.visible_message("\red [usr.name] bangs against the [src.name]!", \ + "\red You bang against the [src.name]!", \ + "You hear a banging sound.") else playsound(src.loc, 'Glassknock.ogg', 80, 1) usr.visible_message("[usr.name] knocks on the [src.name].", \ "You knock on the [src.name].", \ "You hear a knocking sound.") - return + return /obj/structure/window/attack_paw() if ((HULK in usr.mutations))