Added in most of the code and mapping for syndicate deathsquads, unfortunately I can't get the shuttle to work properly so for now the button is commented out.

Added in a new mech for the syndicate deathsquads, it's called the Mauler.
Added in syndicate deathsquad uniforms to the admin equip verb.
Added in the syndicate access level for the syndicate mothership.

Added the syndicate mothership, the nuke team shuttle now spawns inside it, however they cannot get into the mothership. At all. Once I get syndicate deathsquads working they will spawn on the mothership.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1916 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2011-07-24 23:50:57 +00:00
parent 6a761a49bc
commit 74e0001426
17 changed files with 8285 additions and 7995 deletions

View File

@@ -342,7 +342,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
id = pda.id
log_admin("[key_name(src)] has granted [M.key] full access.")
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
alert("Invalid ID card")
else
@@ -371,6 +371,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"masked killer",
"assassin",
"death commando",
"syndicate commando",
"centcom official",
"centcom commander",
"special ops officer",
@@ -565,6 +566,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("death commando")//Was looking to add this for a while.
M.equip_death_commando()
if("syndicate commando")
M.equip_syndicate_commando()
if("centcom official")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom_officer(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)