Fix AI busy

This commit is contained in:
Aronai Sieyes
2020-03-05 00:04:07 -05:00
parent c8b32418ac
commit 74e71454bd
2 changed files with 1 additions and 5 deletions
-4
View File
@@ -103,15 +103,11 @@
// 'Tactical' processes such as moving a step, meleeing an enemy, firing a projectile, and other fairly cheap actions that need to happen quickly.
/datum/ai_holder/proc/handle_tactics()
if(busy)
return
handle_special_tactic()
handle_stance_tactical()
// 'Strategical' processes that are more expensive on the CPU and so don't get run as often as the above proc, such as A* pathfinding or robust targeting.
/datum/ai_holder/proc/handle_strategicals()
if(busy)
return
handle_special_strategical()
handle_stance_strategical()