mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-30 16:47:34 +01:00
@@ -11,8 +11,13 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/weapon/material/sword/IsShield()
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return 1
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/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(default_parry_check(user, attacker, damage_source) && prob(50))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
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return 1
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return 0
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/obj/item/weapon/material/sword/suicide_act(mob/user)
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viewers(user) << "<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
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@@ -71,6 +71,14 @@
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O.unwield()
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return unwield()
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//Allow a small chance of parrying melee attacks when wielded - maybe generalize this to other weapons someday
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/obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(wielded && default_parry_check(user, attacker, damage_source) && prob(15))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
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return 1
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return 0
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/obj/item/weapon/material/twohanded/update_icon()
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icon_state = "[base_icon][wielded]"
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item_state = icon_state
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@@ -167,51 +175,7 @@
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else if(istype(A,/obj/effect/plant))
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var/obj/effect/plant/P = A
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P.die_off()
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/*
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/*
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* Double-Bladed Energy Swords - Cheridan
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*/
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// Not sure what to do with this one, it won't work nicely with the material system,
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// but I don't want to copypaste all the twohanded procs..
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/obj/item/weapon/material/twohanded/dualsaber
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icon_state = "dualsaber0"
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base_icon = "dualsaber"
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name = "double-bladed energy sword"
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desc = "Handle with care."
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force = 3
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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force_wielded = 30
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wieldsound = 'sound/weapons/saberon.ogg'
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unwieldsound = 'sound/weapons/saberoff.ogg'
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origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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edge = 1
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applies_material_colour = 0
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/obj/item/weapon/material/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
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..()
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if((CLUMSY in user.mutations) && (wielded) &&prob(40))
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user << "<span class='danger'>You twirl around a bit before losing your balance and impaling yourself on \the [src].</span>"
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user.take_organ_damage(20,25)
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return
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if((wielded) && prob(50))
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spawn(0)
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for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2))
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user.set_dir(i)
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sleep(1)
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/obj/item/weapon/material/twohanded/dualsaber/IsShield()
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if(wielded)
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return 1
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else
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return 0
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*/
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//spears, bay edition
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/obj/item/weapon/material/twohanded/spear
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icon_state = "spearglass0"
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