mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-15 20:52:07 +00:00
Finishes seperating ZAS logic from CanPass().
This commit is contained in:
@@ -3,64 +3,33 @@
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/atom/var/pressure_resistance = ONE_ATMOSPHERE
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/atom/var/can_atmos_pass = ATMOS_PASS_YES
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// Used to determine if airflow/zones can pass this atom.
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// Purpose: Determines if the object can pass this atom.
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// Called by: Movement.
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// Inputs: The moving atom, target turf.
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// Outputs: Boolean if can pass.
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// Airflow and ZAS zones now uses CanZASPass() instead of this proc.
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/atom/proc/CanPass(atom/movable/mover, turf/target)
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return !density
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// Purpose: Determines if airflow is allowed between T and loc.
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// Called by: Airflow.
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// Inputs: The turf the airflow is from, which may not be the same as loc. is_zone is for conditionally disallowing merging.
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// Outputs: Boolean if airflow can pass.
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/atom/proc/CanZASPass(turf/T, is_zone)
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switch(can_atmos_pass)
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if(ATMOS_PASS_PROC)
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return ATMOS_PASS_YES
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if(ATMOS_PASS_DENSITY)
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return !density
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else
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return can_atmos_pass
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// return (!density || is_zone)
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/*
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/atom/proc/CanAtmosPass(turf/T)
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switch (CanAtmosPass)
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if (ATMOS_PASS_PROC)
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return ATMOS_PASS_YES
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if (ATMOS_PASS_DENSITY)
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return !density
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else
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return CanAtmosPass
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/atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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//Purpose: Determines if the object (or airflow) can pass this atom.
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//Called by: Movement, airflow.
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//Inputs: The moving atom (optional), target turf, "height" and air group
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//Outputs: Boolean if can pass.
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return (!density || !height || air_group)
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*/
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// Used to see if objects can freely move past this atom.
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// Airflow and ZAS zones now uses CanZASPass() instead.
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/atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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return !density
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/turf/can_atmos_pass = ATMOS_PASS_NO
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/turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0)
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/turf/CanPass(atom/movable/mover, turf/target)
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if(!target) return FALSE
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if(istype(mover)) // turf/Enter(...) will perform more advanced checks
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return !density
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/*
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else // Now, doing more detailed checks for air movement and air group formation
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if(target.blocks_air||blocks_air)
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return 0
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for(var/obj/obstacle in src)
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if(!obstacle.CanPass(mover, target, height, air_group))
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return 0
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if(target != src)
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for(var/obj/obstacle in target)
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if(!obstacle.CanPass(mover, src, height, air_group))
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return 0
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return 1
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*/
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/turf/CanZASPass(turf/T, is_zone)
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if(T.blocks_air || src.blocks_air)
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return FALSE
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@@ -89,13 +58,6 @@
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// AIR_BLOCKED - Blocked
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// ZONE_BLOCKED - Not blocked, but zone boundaries will not cross.
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// BLOCKED - Blocked, zone boundaries will not cross even if opened.
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/*
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atom/proc/c_airblock(turf/other)
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#ifdef ZASDBG
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ASSERT(isturf(other))
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#endif
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return (AIR_BLOCKED*!CanPass(null, other, 0, 0))|(ZONE_BLOCKED*!CanPass(null, other, 1.5, 1))
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*/
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atom/proc/c_airblock(turf/other)
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#ifdef ZASDBG
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ASSERT(isturf(other))
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@@ -95,8 +95,7 @@
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#define ATMOSTANK_NITROUSOXIDE 10000 // N2O doesn't have a real useful use, i guess it's on station just to allow refilling of sec's riot control canisters?
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// Used for quickly making certain things allow airflow or not.
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// More complicated, conditional abilities for airflow should use ATMOS_PASS_PROC and override CanZASPass().
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// More complicated, conditional airflow should override CanZASPass().
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#define ATMOS_PASS_YES 1
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#define ATMOS_PASS_NO 0
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#define ATMOS_PASS_PROC -1 // Asks CanZASPass()
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#define ATMOS_PASS_DENSITY -2 // Just checks density.
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#define ATMOS_PASS_DENSITY -1 // Just checks density.
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@@ -147,7 +147,7 @@
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else
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die(0)
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/obj/effect/meteor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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/obj/effect/meteor/CanPass(atom/movable/mover, turf/target)
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return istype(mover, /obj/effect/meteor) ? 1 : ..()
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/obj/effect/meteor/proc/ram_turf(var/turf/T)
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@@ -128,13 +128,10 @@ for reference:
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dismantle()
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return
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/obj/structure/barricade/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
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if(air_group || (height==0))
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return 1
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/obj/structure/barricade/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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else
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return 0
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return TRUE
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return FALSE
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//Actual Deployable machinery stuff
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/obj/machinery/deployable
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@@ -223,13 +220,10 @@ for reference:
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anchored = !anchored
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icon_state = "barrier[locked]"
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/obj/machinery/deployable/barrier/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
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if(air_group || (height==0))
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return 1
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/obj/machinery/deployable/barrier/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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else
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return 0
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return TRUE
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return FALSE
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/obj/machinery/deployable/barrier/proc/explode()
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@@ -264,7 +264,7 @@
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// If for some reason this is actually needed for something important, uncomment this.
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/obj/machinery/door/blast/CanZASPass(turf/T, is_zone)
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if(is_zone)
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return TRUE
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return ATMOS_PASS_YES
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return ..()
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*/
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@@ -140,12 +140,12 @@
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return !opacity
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return !density
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/*
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/obj/machinery/door/CanZASPass(turf/T, is_zone)
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if(is_zone)
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return !block_air_zones
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return block_air_zones ? ATMOS_PASS_NO : ATMOS_PASS_YES
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return ..()
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*/
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/obj/machinery/door/proc/bumpopen(mob/user as mob)
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if(operating) return
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if(user.last_airflow > world.time - vsc.airflow_delay) //Fakkit
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@@ -471,11 +471,10 @@
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heat_proof = 1
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air_properties_vary_with_direction = 1
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return 1
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if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
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if(air_group) return 0
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return !density
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else
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return 1
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@@ -84,14 +84,19 @@
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open()
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addtimer(CALLBACK(src, .proc/close), check_access(null)? 50 : 20)
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/obj/machinery/door/window/CanPass(atom/movable/mover, turf/target, height, air_group)
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/obj/machinery/door/window/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return 1
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return TRUE
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if(get_dir(mover, loc) == turn(dir, 180)) //Make sure looking at appropriate border
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if(air_group) return 0
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return !density
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else
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return 1
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return TRUE
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/obj/machinery/door/window/CanZASPass(turf/T, is_zone)
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if(get_dir(T, loc) == turn(dir, 180))
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if(is_zone) // No merging allowed.
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return ATMOS_PASS_NO
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return ..() // Air can flow if open (density == FALSE).
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return ATMOS_PASS_YES // Windoors don't block if not facing the right way.
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/obj/machinery/door/window/CheckExit(atom/movable/mover as mob|obj, turf/target as turf)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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@@ -180,7 +180,7 @@
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to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
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/obj/machinery/iv_drip/CanPass(atom/movable/mover, turf/target, height = 0, air_group = 0)
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if(height && istype(mover) && mover.checkpass(PASSTABLE)) //allow bullets, beams, thrown objects, mice, drones, and the like through.
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return 1
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/obj/machinery/iv_drip/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE)) //allow bullets, beams, thrown objects, mice, drones, and the like through.
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return TRUE
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return ..()
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@@ -15,14 +15,14 @@
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var/frequency = 1379
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var/datum/radio_frequency/radio_connection
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/obj/machinery/mech_sensor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(!src.enabled()) return 1
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if(air_group || (height==0)) return 1
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/obj/machinery/mech_sensor/CanPass(atom/movable/mover, turf/target)
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if(!enabled())
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return TRUE
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if((get_dir(loc, target) & dir) && src.is_blocked(mover))
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src.give_feedback(mover)
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return 0
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return 1
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return FALSE
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return TRUE
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/obj/machinery/mech_sensor/proc/is_blocked(O as obj)
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if(istype(O, /obj/mecha/medical/odysseus))
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@@ -26,6 +26,7 @@
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density = 1
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opacity = 1
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anchored = 1
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can_atmos_pass = ATMOS_PASS_NO
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var/health = 200
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//var/mob/living/affecting = null
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@@ -128,8 +129,7 @@
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..()
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return
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/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group) return 0
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/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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return !opacity
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return !density
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@@ -130,6 +130,7 @@
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anchored = 1
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name = "foamed metal"
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desc = "A lightweight foamed metal wall."
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can_atmos_pass = ATMOS_PASS_NO
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var/metal = 1 // 1 = aluminum, 2 = iron
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/obj/structure/foamedmetal/New()
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@@ -178,8 +179,3 @@
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qdel(src)
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else
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user << "<span class='notice'>You hit the metal foam to no effect.</span>"
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/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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if(air_group)
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return 0
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return !density
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@@ -62,17 +62,16 @@
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icon_state = "stickyweb2"
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return ..()
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/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target)
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if(istype(mover, /mob/living/simple_mob/animal/giant_spider))
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return 1
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return TRUE
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else if(istype(mover, /mob/living))
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if(prob(50))
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mover << "<span class='warning'>You get stuck in \the [src] for a moment.</span>"
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return 0
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to_chat(mover, span("warning", "You get stuck in \the [src] for a moment."))
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return FALSE
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else if(istype(mover, /obj/item/projectile))
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return prob(30)
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return 1
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return TRUE
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/obj/effect/spider/eggcluster
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name = "egg cluster"
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@@ -8,13 +8,12 @@
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density = 0
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opacity = 0
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/obj/effect/zone_divider/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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/obj/effect/zone_divider/CanZASPass(turf/T, is_zone)
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// Special case to prevent us from being part of a zone during the first air master tick.
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// We must merge ourselves into a zone on next tick. This will cause a bit of lag on
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// startup, but it can't really be helped you know?
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if(air_master && air_master.current_cycle == 0)
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spawn(1)
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air_master.mark_for_update(get_turf(src))
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return 0
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return !air_group // Anything except zones can pass
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return ATMOS_PASS_NO
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return is_zone ? ATMOS_PASS_NO : ATMOS_PASS_YES // Anything except zones can pass
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@@ -286,16 +286,16 @@ var/list/tape_roll_applications = list()
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update_icon()
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name = "crumpled [name]"
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/obj/item/tape/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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/obj/item/tape/CanPass(atom/movable/mover, turf/target)
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if(!lifted && ismob(mover))
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var/mob/M = mover
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add_fingerprint(M)
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if(!allowed(M)) //only select few learn art of not crumpling the tape
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M << "<span class='warning'>You are not supposed to go past [src]...</span>"
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to_chat(M, span("warning", "You are not supposed to go past \the [src]..."))
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if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_mob)))
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return 0
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return FALSE
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crumple()
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return ..(mover)
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return ..()
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/obj/item/tape/attackby(obj/item/weapon/W as obj, mob/user as mob)
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breaktape(user)
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@@ -132,11 +132,8 @@ two tiles on initialization, and which way a cliff is facing may change during m
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// Movement-related code.
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/obj/structure/cliff/CanPass(atom/movable/mover, turf/target, height = 0, air_group = 0)
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if(air_group || height == 0)
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return TRUE // Airflow can always pass.
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else if(isliving(mover))
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/obj/structure/cliff/CanPass(atom/movable/mover, turf/target)
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if(isliving(mover))
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var/mob/living/L = mover
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if(L.hovering) // Flying mobs can always pass.
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return TRUE
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@@ -27,7 +27,7 @@
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user << "<span class='notice'>You cannot hang [W] on [src]</span>"
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return ..()
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/obj/structure/coatrack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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/obj/structure/coatrack/CanPass(atom/movable/mover, turf/target)
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var/can_hang = 0
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for (var/T in allowed)
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if(istype(mover,T))
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@@ -68,7 +68,7 @@
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else
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to_chat(user, "It is full.")
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/obj/structure/closet/CanPass(atom/movable/mover, turf/target, height, air_group)
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/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
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if(wall_mounted)
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return TRUE
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return ..()
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@@ -39,7 +39,7 @@
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"<span class='notice'>You stop climbing into \the [src.name].</span>")
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return
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/obj/structure/closet/grave/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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/obj/structure/closet/grave/CanPass(atom/movable/mover, turf/target)
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if(opened && ismob(mover))
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var/mob/M = mover
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add_fingerprint(M)
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@@ -63,7 +63,7 @@
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hole_size = LARGE_HOLE
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// Projectiles can pass through fences.
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/obj/structure/fence/CanPass(atom/movable/mover, turf/target, height = 0, air_group = 0)
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/obj/structure/fence/CanPass(atom/movable/mover, turf/target)
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if(istype(mover, /obj/item/projectile))
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return TRUE
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return ..()
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@@ -38,15 +38,12 @@
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if(epitaph)
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to_chat(user, epitaph)
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/obj/structure/gravemarker/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(!mover)
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return 1
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/obj/structure/gravemarker/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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return TRUE
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||||
if(get_dir(loc, target) & dir)
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return !density
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||||
else
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return 1
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return TRUE
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||||
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||||
/obj/structure/gravemarker/CheckExit(atom/movable/O as mob|obj, target as turf)
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||||
if(istype(O) && O.checkpass(PASSTABLE))
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@@ -49,14 +49,11 @@
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||||
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||||
attack_generic(user,damage_dealt,attack_message)
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||||
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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||||
if(air_group || (height==0)) return 1
|
||||
/obj/structure/grille/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return 1
|
||||
else
|
||||
return TRUE
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
else
|
||||
return !density
|
||||
|
||||
/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
|
||||
@@ -235,14 +232,10 @@
|
||||
|
||||
/obj/structure/grille/cult
|
||||
name = "cult grille"
|
||||
desc = "A matrice built out of an unknown material, with some sort of force field blocking air around it"
|
||||
desc = "A matrice built out of an unknown material, with some sort of force field blocking air around it."
|
||||
icon_state = "grillecult"
|
||||
health = 40 //Make it strong enough to avoid people breaking in too easily
|
||||
|
||||
/obj/structure/grille/cult/CanPass(atom/movable/mover, turf/target, height = 1.5, air_group = 0)
|
||||
if(air_group)
|
||||
return 0 //Make sure air doesn't drain
|
||||
..()
|
||||
health = 40 // Make it strong enough to avoid people breaking in too easily.
|
||||
can_atmos_pass = ATMOS_PASS_NO // Make sure air doesn't drain.
|
||||
|
||||
/obj/structure/grille/broken/cult
|
||||
icon_state = "grillecult-b"
|
||||
|
||||
@@ -64,15 +64,4 @@
|
||||
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
|
||||
name = "airtight plastic flaps"
|
||||
desc = "Heavy duty, airtight, plastic flaps."
|
||||
|
||||
/obj/structure/plasticflaps/mining/New() //set the turf below the flaps to block air
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T)
|
||||
T.blocks_air = 1
|
||||
..()
|
||||
|
||||
/obj/structure/plasticflaps/mining/Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T && istype(T, /turf/simulated/floor))
|
||||
T.blocks_air = 0
|
||||
..()
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
|
||||
@@ -34,15 +34,12 @@
|
||||
for(var/obj/structure/railing/R in orange(location, 1))
|
||||
R.update_icon()
|
||||
|
||||
/obj/structure/railing/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(!mover)
|
||||
return 1
|
||||
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
if(get_dir(loc, target) == dir)
|
||||
return TRUE
|
||||
if(get_dir(mover, target) == turn(dir, 180))
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/structure/railing/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "door"
|
||||
density = 1
|
||||
anchored = 1
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
|
||||
icon = 'icons/obj/doors/material_doors.dmi'
|
||||
icon_state = "metal"
|
||||
@@ -63,8 +64,7 @@
|
||||
/obj/structure/simple_door/attack_hand(mob/user as mob)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/simple_door/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group) return 0
|
||||
/obj/structure/simple_door/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
@@ -68,10 +68,9 @@
|
||||
name = "[material.display_name] [initial(name)]"
|
||||
desc += " It's made of [material.use_name]."
|
||||
|
||||
/obj/structure/bed/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
/obj/structure/bed/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/bed/ex_act(severity)
|
||||
|
||||
@@ -54,14 +54,12 @@ obj/structure/windoor_assembly/Destroy()
|
||||
/obj/structure/windoor_assembly/update_icon()
|
||||
icon_state = "[facing]_[secure]windoor_assembly[state]"
|
||||
|
||||
/obj/structure/windoor_assembly/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
/obj/structure/windoor_assembly/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return 1
|
||||
return TRUE
|
||||
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
|
||||
if(air_group) return 0
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/structure/windoor_assembly/CheckExit(atom/movable/mover as mob|obj, turf/target as turf)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A window."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
density = 1
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
layer = WINDOW_LAYER
|
||||
@@ -129,7 +130,7 @@
|
||||
/obj/structure/window/blob_act()
|
||||
take_damage(50)
|
||||
|
||||
/obj/structure/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
/obj/structure/window/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return TRUE
|
||||
if(is_fulltile())
|
||||
@@ -139,6 +140,11 @@
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/structure/window/CanZASPass(turf/T, is_zone)
|
||||
if(is_fulltile() || get_dir(T, loc) == turn(dir, 180)) // Make sure we're handling the border correctly.
|
||||
return anchored ? ATMOS_PASS_NO : ATMOS_PASS_YES // If it's anchored, it'll block air.
|
||||
return ATMOS_PASS_YES // Don't stop airflow from the other sides.
|
||||
|
||||
/obj/structure/window/CheckExit(atom/movable/O as mob|obj, target as turf)
|
||||
if(istype(O) && O.checkpass(PASSGLASS))
|
||||
return 1
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
pressure_resistance = 4*ONE_ATMOSPHERE
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
var/win_path = /obj/structure/window/basic
|
||||
var/activated
|
||||
|
||||
@@ -22,7 +23,7 @@
|
||||
/obj/effect/wingrille_spawn/attack_generic()
|
||||
activate()
|
||||
|
||||
/obj/effect/wingrille_spawn/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
||||
/obj/effect/wingrille_spawn/CanPass(atom/movable/mover, turf/target)
|
||||
return FALSE
|
||||
|
||||
/obj/effect/wingrille_spawn/Initialize()
|
||||
|
||||
@@ -9,13 +9,15 @@
|
||||
density = 1
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
|
||||
var/window_flags = 0 // Bitflags to indicate connected windows
|
||||
var/wall_flags = 0 // Bitflags to indicate connected walls
|
||||
|
||||
/obj/structure/shuttle/window/CanPass(atom/movable/mover, turf/target, height, air_group)
|
||||
if(!height || air_group) return 0
|
||||
else return ..()
|
||||
/obj/structure/shuttle/window/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/shuttle/window/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -22,10 +22,8 @@
|
||||
update_icon()
|
||||
return ..(loc)
|
||||
|
||||
/obj/effect/blob/CanPass(var/atom/movable/mover, vra/turf/target, var/height = 0, var/air_group = 0)
|
||||
if(air_group || height == 0)
|
||||
return 1
|
||||
return 0
|
||||
/obj/effect/blob/CanPass(var/atom/movable/mover, vra/turf/target)
|
||||
return FALSE
|
||||
|
||||
/obj/effect/blob/ex_act(var/severity)
|
||||
switch(severity)
|
||||
@@ -207,5 +205,5 @@
|
||||
else
|
||||
icon_state = "blob_damaged"
|
||||
|
||||
/obj/effect/blob/shield/CanPass(var/atom/movable/mover, var/turf/target, var/height = 0, var/air_group = 0)
|
||||
/obj/effect/blob/shield/CanPass(var/atom/movable/mover, var/turf/target)
|
||||
return !density
|
||||
|
||||
@@ -46,30 +46,19 @@ var/list/blobs = list()
|
||||
color = null
|
||||
set_light(0)
|
||||
|
||||
/obj/structure/blob/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
world << "/obj/structure/blob/CanPass(mover=[mover], target=[target], height=[height], air_group=[air_group]) called on [src]."
|
||||
if(air_group || (height==0))
|
||||
world << "Returned true due to being air group or having height=0"
|
||||
return TRUE
|
||||
// Blob tiles are not actually dense so we need Special Code(tm).
|
||||
/obj/structure/blob/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSBLOB))
|
||||
world << "Returned true due to having PASSBLOB."
|
||||
return TRUE
|
||||
else if(istype(mover, /mob/living))
|
||||
var/mob/living/L = mover
|
||||
if(L.faction == "blob")
|
||||
world << "Returned true due to being in blob faction."
|
||||
return TRUE
|
||||
else if(istype(mover, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = mover
|
||||
if(P.firer && P.firer.faction == "blob")
|
||||
world << "Returned true due to being a projectile fired by someone in blob faction."
|
||||
if(istype(P.firer) && P.firer.faction == "blob")
|
||||
return TRUE
|
||||
world << "Returned false due to being a projectile, with firer not in faction."
|
||||
return FALSE
|
||||
else
|
||||
world << "Returned false."
|
||||
return FALSE
|
||||
// return ..()
|
||||
|
||||
/obj/structure/blob/examine(mob/user)
|
||||
..()
|
||||
@@ -264,7 +253,7 @@ var/list/blobs = list()
|
||||
if(!P)
|
||||
return
|
||||
|
||||
if(P.firer && P.firer.faction == "blob")
|
||||
if(istype(P.firer) && P.firer.faction == "blob")
|
||||
return
|
||||
|
||||
var/damage = P.get_structure_damage() // So tasers don't hurt the blob.
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
desc = "A solid wall of slightly twitching tendrils."
|
||||
max_integrity = 100
|
||||
point_return = 4
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
|
||||
/obj/structure/blob/shield/core
|
||||
point_return = 0
|
||||
|
||||
@@ -320,19 +320,18 @@
|
||||
visible_message("<span class='notice'>[user] dunks [W] into the [src]!</span>", 3)
|
||||
return
|
||||
|
||||
/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target)
|
||||
if (istype(mover,/obj/item) && mover.throwing)
|
||||
var/obj/item/I = mover
|
||||
if(istype(I, /obj/item/projectile))
|
||||
return
|
||||
return TRUE
|
||||
if(prob(50))
|
||||
I.loc = src.loc
|
||||
visible_message("<span class='notice'>Swish! \the [I] lands in \the [src].</span>", 3)
|
||||
I.forceMove(loc)
|
||||
visible_message(span("notice", "Swish! \the [I] lands in \the [src]."), 3)
|
||||
else
|
||||
visible_message("<span class='warning'>\The [I] bounces off of \the [src]'s rim!</span>", 3)
|
||||
return 0
|
||||
else
|
||||
return ..(mover, target, height, air_group)
|
||||
visible_message(span("warning", "\The [I] bounces off of \the [src]'s rim!"), 3)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/readybutton
|
||||
|
||||
@@ -217,13 +217,10 @@
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/check_health()
|
||||
if(seed && !dead && health <= 0)
|
||||
|
||||
@@ -143,8 +143,8 @@
|
||||
var/mob/observer/dead/M = src
|
||||
M.manifest(user)
|
||||
|
||||
/mob/observer/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
return 1
|
||||
/mob/observer/dead/CanPass(atom/movable/mover, turf/target)
|
||||
return TRUE
|
||||
/*
|
||||
Transfer_mind is there to check if mob is being deleted/not going to have a body.
|
||||
Works together with spawning an observer, noted above.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/CanPass(atom/movable/mover, turf/target, height, air_group)
|
||||
/mob/CanPass(atom/movable/mover, turf/target)
|
||||
if(ismob(mover))
|
||||
var/mob/moving_mob = mover
|
||||
if ((other_mobs && moving_mob.other_mobs))
|
||||
@@ -9,4 +9,4 @@
|
||||
return (!mover.density || !density || lying)
|
||||
|
||||
/mob/CanZASPass(turf/T, is_zone)
|
||||
return TRUE
|
||||
return ATMOS_PASS_YES
|
||||
@@ -74,9 +74,8 @@ proc/cardinalrange(var/center)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
return 0
|
||||
/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target)
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/process()
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
/obj/effect/fusion_particle_catcher/CanPass(var/atom/movable/mover, var/turf/target, var/height=0, var/air_group=0)
|
||||
/obj/effect/fusion_particle_catcher/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/effect/accelerated_particle) || istype(mover, /obj/item/projectile/beam))
|
||||
return !density
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
@@ -95,10 +95,8 @@
|
||||
stat |= BROKEN
|
||||
|
||||
// When anchored, don't let air past us.
|
||||
/obj/machinery/compressor/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
||||
if(!height || air_group)
|
||||
return !anchored
|
||||
return !density
|
||||
/obj/machinery/compressor/CanZASPass(turf/T, is_zone)
|
||||
return anchored ? ATMOS_PASS_NO : ATMOS_PASS_YES
|
||||
|
||||
/obj/machinery/compressor/proc/locate_machinery()
|
||||
if(turbine)
|
||||
|
||||
@@ -467,7 +467,7 @@
|
||||
H.vent_gas(loc)
|
||||
qdel(H)
|
||||
|
||||
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target, height, air_group)
|
||||
/obj/machinery/disposal/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
return 1
|
||||
if (istype(mover,/obj/item) && mover.throwing)
|
||||
@@ -483,7 +483,7 @@
|
||||
M.show_message("\The [I] bounces off of \the [src]'s rim!", 3)
|
||||
return 0
|
||||
else
|
||||
return ..(mover, target, height, air_group)
|
||||
return ..(mover, target)
|
||||
|
||||
// virtual disposal object
|
||||
// travels through pipes in lieu of actual items
|
||||
|
||||
@@ -53,10 +53,8 @@
|
||||
projector = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/directional_shield/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0))
|
||||
return TRUE
|
||||
else if(istype(mover, /obj/item/projectile))
|
||||
/obj/effect/directional_shield/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = mover
|
||||
if(istype(P, /obj/item/projectile/test)) // Turrets need to try to kill the shield and so their test bullet needs to penetrate.
|
||||
return TRUE
|
||||
@@ -64,8 +62,6 @@
|
||||
var/bad_arc = reverse_direction(dir) // Arc of directions from which we cannot block.
|
||||
if(check_shield_arc(src, bad_arc, P)) // This is actually for mobs but it will work for our purposes as well.
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/directional_shield/bullet_act(var/obj/item/projectile/P)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
unacidable = 1
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
var/const/max_health = 200
|
||||
var/health = max_health //The shield can only take so much beating (prevents perma-prisons)
|
||||
var/shield_generate_power = 7500 //how much power we use when regenerating
|
||||
@@ -38,10 +39,6 @@
|
||||
update_nearby_tiles()
|
||||
..()
|
||||
|
||||
/obj/machinery/shield/CanPass(atom/movable/mover, turf/target, height, air_group)
|
||||
if(!height || air_group) return 0
|
||||
else return ..()
|
||||
|
||||
/obj/machinery/shield/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(!istype(W)) return
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
plane = MOB_PLANE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
density = 0
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
var/obj/machinery/shield_gen/my_gen = null
|
||||
var/strength = 0 // in Renwicks
|
||||
var/ticks_recovering = 10
|
||||
@@ -103,15 +104,6 @@
|
||||
update_icon()
|
||||
update_nearby_tiles()
|
||||
|
||||
/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
||||
//Purpose: Determines if the object (or airflow) can pass this atom.
|
||||
//Called by: Movement, airflow.
|
||||
//Inputs: The moving atom (optional), target turf, "height" and air group
|
||||
//Outputs: Boolean if can pass.
|
||||
|
||||
//return (!density || !height || air_group)
|
||||
return !density
|
||||
|
||||
/obj/effect/energy_field/update_icon(var/update_neightbors = 0)
|
||||
overlays.Cut()
|
||||
var/list/adjacent_shields_dir = list()
|
||||
|
||||
@@ -317,13 +317,9 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/shieldwall/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
/obj/machinery/shieldwall/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return prob(20)
|
||||
else
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
return prob(10)
|
||||
else
|
||||
return !src.density
|
||||
return !density
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
|
||||
/obj/structure/table/CanPass(atom/movable/mover, turf/target, height, air_group)
|
||||
if(air_group || (height==0)) return 1
|
||||
/obj/structure/table/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover,/obj/item/projectile))
|
||||
return (check_cover(mover,target))
|
||||
if (flipped == 1)
|
||||
if (get_dir(loc, target) == dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
return TRUE
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
return TRUE
|
||||
if(locate(/obj/structure/table/bench) in get_turf(mover))
|
||||
return 0
|
||||
return FALSE
|
||||
var/obj/structure/table/table = locate(/obj/structure/table) in get_turf(mover)
|
||||
if(table && !table.flipped)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//checks if projectile 'P' from turf 'from' can hit whatever is behind the table. Returns 1 if it can, 0 if bullet stops.
|
||||
/obj/structure/table/proc/check_cover(obj/item/projectile/P, turf/from)
|
||||
|
||||
@@ -2629,7 +2629,7 @@
|
||||
#include "code\ZAS\Zone.dm"
|
||||
#include "interface\interface.dm"
|
||||
#include "interface\skin.dmf"
|
||||
#include "maps\example\example.dm"
|
||||
#include "maps\southern_cross\southern_cross.dm"
|
||||
#include "maps\submaps\space_submaps\space.dm"
|
||||
#include "maps\submaps\surface_submaps\mountains\mountains.dm"
|
||||
#include "maps\submaps\surface_submaps\mountains\mountains_areas.dm"
|
||||
|
||||
Reference in New Issue
Block a user