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Gamestart cleanup.
* setup_economy() was called twice. * Game state is set to playing just before creating characters, this ensures equipment such as headsets initialize properly(). * Removes the sleep in manifest creation. Prevents duplicate manifest entries from occurring if one joins within 4 seconds of round start.
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@@ -2,10 +2,8 @@
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data_core = new /obj/effect/datacore()
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return 1
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/obj/effect/datacore/proc/manifest(var/nosleep = 0)
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/obj/effect/datacore/proc/manifest()
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spawn()
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if(!nosleep)
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sleep(40)
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for(var/mob/living/carbon/human/H in player_list)
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manifest_inject(H)
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return
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