Merge remote-tracking branch 'upstream/master' into tgui4.0-and-camera-console

This commit is contained in:
ShadowLarkens
2020-08-06 21:29:47 -07:00
247 changed files with 5334 additions and 1793 deletions
+2 -2
View File
@@ -332,14 +332,14 @@
if(!heart)
return TRUE
var/blood_volume = round((H.vessel.get_reagent_amount("blood")/H.species.blood_volume)*100)
var/blood_volume = H.vessel.get_reagent_amount("blood")
if(!heart || heart.is_broken())
blood_volume *= 0.3
else if(heart.is_bruised())
blood_volume *= 0.7
else if(heart.damage > 1)
blood_volume *= 0.8
return blood_volume < BLOOD_VOLUME_SURVIVE
return blood_volume < H.species.blood_volume*H.species.blood_level_fatal
/obj/item/weapon/shockpaddles/proc/check_charge(var/charge_amt)
return 0
+16 -14
View File
@@ -130,10 +130,10 @@ HALOGEN COUNTER - Radcount on mobs
for(var/A in C.reagents.reagent_list)
var/datum/reagent/R = A
if(R.scannable)
reagentdata["[R.id]"] = "<span class='notice'>\t[round(C.reagents.get_reagent_amount(R.id), 1)]u [R.name]</span><br>"
reagentdata["[R.id]"] = "<span class='notice'>\t[round(C.reagents.get_reagent_amount(R.id), 1)]u [R.name][(R.overdose && R.volume > R.overdose) ? " - <span class='danger'>Overdose</span>" : ""]</span><br>"
else
unknown++
unknownreagents["[R.id]"] = "<span class='notice'>\t[round(C.reagents.get_reagent_amount(R.id), 1)]u [R.name]</span><br>"
unknownreagents["[R.id]"] = "<span class='notice'>\t[round(C.reagents.get_reagent_amount(R.id), 1)]u [R.name][(R.overdose && R.volume > R.overdose) ? " - <span class='danger'>Overdose</span>" : ""]</span><br>"
if(reagentdata.len)
dat += "<span class='notice'>Beneficial reagents detected in subject's blood:</span><br>"
for(var/d in reagentdata)
@@ -150,14 +150,14 @@ HALOGEN COUNTER - Radcount on mobs
var/stomachreagentdata[0]
var/stomachunknownreagents[0]
for(var/B in C.ingested.reagent_list)
var/datum/reagent/T = B
if(T.scannable)
stomachreagentdata["[T.id]"] = "<span class='notice'>\t[round(C.ingested.get_reagent_amount(T.id), 1)]u [T.name]</span><br>"
var/datum/reagent/R = B
if(R.scannable)
stomachreagentdata["[R.id]"] = "<span class='notice'>\t[round(C.ingested.get_reagent_amount(R.id), 1)]u [R.name][(R.overdose && R.volume > R.overdose) ? " - <span class='danger'>Overdose</span>" : ""]</span><br>"
if (advscan == 0 || showadvscan == 0)
dat += "<span class='notice'>[T.name] found in subject's stomach.</span><br>"
dat += "<span class='notice'>[R.name] found in subject's stomach.</span><br>"
else
++unknown
stomachunknownreagents["[T.id]"] = "<span class='notice'>\t[round(C.ingested.get_reagent_amount(T.id), 1)]u [T.name]</span><br>"
stomachunknownreagents["[R.id]"] = "<span class='notice'>\t[round(C.ingested.get_reagent_amount(R.id), 1)]u [R.name][(R.overdose && R.volume > R.overdose) ? " - <span class='danger'>Overdose</span>" : ""]</span><br>"
if(advscan >= 1 && showadvscan == 1)
dat += "<span class='notice'>Beneficial reagents detected in subject's stomach:</span><br>"
for(var/d in stomachreagentdata)
@@ -174,14 +174,14 @@ HALOGEN COUNTER - Radcount on mobs
var/touchreagentdata[0]
var/touchunknownreagents[0]
for(var/B in C.touching.reagent_list)
var/datum/reagent/T = B
if(T.scannable)
touchreagentdata["[T.id]"] = "<span class='notice'>\t[round(C.touching.get_reagent_amount(T.id), 1)]u [T.name]</span><br>"
var/datum/reagent/R = B
if(R.scannable)
touchreagentdata["[R.id]"] = "<span class='notice'>\t[round(C.touching.get_reagent_amount(R.id), 1)]u [R.name][(R.overdose && R.can_overdose_touch && R.volume > R.overdose) ? " - <span class='danger'>Overdose</span>" : ""]</span><br>"
if (advscan == 0 || showadvscan == 0)
dat += "<span class='notice'>[T.name] found in subject's dermis.</span><br>"
dat += "<span class='notice'>[R.name] found in subject's dermis.</span><br>"
else
++unknown
touchunknownreagents["[T.id]"] = "<span class='notice'>\t[round(C.ingested.get_reagent_amount(T.id), 1)]u [T.name]</span><br>"
touchunknownreagents["[R.id]"] = "<span class='notice'>\t[round(C.ingested.get_reagent_amount(R.id), 1)]u [R.name][(R.overdose && R.can_overdose_touch && R.volume > R.overdose) ? " - <span class='danger'>Overdose</span>" : ""]</span><br>"
if(advscan >= 1 && showadvscan == 1)
dat += "<span class='notice'>Beneficial reagents detected in subject's dermis:</span><br>"
for(var/d in touchreagentdata)
@@ -266,9 +266,11 @@ HALOGEN COUNTER - Radcount on mobs
var/blood_volume = H.vessel.get_reagent_amount("blood")
var/blood_percent = round((blood_volume / H.species.blood_volume)*100)
var/blood_type = H.dna.b_type
if(blood_percent <= BLOOD_VOLUME_BAD)
if(blood_volume <= H.species.blood_volume*H.species.blood_level_danger)
dat += "<span class='danger'><i>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl. Type: [blood_type]</i></span><br>"
else if(blood_percent <= BLOOD_VOLUME_SAFE)
else if(blood_volume <= H.species.blood_volume*H.species.blood_level_warning)
dat += "<span class='danger'><i>Warning: Blood Level VERY LOW: [blood_percent]% [blood_volume]cl. Type: [blood_type]</i></span><br>"
else if(blood_volume <= H.species.blood_volume*H.species.blood_level_safe)
dat += "<span class='danger'>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span><br>"
else
dat += "<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span><br>"
+121 -16
View File
@@ -1,3 +1,9 @@
#define JAR_NOTHING 0
#define JAR_MONEY 1
#define JAR_ANIMAL 2
#define JAR_SPIDER 3
/obj/item/glass_jar
name = "glass jar"
desc = "A small empty jar."
@@ -27,7 +33,7 @@
var/mob/L = A
user.visible_message("<span class='notice'>[user] scoops [L] into \the [src].</span>", "<span class='notice'>You scoop [L] into \the [src].</span>")
L.loc = src
contains = 2
contains = JAR_ANIMAL
update_icon()
return
else if(istype(A, /obj/effect/spider/spiderling))
@@ -35,40 +41,40 @@
user.visible_message("<span class='notice'>[user] scoops [S] into \the [src].</span>", "<span class='notice'>You scoop [S] into \the [src].</span>")
S.loc = src
STOP_PROCESSING(SSobj, S) // No growing inside jars
contains = 3
contains = JAR_SPIDER
update_icon()
return
/obj/item/glass_jar/attack_self(var/mob/user)
switch(contains)
if(1)
if(JAR_MONEY)
for(var/obj/O in src)
O.loc = user.loc
to_chat(user, "<span class='notice'>You take money out of \the [src].</span>")
contains = 0
contains = JAR_NOTHING
update_icon()
return
if(2)
if(JAR_ANIMAL)
for(var/mob/M in src)
M.loc = user.loc
user.visible_message("<span class='notice'>[user] releases [M] from \the [src].</span>", "<span class='notice'>You release [M] from \the [src].</span>")
contains = 0
contains = JAR_NOTHING
update_icon()
return
if(3)
if(JAR_SPIDER)
for(var/obj/effect/spider/spiderling/S in src)
S.loc = user.loc
user.visible_message("<span class='notice'>[user] releases [S] from \the [src].</span>", "<span class='notice'>You release [S] from \the [src].</span>")
START_PROCESSING(SSobj, S) // They can grow after being let out though
contains = 0
contains = JAR_NOTHING
update_icon()
return
/obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/weapon/spacecash))
if(contains == 0)
contains = 1
if(contains != 1)
if(contains == JAR_NOTHING)
contains = JAR_MONEY
if(contains != JAR_MONEY)
return
var/obj/item/weapon/spacecash/S = W
user.visible_message("<span class='notice'>[user] puts [S.worth] [S.worth > 1 ? "thalers" : "thaler"] into \the [src].</span>")
@@ -80,10 +86,10 @@
underlays.Cut()
overlays.Cut()
switch(contains)
if(0)
if(JAR_NOTHING)
name = initial(name)
desc = initial(desc)
if(1)
if(JAR_MONEY)
name = "tip jar"
desc = "A small jar with money inside."
for(var/obj/item/weapon/spacecash/S in src)
@@ -92,7 +98,7 @@
money.pixel_y = rand(-6, 6)
money.transform *= 0.6
underlays += money
if(2)
if(JAR_ANIMAL)
for(var/mob/M in src)
var/image/victim = image(M.icon, M.icon_state)
victim.pixel_y = 6
@@ -105,10 +111,109 @@
underlays += victim
name = "glass jar with [M]"
desc = "A small jar with [M] inside."
if(3)
if(JAR_SPIDER)
for(var/obj/effect/spider/spiderling/S in src)
var/image/victim = image(S.icon, S.icon_state)
underlays += victim
name = "glass jar with [S]"
desc = "A small jar with [S] inside."
return
return
/obj/item/glass_jar/fish
name = "glass tank"
desc = "A large glass tank."
var/filled = FALSE
w_class = ITEMSIZE_NORMAL
accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly, /mob/living/simple_mob/animal/passive/fish)
/obj/item/glass_jar/fish/plastic
name = "plastic tank"
desc = "A large plastic tank."
matter = list("plastic" = 4000)
/obj/item/glass_jar/fish/update_icon() // Also updates name and desc
underlays.Cut()
overlays.Cut()
if(filled)
underlays += image(icon, "[icon_state]_water")
switch(contains)
if(JAR_NOTHING)
name = initial(name)
desc = initial(desc)
if(JAR_MONEY)
name = "tip tank"
desc = "A large [name] with money inside."
for(var/obj/item/weapon/spacecash/S in src)
var/image/money = image(S.icon, S.icon_state)
money.pixel_x = rand(-2, 3)
money.pixel_y = rand(-6, 6)
money.transform *= 0.6
underlays += money
if(JAR_ANIMAL)
for(var/mob/M in src)
var/image/victim = image(M.icon, M.icon_state)
var/initial_x_scale = M.icon_scale_x
var/initial_y_scale = M.icon_scale_y
M.adjust_scale(0.7)
victim.appearance = M.appearance
M.adjust_scale(initial_x_scale, initial_y_scale)
victim.pixel_y = 4
underlays += victim
name = "[name] with [M]"
desc = "A large [name] with [M] inside."
if(JAR_SPIDER)
for(var/obj/effect/spider/spiderling/S in src)
var/image/victim = image(S.icon, S.icon_state)
underlays += victim
name = "[name] with [S]"
desc = "A large tank with [S] inside."
if(filled)
desc = "[desc] It contains water."
return
/obj/item/glass_jar/fish/afterattack(var/atom/A, var/mob/user, var/proximity)
if(!filled)
if(istype(A, /obj/structure/sink) || istype(A, /turf/simulated/floor/water))
if(contains && user.a_intent == "help")
to_chat(user, "<span class='warning'>That probably isn't the best idea.</span>")
return
to_chat(user, "<span class='notice'>You fill \the [src] with water!</span>")
filled = TRUE
update_icon()
return
return ..()
/obj/item/glass_jar/fish/attack_self(var/mob/user)
if(filled)
if(contains == JAR_ANIMAL)
if(user.a_intent == "help")
to_chat(user, "<span class='notice'>Maybe you shouldn't empty the water...</span>")
return
else
filled = FALSE
user.visible_message("<span class='warning'>[user] dumps out \the [src]'s water!</span>")
update_icon()
return
else
user.visible_message("<span class='notice'>[user] dumps \the [src]'s water.</span>")
filled = FALSE
update_icon()
return
return ..()
#undef JAR_NOTHING
#undef JAR_MONEY
#undef JAR_ANIMAL
#undef JAR_SPIDER
+9
View File
@@ -425,6 +425,15 @@
return
..()
/obj/random/mech_toy
name = "Random Mech Toy"
desc = "This is a random mech toy."
icon = 'icons/obj/toy.dmi'
icon_state = "ripleytoy"
/obj/random/mech_toy/item_to_spawn()
return pick(typesof(/obj/item/toy/prize))
/obj/item/toy/prize/ripley
name = "toy ripley"
desc = "Mini-Mecha action figure! Collect them all! 1/11."
@@ -198,6 +198,16 @@
/obj/item/weapon/storage/box/empshells/large
starts_with = list(/obj/item/ammo_casing/a12g/emp = 16)
/obj/item/weapon/storage/box/flechetteshells
name = "box of shotgun flechettes"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
icon_state = "lethalslug_box"
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 8)
/obj/item/weapon/storage/box/flechetteshells/large
starts_with = list(/obj/item/ammo_casing/a12g/flechette = 16)
/obj/item/weapon/storage/box/sniperammo
name = "box of 14.5mm shells"
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
@@ -63,7 +63,7 @@
overlays.Cut()
if(front_id)
var/tiny_state = "id-generic"
if("id-"+front_id.icon_state in icon_states(icon))
if("id-"+front_id.icon_state in cached_icon_states(icon))
tiny_state = "id-"+front_id.icon_state
var/image/tiny_image = new/image(icon, icon_state = tiny_state)
tiny_image.appearance_flags = RESET_COLOR