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Fix AI busy
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@@ -103,15 +103,11 @@
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// 'Tactical' processes such as moving a step, meleeing an enemy, firing a projectile, and other fairly cheap actions that need to happen quickly.
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/datum/ai_holder/proc/handle_tactics()
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if(busy)
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return
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handle_special_tactic()
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handle_stance_tactical()
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// 'Strategical' processes that are more expensive on the CPU and so don't get run as often as the above proc, such as A* pathfinding or robust targeting.
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/datum/ai_holder/proc/handle_strategicals()
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if(busy)
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return
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handle_special_strategical()
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handle_stance_strategical()
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