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Puts the world end handling inside a spawn instead of sleep.
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@@ -79,10 +79,9 @@ The access requirements on the Asteroid Shuttles' consoles have now been revoked
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C.req_access = list()
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C.req_one_access = list()
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sleep(5 MINUTES)
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ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic
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universe_has_ended = 1
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spawn(5 MINUTES)
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ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic
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universe_has_ended = 1
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return
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/datum/universal_state/supermatter_cascade/proc/AreaSet()
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