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FIXED: inconsistencies with stack item names.
CHANGE: stacks are gender = PLURAL by default because it fits. Conflicts: code/game/objects/items/stacks/stack.dm
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committed by
Mloc-Argent
parent
2f0a0243e9
commit
7315b75cca
@@ -1,5 +1,5 @@
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/obj/item/stack/rods
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name = "metal rods"
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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@@ -63,4 +63,4 @@
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usr << "\blue You assemble a grille"
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F.add_fingerprint(usr)
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use(2)
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return
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return
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@@ -1,5 +1,5 @@
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/obj/item/stack/light_w
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name = "wired glass tiles"
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name = "wired glass tile"
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon_state = "glass_wire"
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@@ -18,7 +18,7 @@ Mineral Sheets
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* Sandstone
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*/
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/obj/item/stack/sheet/mineral/sandstone
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name = "sandstone bricks"
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name = "sandstone brick"
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desc = "This appears to be a combination of both sand and stone."
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singular_name = "sandstone brick"
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icon_state = "sheet-sandstone"
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@@ -135,7 +135,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
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)
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/obj/item/stack/sheet/wood
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name = "wooden planks"
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name = "wooden plank"
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desc = "One can only guess that this is a bunch of wood."
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singular_name = "wood plank"
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icon_state = "sheet-wood"
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@@ -9,6 +9,7 @@
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* Stacks
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*/
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/obj/item/stack
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gender = PLURAL
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origin_tech = "materials=1"
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var/list/datum/stack_recipe/recipes
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var/singular_name
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@@ -1,5 +1,5 @@
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/obj/item/stack/tile/light
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name = "light tiles"
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name = "light tile"
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singular_name = "light floor tile"
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desc = "A floor tile, made out off glass. It produces light."
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icon_state = "tile_e"
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@@ -1,5 +1,5 @@
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/obj/item/stack/tile/plasteel
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name = "floor tiles"
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name = "floor tile"
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singular_name = "floor tile"
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desc = "Those could work as a pretty decent throwing weapon"
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icon_state = "tile"
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@@ -42,4 +42,4 @@
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S.ChangeTurf(/turf/simulated/floor/plating)
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// var/turf/simulated/floor/W = S.ReplaceWithFloor()
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// W.make_plating()
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return
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return
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@@ -9,7 +9,7 @@
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* Grass
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*/
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/obj/item/stack/tile/grass
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name = "grass tiles"
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name = "grass tile"
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singular_name = "grass floor tile"
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desc = "A patch of grass like they often use on golf courses"
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icon_state = "tile_grass"
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@@ -26,7 +26,7 @@
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* Wood
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*/
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/obj/item/stack/tile/wood
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name = "wood floor tiles"
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name = "wood floor tile"
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singular_name = "wood floor tile"
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desc = "an easy to fit wood floor tile"
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icon_state = "tile-wood"
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@@ -52,4 +52,4 @@
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throw_speed = 5
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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max_amount = 60
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max_amount = 60
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