Makes everything produced in Robotics 25% cheaper to produce

This commit is contained in:
Yoshax
2016-06-11 16:28:32 +01:00
parent 398709309d
commit 73bccabfbb
2 changed files with 72 additions and 72 deletions

View File

@@ -11,7 +11,7 @@
id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher chassis"
@@ -23,35 +23,35 @@
id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250)
/datum/design/item/mechfab/ripley/left_arm
name = "Ripley left arm"
id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/ripley/right_arm
name = "Ripley right arm"
id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/ripley/left_leg
name = "Ripley left leg"
id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/ripley/right_leg
name = "Ripley right leg"
id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/odysseus
category = "Odysseus"
@@ -61,49 +61,49 @@
id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/odysseus/torso
name = "Odysseus torso"
id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/odysseus/head
name = "Odysseus head"
id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500)
/datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus left arm"
id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus right arm"
id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus left leg"
id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus right leg"
id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/mechfab/gygax
category = "Gygax"
@@ -113,56 +113,56 @@
id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/gygax/torso
name = "Gygax torso"
id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000)
/datum/design/item/mechfab/gygax/head
name = "Gygax head"
id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500)
/datum/design/item/mechfab/gygax/left_arm
name = "Gygax left arm"
id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/gygax/right_arm
name = "Gygax right arm"
id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/gygax/left_leg
name = "Gygax left leg"
id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
materials = list(DEFAULT_WALL_MATERIAL = 26250)
/datum/design/item/mechfab/gygax/right_leg
name = "Gygax right leg"
id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
materials = list(DEFAULT_WALL_MATERIAL = 26250)
/datum/design/item/mechfab/gygax/armour
name = "Gygax armour plates"
id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 37500, "diamond" = 7500)
/datum/design/item/mechfab/durand
category = "Durand"
@@ -172,62 +172,62 @@
id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/durand/torso
name = "Durand torso"
id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500)
/datum/design/item/mechfab/durand/head
name = "Durand head"
id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250)
/datum/design/item/mechfab/durand/left_arm
name = "Durand left arm"
id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
/datum/design/item/mechfab/durand/right_arm
name = "Durand right arm"
id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
/datum/design/item/mechfab/durand/left_leg
name = "Durand left leg"
id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
/datum/design/item/mechfab/durand/right_leg
name = "Durand right leg"
id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
/datum/design/item/mechfab/durand/armour
name = "Durand armour plates"
id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 37500, "uranium" = 7500)
/datum/design/item/mecha
build_type = MECHFAB
category = "Exosuit Equipment"
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mecha/AssembleDesignDesc()
if(!desc)
@@ -237,7 +237,7 @@
name = "Exosuit tracking beacon"
id = "mech_tracker"
time = 5
materials = list(DEFAULT_WALL_MATERIAL = 500)
materials = list(DEFAULT_WALL_MATERIAL = 375)
build_path = /obj/item/mecha_parts/mecha_tracking
/datum/design/item/mecha/hydraulic_clamp
@@ -264,20 +264,20 @@
name = "Flare launcher"
id = "mecha_flare_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
materials = list(DEFAULT_WALL_MATERIAL = 12500)
materials = list(DEFAULT_WALL_MATERIAL = 9375)
/datum/design/item/mecha/sleeper
name = "Sleeper"
id = "mech_sleeper"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500)
/datum/design/item/mecha/syringe_gun
name = "Syringe gun"
id = "mech_syringe_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500)
/*
/datum/design/item/mecha/syringe_gun
@@ -291,7 +291,7 @@
name = "Passenger compartment"
id = "mech_passenger"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750)
//obj/item/mecha_parts/mecha_equipment/repair_droid,
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
@@ -351,7 +351,7 @@
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 4500, "uranium" = 4500)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
// *** Nonweapon modules
@@ -374,7 +374,7 @@
desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd"
time = 120
materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 22500, "phoron" = 18750, "silver" = 15000, "gold" = 15000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
@@ -390,7 +390,7 @@
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/datum/design/item/mecha/phoron_generator
@@ -398,13 +398,13 @@
id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
/datum/design/item/mecha/energy_relay
name = "Energy relay"
id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor
@@ -412,14 +412,14 @@
desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 11250, "silver" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor
desc = "Exosuit projectile armor booster."
id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/diamond_drill
@@ -427,7 +427,7 @@
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "diamond" = 4875)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/generator_nuclear
@@ -435,7 +435,7 @@
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/synthetic_flash
@@ -443,6 +443,6 @@
id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB
materials = list(DEFAULT_WALL_MATERIAL = 750, "glass" = 750)
materials = list(DEFAULT_WALL_MATERIAL = 562, "glass" = 562)
build_path = /obj/item/device/flash/synthetic
category = "Misc"

View File

@@ -49,7 +49,7 @@
//////////////////// Prosthetics ////////////////////
/datum/design/item/prosfab/pros/torso
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 10000, "plasteel" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 7500, "plasteel" = 1500)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
var/gender = MALE
@@ -72,7 +72,7 @@
id = "pros_head"
build_path = /obj/item/organ/external/head
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 5000, "plasteel" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 3750, "plasteel" = 750)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
/datum/design/item/prosfab/pros/l_arm
@@ -80,63 +80,63 @@
id = "pros_l_arm"
build_path = /obj/item/organ/external/arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/pros/l_hand
name = "Prosthetic left hand"
id = "pros_l_hand"
build_path = /obj/item/organ/external/hand
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/l_leg
name = "Prosthetic left leg"
id = "pros_l_leg"
build_path = /obj/item/organ/external/leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/prosfab/pros/l_foot
name = "Prosthetic left foot"
id = "pros_l_foot"
build_path = /obj/item/organ/external/foot
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/r_arm
name = "Prosthetic right arm"
id = "pros_r_arm"
build_path = /obj/item/organ/external/arm/right
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/pros/r_hand
name = "Prosthetic right hand"
id = "pros_r_hand"
build_path = /obj/item/organ/external/hand/right
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/r_leg
name = "Prosthetic right leg"
id = "pros_r_leg"
build_path = /obj/item/organ/external/leg/right
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/prosfab/pros/r_foot
name = "Prosthetic right foot"
id = "pros_r_foot"
build_path = /obj/item/organ/external/foot/right
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/pros/cell
name = "Prosthetic powercell"
id = "pros_cell"
build_path = /obj/item/organ/internal/cell
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 4000, "plasteel" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000, "plasteel" = 1500)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/eyes
@@ -144,63 +144,63 @@
id = "pros_eyes"
build_path = /obj/item/organ/internal/eyes/robot
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 7500)
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
//////////////////// Cyborg Parts ////////////////////
/datum/design/item/prosfab/cyborg
category = "Cyborg Parts"
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 3750)
/datum/design/item/prosfab/cyborg/exoskeleton
name = "Robot exoskeleton"
id = "robot_exoskeleton"
build_path = /obj/item/robot_parts/robot_suit
time = 50
materials = list(DEFAULT_WALL_MATERIAL = 50000)
materials = list(DEFAULT_WALL_MATERIAL = 37500)
/datum/design/item/prosfab/cyborg/torso
name = "Robot torso"
id = "robot_torso"
build_path = /obj/item/robot_parts/chest
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 40000)
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/prosfab/cyborg/head
name = "Robot head"
id = "robot_head"
build_path = /obj/item/robot_parts/head
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 25000)
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/prosfab/cyborg/l_arm
name = "Robot left arm"
id = "robot_l_arm"
build_path = /obj/item/robot_parts/l_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/cyborg/r_arm
name = "Robot right arm"
id = "robot_r_arm"
build_path = /obj/item/robot_parts/r_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/cyborg/l_leg
name = "Robot left leg"
id = "robot_l_leg"
build_path = /obj/item/robot_parts/l_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/prosfab/cyborg/r_leg
name = "Robot right leg"
id = "robot_r_leg"
build_path = /obj/item/robot_parts/r_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
materials = list(DEFAULT_WALL_MATERIAL = 11250)
//////////////////// Cyborg Internals ////////////////////
@@ -208,7 +208,7 @@
category = "Cyborg Internals"
build_type = PROSFAB
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/cyborg/component/binary_communication_device
name = "Binary communication device"
@@ -246,7 +246,7 @@
category = "Cyborg Modules"
build_type = PROSFAB
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/robot_upgrade/rename
name = "Rename module"
@@ -264,28 +264,28 @@
name = "Emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
id = "borg_restart_module"
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750)
build_path = /obj/item/borg/upgrade/restart
/datum/design/item/prosfab/robot_upgrade/vtec
name = "VTEC module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
id = "borg_vtec_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750)
build_path = /obj/item/borg/upgrade/vtec
/datum/design/item/prosfab/robot_upgrade/tasercooler
name = "Rapid taser cooling module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
id = "borg_taser_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 2000, "diamond" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375)
build_path = /obj/item/borg/upgrade/tasercooler
/datum/design/item/prosfab/robot_upgrade/jetpack
name = "Jetpack module"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
id = "borg_jetpack_module"
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000)
build_path = /obj/item/borg/upgrade/jetpack
/datum/design/item/prosfab/robot_upgrade/syndicate
@@ -293,5 +293,5 @@
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "diamond" = 10000)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 11250, "diamond" = 7500)
build_path = /obj/item/borg/upgrade/syndicate