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https://github.com/PolarisSS13/Polaris.git
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Better documentation for the ui_interact proc.
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@@ -62,14 +62,24 @@
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/obj/machinery/atmospherics/unary/cryo_cell/attack_hand(mob/user)
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ui_interact(user)
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/**
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* The ui_interact proc is used to open and update Nano UIs
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* If ui_interact is not used then the UI will not update correctly
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* ui_interact is currently defined for /obj and /mob
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*
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* @param user /mob The mob who is interacting with this ui
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* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
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*
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* @return nothing
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*/
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/obj/machinery/atmospherics/unary/cryo_cell/ui_interact(mob/user, ui_key = "main")
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if(user == occupant || user.stat)
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return
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var/data[0]
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// this is the data which will be sent to the ui
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var/data[0]
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data["isOperating"] = on
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data["hasOccupant"] = occupant ? 1 : 0
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var/occupantData[0]
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@@ -111,10 +121,9 @@
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beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
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data["beakerContents"] = beakerContents
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//user << list2json(data)
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var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, ui_key)
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if (!ui)
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if (!ui)
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// the ui does not exist, so we'll create a new one
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ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410)
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// When the UI is first opened this is the data it will use
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ui.set_initial_data(data)
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@@ -67,19 +67,27 @@
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del(src)
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return
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/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main")
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/**
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* The ui_interact proc is used to open and update Nano UIs
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* If ui_interact is not used then the UI will not update correctly
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* ui_interact is currently defined for /obj and /mob
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*
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* @param user /mob The mob who is interacting with this ui
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* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
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*
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* @return nothing
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*/
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/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main")
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if(stat & (BROKEN|NOPOWER)) return
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if(user.stat || user.restrained()) return
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// this is the data which will be sent to the ui
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var/data[0]
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data["amount"] = amount
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data["energy"] = energy
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data["maxEnergy"] = max_energy
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data["isBeakerLoaded"] = beaker ? 1 : 0
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var beakerContents[0]
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var beakerCurrentVolume = 0
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if(beaker && beaker:reagents && beaker:reagents.reagent_list.len)
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@@ -102,10 +110,9 @@
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chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list...
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data["chemicals"] = chemicals
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//user << list2json(data)
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var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, ui_key)
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if (!ui)
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if (!ui)
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// the ui does not exist, so we'll create a new one
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ui = new(user, src, ui_key, "chem_dispenser.tmpl", "Chem Dispenser 5000", 370, 605)
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// When the UI is first opened this is the data it will use
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ui.set_initial_data(data)
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